# 100 vs 100 for conquest or more

**URL:** <https://battlefieldforum.co/t/100-vs-100-for-conquest-or-more/101358>\
**Category:** General Discussion\
**Created:** [May 16, 2016, 7:24pm UTC](https://battlefieldforum.co/t/100-vs-100-for-conquest-or-more/101358 "2016-05-16T19:24:00Z")\
**Posts on this page:** 1\
**Showing post:** 31

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**Author:** ![AFROSRB](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/53a042/32.png) [@AFROSRB](https://battlefieldforum.co/u/AFROSRB)\
**Post date:** [May 17, 2016, 12:54pm UTC](https://battlefieldforum.co/t/100-vs-100-for-conquest-or-more/101358/31 "2016-05-17T12:54:00Z")

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It’s not going to happen, it’s unrealistic at this time. The Servers Can’t handle such a amount of players with all the vehicles, weapons and map size.

This is what Tiggr (David Sirland, DICE LA) said:

\***"With the Holiday Update (released just before Holiday 2015) we included several features to improve upon these factors, both on the server load and bandwidth usage side. This enabled us to run several tests in which we filled up servers running various tickrates (45hz, 50hz, 55hz).**

**After looking these results, we decided to go with the more cautious choice (45hz @ 32 players). Even though higher rates works pretty well for most players, we need to make sure this change affects all players in a positive way.**

**WHAT ABOUT 64 PLAYERS?**

**We are not increasing the default rate for 64 player for the same reasons. We did see issues for both players, and sometimes the server in certain circumstances in our testing – even at small tickrate increases.**

**On top of this, we also crosschecked by looking at our data from 64 player servers used in the High tickrate PC beta (which share the same exact hardware setup), and this cemented our decision.**

**We did not feel confident that 64 players will work flawlessly on all maps for ALL players if we increase the default rate for 64 player games."** \*

[PS4 & Xbox One High Tickrate Release](https://battlefieldforum.co/t/ps4-xbox-one-high-tickrate-release/127261)

As we were testing the 45hz and 55hz Servers in the CTE for the Xbox One and later in retail game for PS4 it was clear that more than 32 players will not be the case for high tickrate servers. I mention this just to see the importance of a smooth running game, and with 100 players even at 30hz it’s gonna be a bad experience most likely!

Test period for high tickrate servers on console

https://embed.reddit.com/r/Battlefield_4_CTE/comments/3rizm8/official_ps4_retail_high_tickrate_testing_feedback/?embed=true&ref_source=embed&ref=share

https://embed.reddit.com/r/Battlefield_4_CTE/comments/3mpyo1/xbox_one_high_tickrate/?embed=true&ref_source=embed&ref=share

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