I was playing Operations on Argonne on Saturday and took a break from the shotgun mission and I think I ran into all 10% of the shotgunners on Operations at once. It was awesome though, two of us were bipoded on the second to last sector and we probably got 40 to 50 kills each. I was able to get rid of all my assault salt as wave after wave of those little guys came towards us. We held all three battalions on the last two sectors and we won the Operation. I ended with almost 100 kills.
300 kills is way too many for the short amount of time to do it in, I have work and life that get in the way. I gave up last night because I needed sleep and I was over 200 kills. Definitely needed another day for the challenge.
I did it but it came at a price, now I can’t get myself to log into the game, it cheesed me off so bad, I have the time, I’m well rested, fed and I want to play a game but it looks like it’s back to XCOM2 WoTC till I can shake this.
No, I didn’t miss the point, nor did I refer to it as a “rare” melee weapon. I said it’s a reskin (and a dope reskin, BTW) of one of the best melee weapons in the game. It doesn’t matter if you can stl unlock the hatchet - if that’s your mindset then get over it and use the hatchet. I can go through BS to unlock the General Liu but I still think it’s worse than the Mondragon, which I can unlock just by playing Medic.
Bolt action rifles are objectively easier to get a specific amount of kills with than shotguns - unless you literally play a 24/7 Fort De Vaux server. They have a built in mechanic that, when played in a mode focused on singular objectives, makes amassing kills very easy - and on top of that they can engage effectively past 40m and are way more consistent than the vast majority of shotguns in the game.
I claimed 300 shotgun kills in 3 days was legit because it’s not that difficult. Just like sniping, there are parameters you could follow to easily get 300 kills in 3 days. I got over 100 shotgun kills in 3 matches of CQL, let alone an entire day - and I don’t even touch shotguns, and that’s probably the worst mode you could try to get shotgun kills in.
Sure DICE could have made the time limit longer solely based on the fact select people may not be able to play weekends - but there’s no point in making a challenge that rewards a weapon that’s essentially less of a challenge, and more of a weapon unlocked simply by playing the game.
I mean, really - 300 kills in a week? Could that even be considered challenging or a “mission” at all? Does DICE have to make that time extension for the handful of people that play two matches of BF1 per week or something?
Like I said before - aside from the Springfield experimental, theres not a primary weapon in this game that should take someone more than 3 days to get 300 kills with if they were TRYING to get that melee weapon.
If they’re going to make a week long weapon kills challenge - make it like 750 kills or something - but 300?
I’m just tired of the community wanting everything as easy as possible, and attempting to have the game morphed around their schedule and personal skill level. Like a challenge being extended because a dude had to work or socialize through the ENTIRE weekend including Friday - when weekends are statistically the most active time for this game…
Fantastic retort consisting of a response and time to comment that indicates you probably didn’t read it at all.
I mean, really - are you under the impression that my first post in this thread didn’t specifically mention that extending the challenge a bit because people in the community had prior obligations? Because I already said that.
That doesn’t change the fact that 300 kills in 3 days is easy mode and 3 days is a good amount of time for that challenge. The main “issue” with the challenge is that the specific 3 days we had to complete it didnt line up with specific peoples schedules - not that 3 days was too little an amount of time.
1 paragraph arguing semantics about who called the new melee weapon what.
1 paragraph saying that 300 bolt action rifles are easy as well but failing to answer what the ‘prize’ was.
The rest saying that it is easy and anyone can do it, a week is too long it’s easy again, ‘some people’, schedules and it is easy… Again.
On at least 2 occasions (see post above for quotes) you bet that the reason for the time difference between the Squad order dogtag mission and the shotgun melee weapon is the desirability of the prizes.
What was the prize for 300 bolt action kills in 3 days?
Getting shotgun kills is not hard, getting 300 in 3 days is not hard, getting 300 shotgun kills in 3 days over a weekend where numerous commitments prevent a lot of people play is hard for them IF they can’t get on!
To be fair, the FNBF tag you got for that assignment was blatantly more “special” than the multiple zodiac dogtags that all had ridiculously easy requirements. Like 23 squad orders followed.
People all over Reddit were praising the fact they actually introduced a community mission that presented any semblance of a “challenge”.
So even in that instance the desirability of the dogtag for 300 sniper kills was higher than that of the umpteenth zodiac tag that you could get just through playing the game. And it’s challenge could be completed in a few matches of hardcore CQL.
The fact that some people have obligations or plans over the weekend has no bearing on how difficult the challenge is. If the challenge had taken place Tuesday, Wednesday, and Thursday - those people wouldn’t be complaining.
I already agreed that the challenge could be extended because some people had weekend obligations - but that doesn’t change the fact that extending the time limit would depreciate the “challenge” aspect of it, and weekends are objectively the most populated time for this game and the obvious choice for a timed challenge or event in pretty much any fps game. We don’t usually see “Double XP Weeks” in games.
So now a dogtag is special and people will notice it?
It was still just a dogtag and not a usable weapon.
Personally, 3 week nights would have been better as I can guarantee time in the evenings, time that I and many others, can’t guarantee over the weekend.
This is not about difficulty (I don’t know where you got that from), it is about as many people as possible having a sufficient window of opportunity to attempt it.
The FNBF Dogtag is pretty different compared to any other tag in the game, on top of being connected to a popular BF event.
My point about difficulty is that I barely play this game, didn’t even play at all Friday or half of Saturday or Sunday, and I still completed the assignment in a few hours, on a game mode that would make getting shotgun kills more of a nuisance than necessary.
This was not a challenge that required you to play 5 hours a day over all 3 days to complete.
If you or others were REALLY interested in getting get his specific reward, whether you’re a completion is or think it’s a cool melee weapon, you couldn’t even squeeze in 1-2 hours a day, at all, anywhere? So someone works on the weekends - that means there’s absolutely zero spare time to pop in a few matches? Hell, playing a few games is basically how I unwind after work.
A few hours over the course of 3 days was sufficient enough time to complete the challenge - and there’s still no denying if devs are having a 3 day timed challenge, the weekend is still the obvious choice most would go for (and do go for).
If they’re giving sufficient time for everyone to complete the challenge, they may as well make it permanent.