# A couple destruction ideas I had

**URL:** <https://battlefieldforum.co/t/a-couple-destruction-ideas-i-had/101597>\
**Category:** General Discussion\
**Created:** [May 30, 2016, 2:32pm UTC](https://battlefieldforum.co/t/a-couple-destruction-ideas-i-had/101597 "2016-05-30T14:32:00Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![BH-Crawlerz246](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bh-crawlerz246/32/101068_2.png) [@BH-Crawlerz246](https://battlefieldforum.co/u/BH-Crawlerz246)\
**Post date:** [May 30, 2016, 2:32pm UTC](https://battlefieldforum.co/t/a-couple-destruction-ideas-i-had/101597/1 "2016-05-30T14:32:00Z")

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[![Video: Battlefield 1 Levolution/Destruction Ideas](https://battlefieldforum.co/uploads/default/original/3X/4/6/462fa4f9365cf707857aa59cff10252586e93ec5.jpeg "Battlefield 1 Levolution/Destruction Ideas") ](https://www.youtube.com/watch?v=hG7FtA35P5g)

Basically if anyone here hates the sound of my voice

I thought destruction would be a thing better than what would be considered levolution. I hope DICE went this way. I think many will agree.

Obviously there’s opportunities for demolition and small scale destruction but what about artillery and such? What about things like The Paris Gun? That thing flung 211mm projectiles at Parisians. It’s certainly leave a dent in the Battlefield.

If however there IS any sort of big, map changing scripted event, can we have an option for the admin of the server to turn it off? That’d be really cool.

Thanks.

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**Author:** ![Zombie\_Be\_Gone](https://battlefieldforum.co/user_avatar/battlefieldforum.co/zombie_be_gone/32/104198_2.png) [@Zombie\_Be\_Gone](https://battlefieldforum.co/u/Zombie_Be_Gone)\
**Post date:** [May 30, 2016, 2:53pm UTC](https://battlefieldforum.co/t/a-couple-destruction-ideas-i-had/101597/2 "2016-05-30T14:53:00Z")

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It seems that actual WW1 locations will be played so levelution would only work if a major event happened in that location.

Lets say it’s urban war and they bombers came in over head, That I would consider a levelution event when all the buildings are somewhat leveled.

I think just dynamic weather would be simply awesome throughout the game.

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**Author:** ![B3ANTOWN\_B3A5T](https://battlefieldforum.co/user_avatar/battlefieldforum.co/b3antown_b3a5t/32/101262_2.png) [@B3ANTOWN\_B3A5T](https://battlefieldforum.co/u/B3ANTOWN_B3A5T)\
**Post date:** [May 31, 2016, 1:16am UTC](https://battlefieldforum.co/t/a-couple-destruction-ideas-i-had/101597/3 "2016-05-31T01:16:00Z")

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> [@Zombie\_Be\_Gone](#):
>
> It seems that actual WW1 locations will be played so levelution would only work if a major event happened in that location.
> 
> Lets say it’s urban war and they bombers came in over head, That I would consider a levelution event when all the buildings are somewhat leveled.
> 
> I think just dynamic weather would be simply awesome throughout the game.

Truly dynamic weather would be amazing. It’s so epic when the storm comes rolling in on Parcel and Oman.

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**Author:** ![Bush\_Kangaroo74](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/f0a364/32.png) [@Bush\_Kangaroo74](https://battlefieldforum.co/u/Bush_Kangaroo74)\
**Post date:** [May 31, 2016, 4:28am UTC](https://battlefieldforum.co/t/a-couple-destruction-ideas-i-had/101597/4 "2016-05-31T04:28:00Z")

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ha, I love it when you say c4 the Russian way… I want to play BF4 as a Russian now and do some c4íng…lol

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**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [May 31, 2016, 2:39pm UTC](https://battlefieldforum.co/t/a-couple-destruction-ideas-i-had/101597/5 "2016-05-31T14:39:00Z")

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> [@\-BH-Crawlerz246](#):
>
> [https://www.youtube.com/watch?v=hG7FtA35P5g](https://www.youtube.com/watch?v=hG7FtA35P5g)
> 
> Basically if anyone here hates the sound of my voice
> 
> I thought destruction would be a thing better than what would be considered levolution. I hope DICE went this way. I think many will agree.
> 
> Obviously there’s opportunities for demolition and small scale destruction but what about artillery and such? What about things like The Paris Gun? That thing flung 211mm projectiles at Parisians. It’s certainly leave a dent in the Battlefield.
> 
> If however there IS any sort of big, map changing scripted event, can we have an option for the admin of the server to turn it off? That’d be really cool.
> 
> Thanks.

I believe they said you could practically level a map with the battleship.  
Can Someone confirm?

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**Author:** ![Madeguy25](https://battlefieldforum.co/user_avatar/battlefieldforum.co/madeguy25/32/102712_2.png) [@Madeguy25](https://battlefieldforum.co/u/Madeguy25)\
**Post date:** [May 31, 2016, 5:44pm UTC](https://battlefieldforum.co/t/a-couple-destruction-ideas-i-had/101597/6 "2016-05-31T17:44:00Z")

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No levolution and everything 100 percent destructible by the player. Nothing scripted at all. Thats my vote.

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**Author:** ![swfc4eva1](https://battlefieldforum.co/user_avatar/battlefieldforum.co/swfc4eva1/32/103667_2.png) [@swfc4eva1](https://battlefieldforum.co/u/swfc4eva1)\
**Post date:** [May 31, 2016, 6:01pm UTC](https://battlefieldforum.co/t/a-couple-destruction-ideas-i-had/101597/7 "2016-05-31T18:01:00Z")

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I remember seeing a vid of urs on the easter eggs, I thought wtf is with his voice it’s very unique, I actually like it (no )!

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**Author:** ![cweberling](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/db5fbb/32.png) [@cweberling](https://battlefieldforum.co/u/cweberling)\
**Post date:** [May 31, 2016, 7:43pm UTC](https://battlefieldforum.co/t/a-couple-destruction-ideas-i-had/101597/8 "2016-05-31T19:43:00Z")

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Destruction should be realistic. Small building should be pretty much able to be completely destroyed. But large buildings in cities and such should probably work more like BF3. Fascades being blown off and leaving a frame of building, etc.

The levolution events themselves were pretty cool…but ended up being really gimmicky and annoying because they were so timed or scripted. So basically no scripted “events” is my vote as well. However, if they do levolution-like things, I’d be ok with it as long as they were heavily tied to the objective in modes like Rush. Not on a clock or scripted. You arm a bomb or something similar or whatever…it blows/destroys something which causes a large event. (bridge collapse, etc.) Or you fight over a communications post, and once you take both objectives you can call in an artillery strike that does some kind of “levolution” that allows you to move up/on. They tried to do that SORT of in BF4…they just didn’t pull it off well at all.

Dynamic weather and destruction all day over scripted stuff though! Especially in multiplayer.

Being able to turn off or decided what type of weather you’re playing on would be pretty awesome.

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**Author:** ![Say\_Hellr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/say_hellr/32/103374_2.png) [@Say\_Hellr](https://battlefieldforum.co/u/Say_Hellr)\
**Post date:** [May 31, 2016, 7:46pm UTC](https://battlefieldforum.co/t/a-couple-destruction-ideas-i-had/101597/9 "2016-05-31T19:46:00Z")

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> [@cweberling](#):
>
> Destruction should be realistic. Small building should be pretty much able to be completely destroyed. But large buildings in cities and such should probably work more like BF3. Fascades being blown off and leaving a frame of building, etc.
> 
> The levolution events themselves were pretty cool…but ended up being really gimmicky and annoying because they were so timed or scripted. If they do levolution-like things they need to be tied to the objective in modes like Rush. Not on a clock or scripted. You arm a bomb or whatever…it blows/destroys something which causes a large event. Or you fight over a communications post, and once you cap the objective you can call in an artillery strike that does some kind of “levolution.” They tried to do that SORT of in BF4…they just didn’t pull it off well.
> 
> And ya, it definitely needs to be something that could be turned off.

Blowing up too much stuff leaves no cover for the rest of the match which obviously isn’t good.

_I agree with the rest._

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**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [June 1, 2016, 11:41am UTC](https://battlefieldforum.co/t/a-couple-destruction-ideas-i-had/101597/10 "2016-06-01T11:41:00Z")

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I’d prefer Small buildings be totally collapsible, but leaving behind a hill of rubble, to still provide some form of cover. While larger (not 2 story houses) building can have the majority of the walls blown out, leaving the frame.

The boxes and concrete barriers should be able to be completely destroyed, as well as trees, light poles, bridges, railings, etc
