# About Mauser 1918 T-Gewehr ANTI TANK rifle

**URL:** <https://battlefieldforum.co/t/about-mauser-1918-t-gewehr-anti-tank-rifle/101042>\
**Category:** General Discussion\
**Created:** [May 9, 2016, 11:40pm UTC](https://battlefieldforum.co/t/about-mauser-1918-t-gewehr-anti-tank-rifle/101042 "2016-05-09T23:40:00Z")\
**Posts on this page:** 3\
**Page:** 2

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**Author:** ![L0rdV1ct0r](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/5e9695/32.png) [@L0rdV1ct0r](https://battlefieldforum.co/u/L0rdV1ct0r)\
**Post date:** [May 10, 2016, 11:55pm UTC](https://battlefieldforum.co/t/about-mauser-1918-t-gewehr-anti-tank-rifle/101042/21 "2016-05-10T23:55:00Z")

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> [@Rev0verDrive](#):
>
> > [@L0rdV1ct0r](#):
> >
> > BF1 maps will be smaller
> 
> What gives you that impression?

Amount of melee weapons in trailer and the fact that WW1 is a trench warfare

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**Author:** ![MegaloDorian](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f14d63/32.png) [@MegaloDorian](https://battlefieldforum.co/u/MegaloDorian)\
**Post date:** [May 11, 2016, 4:45am UTC](https://battlefieldforum.co/t/about-mauser-1918-t-gewehr-anti-tank-rifle/101042/22 "2016-05-11T04:45:00Z")

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Actually, people survive shots with little-to-no long-term damage to one’s motor functions from .50 BMG ammo (comparable to 13.2x92mm TuF) more often than you’d imagine. Terminal ballistics isn’t as simple as saying “that’ll definitely kill you.” If even such a powerful cartridge fails to yaw, tumble, fragment, expand, or whatnot in flesh, it’ll most likely leave a very narrow wound cavity, similar to what you’d get with a pickax. And just exactly that happens time from time.

Regarding how it’s supposed to be used, against tanks, I’d say that it’d probably take like somewhere between six to eight shots to the tank’s weakest spot to actually destroy it. Basically, it’ll probably be better used to wound or kill the crew inside of the tank.

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**Author:** ![L0rdV1ct0r](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/5e9695/32.png) [@L0rdV1ct0r](https://battlefieldforum.co/u/L0rdV1ct0r)\
**Post date:** [May 12, 2016, 4:05pm UTC](https://battlefieldforum.co/t/about-mauser-1918-t-gewehr-anti-tank-rifle/101042/23 "2016-05-12T16:05:00Z")

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> [@MegaloDorian](#):
>
> Actually, people survive shots with little-to-no long-term damage to one’s motor functions from .50 BMG ammo (comparable to 13.2x92mm TuF) more often than you’d imagine. Terminal ballistics isn’t as simple as saying “that’ll definitely kill you.” If even such a powerful cartridge fails to yaw, tumble, fragment, expand, or whatnot in flesh, it’ll most likely leave a very narrow wound cavity, similar to what you’d get with a pickax. And just exactly that happens time from time.
> 
> Regarding how it’s supposed to be used, against tanks, I’d say that it’d probably take like somewhere between six to eight shots to the tank’s weakest spot to actually destroy it. Basically, it’ll probably be better used to wound or kill the crew inside of the tank.

This is very rare. And generally this people survived inside a armored vehicle. The projectile pierce the armor, some times with a “bad angle” and loses energy. After this, hit a “non lethal” areas and transferred little energy to the body. In reality, a .308 WIN can kill in 96% of times. But again, this is a video game.

About destroy a tank with AT rifles, AT rifles are designed to disable vehicles, not to destroy. This in WW1(mauser m1918 T-Gewehr), WW2(Boys AT rifles, PTRD-1941. etc) and in modern conflicts(NTW, Barrett, Steyr IWS 2000, etc).

In A3(realistic game), you can easily take up some parts such as tracks, rotor, engine, etc with GM6 Lynx + APDS ammo, but “blow up” a vehicle isn’t EASY. They should add modular damage to BF. I know, the game isn’t realistic, but with modular damage, the vehicle combat will rewards more skill

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