# AA active Radar Missiles

**URL:** <https://battlefieldforum.co/t/aa-active-radar-missiles/154708>\
**Category:** General Discussion\
**Created:** [November 3, 2013, 10:42pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708 "2013-11-03T22:42:00Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![TsunamiSunstorm](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e68b1a/32.png) [@TsunamiSunstorm](https://battlefieldforum.co/u/TsunamiSunstorm)\
**Post date:** [November 3, 2013, 11:14pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/21 "2013-11-03T23:14:00Z")

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> [@](#):
>
> _ArmaGetItOn said:_
> 
> > [@](#):
> >
> > _TsunamiSunstorm said:_  
> > No in RL IR missile offer no lock on warning because they give no EM emissions. IE the Aim-9X sidewinder is a passive system offering no launch warning, but it countered by flares not ECM or chaff. You don’t get a launch warning as it have no active radar emissions of its won, instead it tracks the heat signature of the engine using IR cameras.
> 
> This isn’t real life. Real life doesn’t have fair balance.

That’s my point. In game you get no lock warning and 1 shoted.

ANd its hard to move fast and stay away from AA when the attack helo is so slugish and unresponsive on maps like Dawnbreaker, scout helo are way better currently. Easier to hide behind buildings and stuff. Turn on a dime and accelerate really well.

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**Author:** ![Gecko\_Saurian](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/dec6dc/32.png) [@Gecko\_Saurian](https://battlefieldforum.co/u/Gecko_Saurian)\
**Post date:** [November 3, 2013, 11:16pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/22 "2013-11-03T23:16:00Z")

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> [@](#):
>
> _TsunamiSunstorm said:_
> 
> > [@](#):
> >
> > _ArmaGetItOn said:_
> > 
> > > [@](#):
> > >
> > > _TsunamiSunstorm said:_  
> > > No in RL IR missile offer no lock on warning because they give no EM emissions. IE the Aim-9X sidewinder is a passive system offering no launch warning, but it countered by flares not ECM or chaff. You don’t get a launch warning as it have no active radar emissions of its won, instead it tracks the heat signature of the engine using IR cameras.
> > 
> > This isn’t real life. Real life doesn’t have fair balance.
> 
> That’s my point. In game you get no lock warning and 1 shoted.

Where did you get that one shot thing? 3 hits in the video.

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**Author:** ![Friendly\_Support](https://battlefieldforum.co/user_avatar/battlefieldforum.co/friendly_support/32/102005_2.png) [@Friendly\_Support](https://battlefieldforum.co/u/Friendly_Support)\
**Post date:** [November 3, 2013, 11:17pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/23 "2013-11-03T23:17:00Z")

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> [@](#):
>
> _CrystaIDragon said:_
> 
> > [@](#):
> >
> > _TsunamiSunstorm said:_  
> > No in RL IR missile offer no lock on warning because they give no EM emissions. IE the Aim-9X sidewinder is a passive system offering no launch warning, but it countered by flares not ECM or chaff. You don’t get a launch warning as it have no active radar emissions of its won, instead it tracks the heat signature of the engine using IR cameras.
> 
> IRL you can deploy flares like this:
> 
> [http://www.youtube.com/watch?v=AmWiVz-5NOQ&%3Bt=40s](http://www.youtube.com/watch?v=AmWiVz-5NOQ&%3Bt=40s)
> 
> [[youtube.com](http://youtube.com)]  
> And you can have flares, ecm jammer and chaff launchers at the same time. So no IRL arguments. It’s a game and it must be funny and balanced.

IRL  
LAV-AD missiles can hit you from 20 km  
also. not to mention LAV-AD drivers are not stupid, they know how to hide their vehicle

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<div class="post-metadata">

**Author:** ![TsunamiSunstorm](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e68b1a/32.png) [@TsunamiSunstorm](https://battlefieldforum.co/u/TsunamiSunstorm)\
**Post date:** [November 3, 2013, 11:17pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/24 "2013-11-03T23:17:00Z")

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From the last map I played maybe?

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<div class="post-metadata">

**Author:** ![Gecko\_Saurian](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/dec6dc/32.png) [@Gecko\_Saurian](https://battlefieldforum.co/u/Gecko_Saurian)\
**Post date:** [November 3, 2013, 11:19pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/25 "2013-11-03T23:19:00Z")

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> [@](#):
>
> _TsunamiSunstorm said:_  
> From the last map I played maybe?

Sure, but there’s already opposite evidence.

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**Author:** ![FearTheAmish](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/e36b37/32.png) [@FearTheAmish](https://battlefieldforum.co/u/FearTheAmish)\
**Post date:** [November 3, 2013, 11:19pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/26 "2013-11-03T23:19:00Z")

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Yeah AR missiles are nice… But you should have ability as a Helo pilot to flicker your radar to lose lock.

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<div class="post-metadata">

**Author:** ![TsunamiSunstorm](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e68b1a/32.png) [@TsunamiSunstorm](https://battlefieldforum.co/u/TsunamiSunstorm)\
**Post date:** [November 3, 2013, 11:20pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/27 "2013-11-03T23:20:00Z")

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> [@](#):
>
> _Gecko\_Saurian said:_
> 
> > [@](#):
> >
> > _TsunamiSunstorm said:_  
> > From the last map I played maybe?
> 
> Sure, but there’s already opposite evidence.

You do realise im talking about the LAV-AD and Tunguska, Active AA right?

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**Author:** ![CrystaIDragon](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crystaidragon/32/108597_2.png) [@CrystaIDragon](https://battlefieldforum.co/u/CrystaIDragon)\
**Post date:** [November 3, 2013, 11:20pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/28 "2013-11-03T23:20:00Z")

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> [@](#):
>
> _Gecko\_Saurian said:_  
> In the video it’s clearly seen that it takes 3. Also those guys just start hover after getting serious damage, isn’t that foolish?

1. The purpose of the video is to show how they are totally imbalanced because of range and no lockon warning
2. The map is flat, there aren’t covers
3. The MAA can use them from across the map staying totally safe, you can’t even get off the helipad
4. You need like 4 TVs to kill an MAA without reactive if you don’t count dusts and ghost shots

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**Author:** ![BeerzGod](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/b9bd4f/32.png) [@BeerzGod](https://battlefieldforum.co/u/BeerzGod)\
**Post date:** [November 3, 2013, 11:20pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/29 "2013-11-03T23:20:00Z")

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I’m sure they’ll nerf this down soon. I think they’re just complete noob systems, especially considering the higher reduced flight area in all the maps. Anyone else noticing how the game is slowly pushing vehicles into uselessness? Hmmmmmmmmm.

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<div class="post-metadata">

**Author:** ![Gecko\_Saurian](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/dec6dc/32.png) [@Gecko\_Saurian](https://battlefieldforum.co/u/Gecko_Saurian)\
**Post date:** [November 3, 2013, 11:21pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/30 "2013-11-03T23:21:00Z")

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> [@](#):
>
> _TsunamiSunstorm said:_
> 
> > [@](#):
> >
> > _Gecko\_Saurian said:_
> > 
> > > [@](#):
> > >
> > > _TsunamiSunstorm said:_  
> > > From the last map I played maybe?
> > 
> > Sure, but there’s already opposite evidence.
> 
> You do realise im talking about the LAV-AD and Tunguska, Active AA right?

Yes.  
3 hits and no lock on warning.

[http://www.youtube.com/watch?v=C4W-llE4VgY](http://www.youtube.com/watch?v=C4W-llE4VgY)

[[youtube.com](http://youtube.com)]

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<div class="post-metadata">

**Author:** ![CrystaIDragon](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crystaidragon/32/108597_2.png) [@CrystaIDragon](https://battlefieldforum.co/u/CrystaIDragon)\
**Post date:** [November 3, 2013, 11:23pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/31 "2013-11-03T23:23:00Z")

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> [@](#):
>
> _BeerzGod said:_  
> I’m sure they’ll nerf this down soon. I think they’re just complete noob systems, especially considering the higher reduced flight area in all the maps. Anyone else noticing how the game is slowly pushing vehicles into uselessness? Hmmmmmmmmm.

This is the new brand DICE idea of balance. Every vehicle must be easy to use and weak, skill must be nerfed.

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<div class="post-metadata">

**Author:** ![TsunamiSunstorm](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e68b1a/32.png) [@TsunamiSunstorm](https://battlefieldforum.co/u/TsunamiSunstorm)\
**Post date:** [November 3, 2013, 11:23pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/32 "2013-11-03T23:23:00Z")

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Well on dawn breaker we got 1 shot, 6 times… 4 separate pilots.

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**Author:** ![Saquavin](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/6f9a4e/32.png) [@Saquavin](https://battlefieldforum.co/u/Saquavin)\
**Post date:** [November 3, 2013, 11:26pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/33 "2013-11-03T23:26:00Z")

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Do you have to aim good enough (like the NLAW) or you just dumb fire no matters where ?

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<div class="post-metadata">

**Author:** ![Gecko\_Saurian](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/dec6dc/32.png) [@Gecko\_Saurian](https://battlefieldforum.co/u/Gecko_Saurian)\
**Post date:** [November 3, 2013, 11:26pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/34 "2013-11-03T23:26:00Z")

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> [@](#):
>
> _CrystaIDragon said:_
> 
> > [@](#):
> >
> > _Gecko\_Saurian said:_  
> > In the video it’s clearly seen that it takes 3. Also those guys just start hover after getting serious damage, isn’t that foolish?
> 
> 1. The purpose of the video is to show how they are totally imbalanced because of range and no lockon warning
> 2. The map is flat, there aren’t covers
> 3. The MAA can use them from across the map staying totally safe, you can’t even get off the helipad
> 4. You need like 4 TVs to kill an MAA without reactive if you don’t count dusts and ghost shots

Heli is not “jack of all trades” vehicle. You have an attack jet and it can destroy MAA in a few seconds.

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<div class="post-metadata">

**Author:** ![TsunamiSunstorm](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e68b1a/32.png) [@TsunamiSunstorm](https://battlefieldforum.co/u/TsunamiSunstorm)\
**Post date:** [November 3, 2013, 11:29pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/35 "2013-11-03T23:29:00Z")

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> [@](#):
>
> _Gecko\_Saurian said:_
> 
> > [@](#):
> >
> > _CrystaIDragon said:_
> > 
> > > [@](#):
> > >
> > > _Gecko\_Saurian said:_  
> > > In the video it’s clearly seen that it takes 3. Also those guys just start hover after getting serious damage, isn’t that foolish?
> > 
> > 1. The purpose of the video is to show how they are totally imbalanced because of range and no lockon warning
> > 2. The map is flat, there aren’t covers
> > 3. The MAA can use them from across the map staying totally safe, you can’t even get off the helipad
> > 4. You need like 4 TVs to kill an MAA without reactive if you don’t count dusts and ghost shots
> 
> Heli is not "jack of all trades" vehicle. You have an attack jet and it can destroy MAA in a few seconds.

Show me the attack jet on Dawn Breaker?

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<div class="post-metadata">

**Author:** ![Komodo\_Saurian](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/5daacb/32.png) [@Komodo\_Saurian](https://battlefieldforum.co/u/Komodo_Saurian)\
**Post date:** [November 3, 2013, 11:30pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/36 "2013-11-03T23:30:00Z")

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@Heli whores: Boycott it by refusing to fly helicopters until it’s fixed.  
@Devs: Never fix it.

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<div class="post-metadata">

**Author:** ![Gecko\_Saurian](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/dec6dc/32.png) [@Gecko\_Saurian](https://battlefieldforum.co/u/Gecko_Saurian)\
**Post date:** [November 3, 2013, 11:34pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/37 "2013-11-03T23:34:00Z")

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> [@](#):
>
> _TsunamiSunstorm said:_
> 
> > [@](#):
> >
> > _Gecko\_Saurian said:_
> > 
> > > [@](#):
> > >
> > > _CrystaIDragon said:_
> > > 
> > > > [@](#):
> > > >
> > > > _Gecko\_Saurian said:_  
> > > > In the video it’s clearly seen that it takes 3. Also those guys just start hover after getting serious damage, isn’t that foolish?
> > > 
> > > 1. The purpose of the video is to show how they are totally imbalanced because of range and no lockon warning
> > > 2. The map is flat, there aren’t covers
> > > 3. The MAA can use them from across the map staying totally safe, you can’t even get off the helipad
> > > 4. You need like 4 TVs to kill an MAA without reactive if you don’t count dusts and ghost shots
> > 
> > Heli is not &quot;jack of all trades&quot; vehicle. You have an attack jet and it can destroy MAA in a few seconds.
> 
> Show me the attack jet on Dawn Breaker?

You serious? There’s a lot of buildings to hide. Also, it’s easy to take down MAA with land vehicles on Dawn Breaker.

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<div class="post-metadata">

**Author:** ![TsunamiSunstorm](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e68b1a/32.png) [@TsunamiSunstorm](https://battlefieldforum.co/u/TsunamiSunstorm)\
**Post date:** [November 3, 2013, 11:34pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/38 "2013-11-03T23:34:00Z")

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> [@](#):
>
> _Komodo\_Saurian said:_  
> @Heli whores: Boycott it by refusing to fly helicopters until it’s fixed.  
> @Devs: Never fix it.

So everyone is infantry, so you want CoD right?

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<div class="post-metadata">

**Author:** ![Pwnsta](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/bc79bd/32.png) [@Pwnsta](https://battlefieldforum.co/u/Pwnsta)\
**Post date:** [November 3, 2013, 11:36pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/39 "2013-11-03T23:36:00Z")

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> [@](#):
>
> _Gecko\_Saurian said:_
> 
> > [@](#):
> >
> > _TsunamiSunstorm said:_
> > 
> > > [@](#):
> > >
> > > _Gecko\_Saurian said:_
> > > 
> > > > [@](#):
> > > >
> > > > _CrystaIDragon said:_
> > > > 
> > > > > [@](#):
> > > > >
> > > > > _Gecko\_Saurian said:_  
> > > > > In the video it’s clearly seen that it takes 3. Also those guys just start hover after getting serious damage, isn’t that foolish?
> > > > 
> > > > 1. The purpose of the video is to show how they are totally imbalanced because of range and no lockon warning
> > > > 2. The map is flat, there aren’t covers
> > > > 3. The MAA can use them from across the map staying totally safe, you can’t even get off the helipad
> > > > 4. You need like 4 TVs to kill an MAA without reactive if you don’t count dusts and ghost shots
> > > 
> > > Heli is not &amp;quot;jack of all trades&amp;quot; vehicle. You have an attack jet and it can destroy MAA in a few seconds.
> > 
> > Show me the attack jet on Dawn Breaker?
> 
> You serious? There’s a lot of buildings to hide. Also, it’s easy to take down MAA with land vehicles on Dawn Breaker.

You realise one faction just hides the MAA in its spawn (as i’ve seen several times now)…good luck killing that

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<div class="post-metadata">

**Author:** ![TsunamiSunstorm](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e68b1a/32.png) [@TsunamiSunstorm](https://battlefieldforum.co/u/TsunamiSunstorm)\
**Post date:** [November 3, 2013, 11:37pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/40 "2013-11-03T23:37:00Z")

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On Dawn Breaker you can piggy back the MAA out f bounds for a few seconds to get ovewatch of nearly the entire map.

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