# AA active Radar Missiles

**URL:** <https://battlefieldforum.co/t/aa-active-radar-missiles/154708>\
**Category:** General Discussion\
**Created:** [November 3, 2013, 10:42pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708 "2013-11-03T22:42:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![TsunamiSunstorm](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e68b1a/32.png) [@TsunamiSunstorm](https://battlefieldforum.co/u/TsunamiSunstorm)\
**Post date:** [November 3, 2013, 10:42pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/1 "2013-11-03T22:42:00Z")

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The ground based AA active missile are not giving a lock on warning when being fired at attack helo. You literally get hit by a pair of missiles with no lock on warning or launch tone.

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**Author:** ![Shadowboxerx](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/85f322/32.png) [@Shadowboxerx](https://battlefieldforum.co/u/Shadowboxerx)\
**Post date:** [November 3, 2013, 10:43pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/2 "2013-11-03T22:43:00Z")

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> [@](#):
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> _TsunamiSunstorm said:_  
> The ground based AA active missile are not giving a lock on warning when being fired at attack helo. You literally get hit by a pair of missiles with no lock on warning or launch tone.

Working as intended.

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**Author:** ![CrystaIDragon](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crystaidragon/32/108597_2.png) [@CrystaIDragon](https://battlefieldforum.co/u/CrystaIDragon)\
**Post date:** [November 3, 2013, 10:44pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/3 "2013-11-03T22:44:00Z")

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Working as intended rofl  
[https://twitter.com/gustavhalling/status/397077842703683585](https://twitter.com/gustavhalling/status/397077842703683585) [[twitter.com](http://twitter.com)]  
Hurr Durr

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<div class="post-metadata">

**Author:** ![TsunamiSunstorm](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e68b1a/32.png) [@TsunamiSunstorm](https://battlefieldforum.co/u/TsunamiSunstorm)\
**Post date:** [November 3, 2013, 10:44pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/4 "2013-11-03T22:44:00Z")

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so how do you counter them, the one shot? 100-0 with no warnign or counter?

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**Author:** ![Shadowboxerx](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/85f322/32.png) [@Shadowboxerx](https://battlefieldforum.co/u/Shadowboxerx)\
**Post date:** [November 3, 2013, 10:45pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/5 "2013-11-03T22:45:00Z")

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> [@](#):
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> _TsunamiSunstorm said:_  
> so how do you counter them, the one shot? 100-0 with no warnign or counter?

You don’t need to counter…Just take the hit like a champ…

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**Author:** ![CrystaIDragon](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crystaidragon/32/108597_2.png) [@CrystaIDragon](https://battlefieldforum.co/u/CrystaIDragon)\
**Post date:** [November 3, 2013, 10:47pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/6 "2013-11-03T22:47:00Z")

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> [@](#):
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> _TsunamiSunstorm said:_  
> so how do you counter them, the one shot? 100-0 with no warnign or counter?

No counter, it’s rock paper scissor hurr durr, but not for infantry, they must have any sort of counter because target audience are metro fags and they cry a lot if they die too much…

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**Author:** ![Tmpst](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/a4c791/32.png) [@Tmpst](https://battlefieldforum.co/u/Tmpst)\
**Post date:** [November 3, 2013, 10:48pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/7 "2013-11-03T22:48:00Z")

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You don’t get a lock-on warning, cause those missiles don’t emit any signal that your helicopter could detect. They use the helicopter’s radar to track it down. To be honest I haven’t tried the anti air gun in BF4 yet (besides the campaign) but they’re usually there to defend a home base, so try to stay away. If they leave their home base they should be vulnerable to your team’s infantry and ground vehicles. If you can’t get it taken out, try to keep an eye at it and use hills, buildings, etc. as cover.

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**Author:** ![ArmaGetItOn](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/ecd19e/32.png) [@ArmaGetItOn](https://battlefieldforum.co/u/ArmaGetItOn)\
**Post date:** [November 3, 2013, 10:49pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/8 "2013-11-03T22:49:00Z")

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Can’t kill the MAA either because people sit in the uncap all day with them

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**Author:** ![Crazinski](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/977dab/32.png) [@Crazinski](https://battlefieldforum.co/u/Crazinski)\
**Post date:** [November 3, 2013, 10:54pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/9 "2013-11-03T22:54:00Z")

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> [@](#):
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> _Tmpst said:_  
> You don’t get a lock-on warning, cause those missiles don’t emit any signal that your helicopter could detect. They use the helicopter’s radar to track it down. To be honest I haven’t tried the anti air gun in BF4 yet (besides the campaign) but they’re usually there to defend a home base, so try to stay away. If they leave their home base they should be vulnerable to your team’s infantry and ground vehicles. If you can’t get it taken out, try to keep an eye at it and use hills, buildings, etc. as cover.

you got this ass backwards, IR guided missiles just have passive IR sensors that track the hottest thing in its AOE. all forms of radar guided missiles send EM emissions and track the vehicle based off of reflection.

And no these things are the most absolute noobiest weapon systems ever implemented into a FPS.

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**Author:** ![DarwinMoss](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/848f3c/32.png) [@DarwinMoss](https://battlefieldforum.co/u/DarwinMoss)\
**Post date:** [November 3, 2013, 10:55pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/10 "2013-11-03T22:55:00Z")

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> [@](#):
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> _ArmaGetItOn said:_  
> Can’t kill the MAA either because people sit in the uncap all day with them

Why leave the uncap when you can shoot the missiles across the map no problem?

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**Author:** ![Pwnsta](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/bc79bd/32.png) [@Pwnsta](https://battlefieldforum.co/u/Pwnsta)\
**Post date:** [November 3, 2013, 10:57pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/11 "2013-11-03T22:57:00Z")

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It’s a stupid system. I don’t fly heli’s and stuff personally but having them no counter + 1 shot wtf ? talk about stupid.

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**Author:** ![Archangel990](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/0ea827/32.png) [@Archangel990](https://battlefieldforum.co/u/Archangel990)\
**Post date:** [November 3, 2013, 10:58pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/12 "2013-11-03T22:58:00Z")

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> [@](#):
>
> _Tmpst said:_  
> You don’t get a lock-on warning, cause those missiles don’t emit any signal that your helicopter could detect. They use the helicopter’s radar to track it down. To be honest I haven’t tried the anti air gun in BF4 yet (besides the campaign) but they’re usually there to defend a home base, so try to stay away. If they leave their home base they should be vulnerable to your team’s infantry and ground vehicles. If you can’t get it taken out, try to keep an eye at it and use hills, buildings, etc. as cover.

There’s a difference between getting a lockon warning and an incoming missile warning.

Lockon warnings only happen for radar-based weapons, and incoming missile warnings happen for all incoming missiles.

At least that’s how it works in real life.

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**Author:** ![CrystaIDragon](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crystaidragon/32/108597_2.png) [@CrystaIDragon](https://battlefieldforum.co/u/CrystaIDragon)\
**Post date:** [November 3, 2013, 11:06pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/13 "2013-11-03T23:06:00Z")

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The most noskill shit DICE ever created…

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<div class="post-metadata">

**Author:** ![TsunamiSunstorm](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e68b1a/32.png) [@TsunamiSunstorm](https://battlefieldforum.co/u/TsunamiSunstorm)\
**Post date:** [November 3, 2013, 11:06pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/14 "2013-11-03T23:06:00Z")

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No in RL IR missile offer no lock on warning because they give no EM emissions. IE the Aim-9X sidewinder is a passive system offering no launch warning, but it countered by flares not ECM or chaff. You don’t get a launch warning as it have no active radar emissions of its won, instead it tracks the heat signature of the engine using IR cameras.

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**Author:** ![Gecko\_Saurian](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/dec6dc/32.png) [@Gecko\_Saurian](https://battlefieldforum.co/u/Gecko_Saurian)\
**Post date:** [November 3, 2013, 11:09pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/15 "2013-11-03T23:09:00Z")

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It takes 3 missiles or so to kill heli. You’re always have time to run.

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<div class="post-metadata">

**Author:** ![TsunamiSunstorm](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e68b1a/32.png) [@TsunamiSunstorm](https://battlefieldforum.co/u/TsunamiSunstorm)\
**Post date:** [November 3, 2013, 11:11pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/16 "2013-11-03T23:11:00Z")

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not these one’s you can fire 2 at a time and 2 kill you outright. Also they don’t give you a warning that they are in the air so good luck…

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**Author:** ![ADHDmania](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/ed8c4c/32.png) [@ADHDmania](https://battlefieldforum.co/u/ADHDmania)\
**Post date:** [November 3, 2013, 11:12pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/17 "2013-11-03T23:12:00Z")

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actually, you can counter it, before missile hit you, you pop flare

but, before that, you have to know the missiles are coming to you~

best advice? moving fast all the time, and keep away from AA

As AA driver, i can hardly hit target that moving fast and far away with active missiles~

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**Author:** ![Gecko\_Saurian](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/dec6dc/32.png) [@Gecko\_Saurian](https://battlefieldforum.co/u/Gecko_Saurian)\
**Post date:** [November 3, 2013, 11:14pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/18 "2013-11-03T23:14:00Z")

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In the video it’s clearly seen that it takes 3. Also those guys just start hover after getting serious damage, isn’t that foolish?

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<div class="post-metadata">

**Author:** ![ArmaGetItOn](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/ecd19e/32.png) [@ArmaGetItOn](https://battlefieldforum.co/u/ArmaGetItOn)\
**Post date:** [November 3, 2013, 11:14pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/19 "2013-11-03T23:14:00Z")

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> [@](#):
>
> _TsunamiSunstorm said:_  
> No in RL IR missile offer no lock on warning because they give no EM emissions. IE the Aim-9X sidewinder is a passive system offering no launch warning, but it countered by flares not ECM or chaff. You don’t get a launch warning as it have no active radar emissions of its won, instead it tracks the heat signature of the engine using IR cameras.

This isn’t real life. Real life doesn’t have fair balance.

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**Author:** ![CrystaIDragon](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crystaidragon/32/108597_2.png) [@CrystaIDragon](https://battlefieldforum.co/u/CrystaIDragon)\
**Post date:** [November 3, 2013, 11:14pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/20 "2013-11-03T23:14:00Z")

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> [@](#):
>
> _TsunamiSunstorm said:_  
> No in RL IR missile offer no lock on warning because they give no EM emissions. IE the Aim-9X sidewinder is a passive system offering no launch warning, but it countered by flares not ECM or chaff. You don’t get a launch warning as it have no active radar emissions of its won, instead it tracks the heat signature of the engine using IR cameras.

IRL you can deploy flares like this:

[](https://www.youtube.com/watch?v=AmWiVz-5NOQ&t=40s)

[[youtube.com](http://youtube.com)]  
And you can have flares, ecm jammer and chaff launchers at the same time. So no IRL arguments. It’s a game and it must be funny and balanced.

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