# AA active Radar Missiles

**URL:** <https://battlefieldforum.co/t/aa-active-radar-missiles/154708>\
**Category:** General Discussion\
**Created:** [November 3, 2013, 10:42pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708 "2013-11-03T22:42:00Z")\
**Posts on this page:** 20\
**Page:** 3

<div class="post-metadata">

**Author:** ![ikilledabug](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/cab0a1/32.png) [@ikilledabug](https://battlefieldforum.co/u/ikilledabug)\
**Post date:** [November 3, 2013, 11:38pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/41 "2013-11-03T23:38:00Z")

</div>

Wait, do I get it right?

So helos are whining because a weapon kills them without any warning. Just by shooting in their general direction.

Yeah, it takes so much less skill then gunning infantry down with an attack chopper…

---

<div class="post-metadata">

**Author:** ![Gecko\_Saurian](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/dec6dc/32.png) [@Gecko\_Saurian](https://battlefieldforum.co/u/Gecko_Saurian)\
**Post date:** [November 3, 2013, 11:38pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/42 "2013-11-03T23:38:00Z")

</div>

> [@](#):
>
> _Pwnsta said:_
> 
> > [@](#):
> >
> > _Gecko\_Saurian said:_
> > 
> > > [@](#):
> > >
> > > _TsunamiSunstorm said:_
> > > 
> > > > [@](#):
> > > >
> > > > _Gecko\_Saurian said:_
> > > > 
> > > > > [@](#):
> > > > >
> > > > > _CrystaIDragon said:_
> > > > > 
> > > > > > [@](#):
> > > > > >
> > > > > > _Gecko\_Saurian said:_  
> > > > > > In the video it’s clearly seen that it takes 3. Also those guys just start hover after getting serious damage, isn’t that foolish?
> > > > > 
> > > > > 1. The purpose of the video is to show how they are totally imbalanced because of range and no lockon warning
> > > > > 2. The map is flat, there aren’t covers
> > > > > 3. The MAA can use them from across the map staying totally safe, you can’t even get off the helipad
> > > > > 4. You need like 4 TVs to kill an MAA without reactive if you don’t count dusts and ghost shots
> > > > 
> > > > Heli is not &amp;amp;quot;jack of all trades&amp;amp;quot; vehicle. You have an attack jet and it can destroy MAA in a few seconds.
> > > 
> > > Show me the attack jet on Dawn Breaker?
> > 
> > You serious? There’s a lot of buildings to hide. Also, it’s easy to take down MAA with land vehicles on Dawn Breaker.
> 
> You realise one faction just hides the MAA in its spawn (as i’ve seen several times now)…good luck killing that

We were talking about Dawn Breaker. Hiding in MAA at spawn here is useless.

---

<div class="post-metadata">

**Author:** ![CrystaIDragon](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crystaidragon/32/108597_2.png) [@CrystaIDragon](https://battlefieldforum.co/u/CrystaIDragon)\
**Post date:** [November 3, 2013, 11:38pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/43 "2013-11-03T23:38:00Z")

</div>

> [@](#):
>
> _Gecko\_Saurian said:_
> 
> > [@](#):
> >
> > _CrystaIDragon said:_
> > 
> > > [@](#):
> > >
> > > _Gecko\_Saurian said:_  
> > > In the video it’s clearly seen that it takes 3. Also those guys just start hover after getting serious damage, isn’t that foolish?
> > 
> > 1. The purpose of the video is to show how they are totally imbalanced because of range and no lockon warning
> > 2. The map is flat, there aren’t covers
> > 3. The MAA can use them from across the map staying totally safe, you can’t even get off the helipad
> > 4. You need like 4 TVs to kill an MAA without reactive if you don’t count dusts and ghost shots
> 
> Heli is not "jack of all trades" vehicle. You have an attack jet and it can destroy MAA in a few seconds.

Good luck killing an MAA hidden in the main base with a magic SAA that cover its ass, in a map like Lancang without covers and small air space.

---

<div class="post-metadata">

**Author:** ![Komodo\_Saurian](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/5daacb/32.png) [@Komodo\_Saurian](https://battlefieldforum.co/u/Komodo_Saurian)\
**Post date:** [November 3, 2013, 11:40pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/44 "2013-11-03T23:40:00Z")

</div>

> [@](#):
>
> _TsunamiSunstorm said:_  
> [So everyone is infantry, so you want CoD right?

Nope, only the flying crybabies will be gone. Not everyone throws a tantrum because they can’t adapt.

---

<div class="post-metadata">

**Author:** ![TsunamiSunstorm](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e68b1a/32.png) [@TsunamiSunstorm](https://battlefieldforum.co/u/TsunamiSunstorm)\
**Post date:** [November 3, 2013, 11:41pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/45 "2013-11-03T23:41:00Z")

</div>

> [@](#):
>
> _Komodo\_Saurian said:_
> 
> > [@](#):
> >
> > _TsunamiSunstorm said:_  
> > [So everyone is infantry, so you want CoD right?
> 
> Nope, only the flying crybabies will be gone. Not everyone throws a tantrum because they can’t adapt.

Funny that considering I spent most of my game type playing as support, hmmmm

---

<div class="post-metadata">

**Author:** ![Th3Judgement](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e99b99/32.png) [@Th3Judgement](https://battlefieldforum.co/u/Th3Judgement)\
**Post date:** [November 3, 2013, 11:44pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/46 "2013-11-03T23:44:00Z")

</div>

You get no lock on or late lock on warning because initially when fired they aren’t locked on to you, they home in on you after being fired and then hit within close proximity also they aren’t one hit, two rockets fired will give a mobility hit that’s it. I’ve used them quite a bit and honestly to get killed by them you have to be flying low and slow for too long, if you’re high enough and moving they’ll just fail to lock you just look at jets..

---

<div class="post-metadata">

**Author:** ![Gecko\_Saurian](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/dec6dc/32.png) [@Gecko\_Saurian](https://battlefieldforum.co/u/Gecko_Saurian)\
**Post date:** [November 3, 2013, 11:45pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/47 "2013-11-03T23:45:00Z")

</div>

> [@](#):
>
> _CrystaIDragon said:_
> 
> > [@](#):
> >
> > _Gecko\_Saurian said:_
> > 
> > > [@](#):
> > >
> > > _CrystaIDragon said:_
> > > 
> > > > [@](#):
> > > >
> > > > _Gecko\_Saurian said:_  
> > > > In the video it’s clearly seen that it takes 3. Also those guys just start hover after getting serious damage, isn’t that foolish?
> > > 
> > > 1. The purpose of the video is to show how they are totally imbalanced because of range and no lockon warning
> > > 2. The map is flat, there aren’t covers
> > > 3. The MAA can use them from across the map staying totally safe, you can’t even get off the helipad
> > > 4. You need like 4 TVs to kill an MAA without reactive if you don’t count dusts and ghost shots
> > 
> > Heli is not &quot;jack of all trades&quot; vehicle. You have an attack jet and it can destroy MAA in a few seconds.
> 
> Good luck killing an MAA hidden in the main base with a magic SAA that cover its ass, in a map like Lancang without covers and small air space.

You don’t have to fly that close to their base with attack jet. You have enough range with 30mm and pods.

---

<div class="post-metadata">

**Author:** ![CrystaIDragon](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crystaidragon/32/108597_2.png) [@CrystaIDragon](https://battlefieldforum.co/u/CrystaIDragon)\
**Post date:** [November 3, 2013, 11:50pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/48 "2013-11-03T23:50:00Z")

</div>

> [@](#):
>
> _Gecko\_Saurian said:_
> 
> > [@](#):
> >
> > _CrystaIDragon said:_
> > 
> > > [@](#):
> > >
> > > _Gecko\_Saurian said:_
> > > 
> > > > [@](#):
> > > >
> > > > _CrystaIDragon said:_
> > > > 
> > > > > [@](#):
> > > > >
> > > > > _Gecko\_Saurian said:_  
> > > > > In the video it’s clearly seen that it takes 3. Also those guys just start hover after getting serious damage, isn’t that foolish?
> > > > 
> > > > 1. The purpose of the video is to show how they are totally imbalanced because of range and no lockon warning
> > > > 2. The map is flat, there aren’t covers
> > > > 3. The MAA can use them from across the map staying totally safe, you can’t even get off the helipad
> > > > 4. You need like 4 TVs to kill an MAA without reactive if you don’t count dusts and ghost shots
> > > 
> > > Heli is not &amp;quot;jack of all trades&amp;quot; vehicle. You have an attack jet and it can destroy MAA in a few seconds.
> > 
> > Good luck killing an MAA hidden in the main base with a magic SAA that cover its ass, in a map like Lancang without covers and small air space.
> 
> You don’t have to fly that close to their base with attack jet. You have enough range with 30mm and pods.

That’s because attack jet gun is OP and stealth jets are a joke, you can’t count on imbalanced features to set up a counter. The game must be balanced, if an MAA can kill you with 2 bursts of 2 active radar, it must die with 2 TVs. However, let’s wait for the first patch, active radar would be fine with a shorter countermeasures reload time and a longer warning time.

---

<div class="post-metadata">

**Author:** ![SirWarptenAlot](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/838e76/32.png) [@SirWarptenAlot](https://battlefieldforum.co/u/SirWarptenAlot)\
**Post date:** [November 3, 2013, 11:54pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/49 "2013-11-03T23:54:00Z")

</div>

> [@](#):
>
> _TsunamiSunstorm said:_  
> so how do you counter them, the one shot? 100-0 with no warnign or counter?

these missile are skillshot base, it’s a reward to “100-20” air with it, and no, it doesn’t destroy the Heli, just disable it.

Wana get read of it ?

tell yo driver to play with 3 pers cam, you will see it coming and can flare  
USE THE GOD DAMN EXTINGUISHER, IT’S NOT HRE FOR NOTHING.

This post remind me " Rock is fine - nerf scissor " it’s a mothafacking AA tank, and what does he do ? YES IT DESTROY AIR, NICE ONE, GET A COOKIE.

---

<div class="post-metadata">

**Author:** ![Gecko\_Saurian](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/dec6dc/32.png) [@Gecko\_Saurian](https://battlefieldforum.co/u/Gecko_Saurian)\
**Post date:** [November 3, 2013, 11:58pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/50 "2013-11-03T23:58:00Z")

</div>

> [@](#):
>
> _CrystaIDragon said:_
> 
> > [@](#):
> >
> > _Gecko\_Saurian said:_
> > 
> > > [@](#):
> > >
> > > _CrystaIDragon said:_
> > > 
> > > > [@](#):
> > > >
> > > > _Gecko\_Saurian said:_
> > > > 
> > > > > [@](#):
> > > > >
> > > > > _CrystaIDragon said:_
> > > > > 
> > > > > > [@](#):
> > > > > >
> > > > > > _Gecko\_Saurian said:_  
> > > > > > In the video it’s clearly seen that it takes 3. Also those guys just start hover after getting serious damage, isn’t that foolish?
> > > > > 
> > > > > 1. The purpose of the video is to show how they are totally imbalanced because of range and no lockon warning
> > > > > 2. The map is flat, there aren’t covers
> > > > > 3. The MAA can use them from across the map staying totally safe, you can’t even get off the helipad
> > > > > 4. You need like 4 TVs to kill an MAA without reactive if you don’t count dusts and ghost shots
> > > > 
> > > > Heli is not &amp;amp;quot;jack of all trades&amp;amp;quot; vehicle. You have an attack jet and it can destroy MAA in a few seconds.
> > > 
> > > Good luck killing an MAA hidden in the main base with a magic SAA that cover its ass, in a map like Lancang without covers and small air space.
> > 
> > You don’t have to fly that close to their base with attack jet. You have enough range with 30mm and pods.
> 
> That’s because attack jet gun is OP and stealth jets are a joke, you can’t count on imbalanced features to set up a counter. The game must be balanced, if an MAA can kill you with 2 bursts of 2 active radar, it must die with 2 TVs. However, let’s wait for the first patch, active radar would be fine with a shorter countermeasures reload time and a longer warning time.

True. Let’s hope DICE won’t make it even worse.

---

<div class="post-metadata">

**Author:** ![destraudo](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/a9adbd/32.png) [@destraudo](https://battlefieldforum.co/u/destraudo)\
**Post date:** [November 3, 2013, 11:58pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/51 "2013-11-03T23:58:00Z")

</div>

As predicted in beta, getting rid of lock on rpg would do very little to stop the pilot complaints.

And as expected, the displays of cognitive dissonance are spectacular.

The complaints about choppers are coming from people who cry a lot when they die too much, this said in a thread where people who are used to going 50 -0 in their flying chariots are trying to start a revolution over a game balance system where GASP, they may die as many as 10 times in a round.

Lock on weapons are noob no skill, coming from people who want to shape the balance of the game to where they can shoot glowing white dots on their heads up display from 300m with a solid 7-8 seconds of non lock on rocket flight time in which to avoid said oncoming dumb projectiles.

For a very long time choppers and jets have had it very very good. They have been reigned in and turned into something more like glass cannons. You want to fly around bopping light vehicles and infantry like a whack a mole game and throwing out massive damage and racking up massive kills, now you have to be willing to take some deaths for it if you push your luck out in the open.

---

<div class="post-metadata">

**Author:** ![ikilledabug](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/cab0a1/32.png) [@ikilledabug](https://battlefieldforum.co/u/ikilledabug)\
**Post date:** [November 3, 2013, 11:58pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/52 "2013-11-03T23:58:00Z")

</div>

> [@](#):
>
> _SnikGitz said:_  
> This post remind me " Rock is fine - nerf scissor " it’s a mothafacking AA tank, and what does he do ? YES IT DESTROY AIR, NICE ONE, GET A COOKIE.

You mean paper.

Anyway of course they whine. They nerfed AAs to the point that you couldn’t even disable a flying crap with it before overheating. Missiles didn’t even hit if poor pilots forgot to press X, they are too busy to rape defensless infantry anyway to press buttons.

Now AA is actually countering air units - and active radar is still more of a deterrent than an actual weapon.

---

<div class="post-metadata">

**Author:** ![OutOnTheFull](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/o/e99b99/32.png) [@OutOnTheFull](https://battlefieldforum.co/u/OutOnTheFull)\
**Post date:** [November 3, 2013, 11:59pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/53 "2013-11-03T23:59:00Z")

</div>

Hahaha how fucking retarded does one need to be to think this is a good idea.

---

<div class="post-metadata">

**Author:** ![Crazinski](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/977dab/32.png) [@Crazinski](https://battlefieldforum.co/u/Crazinski)\
**Post date:** [November 4, 2013, 2:03am UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/54 "2013-11-04T02:03:00Z")

</div>

Okay anyone actually defending the ARMs in this thread must be god awful with the quiet powerful autocannon these things have.

---

<div class="post-metadata">

**Author:** ![ArmaGetItOn](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/ecd19e/32.png) [@ArmaGetItOn](https://battlefieldforum.co/u/ArmaGetItOn)\
**Post date:** [November 4, 2013, 9:31am UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/55 "2013-11-04T09:31:00Z")

</div>

I haven’t seen anyone been killed by the attack chopper since beta. They nerfed it into oblivion.

---

<div class="post-metadata">

**Author:** ![Kenjirro](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/48db29/32.png) [@Kenjirro](https://battlefieldforum.co/u/Kenjirro)\
**Post date:** [November 4, 2013, 6:40pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/56 "2013-11-04T18:40:00Z")

</div>

> [@](#):
>
> _destraudo said:_  
> As predicted in beta, getting rid of lock on rpg would do very little to stop the pilot complaints.
> 
> And as expected, the displays of cognitive dissonance are spectacular.
> 
> The complaints about choppers are coming from people who cry a lot when they die too much, this said in a thread where people who are used to going 50 -0 in their flying chariots are trying to start a revolution over a game balance system where GASP, they may die as many as 10 times in a round.
> 
> Lock on weapons are noob no skill, coming from people who want to shape the balance of the game to where they can shoot glowing white dots on their heads up display from 300m with a solid 7-8 seconds of non lock on rocket flight time in which to avoid said oncoming dumb projectiles.
> 
> For a very long time choppers and jets have had it very very good. They have been reigned in and turned into something more like glass cannons. You want to fly around bopping light vehicles and infantry like a whack a mole game and throwing out massive damage and racking up massive kills, now you have to be willing to take some deaths for it if you push your luck out in the open.

/thread

---

<div class="post-metadata">

**Author:** ![slodd3rvos](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/6de8d8/32.png) [@slodd3rvos](https://battlefieldforum.co/u/slodd3rvos)\
**Post date:** [November 4, 2013, 7:26pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/57 "2013-11-04T19:26:00Z")

</div>

> [@](#):
>
> _ArmaGetItOn said:_  
> I haven’t seen anyone been killed by the attack chopper since beta. They nerfed it into oblivion.

This. That thing won’t climb for shit. Feels like you’re humping a very hot model, who recently gained 300 pounds.

---

<div class="post-metadata">

**Author:** ![\_GundaIf](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/_/9e8a1a/32.png) [@\_GundaIf](https://battlefieldforum.co/u/_GundaIf)\
**Post date:** [November 4, 2013, 7:31pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/58 "2013-11-04T19:31:00Z")

</div>

Managed to hit a barely moving heli with those missles from a 2000m distance, dealing 60 dmg and flipping the heli over causing his instant death. Do you need any more explanations?

Same for me flying in the scout heli on various maps, getting flipped over by those rockets shot by the AA across the map - just because i didnt move at full speed cause i was circling to kill some infantry.

---

<div class="post-metadata">

**Author:** ![Passenger\_Nemo](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/0ea827/32.png) [@Passenger\_Nemo](https://battlefieldforum.co/u/Passenger_Nemo)\
**Post date:** [November 4, 2013, 8:04pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/59 "2013-11-04T20:04:00Z")

</div>

> [@](#):
>
> _ikilledabug said:_
> 
> > [@](#):
> >
> > _SnikGitz said:_  
> > This post remind me " Rock is fine - nerf scissor " it’s a mothafacking AA tank, and what does he do ? YES IT DESTROY AIR, NICE ONE, GET A COOKIE.
> 
> You mean paper.
> 
> Anyway of course they whine. They nerfed AAs to the point that you couldn’t even disable a flying crap with it before overheating. Missiles didn’t even hit if poor pilots forgot to press X, they are too busy to rape defensless infantry anyway to press buttons.
> 
> Now AA is actually countering air units - and active radar is still more of a deterrent than an actual weapon.

Why am I not surprised you have no kills in heli and generally a shit player?

---

<div class="post-metadata">

**Author:** ![Prisonmike2](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/96bed5/32.png) [@Prisonmike2](https://battlefieldforum.co/u/Prisonmike2)\
**Post date:** [November 4, 2013, 10:09pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/60 "2013-11-04T22:09:00Z")

</div>

AA missiles are completely overpowered. They need to give warning.

[Previous page](https://battlefieldforum.co/t/aa-active-radar-missiles/154708.md?page=2)

[Next page](https://battlefieldforum.co/t/aa-active-radar-missiles/154708.md?page=4)
