# aim assist reduction for bf1

**URL:** <https://battlefieldforum.co/t/aim-assist-reduction-for-bf1/104256>\
**Category:** Console\
**Created:** [May 25, 2016, 1:17pm UTC](https://battlefieldforum.co/t/aim-assist-reduction-for-bf1/104256 "2016-05-25T13:17:00Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Nobel83-9](https://battlefieldforum.co/user_avatar/battlefieldforum.co/nobel83-9/32/102968_2.png) [@Nobel83-9](https://battlefieldforum.co/u/Nobel83-9)\
**Post date:** [June 2, 2016, 3:27pm UTC](https://battlefieldforum.co/t/aim-assist-reduction-for-bf1/104256/21 "2016-06-02T15:27:00Z")

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Alan Kertz,

One and one problem only:

Contrast between characters and terrain/map elements ON CONSOLE is not strong enough. Quite often it is very difficult to see a stationary enemy. Think of Halo, characters are easily visible due to the colours of their uniforms (Blue and Red). We don’t need coloured uniforms in BF1, we just need contrast to be increased on console.

Otherwise, the 3D spotting can never be removed. If you ever considered removing 3D spotting, you’d have to ensure characters did not blend in so well with the terrain.

This is not issue of a person not having strong enough vision or needing glasses. You see on PC this is not a problem, the contrast on PC is excellent. I do understand graphical limitations on console as opposed to PC, but I am quite certain Frostbite is capable of somehow changing the contract just enough to make enemies more easily visible. Unfortunately, we don’t have the luxury of mesh settings on console.

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<div class="post-metadata">

**Author:** ![No1StingerUserUK](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/f14d63/32.png) [@No1StingerUserUK](https://battlefieldforum.co/u/No1StingerUserUK)\
**Post date:** [June 2, 2016, 6:25pm UTC](https://battlefieldforum.co/t/aim-assist-reduction-for-bf1/104256/22 "2016-06-02T18:25:00Z")

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> [@snakeheadinvade](#):
>
> > [@Peningro](#):
> >
> > I haven’t read all of it, but I’d like the idea (don’t know if anyone already mentioned it), to remove snap-on aim-assist after reaching a certain level or playtime. If you play like 20-30h you should know how the game works, but seeing 140s with an incredible no-life amount of hours spamming aim-assist, I just feel sad - not only for them, but also for losing the whole experience you get when playing without it.
> > 
> > Any feedback from you guys and/or the devs? Like I said, if someone already mentioned it, I feel sorry for ‘copying’.
> > 
> > Well, I’d still love to see it being completely removed.
> 
> aim assist is more here because a controller is no where near as accurate as a keyboard and mouse but if your idea was a thing then you would be dying to noobs all the time simply because is that powerful. its kind of like giving 1 player aim bot but not the other.. in terms of fairness..

You should probably note that most good players in BF4 are playing with it off and still farming pubs anyway.

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<div class="post-metadata">

**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [June 2, 2016, 6:57pm UTC](https://battlefieldforum.co/t/aim-assist-reduction-for-bf1/104256/23 "2016-06-02T18:57:00Z")

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you should note that they have no life and do nothing but play the game 24/7, look you have the option to take advantage of something and you take that option. thats why so many players get into spots that are not meant to be gotten into, like the 2nd floor of the buildings on a flag on metro. and all the wall glitches on locker. its just human nature you like having every bit of advantage.

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**Author:** ![KakeHC](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kakehc/32/102458_2.png) [@KakeHC](https://battlefieldforum.co/u/KakeHC)\
**Post date:** [June 2, 2016, 7:00pm UTC](https://battlefieldforum.co/t/aim-assist-reduction-for-bf1/104256/24 "2016-06-02T19:00:00Z")

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In an animal world only the strongest survive

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<div class="post-metadata">

**Author:** ![KDNS](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/ce73a5/32.png) [@KDNS](https://battlefieldforum.co/u/KDNS)\
**Post date:** [June 2, 2016, 11:39pm UTC](https://battlefieldforum.co/t/aim-assist-reduction-for-bf1/104256/25 "2016-06-02T23:39:00Z")

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> [@Demize99](#):
>
> Hi Snake Head Invade,
> 
> Even in BF4 we made an effort to make sure that smoke blocked aim assist. That should continue in BF1 with Gas and Smoke (I say should, because I don’t want to confirm anything yet).
> 
> It’s important to balance the accessibility of aiming assistance with skilled play. It’s important that a skilled player doesn’t view assists as a crutch or unfair. Would you like to see snap aiming assist be only enabled at close range? I think that might be a nice balance of help vs skill.
> 
> What do you think?
> 
> -Alan Kertz  
> Lead Gameplay Designer

What? Do you even play this game? CQB is where it’s most overpowered. The skill in being able to get your aim on quickly up close is where it’s most important. (consider that, at range, the player needs to control recoil, so snapping to target is only a small part of the battle. Consider also, shotguns)

Look, I understand you guys want to make a buck here, we all have bills to pay. But don’t kid yourself into thinking that you can appeal to casual _and_ skilled gamers with the same mechanics. Choose your audience and stick to it. But don’t treat us all like fools, pretending to be a skill based game, while providing the lion’s share of gunplay skill to everyone who plays, by means of aim assist.

Since I’m replying to someone who actually has some say in the matter, I’ll wax on for a moment and explain the back-story to my strong opinion. It might surprise you and give some perspective.

I came to FPS games very recently, toward the end of BF3. I came from a strong military background where (of course) gunplay skill is important, but is far less so than manoeuvre. I had no concept of aiming skill in games. I’ll come out of the closet and admit, that when I first started playing FPS, I actually wanted aim assist (not knowing that it even existed until years later) And I wanted it to be stronger. MUCH stronger. I was like “WTF, it’s obvious I came to this spot to shoot at that guy in that spot, it should just have some AI that makes the game aim at him.” I was _constantly_ out manoeuvring enemies, and losing the gunfight. I thought it was stupid and annoying. And like every noob out there with no skill, I blamed something other than myself. I blamed the game.

Back then, I was a complete jetwhore (since that was my background IRL) and after being told so by a few people (as in, they made fun of my one-trick-pony status) I accepted that they were right, and went about trying to learn the infy game. That was about halfway through BF4. Some friends of mine are really high-level players (comp etc) and they kindly offered to teach me some gunplay. The FIRST thing they taught me, and rightly so, was how to abuse aim assist.

Suddenly, I was winning gunfights. My ability to read enemy movement and manoeuvre accordingly, was now bringing me fruit in the gunfights. Awesome, right? Nope. Because by now, I had woken up and realised that aim assist ruins these games.

Players need to stop being such a bunch of freakin babies. They need to man up, accept their weakness in skill, and do something about it. What they don’t need, is for mommy DICE to throw aim assist in another game and water down the whole experience. It serves only to breed and reinforce the casual noobs with no skill, like I used to be. If players want to be casual about it, by all means, allow that. But don’t punish those who are serious about developing skill in the game.

If a player wants to be casual about the game, they can be casual about being beaten by a player who can aim better. If they wants to be serious about it, they can take the death seriously, and learn from it, and improve their skill.  
Aim assist serves neither purpose. It does not appeal to truly casual players, as they take the defeat casually. It does not appeal to skillful players, as they are sometimes beaten by a lesser skilled player who has an aimbot on their side. It only appeals to false casual players - those who take the game seriously enough to care if they are defeated by a better player, but not so seriously as to actually learn to git gud. It panders to the ego of lazy people.

You don’t see soccer players IRL, kicking the ball close to the goal, and the umpire says, hey, I’ll just kick that through the posts for you, it was close enough. Computer games don’t need that either.

And besides, what is the counter for aim assist? Using it yourself, is not a counter.

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<div class="post-metadata">

**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 2, 2016, 11:47pm UTC](https://battlefieldforum.co/t/aim-assist-reduction-for-bf1/104256/26 "2016-06-02T23:47:00Z")

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In all seriousness, I can envision a scenario where game developers are simply too busy to play the very games that they’re designing / coding.  
I imagine it would be the QA Testing department that would bear the brunt of playtesting a game’s gameplay mechanics.

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**Author:** ![KakeHC](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kakehc/32/102458_2.png) [@KakeHC](https://battlefieldforum.co/u/KakeHC)\
**Post date:** [June 3, 2016, 3:37am UTC](https://battlefieldforum.co/t/aim-assist-reduction-for-bf1/104256/27 "2016-06-03T03:37:00Z")

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anything snappy is not good. it takes away some the game experience. Best thing would be to leave slowdown and remove autorotation completely.

I have heard this alot. “I use it because everyone else is using it and I don’t want to get disadvantage.”

And then they start hitting their aim button untill it breaks down

If you wont remove the rotation. Atleast remove the part from it where people abuse it spamming their aim and staying on target without aiming.

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**Author:** ![Peningro](https://battlefieldforum.co/user_avatar/battlefieldforum.co/peningro/32/103096_2.png) [@Peningro](https://battlefieldforum.co/u/Peningro)\
**Post date:** [June 3, 2016, 10:03am UTC](https://battlefieldforum.co/t/aim-assist-reduction-for-bf1/104256/28 "2016-06-03T10:03:00Z")

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@snakeheadinvade

I would say that I’m pretty good with a controller. I’m not a keyboard user, because i don’t play on pc and i’m not the type of way to cheat with mnk on consoles, like all the wannabes do. We all know the devs won’t remove the aimbot, simply because they don’t care about skilled players. All they wanna do is making the game noob friendly, so they can sell more copies.

FYI, i’m playing the game on a higher skill level (comp), meaning i don’t use aim assist. I can still farm, literally farm, all the casuals on pubs easily.

I don’t think it’s fair to benefit all the casuals, when they play the game like once a month, while punishing the good players, who actually put an effort into the game. It just shouldn’t be allowed that a randy wins a gunfight against me, when i got the better aim, shoot first and all, only because he aimed like 1m next to me and the snap on lead his aim towards my head.

@KDNS 69/10 IGN. I totally agree with you mate.

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**Author:** ![KakeHC](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kakehc/32/102458_2.png) [@KakeHC](https://battlefieldforum.co/u/KakeHC)\
**Post date:** [June 3, 2016, 2:13pm UTC](https://battlefieldforum.co/t/aim-assist-reduction-for-bf1/104256/29 "2016-06-03T14:13:00Z")

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Well the thing is. There are a lot of guys saying auto rotation is good and fits for “casual” gamers. But is it really? I was about lvl 120 untill someone told me autorotation was in the game. Before that I was wondering why my aim was movin on it’s own and I couldnt really aim myself without it interfering my focus. Then someone told me how to abuse it. Well ofc I did. It wasn’t too fun since I knew I wasn’t aiming my own and knew I was abusing game mechanics called aimbot..

Now I’m playing with slowdown on quite casually between work and life and still wreck people untill the lag comes in the picture and I keep dying behind walls and get shot down before the I see the guy who is shooting.

Why do people play games? To be good at them.  
Why do people stick around on bf games? Because youre never good enough.

People saying that you can’t play with controller and autorotation is a casual thing??? (what’s casual in it since I didn’t even know it existed in long time after I started playing bf4)

Well learn to play and get wrecked before you do is the main thing I have to say.

Autorotation is aim assist what breaks your aim unless you abuse it to the point what is almost cheating.  
Please take it fully out from the game thanks.

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<div class="post-metadata">

**Author:** ![KaaDaver](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kaadaver/32/102448_2.png) [@KaaDaver](https://battlefieldforum.co/u/KaaDaver)\
**Post date:** [June 4, 2016, 12:05am UTC](https://battlefieldforum.co/t/aim-assist-reduction-for-bf1/104256/30 "2016-06-04T00:05:00Z")

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Sack all aim assist on console, rotation and slowdown.

> [@Nobel83-9](#):
>
> Alan Kertz,
> 
> One and one problem only:
> 
> Contrast between characters and terrain/map elements ON CONSOLE is not strong enough. Quite often it is very difficult to see a stationary enemy. Think of Halo, characters are easily visible due to the colours of their uniforms (Blue and Red). We don’t need coloured uniforms in BF1, we just need contrast to be increased on console.
> 
> Otherwise, the 3D spotting can never be removed. If you ever considered removing 3D spotting, you’d have to ensure characters did not blend in so well with the terrain.
> 
> This is not issue of a person not having strong enough vision or needing glasses. You see on PC this is not a problem, the contrast on PC is excellent. I do understand graphical limitations on console as opposed to PC, but I am quite certain Frostbite is capable of somehow changing the contract just enough to make enemies more easily visible. Unfortunately, we don’t have the luxury of mesh settings on console.

Nobel, go away, you’re anot mnk user so bugger off nobody cares what you think

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<div class="post-metadata">

**Author:** ![KaaDaver](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kaadaver/32/102448_2.png) [@KaaDaver](https://battlefieldforum.co/u/KaaDaver)\
**Post date:** [June 4, 2016, 12:06am UTC](https://battlefieldforum.co/t/aim-assist-reduction-for-bf1/104256/31 "2016-06-04T00:06:00Z")

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> [@KaaDaver](#):
>
> Sack all aim assist on console, rotation and slowdown.
> 
> > [@Nobel83-9](#):
> >
> > Alan Kertz,
> > 
> > One and one problem only:
> > 
> > Contrast between characters and terrain/map elements ON CONSOLE is not strong enough. Quite often it is very difficult to see a stationary enemy. Think of Halo, characters are easily visible due to the colours of their uniforms (Blue and Red). We don’t need coloured uniforms in BF1, we just need contrast to be increased on console.
> > 
> > Otherwise, the 3D spotting can never be removed. If you ever considered removing 3D spotting, you’d have to ensure characters did not blend in so well with the terrain.
> > 
> > This is not issue of a person not having strong enough vision or needing glasses. You see on PC this is not a problem, the contrast on PC is excellent. I do understand graphical limitations on console as opposed to PC, but I am quite certain Frostbite is capable of somehow changing the contract just enough to make enemies more easily visible. Unfortunately, we don’t have the luxury of mesh settings on console.
> 
> Nobel, go away, you’re a mnk user so bugger off nobody cares what you think

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<div class="post-metadata">

**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [June 4, 2016, 3:55am UTC](https://battlefieldforum.co/t/aim-assist-reduction-for-bf1/104256/32 "2016-06-04T03:55:00Z")

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aim assist is here because you cant get very accurate with a stick..

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<div class="post-metadata">

**Author:** ![Peningro](https://battlefieldforum.co/user_avatar/battlefieldforum.co/peningro/32/103096_2.png) [@Peningro](https://battlefieldforum.co/u/Peningro)\
**Post date:** [June 4, 2016, 7:43am UTC](https://battlefieldforum.co/t/aim-assist-reduction-for-bf1/104256/33 "2016-06-04T07:43:00Z")

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> [@snakeheadinvade](#):
>
> aim assist is here because you cant get very accurate with a stick..

That’s why all the good players get 25-30% accuracy with an AEK, M16, ACE, M416 and pretty much every other weapon. Why are they able to get that accuracy? Well, they actually got better from time to time after trying to improve their aim on test range, playing bflags and what not.

Says you can’t be accurate with a stick. Probably is a bipod-using LMG spammer, because he can’t aim without aimbot smh

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<div class="post-metadata">

**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [June 4, 2016, 9:22am UTC](https://battlefieldforum.co/t/aim-assist-reduction-for-bf1/104256/34 "2016-06-04T09:22:00Z")

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lmao. yes i use aim assist on console you forget i play both pc and console. and i know from experience its easier to be on target and control recoil with a mouse.  
the only reason i have more time on consoles is because my friends play battlefield on console

and yes i use bipods on lmgs but you act like im breaking a law by seeing a guy at long range and knowing my spread increase is too much fr any grip to handle thats why the bipod exists in bf4, the trade off is that your stationary and you become bait to snipers.  
and what am i spamming?  
do you know the definition of scrub buddy?  
ill tell you.  
“a scrub is someone who refuses to acknowledge integral components of a games construction”

ok so it seems to be you are refusing to acknowledge that the bipod is part of the games integral construction.  
so instead of whining about attachments in the game that have very severe trade offs you should learn how bf4 was balanced and you have to learn that the bipod is balanced by the fact that you have to stay stationary.

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<div class="post-metadata">

**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [June 4, 2016, 9:30am UTC](https://battlefieldforum.co/t/aim-assist-reduction-for-bf1/104256/35 "2016-06-04T09:30:00Z")

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did you know my most used weapon in bf4 on console is the an94? with around 2,000 kills so if you mean i spam lmgs def not spamming the use of an lmg i use every class just as equallyi have about the same service stars for each.

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<div class="post-metadata">

**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [June 4, 2016, 11:00am UTC](https://battlefieldforum.co/t/aim-assist-reduction-for-bf1/104256/36 "2016-06-04T11:00:00Z")

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@KDNS

in my opinion it needs bf3 aim assist i dont know why they ttweaked aim assist from bf3 to bf4. i dont think bf3 had snap to. but it did have tacking.

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<div class="post-metadata">

**Author:** ![JordanlikeMJ](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jordanlikemj/32/102423_2.png) [@JordanlikeMJ](https://battlefieldforum.co/u/JordanlikeMJ)\
**Post date:** [June 5, 2016, 8:41am UTC](https://battlefieldforum.co/t/aim-assist-reduction-for-bf1/104256/37 "2016-06-05T08:41:00Z")

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> [@Demize99](#):
>
> Hi Snake Head Invade,
> 
> Even in BF4 we made an effort to make sure that smoke blocked aim assist. That should continue in BF1 with Gas and Smoke (I say should, because I don’t want to confirm anything yet).
> 
> It’s important to balance the accessibility of aiming assistance with skilled play. It’s important that a skilled player doesn’t view assists as a crutch or unfair. Would you like to see snap aiming assist be only enabled at close range? I think that might be a nice balance of help vs skill.
> 
> What do you think?
> 
> -Alan Kertz  
> Lead Gameplay Designer

It doesn’t need to be enabled at all…The fun comes when you realize you’re getting better at the game. What fps game offers snap to aim in there multiplayer. If you dont remove auto rotation atleast stop it from locking on in smoke (Its still does this) and stop it from aiming on to peoples heads its annoying. No other FPS has that trash in their multiplayer.

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<div class="post-metadata">

**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [June 5, 2016, 7:53pm UTC](https://battlefieldforum.co/t/aim-assist-reduction-for-bf1/104256/38 "2016-06-05T19:53:00Z")

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please dont mention call of duty in a battlefield forum. we dont want this game to be like cod so dont try to compare them. i say bring back bf3 aim assist it was perfect i didnt feel like i was cheating in that game.

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<div class="post-metadata">

**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [June 5, 2016, 7:56pm UTC](https://battlefieldforum.co/t/aim-assist-reduction-for-bf1/104256/39 "2016-06-05T19:56:00Z")

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> [@Nobel83-9](#):
>
> Alan Kertz,
> 
> One and one problem only:
> 
> Contrast between characters and terrain/map elements ON CONSOLE is not strong enough. Quite often it is very difficult to see a stationary enemy. Think of Halo, characters are easily visible due to the colours of their uniforms (Blue and Red). We don’t need coloured uniforms in BF1, we just need contrast to be increased on console.
> 
> Otherwise, the 3D spotting can never be removed. If you ever considered removing 3D spotting, you’d have to ensure characters did not blend in so well with the terrain.
> 
> This is not issue of a person not having strong enough vision or needing glasses. You see on PC this is not a problem, the contrast on PC is excellent. I do understand graphical limitations on console as opposed to PC, but I am quite certain Frostbite is capable of somehow changing the contract just enough to make enemies more easily visible. Unfortunately, we don’t have the luxury of mesh settings on console.

you can up the contrast on your tv.

---

<div class="post-metadata">

**Author:** ![Peningro](https://battlefieldforum.co/user_avatar/battlefieldforum.co/peningro/32/103096_2.png) [@Peningro](https://battlefieldforum.co/u/Peningro)\
**Post date:** [June 6, 2016, 11:47am UTC](https://battlefieldforum.co/t/aim-assist-reduction-for-bf1/104256/40 "2016-06-06T11:47:00Z")

</div>

> [@snakeheadinvade](#):
>
> did you know my most used weapon in bf4 on console is the an94? with around 2,000 kills so if you mean i spam lmgs def not spamming the use of an lmg i use every class just as equallyi have about the same service stars for each.

Wow, d00d, you’re really g00d. Much respect. Has 2k kills with one weapon and pretends to know something about balancing. Ragequit, cuz casual.

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