# A simple solution for SMG rebalancing

**URL:** <https://battlefieldforum.co/t/a-simple-solution-for-smg-rebalancing/106433>\
**Category:** General Discussion\
**Created:** [January 21, 2019, 11:34pm UTC](https://battlefieldforum.co/t/a-simple-solution-for-smg-rebalancing/106433 "2019-01-21T23:34:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![mf\_shro0m](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mf_shro0m/32/106941_2.png) [@mf\_shro0m](https://battlefieldforum.co/u/mf_shro0m)\
**Post date:** [January 21, 2019, 11:34pm UTC](https://battlefieldforum.co/t/a-simple-solution-for-smg-rebalancing/106433/1 "2019-01-21T23:34:00Z")

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So it’s broadly accepted that the SMGs in this game are underpowered and dice have been looking for ways to balance them better. After conducting a lil research (which took like 10 minutes), it’s become clear that a few avenues have not been explored strangely. Below is a summary of the SMGs’ real life stats and their current in-game stats (some values are missing from the data mined stats and I’m away from home so I’ll add hose when I can)

Sten  
RL ROF 500-600  
RL muzzle velocity 365m/s  
In-game ROF 539  
In-game muzzle velocity 430  
Reload empty 3s  
Reload left 2.2s

MP40  
RL ROF 500-550  
RL muzzle velocity 400m/s  
In-game ROF 539  
In-game muzzle velocity 400  
Reload empty 3.3s  
Reload left 2.4s

MP28  
RL ROF 600  
RL muzzle velocity 380m/s  
In-game ROF  
In-game muzzle velocity  
Reload empty 3.4s  
Reload left 2.4s

MP34  
RL ROF 600  
RL muzzle velocity 410m/s  
In-game ROF  
In-game muzzle velocity  
Reload empty 3.35s  
Reload left 2.4s

EMP  
RL ROF 550  
RL muzzle velocity 380m/s  
In-game ROF 568  
In-game muzzle velocity 380  
Reload empty 3.66s  
Reload left 2.26s

Suomi  
RL ROF 750-900  
RL muzzle velocity 396m/s  
In-game ROF 740  
In-game muzzle velocity 300  
Reload empty 3.75s  
Reload left 2.5s

Tommy  
RL ROF 830  
RL muzzle velocity 285m/s  
In-game ROF 720  
In-game muzzle velocity 280  
Reload empty 2.95s  
Reload left 2s  
Note : the Tommy was reputedly very accurate (and more accurate than the grease gun) thanks to its beautiful balancing which nullified recoil. Magazine were available in 20 and 30 round sticks and 50 and 100 round drums

ZK-383  
RL ROF 500-700 (or 450-750 depending on the source)  
RL muzzle velocity 460m/s  
In-game ROF 514-720  
In-game muzzle velocity

I would like to propose that the SMGs receive the following changes

Quick note : if you increase the bullet velocity and/or buff the recoil and/or increase the ROF, the weapon will naturally become more capable at close and medium range

Sten  
• ROF buffed to 550

MP40  
• ROF buffed to 550

Suomi  
• ROF buffed to 900  
• Muzzle velocity buffed to 396m/s  
• Reload buff

Tommy  
• ROF buffed to 830  
• Recoil buff  
• Reload nerf for the 50 round drum mag

ZK  
• ROF with light bolt spec buffed to 750 or 830  
• if base muzzle velocity is currently below 460m/s then buff it to that

For the future  
• The PPSH was a copy of the Suomi but they were never made to the same standard and had a shorter barrel. When the PPSH comes out, it should be just like a Suomi but with lower accuracy and a faster ADS time. All in all, it’d be even more of a CQC specialist

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<div class="post-metadata">

**Author:** ![Jesus4000](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/9d8465/32.png) [@Jesus4000](https://battlefieldforum.co/u/Jesus4000)\
**Post date:** [January 22, 2019, 12:11am UTC](https://battlefieldforum.co/t/a-simple-solution-for-smg-rebalancing/106433/2 "2019-01-22T00:11:00Z")

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> [@y\_j\_es\_i](#):
>
> So it’s broadly accepted that the SMGs in this game are underpowered

No, it’s not.  
SMGs have been buffed twice in the last two patches and are in a good spot.  
It’s becoming pretty annoying how people are still complaining about SMGs, asking for reskinned ARs basically.  
SMGs are already dominating QCQ, there are no further buffs needed.  
If anything, medic needs a second weapon category.

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**Author:** ![gibonez](https://battlefieldforum.co/user_avatar/battlefieldforum.co/gibonez/32/106712_2.png) [@gibonez](https://battlefieldforum.co/u/gibonez)\
**Post date:** [January 22, 2019, 12:27am UTC](https://battlefieldforum.co/t/a-simple-solution-for-smg-rebalancing/106433/3 "2019-01-22T00:27:00Z")

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SMGS are fine since the last patch.

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**Author:** ![wiazabi](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/w/85e7bf/32.png) [@wiazabi](https://battlefieldforum.co/u/wiazabi)\
**Post date:** [January 22, 2019, 12:54am UTC](https://battlefieldforum.co/t/a-simple-solution-for-smg-rebalancing/106433/4 "2019-01-22T00:54:00Z")

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Still no reason to use low rof smgs and both assault + support has lower ttk weapons so dominating close combat yeah not so much.

Disagree with suggested buffs though from OP as all high rof smgs perform very well and zk-383 720 rof + high velocity + bipod just made reason for low rof smgs even more pointless.

All im saying is if i choose emp or mp34 or similar i want a good reason to not loot that Sturmgewehr 1-5 that has just the setup i like and just the right spec, what GOOD reason is there for me to keep my low rof smg over that ?

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**Author:** ![mf\_shro0m](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mf_shro0m/32/106941_2.png) [@mf\_shro0m](https://battlefieldforum.co/u/mf_shro0m)\
**Post date:** [January 22, 2019, 2:53am UTC](https://battlefieldforum.co/t/a-simple-solution-for-smg-rebalancing/106433/5 "2019-01-22T02:53:00Z")

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> [@wiazabi](#):
>
> Still no reason to use low rof smgs and both assault + support has lower ttk weapons so dominating close combat yeah not so much.
> 
> Disagree with suggested buffs though from OP as all high rof smgs perform very well and zk-383 720 rof + high velocity + bipod just made reason for low rof smgs even more pointless.
> 
> All im saying is if i choose emp or mp34 or similar i want a good reason to not loot that Sturmgewehr 1-5 that has just the setup i like and just the right spec, what GOOD reason is there for me to keep my low rof smg over that ?

The MP40 is still the most commonly used SMG because it’s the most reliable. Track the target well and your shots will land

It really comes down to personal preference including factors such as play style and environment. Some prefer the MP40 because it’s exceptionally tight hip fire and very tight ADS spread can make up for the 120RPM difference in ROF

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**Author:** ![mf\_shro0m](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mf_shro0m/32/106941_2.png) [@mf\_shro0m](https://battlefieldforum.co/u/mf_shro0m)\
**Post date:** [January 22, 2019, 2:57am UTC](https://battlefieldforum.co/t/a-simple-solution-for-smg-rebalancing/106433/6 "2019-01-22T02:57:00Z")

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> [@Jesus4000](#):
>
> > [@y\_j\_es\_i](#):
> >
> > So it’s broadly accepted that the SMGs in this game are underpowered
> 
> No, it’s not.  
> SMGs have been buffed twice in the last two patches and are in a good spot.  
> It’s becoming pretty annoying how people are still complaining about SMGs, asking for reskinned ARs basically.  
> SMGs are already dominating QCQ, there are no further buffs needed.  
> If anything, medic needs a second weapon category.

What’s your main class?  
How often do you play as a medic?

Players are finding that even now most assault and support weapons have lower TTKs than most of the SMGs in the game and win one on ones in CQC.  
The ones that excel in CQC most find unusable at mid-range.

I’m not calling for big buffs here, just tweaking

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<div class="post-metadata">

**Author:** ![Jesus4000](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/9d8465/32.png) [@Jesus4000](https://battlefieldforum.co/u/Jesus4000)\
**Post date:** [January 22, 2019, 7:58am UTC](https://battlefieldforum.co/t/a-simple-solution-for-smg-rebalancing/106433/7 "2019-01-22T07:58:00Z")

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> [@y\_j\_es\_i](#):
>
> What’s your main class?  
> How often do you play as a medic?

According to battlefieldtracker, my most used class is assault with 56h, support 47h, recon 45h and medic 27h.  
But this is not really representative, as I’ve been playing mostly medic lately and it’s my highest SPM class with 501.5 (assault 488.73, support 432.36, recon 397.25).  
I’m not going to go into K/D since mine only shows that I play like a suicidal lemming.  
I mostly play domination, but I did play a lot of breakthrough for certain weapon assingments as some are just impossible to do in domination.

> [@y\_j\_es\_i](#):
>
> Players are finding that even now most assault and support weapons have lower TTKs than most of the SMGs in the game and win one on ones in CQC.  
> The ones that excel in CQC most find unusable at mid-range.

I’d say that this is not really true.  
For ranges up to 50m, SMGs are really good.  
Reason being: Some might have what feels like lots of recoil, but they do have very little spread, making it very easy to track your target.

> [@y\_j\_es\_i](#):
>
> I’m not calling for big buffs here, just tweaking

After playing around 7-8 hours of medic over the weekend, I can assure you that SMGs are fine.

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<div class="post-metadata">

**Author:** ![xOEx\_Jabba81](https://battlefieldforum.co/user_avatar/battlefieldforum.co/xoex_jabba81/32/105450_2.png) [@xOEx\_Jabba81](https://battlefieldforum.co/u/xOEx_Jabba81)\
**Post date:** [January 22, 2019, 8:06am UTC](https://battlefieldforum.co/t/a-simple-solution-for-smg-rebalancing/106433/8 "2019-01-22T08:06:00Z")

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> [@Jesus4000](#):
>
> > [@y\_j\_es\_i](#):
> >
> > What’s your main class?  
> > How often do you play as a medic?
> 
> According to battlefieldtracker, my most used class is assault with 56h, support 47h, recon 45h and medic 27h.  
> But this is not really representative, as I’ve been playing mostly medic lately and it’s my highest SPM class with 501.5 (assault 488.73, support 432.36, recon 397.25).  
> I’m not going to go into K/D since mine only shows that I play like a suicidal lemming.  
> I mostly play domination, but I did play a lot of breakthrough for certain weapon assingments as some are just impossible to do in domination.
> 
> > [@y\_j\_es\_i](#):
> >
> > Players are finding that even now most assault and support weapons have lower TTKs than most of the SMGs in the game and win one on ones in CQC.  
> > The ones that excel in CQC most find unusable at mid-range.
> 
> I’d say that this is not really true.  
> For ranges up to 50m, SMGs are really good.  
> Reason being: Some might have what feels like lots of recoil, but they do have very little spread, making it very easy to track your target.
> 
> > [@y\_j\_es\_i](#):
> >
> > I’m not calling for big buffs here, just tweaking
> 
> After playing around 7-8 hours of medic over the weekend, I can assure you that SMGs are fine.

Totally agree with you! SMG´s are now perfect.

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<div class="post-metadata">

**Author:** ![DaHuntzMen](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/4491bb/32.png) [@DaHuntzMen](https://battlefieldforum.co/u/DaHuntzMen)\
**Post date:** [January 22, 2019, 8:10am UTC](https://battlefieldforum.co/t/a-simple-solution-for-smg-rebalancing/106433/9 "2019-01-22T08:10:00Z")

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> [@Jesus4000](#):
>
> > [@y\_j\_es\_i](#):
> >
> > What’s your main class?  
> > How often do you play as a medic?
> 
> According to battlefieldtracker, my most used class is assault with 56h, support 47h, recon 45h and medic 27h.  
> But this is not really representative, as I’ve been playing mostly medic lately and it’s my highest SPM class with 501.5 (assault 488.73, support 432.36, recon 397.25).  
> I’m not going to go into K/D since mine only shows that I play like a suicidal lemming.  
> I mostly play domination, but I did play a lot of breakthrough for certain weapon assingments as some are just impossible to do in domination.
> 
> > [@y\_j\_es\_i](#):
> >
> > Players are finding that even now most assault and support weapons have lower TTKs than most of the SMGs in the game and win one on ones in CQC.  
> > The ones that excel in CQC most find unusable at mid-range.
> 
> I’d say that this is not really true.  
> For ranges up to 50m, SMGs are really good.  
> Reason being: Some might have what feels like lots of recoil, but they do have very little spread, making it very easy to track your target.
> 
> > [@y\_j\_es\_i](#):
> >
> > I’m not calling for big buffs here, just tweaking
> 
> After playing around 7-8 hours of medic over the weekend, I can assure you that SMGs are fine.

Lol 7-8 hour with medic, may want to invest more time into the class before speaking on whether it does or doesn’t need a small buff for close range. medic is my main class and I don’t think the smgs are trash but there’s so many times when I get +95-+99 damage and the other guy using his typical assault or support class just turns around and melts me with 3-4 shots in the chest.

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<div class="post-metadata">

**Author:** ![Jesus4000](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/9d8465/32.png) [@Jesus4000](https://battlefieldforum.co/u/Jesus4000)\
**Post date:** [January 22, 2019, 8:29am UTC](https://battlefieldforum.co/t/a-simple-solution-for-smg-rebalancing/106433/10 "2019-01-22T08:29:00Z")

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> [@DaHuntzMen](#):
>
> > [@Jesus4000](#):
> >
> > > [@y\_j\_es\_i](#):
> > >
> > > What’s your main class?  
> > > How often do you play as a medic?
> > 
> > According to battlefieldtracker, my most used class is assault with 56h, support 47h, recon 45h and medic 27h.  
> > But this is not really representative, as I’ve been playing mostly medic lately and it’s my highest SPM class with 501.5 (assault 488.73, support 432.36, recon 397.25).  
> > I’m not going to go into K/D since mine only shows that I play like a suicidal lemming.  
> > I mostly play domination, but I did play a lot of breakthrough for certain weapon assingments as some are just impossible to do in domination.
> > 
> > > [@y\_j\_es\_i](#):
> > >
> > > Players are finding that even now most assault and support weapons have lower TTKs than most of the SMGs in the game and win one on ones in CQC.  
> > > The ones that excel in CQC most find unusable at mid-range.
> > 
> > I’d say that this is not really true.  
> > For ranges up to 50m, SMGs are really good.  
> > Reason being: Some might have what feels like lots of recoil, but they do have very little spread, making it very easy to track your target.
> > 
> > > [@y\_j\_es\_i](#):
> > >
> > > I’m not calling for big buffs here, just tweaking
> > 
> > After playing around 7-8 hours of medic over the weekend, I can assure you that SMGs are fine.
> 
> Lol 7-8 hour with medic, may want to invest more time into the class before speaking on whether it does or doesn’t need a small buff for close range. medic is my main class and I don’t think the smgs are trash but there’s so many times when I get +95-+99 damage and the other guy using his typical assault or support class just turns around and melts me with 3-4 shots in the chest.

You should read the full post and not just the last paragraph:

> [@Jesus4000](#):
>
> According to battlefieldtracker, my most used class is assault with 56h, support 47h, recon 45h and medic 27h.

> [@Jesus4000](#):
>
> After playing around 7-8 hours of medic **over the weekend** , I can assure you that SMGs are fine.

Those 7-8 hours were just the last weekend.  
I have 180+ hours in the game, I think I have a pretty good understanding of how it’s balanced.

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<div class="post-metadata">

**Author:** ![Radious1987](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/e19b73/32.png) [@Radious1987](https://battlefieldforum.co/u/Radious1987)\
**Post date:** [January 22, 2019, 8:30am UTC](https://battlefieldforum.co/t/a-simple-solution-for-smg-rebalancing/106433/11 "2019-01-22T08:30:00Z")

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Smgs are perfectly fine.

Maybe small fine tuning to emp, mp28 and mp34, all others are more then well balanced and effective now.

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<div class="post-metadata">

**Author:** ![GuangFuZhongGuo](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/e9c0ed/32.png) [@GuangFuZhongGuo](https://battlefieldforum.co/u/GuangFuZhongGuo)\
**Post date:** [January 22, 2019, 9:54am UTC](https://battlefieldforum.co/t/a-simple-solution-for-smg-rebalancing/106433/12 "2019-01-22T09:54:00Z")

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It WAS bad, but not anymore.

The new ZK-383 is actually better than most assault rifles and LMGs.

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<div class="post-metadata">

**Author:** ![joachimeberhard](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/2acd7d/32.png) [@joachimeberhard](https://battlefieldforum.co/u/joachimeberhard)\
**Post date:** [January 22, 2019, 10:05am UTC](https://battlefieldforum.co/t/a-simple-solution-for-smg-rebalancing/106433/13 "2019-01-22T10:05:00Z")

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Honestly, secondarys are still better in CQC than SMGs.

Also, some Snipers suck compared to Assault Rifles.

There is definitely same balancing to be done still.

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<div class="post-metadata">

**Author:** ![VindictiV\_V](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/c89c15/32.png) [@VindictiV\_V](https://battlefieldforum.co/u/VindictiV_V)\
**Post date:** [January 23, 2019, 3:07pm UTC](https://battlefieldforum.co/t/a-simple-solution-for-smg-rebalancing/106433/14 "2019-01-23T15:07:00Z")

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To everybody saying SMGs are fine, compare SMGs with ARs or LMGs of equal/similar RoF (to compare weapons of the same niche, apples vs apples so to speak) and you will see that SMGs are worse in about every single way. That it be damage (up to 30m it’s equal then SMGs’ damage take a nose dive, why shouldn’t they have an actual DPS advantage in their intended niche?!?), accuracy (while hipfire accuracy is a bit better, their recoil is EXTREMELY worse) and bullet velocity (significantly worse in every way), they are all sad compared to ARs and LMGs of the same niche.

[http://bfdata.juhala.io/pages/comparison.html](http://bfdata.juhala.io/pages/comparison.html)

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<div class="post-metadata">

**Author:** ![bran1986](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bran1986/32/101405_2.png) [@bran1986](https://battlefieldforum.co/u/bran1986)\
**Post date:** [January 24, 2019, 3:20am UTC](https://battlefieldforum.co/t/a-simple-solution-for-smg-rebalancing/106433/15 "2019-01-24T03:20:00Z")

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> [@AsokoSakechauuuu](#):
>
> It WAS bad, but not anymore.
> 
> The new ZK-383 is actually better than most assault rifles and LMGs.

lol. Put down the crack pipe.

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<div class="post-metadata">

**Author:** ![SirTerrible](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sirterrible/32/103499_2.png) [@SirTerrible](https://battlefieldforum.co/u/SirTerrible)\
**Post date:** [January 24, 2019, 3:31am UTC](https://battlefieldforum.co/t/a-simple-solution-for-smg-rebalancing/106433/16 "2019-01-24T03:31:00Z")

</div>

> [@VindictiVagabond](#):
>
> To everybody saying SMGs are fine, compare SMGs with ARs or LMGs of equal/similar RoF (to compare weapons of the same niche, apples vs apples so to speak) and you will see that SMGs are worse in about every single way. That it be damage (up to 30m it’s equal then SMGs’ damage take a nose dive, why shouldn’t they have an actual DPS advantage in their intended niche?!?), accuracy (while hipfire accuracy is a bit better, their recoil is EXTREMELY worse) and bullet velocity (significantly worse in every way), they are all sad compared to ARs and LMGs of the same niche.
> 
> [http://bfdata.juhala.io/pages/comparison.html](http://bfdata.juhala.io/pages/comparison.html)

but self heals + some anecdote about getting 60 kills with an smg  
-incoming counter argument

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<div class="post-metadata">

**Author:** ![hawkseye17](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hawkseye17/32/102181_2.png) [@hawkseye17](https://battlefieldforum.co/u/hawkseye17)\
**Post date:** [January 24, 2019, 3:31am UTC](https://battlefieldforum.co/t/a-simple-solution-for-smg-rebalancing/106433/17 "2019-01-24T03:31:00Z")

</div>

To make SMGs worth anything in this game you need to give them to Assault. DICE would immediately make them the most OP weapons in the game like in BF1

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<div class="post-metadata">

**Author:** ![bran1986](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bran1986/32/101405_2.png) [@bran1986](https://battlefieldforum.co/u/bran1986)\
**Post date:** [January 24, 2019, 6:13am UTC](https://battlefieldforum.co/t/a-simple-solution-for-smg-rebalancing/106433/18 "2019-01-24T06:13:00Z")

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> [@hawkseye17](#):
>
> To make SMGs worth anything in this game you need to give them to Assault. DICE would immediately make them the most OP weapons in the game like in BF1

Just look at what they did to the dmrs and frag rifle grenades after they were taken from the medics and given to the assault.

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<div class="post-metadata">

**Author:** ![mf\_shro0m](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mf_shro0m/32/106941_2.png) [@mf\_shro0m](https://battlefieldforum.co/u/mf_shro0m)\
**Post date:** [January 24, 2019, 3:26pm UTC](https://battlefieldforum.co/t/a-simple-solution-for-smg-rebalancing/106433/19 "2019-01-24T15:26:00Z")

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> [@bran1986](#):
>
> > [@hawkseye17](#):
> >
> > To make SMGs worth anything in this game you need to give them to Assault. DICE would immediately make them the most OP weapons in the game like in BF1
> 
> Just look at what they did to the dmrs and frag rifle grenades after they were taken from the medics and given to the assault.

I don’t know how frag rifle grenades have changed since BFI but the assault DMRs are amongst the best guns in BFV

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<div class="post-metadata">

**Author:** ![bran1986](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bran1986/32/101405_2.png) [@bran1986](https://battlefieldforum.co/u/bran1986)\
**Post date:** [January 24, 2019, 5:05pm UTC](https://battlefieldforum.co/t/a-simple-solution-for-smg-rebalancing/106433/20 "2019-01-24T17:05:00Z")

</div>

> [@y\_j\_es\_i](#):
>
> > [@bran1986](#):
> >
> > > [@hawkseye17](#):
> > >
> > > To make SMGs worth anything in this game you need to give them to Assault. DICE would immediately make them the most OP weapons in the game like in BF1
> > 
> > Just look at what they did to the dmrs and frag rifle grenades after they were taken from the medics and given to the assault.
> 
> I don’t know how frag rifle grenades have changed since BFI but the assault DMRs are amongst the best guns in BFV

That is my point. When the medics had the dmrs they had more recoil and were nerfed once in the alpha to get more recoil and less damage. Once moved to the assault class they buffed them like crazy. Same with rifle grenades. In the alpha and beta they did a max damage of 35 or 40. Dice said they were intended to flush out enemies and destroy fortifications. Once moved to the assault class they become one hit kill mini nukes.

[Next page](https://battlefieldforum.co/t/a-simple-solution-for-smg-rebalancing/106433.md?page=2)
