Most AA guns don’t even work. If the plane you are firing at for example are flying away from you and you fire in front of them, sometimes you make a hit contection and other times you don’t but you can see your shells exploding on their plane, you just get no hits or damage on it.
This is DICE using “authenticity” to the detriment of the game again.
IRL it might had made sense to put the AAs on the front because the air raid comes before the ground assault and then it is over. Irl you do not get a ground attack at the same time as their planes are bombing the base. Bombers do not just making repeat bombings like that either cause their bases are faaaaaar away from the targets.
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It is ridiculous that DICE shackled themselves with authenticity to the point of damaging gameplay so much.
They wont increase gun capacities cause they do not want to increase the visual models of the guns etc when they could magically bump up their capacity with no model changes
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Meanwhile on the other hand DICE is fine with every soldier strafing like Speedy Gonzales.
Awesome! I’ve been hoping this would come in eventually. Halo’s been doing this for years, crediting the last person to damage someone with the kill in cases where someone drives off a cliff or throws a bad nade and gets themselves.
Was in a dogfight with someone, the guy was pitching up, I was in the right angle to finish him, his plane was on fire and then he was suddenly dead. Killfeed showed that he used redeploy.
I can surely say, that he could never do this by himself by going to the menu and click redeploy. I would’ve noticed his plane to go in a straight line then.
FunFact: Allied/ Japanese AA does around 8 dmg per hit and can down a plane before overheating… germann AA does 4 dmg per hit shoots faster, but it overheats before downing a plane… german have the weakest AA in the game…
The biggest Problem with SAA is that they are mostly positioned in horrible places and you will most likely be sniped away after fring some shoots on several maps… for example operation mercury… theres an SAA at the sea what means you will be constantly sniped from the mountains… the other one is at D what means you will be sniped away from the mountains… the only save SAA is on the german side and semi save on the mountain side… bad bad map design…
I’m hitting and getting hit for the same damage whether it’s a Pacific or Western front AA. Fighters take 12 damage of pure splash when your shots get within 2 meters of the plane, 25 if you somehow manage to directly hit the plane. The difference is just that more of the planes on the Western front are Bombers with upgraded armor (Pacific doesn’t even have attack planes, let alone bombers)
This is exactly my point
Any decent pilot does not worry about the AA or FF as he just flies away, heals and then dive bombs from a different angle at speed
Just saw a pilot wipe out 6 tanks in a row, within 7 minutes of the game
Destroyed the AA 2 or 3 times
Quit the server as it was pointless
You were hit at close range with a FF as you released the flares. The aa just finished you off. Don’t act like the aa alone is what killed you.
What’s the purpose of the ANTI AIRCRAFT gun if it doesn’t take out aircraft? It would be the equivalent of a tank taking multiple PF (like 10) or field cannons to kill it. Then you want to use the line of get in a plane to kill a plane, so then get in a tank to kill a tank sounds right?
I feel your pain. As a dedicated tanker I’m still trying to work out a way to use a tank within the same match as these pilots within pacific. Your get hit to almost no health often, nothing really can stop that especially ground AA of any form by randoms. I’m just trying to stay operational and in some form help my side more than just taking the bombs and rockets from one or more pilots per round.
I need more time but I may have found a work around this.