# AA active Radar Missiles

**URL:** <https://battlefieldforum.co/t/aa-active-radar-missiles/154708>\
**Category:** General Discussion\
**Created:** [November 3, 2013, 10:42pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708 "2013-11-03T22:42:00Z")\
**Posts on this page:** 20\
**Page:** 5

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**Author:** ![CrystaIDragon](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crystaidragon/32/108597_2.png) [@CrystaIDragon](https://battlefieldforum.co/u/CrystaIDragon)\
**Post date:** [November 6, 2013, 12:35pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/81 "2013-11-06T12:35:00Z")

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Active radar must go, or they should start locking way before to let choppers use countermeasures.

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**Author:** ![iKickzBad](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/e47c2d/32.png) [@iKickzBad](https://battlefieldforum.co/u/iKickzBad)\
**Post date:** [November 6, 2013, 12:44pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/82 "2013-11-06T12:44:00Z")

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> [@](#):
>
> _CrystaIDragon said:_  
> Active radar must go, or they should start locking way before to let choppers use countermeasures.

They should travel slower, and have a chance to miss the target. That way, you can have a chance to counter them.

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**Author:** ![44-BlowFish](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/4/8491ac/32.png) [@44-BlowFish](https://battlefieldforum.co/u/44-BlowFish)\
**Post date:** [November 6, 2013, 12:46pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/83 "2013-11-06T12:46:00Z")

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the aa needs the be how it is, if nerf it jets become even more retarded

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**Author:** ![paulsquidi](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/e19b73/32.png) [@paulsquidi](https://battlefieldforum.co/u/paulsquidi)\
**Post date:** [November 6, 2013, 12:59pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/84 "2013-11-06T12:59:00Z")

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i used AR alot rescently and you totaly own choppers over a huge distance with it. i like the skillshot fact on them but the distance they track targets is way too far what makes them op in my opinion and i just abuse it to get xp 😃  
so to the people saying AA is meant to own air, that might be true but what is the attack chopper for? actually its nothing more than a big xp pinata. and btw i shoot the attack chopper with AR at a distance higher than his TV range so he cant do anything on the battlefield. AA owns the chopper but the chopper owns nothing thats the problem.

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**Author:** ![Xuanne](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/ed8c4c/32.png) [@Xuanne](https://battlefieldforum.co/u/Xuanne)\
**Post date:** [November 6, 2013, 1:30pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/85 "2013-11-06T13:30:00Z")

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A tank can hardly do shit against an attack chopper unless the pilot is dumb enough to fly within his arc of fire, and even then he may miss since the damn tank shells seem to be affected by 3x normal gravity. A well piloted chopper will rape a tank in a single strafe, a well driven AA will rape an air vehicle within a single cooldown (in relatively short distance of course), and a good tank/LAV will easily destroy an AA.

Rock paper scissors guys, you can’t have your cake and eat it too.

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**Author:** ![iKickzBad](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/e47c2d/32.png) [@iKickzBad](https://battlefieldforum.co/u/iKickzBad)\
**Post date:** [November 6, 2013, 1:51pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/86 "2013-11-06T13:51:00Z")

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> [@](#):
>
> _Xuanne said:_  
> A tank can hardly do shit against an attack chopper unless the pilot is dumb enough to fly within his arc of fire, and even then he may miss since the damn tank shells seem to be affected by 3x normal gravity. A well piloted chopper will rape a tank in a single strafe, a well driven AA will rape an air vehicle within a single cooldown (in relatively short distance of course), and a good tank/LAV will easily destroy an AA.
> 
> Rock paper scissors guys, you can’t have your cake and eat it too.

Except AA sits far away from all the tanks in the uncap or on their side on the map with no opposition. The tanks cant get to the AA, but the AA can get to you. gg

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**Author:** ![Xuanne](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/ed8c4c/32.png) [@Xuanne](https://battlefieldforum.co/u/Xuanne)\
**Post date:** [November 6, 2013, 1:57pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/87 "2013-11-06T13:57:00Z")

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> [@](#):
>
> _iKickz-nM said:_
> 
> > [@](#):
> >
> > _Xuanne said:_  
> > A tank can hardly do shit against an attack chopper unless the pilot is dumb enough to fly within his arc of fire, and even then he may miss since the damn tank shells seem to be affected by 3x normal gravity. A well piloted chopper will rape a tank in a single strafe, a well driven AA will rape an air vehicle within a single cooldown (in relatively short distance of course), and a good tank/LAV will easily destroy an AA.
> > 
> > Rock paper scissors guys, you can’t have your cake and eat it too.
> 
> Except AA sits far away from all the tanks in the uncap or on their side on the map with no opposition. The tanks cant get to the AA, but the AA can get to you. gg

That is true to some extent, but an AA can’t do anything but tickle a tank, and it takes quite a fair bit of skill to take down aircraft at long range using the cannon, and rockets are unreliable at long distances. Also, sneaky sneaky recons with their C4s may be able to get an AA if he isn’t careful, and probably isn’t since he would think he’s safe on his side of the map 😉

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**Author:** ![Silentwindofdoom](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/e9c0ed/32.png) [@Silentwindofdoom](https://battlefieldforum.co/u/Silentwindofdoom)\
**Post date:** [November 6, 2013, 1:58pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/88 "2013-11-06T13:58:00Z")

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Active radar needs to “lock on” much earlier, warning the pilot a missile is inbound a second or two before it actually hits allowing it to be flared off. The Active radar missile will still be more “surprising” than the standard type of missile (and passive) which is its strength. At range it requires a skill shot and if the pilot does not have CM ready he will get hit.

Apart from that, I feel the AA is in a good place right now. It cannot kill things at the ranges that the active radar can with any of the other weapons.

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**Author:** ![Hedgehog87](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/9dc877/32.png) [@Hedgehog87](https://battlefieldforum.co/u/Hedgehog87)\
**Post date:** [November 6, 2013, 2:09pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/89 "2013-11-06T14:09:00Z")

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> [@](#):
>
> _Passenger\_Nemo said:_
> 
> > [@](#):
> >
> > _ikilledabug said:_
> > 
> > > [@](#):
> > >
> > > _SnikGitz said:_  
> > > This post remind me &quot; Rock is fine - nerf scissor &quot; it’s a mothafacking AA tank, and what does he do ? YES IT DESTROY AIR, NICE ONE, GET A COOKIE.
> > 
> > You mean paper.
> > 
> > Anyway of course they whine. They nerfed AAs to the point that you couldn’t even disable a flying crap with it before overheating. Missiles didn’t even hit if poor pilots forgot to press X, they are too busy to rape defensless infantry anyway to press buttons.
> > 
> > Now AA is actually countering air units - and active radar is still more of a deterrent than an actual weapon.
> 
> Why am I not surprised you have no kills in heli and generally a shit player?

^  
Whores fast attack crafts which are currently OP as hell and thinks it makes him a good player.

BF3 - M16A3 and Attack Helo whoring.  
BF4 - Fast attack craft whoring.

Feel free to play with the training wheels on, just don’t cut down other players who don’t.

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**Author:** ![CrystaIDragon](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crystaidragon/32/108597_2.png) [@CrystaIDragon](https://battlefieldforum.co/u/CrystaIDragon)\
**Post date:** [November 6, 2013, 3:05pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/90 "2013-11-06T15:05:00Z")

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> [@](#):
>
> _Xuanne said:_  
> A tank can hardly do shit against an attack chopper unless the pilot is dumb enough to fly within his arc of fire, and even then he may miss since the damn tank shells seem to be affected by 3x normal gravity. A well piloted chopper will rape a tank in a single strafe, a well driven AA will rape an air vehicle within a single cooldown (in relatively short distance of course), and a good tank/LAV will easily destroy an AA.
> 
> Rock paper scissors guys, you can’t have your cake and eat it too.

No way dude, rock paper scissor doesn’t mean that a noob in a vehicle can rape without effort every good player in a disadvantaged one. Rock paper scissor is something intrinsic in the class system, and you must fix the imbalances to give at least one skill based counter for every 1v1 situation.  
Ex:

- MAA cannons can kill a noob tank/ifv
- A tank shell can kill a noob chopper/jet
- An IFV can kill a noob tank with TOW
- A chopper can kill a noob jet with TV
- An infantryman can kill a noob air vehicle with SRAW

At the moment attack jets are OP as fuck against everything because:

- stealth jets are UP;
- lower ceiling and 2hk TV make it untouchable by choppers;
- AP tank shells are not 1hk anymore;

Boats are OP too, and MAA is totally OP against choppers (because of insane range and active radar); simultaneously, the chopper is spammy against ground (no gun shake bug, 2s reload TV) and forced to play conservatively because of too long countermeasure cooldown + insane AA ranges. The entire vehicle gameplay is messed up and needs a rebalance. This is an example of rational feedback:  
[http://pastebin.com/hXkyMnWd](http://pastebin.com/hXkyMnWd) [[pastebin.com](http://pastebin.com)]

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**Author:** ![Noodlesocks](https://battlefieldforum.co/user_avatar/battlefieldforum.co/noodlesocks/32/101045_2.png) [@Noodlesocks](https://battlefieldforum.co/u/Noodlesocks)\
**Post date:** [November 6, 2013, 3:09pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/91 "2013-11-06T15:09:00Z")

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The tracking radius needs to be reduced significantly.

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**Author:** ![scruffycavetroll](https://battlefieldforum.co/user_avatar/battlefieldforum.co/scruffycavetroll/32/103397_2.png) [@scruffycavetroll](https://battlefieldforum.co/u/scruffycavetroll)\
**Post date:** [November 6, 2013, 3:09pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/92 "2013-11-06T15:09:00Z")

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> [@](#):
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> _ArmaGetItOn said:_  
> Can’t kill the MAA either because people sit in the uncap all day with them

yup…i experienced exactly this on Lancang…also the TV missile need a range limit.

2 times on that map I raged.

the first was the enemy attack boat sitting in their base. I jumped in our attack boat, moved forward a little, and got hit. I looked around, saw nothing, then died. Kill cam showed the other attack boat in their base, with the TV missile equipped (ironically, I unlocked the TV missile for the boat that same match). this desperately needs a range, or we’re in for more TV missile spam.

later in that match, i jumped in the AH, flew straight up, then saw two little lights pop up from the enemy base…no tone, nothing, until i got hit by 2 missiles. kill cam again shows MAA sitting in the uncap.

broken.

I understand they wanted to most likely quell some of the issues from BF3, but they completely over-compensated here.

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**Author:** ![CrystaIDragon](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crystaidragon/32/108597_2.png) [@CrystaIDragon](https://battlefieldforum.co/u/CrystaIDragon)\
**Post date:** [November 6, 2013, 3:19pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/93 "2013-11-06T15:19:00Z")

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> [@](#):
>
> _scruffycavetroll said:_
> 
> > [@](#):
> >
> > _ArmaGetItOn said:_  
> > Can’t kill the MAA either because people sit in the uncap all day with them
> 
> yup…i experienced exactly this on Lancang…also the TV missile need a range limit

Both MAA gun/missiles and attack chopper gun/TV need ~700m max range (gun rounds should fall fast after that range), the current situation is ridiculous, both vehicle must come close to the battlefield, I mustn’t be forced in a main to main duel in lancang.

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**Author:** ![IIFortranII](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/f07891/32.png) [@IIFortranII](https://battlefieldforum.co/u/IIFortranII)\
**Post date:** [November 6, 2013, 3:25pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/94 "2013-11-06T15:25:00Z")

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> [@](#):
>
> _TsunamiSunstorm said:_  
> No in RL IR missile offer no lock on warning because they give no EM emissions. IE the Aim-9X sidewinder is a passive system offering no launch warning, but it countered by flares not ECM or chaff. You don’t get a launch warning as it have no active radar emissions of its won, instead it tracks the heat signature of the engine using IR cameras.

Except even in real life any operational military helicopter would be also be equipped with an MWS (Missile Warning System), an array of miniature cameras placed in key points on the helicopter or aircraft that are capable of visually detecting the launch and resulting smoke plume of an incoming missile. This is the secondary protection system alongside radar. Not that it matters, as others have said, this isn’t real life.

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**Author:** ![CrystaIDragon](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crystaidragon/32/108597_2.png) [@CrystaIDragon](https://battlefieldforum.co/u/CrystaIDragon)\
**Post date:** [November 6, 2013, 4:00pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/95 "2013-11-06T16:00:00Z")

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Yes IRL arguments are pretty laughable, balance \> fun \> realism

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**Author:** ![Dynati](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/839c29/32.png) [@Dynati](https://battlefieldforum.co/u/Dynati)\
**Post date:** [November 6, 2013, 4:20pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/96 "2013-11-06T16:20:00Z")

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> [@](#):
>
> _CrystaIDragon said:_  
> Working as intended rofl  
> [https://twitter.com/gustavhalling/status/397077842703683585](https://twitter.com/gustavhalling/status/397077842703683585) [[twitter.com](http://twitter.com)]  
> Hurr Durr

That is just stupid. That basically makes Gyro mandatory

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**Author:** ![Passenger\_Nemo](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/0ea827/32.png) [@Passenger\_Nemo](https://battlefieldforum.co/u/Passenger_Nemo)\
**Post date:** [November 6, 2013, 4:24pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/97 "2013-11-06T16:24:00Z")

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I have lost my interest in mastering this game so I will just “abuse” whatever is “OP”, currently I am doing pretty well with boat and tank. Fuck this game… man… vehicles and infantries are all broken…

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**Author:** ![flanker\_pilot](https://battlefieldforum.co/user_avatar/battlefieldforum.co/flanker_pilot/32/101964_2.png) [@flanker\_pilot](https://battlefieldforum.co/u/flanker_pilot)\
**Post date:** [November 6, 2013, 4:29pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/98 "2013-11-06T16:29:00Z")

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i unlocked active for the maa and even the stealth jet and ive got to say that in spite of the uber pos which is the stealth jet the active radar feeels like cheating. Guaranteed hit on every shot and finish off with cannon (or vice versa). I can go games 20 - 0 with the active rad and camping in AA.

It needs to be either changed to warn about lock on or removed.

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**Author:** ![nezmoth](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/6f9a4e/32.png) [@nezmoth](https://battlefieldforum.co/u/nezmoth)\
**Post date:** [November 6, 2013, 4:29pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/99 "2013-11-06T16:29:00Z")

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> [@](#):
>
> bawww i have to use teamwork to pwn everyone at the ground

Get over it. If you know what you’re doing you can easily avoid being shot down, you can only launch 2 rockets at once and it takes about 4 rockets to go from 100 to 0, not only that, but if you go over a certain territory and fly the slightest manouver, the missiles won’t touch you because you’re out of range.  
Stop being sad that jets/choppers aren’t untouchable like they were in BF3, adapt to it instead.

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**Author:** ![IAbsoluteZeroI](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/f14d63/32.png) [@IAbsoluteZeroI](https://battlefieldforum.co/u/IAbsoluteZeroI)\
**Post date:** [November 6, 2013, 4:58pm UTC](https://battlefieldforum.co/t/aa-active-radar-missiles/154708/100 "2013-11-06T16:58:00Z")

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There is no way to adapt to active radar in the attack chopper. You get no warning for the first two missiles, which leave you practically bent over backwards for the next two missiles.

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