One thing that I constantly find myself actually liking is… the smaller amount of ammo you can carry for your guns now. In e.g. BF1, you practically have unlimited ammo, especially since you just have to run over an ammo crate to get it all back, but in BFV you can really only kill a few enemies before running out of ammo and it adds an element of decision-making into all the gunplay; “I’ve got 10 bullets left, do I run back to refill, leave my mates in trouble, or do I risk running out while I should be killing someone?”
The user agreement ( being the part that directly relates to you, The content you post, And the EA services you use to post them on ) is on Section 3, 5 and 6.. Content and entitlements relating to your account and what is / what is not permitted is outlined in these sections.
I will quote excerpts from the ToS that applies here below each individual section.
This specifically is stating that any UGC ( user generated content ) you make, Including forum posts, is “owned” by EA as you are using EA’s platform as a way of sharing that particular UGC ( including the posts you make here on the forum ).
And last but not least, Our forum guidelines are very clear as to what is not permitted.
If people wish to post here, They must abide by them regardless of whether or not they agree with them, Including the ALL CAPS rule.
The link to our rules are below, Again.. Just so there is no crossed wires.
forums.battlefield.com/en-us/discussion/137240/battlefield-forum-rules-and-guidelines
Our rules here are not up for discussion, At all.. In any way shape or form.
Nobody is treating you like children, If you or anybody else are unable to abide by some simple rules, I have no sympathy..
Many users here are perfectly capable of following rules, So the pro-tip here is : Don’t break the rules and people won’t get infracted.
I fail to see the complication.
TL;DR
Everyone must follow the rules whether they like it or not.
Now let’s keep on topic, Before infractions are issued for Discussion of Moderation and Forum Disruption ( And also Derailing threads )
Things I like :
The Music
The general sound design
Buddy revive
The loading
The feel with the guns
The movements
The lack of munitions that makes the game tactical
The fortifications mechanic
The finite mumber of amunitions in vehicles
The end of nightmare pilots that wrecked infantry real hard
Practical things I don’t like and need mandatory changes :
The UI/UX for Assignments & Customization. Not accesible INGAME ! Way too many steps ! Empty and useless screens where room could be used to display more useful infos and features.
The UI in the customisation screen. The lighting of the “room” where the gun is displayed is blinding the user. We can’t see well the customizations.
The custom trees are too big and there are no don’t sides. BF4’s attachments system worked better and are state of the art in shooters.
No button to change sides. Couldn’t lauch Narvik on attacker side even once because of that.
Building fortification put the player at realy high risk and construction can be klunky while straffing. (losing the range to build the thing and failing to build the wall at the last second make me die several times.
Having the same button to revive a buddy and to grab his weapon is dumb. Revive doesn’t work crouching sometimes.
Downed mates indicator are not visible enough.
Buff the spoting perk of the recon, particularely the spoting scope (increased switch speed, increased spotting and outlined duration). He should also be able to 3D spot people with his gun when having the gun right on target. It’s his job after all.
Cars in Rotterdam should be movable by drivable vehicle (on collisions)
Look and feel that I don’t like and breaks my heart and it would be a shame if it stays like that
The soldiers uniforms. Too fancy, and steampunky. Makes it hard to recognize friends or foes and kicks out of immersion. I don’t saw any Whermarcht or British soldiers here. Uniforms variants did exists but not that much. The worse was that medic with a pilot breathing mask and that german with Jason’s hockey mask. Come on…
Reflex sights. Makes no sense, can’t see [anything] with it.
Lack of WW2 vibes. I should think of Band of Brothers and Saving Private Ryan but I don’t. Might be related to 2 previous points.
After editing my comment it disappeared and there was a message saying that it will appear after it has been approved by moderation - which in my experience means that nobody is going to look at it and it just isn’t going to reappear. So, here is my comment again:
The snow intensity in the Beta is too relaxed, please increase its intensity and also the duration of its high intensity. The game is sooo much more fun when it’s snowing heavily.
It’s also resoundingly what the Battlefield community wants, as can be seen by looking at the top-rated comments on "influencer"s’ videos, where the viewers absolutely skewered the “influencers” for whining about the snow intensity:
“Countless times i lost track of my enemies because the vision was being obscured by snow”… bro, I think thats kinda the reason they put in a snow-storm. Its supposed to add variety to the way people engage in firefights, and you just proved that it works. People need to stop complaining about every tiny thing that does not fit their vision."
“The whole point of bad weather is that it SHOULD change gameplay. I love when you actually have to adapt to the conditions.”
“The whole point of the snow IS to difficult engagements”
“Westie is (quite obviously) a fan of Battlefield but never seems to like it when the game adds something that makes it a little more difficult to get kills. He doesn’t like the snow effect and in another video said he didn’t like suppression. Like another viewer noted, he seems to just want a crystal clear experience where he can run around and rack up a high K/D ratio…like any other shooter. Battlefield isn’t just any other shooter! It’s not a hardcore sim but I personally like any mechanic that throws chaos into the mix such as weather effects, SUPPRESSION, and indirect fire (I LOVE random explosions going off all around from indirect artillery fire etc.). Westie is a great reporter but I couldn’t disagree more with him on this account.”
"The snow is NOT hampering the gameplay - the snow is ADDING gameplay. The snow effect is present for all players, so it’s not like one player has an advantage over other, or as if player’s chances are ruined by the snow. There’s an equal skill playing field even while it’s snowing. The added factor of snow is also gameplay, itself.
Please don’t define your desire for a particular, narrow play environment as “the gameplay”, like a Metro-only player saying that any map other than Metro interferes with the gameplay (obviously working with a very exclusive and personal definition of “gameplay”. Because you’re basically pouting that the gameplay interferes with your personal optimal play style, as if you think YOU personally would do better if the snow were different… while missing realization of the fact that so would your opponents, and so you wouldn’t be doing relatively better compared to anyone else in the end, anyway. Visibility modifiers ARE gameplay, and the snow presents itself in a way that creates and equal playing field. Instead of whining about it (maybe just coz you were tired), view it as something to adapt to, learn additional play styles, and to add dimension to your own skill."
The snow looks awesome, and I hope DICE ratchet it up some at times."
““snow messed with my ability to shoot a traget”” Sorry westie but I think the game is working 100% as intended, now if you were in ww2 in a snowstorm it would be much worse"
“It makes me so angry not be able to see an enemy 30 meters away during a big snowstorm, Dice please remove that, I would also like you to remove the trees please, I can not see the enemies behind them, duh”
“How does the snow compare to the sandstorms in battlefield 1? Personally I didn’t mind the sandstorms and I thought it just added to the atmosphere, and I kinda liked how it would change the way you played with the decreased visibility.”
“Surly the snow is supposed too block your vision lol”
By the way, Westie deleted my original comments that were getting likes about the snow on his YouTube video page and blocked me from commenting on all his videos. The video criticizing the snow is the only one of his videos that I’ve commented on. Jackfrags did the same thing (and the only times I’ve commented on his video, 1 or 2 of them, was regarding the snow): Deleted my comment and blocked me from commenting on his videos. You know which one was my comment? This one:
"The snow is NOT hampering the gameplay - the snow is ADDING gameplay. The snow effect is present for all players, so it’s not like one player has an advantage over other, or as if player’s chances are ruined by the snow. There’s an equal skill playing field even while it’s snowing. The added factor of snow is also gameplay, itself.
Please don’t define your desire for a particular, narrow play environment as “the gameplay”, like a Metro-only player saying that any map other than Metro interferes with the gameplay (obviously working with a very exclusive and personal definition of “gameplay”. Because you’re basically pouting that the gameplay interferes with your personal optimal play style, as if you think YOU personally would do better if the snow were different… while missing realization of the fact that so would your opponents, and so you wouldn’t be doing relatively better compared to anyone else in the end, anyway. Visibility modifiers ARE gameplay, and the snow presents itself in a way that creates and equal playing field. Instead of whining about it (maybe just coz you were tired), view it as something to adapt to, learn additional play styles, and to add dimension to your own skill."
I just re-posted it with a different account, so it’s back on Westie’s video comments section again.
So, since Westie and Jackfrags deleted that comment about the snow on their video, I think it’s safe to guess that they were also deleting other comments about more snow intensity being a good and fun thing, to create a false appearance of public interest in the snow, one that conforms to their own bigoted and absurd point of views. They probably saw that people wanted snow and more intense snow so much that they eventually just stopped deleting comments in favour of more snow, and those are the most-liked comments on their post-feedback videos now.
The Battlefield "influencers are whiny and self-centered babies who show by their comments that they have no particular familiarity with classic Battlefield, and not much interest in having a skill-based, detailed, and immersive game. They seem to, in their Battlefield inexperience, just want a lowest-common-denominator, super casual, bland game like Battlefield 1 is (and the term “game” is being spread thinly when applied to Bf1), which is hands-down the worst and most dumbed-down Battlefield game to-date, with Battlefield 3 being the 2nd worst and most dumbed-down game in the series. DICE, please ignore the “influencers”, they’re a blight on the Battlefield community and they don’t represent the community.
And please do increase the snow frequency and intensity, DICE. It looks incredibly amazing, it’s extremely fun to play in, it adds great gameplay in a manner that is fair for all players, and the majority of the Battlefield community clearly does want it to be increased.
Its Beta they haven’t finished all the characters. They change in all the maps to show off the many different custom characters. In the end they will have that set up properly.
Nothing looks steampunk…those are long coats worn by soldiers. And that’s not a Jason mask…that is a authentic sniper mask.
Weather effects not being equal on everyone’s screen and sniper scopes and other optics allowing unfair visibility are big problems in BF1. If they could demonstrate that everyone sees the same weather and some loser with a 10 X scope can’t see through it I’m ok with it. Until then it is not worth having around.
I’m wondering how much of this beta hate hype is just confirmation bias. Pretty much anyone I know that put a decent amount of time into the beta and adjusted to the game really likes it, save the plentiful bugs. Once I adjusted, I found the core gunplay and movement mechanics great. With some tweaks to attrition it can be even better. Going back to BF1, after playing BFV, is actually kind of frustrating and I found myself raging much more. The grenade spam and everything else spam is really hard to deal with in that game after seeing what it can be like without it. In BFV, if I died, generally it was because I made a mistake, missed a shot, didn’t take cover etc. BF1 in comparison seems like a random death generator and I don’t even die that much. BF1 is an easier game to succeed in but you die from the stupidest stuff. Its a game where people throw grenades before they even fire their weapons.
I agree. I thought I wouldn’t like BFV based on how I play, but on the contrary I really enjoyed it. Going back to BF1 I was also easily frustrated at the things that could kill you at random. You didn’t have to think in BF1…in BFV it is much different, in a good way.
I don’t even know where to begin. I played for the entire beta. Then went back to bf1 and I hate it. It’s SO different in feel bf1 feels so slow and clunky in comparison, not to mention I hate the weapons. (NO ATTACHMENTS) this is by far the worst change in bf history. This is what made bf4 a fan favorite. Anyone who has ever owned a ar-15 or similar can concur that upgrading a weapon with sights and grips etc. Is what makes the gun personal. Not a bunch of stupid skins. Bf4 had the best weapon system of any game ever made that I know of. Why mess with perfection? And implement some garbage perk system? I hate it. It’s not battlefield anymore. The new game handles great feels good. But they removed the heart and soul of the game. Personally I don’t care what my weapon looks like as long as I can fully customize with attachments that actually change stats. Oh and by the way the reflex for the stg 44 is waaaay too dark. Not to mention very far from the user, it’s virtually useless. Bfv feels good but for the love of God PLEASE bring back the old bf4 template for weapons. Smdh.
“It’s because you’re holding down the X button. You just need to tap it once to revive, holding x is the key bind for picking up a weapon or gadget.”
Problem system did not always work correct, my character did not what I wanted.
It was a bug. I did not make a video for each of them, I tried to describe my experiences.
Thanks for the information!
If you tried to revive people and picked up thier weapon instead/when you revived, it IS because you held down the button.
I played on the same exact platform and played Medic more than anything in a squad actively reviving, and once I started one-tapping the button to revive I had zero issues with the revive mechanic.
You can’t hold the button or you’ll swap weapons, and you can’t double tap it or you’ll cancel the animation. It’s a single tap function that works as intended as far as I could tell.
Problem with attachements in BF3 and BF4, is while there were plenty, many where useless and others were just the same thing just another color (green laser vs red laser). Everyone pretty much used the same 3 attachments in BF3 and it was very similar in BF4 except you add on whether or not to use a suppressor and what color laser/dot you use. I would say in the end that the attachments in previous titles, for example BF3, you could have had heavy barrel and forgrip as standard and everything else is pretty much cosmetic preference and no one would have cared.
Little beta feedback here: I think its very hard to see something because of the graphics, all tho they are nice. And I kinda hate the “combat animations” i.e jumping off a wall or something like that, you are just a sitting duck whilst doing so..