Anti Air right now at is broken and way too op, and i am an infantry main

Watch a Mosquito dropping his egg and try for yourself. :duck:

I did see the Clip provided by Hawxxeye in the other thread, i found it quite amazing that he was moving maybe 10m away and didnt get any damage.

The 5m blast radius you meant?

visual effects bombs only

If you only like spamming rockets at ground, and not dogfighting then I guess Air is perfekt. I just find it dead boring.

Yup flying is dead boring now

The 5m blast radius you mean?

You cant just reduce the range of rockets and everything is okay… AA is damage over time while rockets are burst damage… you would have to make them less accurate and give them a pinpoint blast radius in addition… they should of course get more accurate the closer the target is, but at the end of day should only be an anti tank weapon and bad against anything else…

But this is not the end to truely balance things, as i stated before the whole flakpanzer would need a major skill overhaul as most of the skills available are anti-infantry based and the ones based around air are too bad / weak… this wont happen there wont be a major balance wonder as this game has only around 18 more month to life… DICE wont spare any manpower to make such major improvements… wont make any sense for them… they will change some numbers in the future for sure, but they wont touch the rotten basement… my opinion…

I still avoid plane maps.
There, I said it.

I do not know the exact numbers but it is pathetic for a bomb that is supposed to literally bust a city block.
Since you have already seen that video I do not need to link it again.
But holy cow, why did you made the same post 5 times?

Again, even though I really want to keep the “peace” we had for some time now, I see myself compelled to point out the following:
The Fliegerfaust can one-hit-kill a plane, yes. But only in ideal situation and when aimed perfectly. I would estimate that >90% of all FF shots which do not completely miss the target are not one-hit-kills.
Therefore I find it quite misleading (not to say: unfair) to argue as if the FF OHKing a plane is a regular thing: the truth is that it rarely happens.

And about MAA. My eyes are falling from my face everytime when i’m trying to eyeball it after resupply. Fight can reach to endless point, and usually MAA wins the fight. Distance is just total disaster.

What comes to ohk, i find it funny. Can you alone destroy full hp tank with assaults 1 load? Last time when i tried, it didn’t, was long time ago tho. Fighters can’t ohk tanks and tanks can take cover, its enough to hide and be still behind the bush, you barely can see it when is not spotted. And that’s the problem with MAA, you can’t even go near it at all, only surprise and one load is not enough. Last few days my gameplay has been fixing planes and searching same MAA till my eyes dry out, meanwhile he is just chilling there and probably grabbing donuts same time whne firing. And balance between the planes are totally wacked… German planes have literally everything in loadout meanwhile uk and us planes struggle.

And flieger should not been ever ohk, i accept -99. It’s about motivation who uses flieger, i find it funny anyway. I.e i killed guy with a plane, rockets okay? Gets angry, takes 10 sec to spawn, takes flieger, finds perfect bush and waits for dive, get’s kill and i wait 2-5 mins. Logic.

EDIT: Also funny is, when you are dogfighting or going for a bomber. AA is killstealer btw.

Okay, just take a plane and do medium/low dive every time, count how many times you get ohk flieged. It’s not rare, its common.

Big kudos to you man!! After the last changes.. i still see pilots complaining after i kill them… it take me several lives to kill them… and they complain about Static AA’ s llol… i mean the dude spawn kill the AA location each 30 sec…kill me 8 times… score 33-1 and is not happy!! Well, that’ s funny… i realky like to wait for them in my static AA!!

I just wonder this game wanted to encourage a team work game play hens it allow a one hot kill fliger to a plane and an maa or aa camp in the red zone where no one can reach but he can reach all the map. Just wondering.

You were proudly claiming to be a “pilot main” then an actual pilot main calls you out because your stats say otherwise, so now you’re proudly an “average pilot.” Really can’t take anything you debate from this point forward seriously. You also make an argument that FF should OHK planes because planes can OHK infantry. It’s a vehicle, it’s supposed to have a degree of power that is greater than that of infantry. Would you be ok with infantry having access to a weapon or gadget that OHK tanks? If tankers can’t accept that, then why should pilots?

I assume you (and others) keep suggesting I should get into a plane because you know I won’t do it. And then you say I cannot judge the air <> antiair situation because I do not fly. Really, do we need to play this silly rhetorical game again?

Watching from the ground is sufficient, because I do not only watch myself all the time, but (if there are any) also what other guy’s FF do to the planes I watch. And I talk to friends and other people using the FF, they all say the same: OHK is a one-in-5-maps thing at best for an average player like we are.
OHKs are rare, that’s a fact I watch all the time. Even some of your fellow pilots say that the FF is okay as it is.
So either we are playing completely different games, or you are just mad that ground is not a set table of easy, helpless targets anymore and you want your invincible air toy back.
I suspect the latter, and I hope Dice does not fall for this obvious attempt to make them nerf the Fliegerfaust again.

Well, I actually retired from flying in Battlefield games. :duck:
Not because of the balance, it’s because of other reasons.

At this specific case you’re supposed to check how common low flying fighter planes are getting hit from Fliegerfausts, not plane balance in general. From my side I can tell that it is indeed very common. I even get hit from a Fliegerfaust pretty often, while I’m busy chasing an other plane. So a Fliegerfaust comes even more unexpected.

2x post.

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I’m not asking you to get good in air, i want you to try and add other point of view. It’s not enough arguing when you see one point of view. You need to understand air environment and “physics”. What i’m saying, in a middle of dogfight you get slingshotted by flieger and its not rare, its common. You have no chances to dodge flieger @ low/medium height.

EDIT: It’s maybe rare by one same person, add 10 more persons. It’s gonna be 10 “rare” shots.