# AP Mine

**URL:** <https://battlefieldforum.co/t/ap-mine/107428>\
**Category:** General Discussion\
**Created:** [December 2, 2019, 6:17pm UTC](https://battlefieldforum.co/t/ap-mine/107428 "2019-12-02T18:17:00Z")\
**Posts on this page:** 17\
**Page:** 1

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**Author:** ![bsafawi1974](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/b9e5f3/32.png) [@bsafawi1974](https://battlefieldforum.co/u/bsafawi1974)\
**Post date:** [December 2, 2019, 6:17pm UTC](https://battlefieldforum.co/t/ap-mine/107428/1 "2019-12-02T18:17:00Z")

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BFV AP Mine ( Anti Personal Mine ) is no effective and useless Hope u can do something about that in next update

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**Author:** ![Noodlesocks](https://battlefieldforum.co/user_avatar/battlefieldforum.co/noodlesocks/32/101045_2.png) [@Noodlesocks](https://battlefieldforum.co/u/Noodlesocks)\
**Post date:** [December 2, 2019, 7:33pm UTC](https://battlefieldforum.co/t/ap-mine/107428/2 "2019-12-02T19:33:00Z")

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They’re nerfing it in the next udpate.

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**Author:** ![YourLocalPlumber](https://battlefieldforum.co/user_avatar/battlefieldforum.co/yourlocalplumber/32/103277_2.png) [@YourLocalPlumber](https://battlefieldforum.co/u/YourLocalPlumber)\
**Post date:** [December 2, 2019, 7:34pm UTC](https://battlefieldforum.co/t/ap-mine/107428/3 "2019-12-02T19:34:00Z")

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AP mine is something that shouldn’t exist in a video game.

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**Author:** ![Tip\_the\_Cap](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/a5b964/32.png) [@Tip\_the\_Cap](https://battlefieldforum.co/u/Tip_the_Cap)\
**Post date:** [December 2, 2019, 8:26pm UTC](https://battlefieldforum.co/t/ap-mine/107428/4 "2019-12-02T20:26:00Z")

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Just take it out of the game for god sakes. There is no point in having it in the game anymore.

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**Author:** ![Trokey66](https://battlefieldforum.co/user_avatar/battlefieldforum.co/trokey66/32/103889_2.png) [@Trokey66](https://battlefieldforum.co/u/Trokey66)\
**Post date:** [December 2, 2019, 8:52pm UTC](https://battlefieldforum.co/t/ap-mine/107428/5 "2019-12-02T20:52:00Z")

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> [@bsafawi1974](#):
>
> BFV AP Mine ( Anti Personal Mine ) is no effective and useless Hope u can do something about that in next update

Won’t happen mate, too many Local Plumbers running around with their eyes closed then blame the game when they die to them.

Another layer stripped from an ever increasingly shallow game.

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**Author:** ![VincentNZ](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/ce7236/32.png) [@VincentNZ](https://battlefieldforum.co/u/VincentNZ)\
**Post date:** [December 2, 2019, 9:14pm UTC](https://battlefieldforum.co/t/ap-mine/107428/6 "2019-12-02T21:14:00Z")

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> [@YourLocalPlumber](#):
>
> AP mine is something that shouldn’t exist in a video game.

I see the frustration, but this could have been addressed in multiple other ways. Like why did 3/4 classes have them as gadgets? That is why the issue has arisen in the first place. If it was Medic or Recon only you would have never seen them.

DICE will never take something away from any class though, so they felt the need to nerf them. I do agree with Trokey though that it takes a certain layer away from the game the way they are now and what they will be.

Generally the use of gadgets is fundamentally discouraged, which should not be the case.

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**Author:** ![CSO7777](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/f4b2a3/32.png) [@CSO7777](https://battlefieldforum.co/u/CSO7777)\
**Post date:** [December 2, 2019, 10:08pm UTC](https://battlefieldforum.co/t/ap-mine/107428/7 "2019-12-02T22:08:00Z")

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Before the nerf it was getting totally out of hand. People just dumped them everywhere, because they got free kills. And all supply-stations had AP-mines somewhere. The players “abused” them and Dice reacted, plain and simple. But Dice should have seen it coming, the exact same story happened in BF1 (where only recons had them), they got nerfed after many player complaints.

The game-flow becomes stupid if you have to look for mines everywhere you go. BFV is not a tactical shooter on a small/slow scale, its about “big” maps and often covering a lot of ground between objectives.

It’s really one of the questionable game-mechanics, it’s cheap deaths/kills and that just make the game less fun in the end.

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**Author:** ![NuttysKunKs](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/f1d935/32.png) [@NuttysKunKs](https://battlefieldforum.co/u/NuttysKunKs)\
**Post date:** [December 2, 2019, 10:55pm UTC](https://battlefieldforum.co/t/ap-mine/107428/8 "2019-12-02T22:55:00Z")

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How many times do you actually die from mines?

They use to be everywhere an OP 1 hit kill? Wtf was that all about.. could place 3 as well xD

Nerfing then more isn’t really need ime.

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**Author:** ![Testamatta\_02](https://battlefieldforum.co/user_avatar/battlefieldforum.co/testamatta_02/32/107220_2.png) [@Testamatta\_02](https://battlefieldforum.co/u/Testamatta_02)\
**Post date:** [December 3, 2019, 8:14am UTC](https://battlefieldforum.co/t/ap-mine/107428/9 "2019-12-03T08:14:00Z")

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I don’t know if you are talking about the Claymores WW2 version (if not, as not written)…  
If this is the “problem”… it seems to me the usual whining I hear from BF3 onwards, giving “noob” to everyone those that use particular weapons, special accessories (FLIR, BotEOD, bipod, mortar, etc.). It looks like “the ox that saying horned to the donkey” (old proverb of my nation). This is (or should be) a war game, not a small arena for “racing” gunslingers. And this also includes ambushes and traps… not to mention the “simple” defense of the flag, which players who die (and it burn him) cry at the “camper noob”.  
It would be time for these players to learn to play war… **arcade** … **simple** … (even too much, from BF3 onwards) **…but always a war**.  
If you just want to run without looking at what you have around and where you put your feet… and shoot “haphazardly” all around without first stopping to look at the map, take stock of the current situation and “think” where I go and what I do… maybe… did you you have the wrong game?  
There are many other games out there, where you run and shoot all around without necessarily having to know what you are doing and where you are… maybe it’s a better game for those who cry to war accessories than a war game… or war tactics in a war game…  
To conclude …  
Well come the WW2 Claymore, and they have to kill quick at one shot!  
Maybe limited, but universally to placed.  
And the players must to learn (for the whole game, not only for the Claymore) to look good where they put their feet, before moving them … and not blaming others for their shortcomings 😉

My 2 cents.

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**Author:** ![bsafawi1974](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/b9e5f3/32.png) [@bsafawi1974](https://battlefieldforum.co/u/bsafawi1974)\
**Post date:** [December 3, 2019, 10:14am UTC](https://battlefieldforum.co/t/ap-mine/107428/10 "2019-12-03T10:14:00Z")

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For the record AP Mine one of the deadly elements in defensive operations  
That,"s why they are exist to make sure underground troop don’t move fast when they are operating

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**Author:** ![bsafawi1974](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/b9e5f3/32.png) [@bsafawi1974](https://battlefieldforum.co/u/bsafawi1974)\
**Post date:** [December 4, 2019, 10:38pm UTC](https://battlefieldforum.co/t/ap-mine/107428/11 "2019-12-04T22:38:00Z")

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Folks just remember u are operating in battlefield V not in the Disneyland lol

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**Author:** ![spartanx169x](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/dfb087/32.png) [@spartanx169x](https://battlefieldforum.co/u/spartanx169x)\
**Post date:** [December 4, 2019, 10:51pm UTC](https://battlefieldforum.co/t/ap-mine/107428/12 "2019-12-04T22:51:00Z")

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> [@YourLocalPlumber](#):
>
> AP mine is something that shouldn’t exist in a video game.

I respectfully disagree. Scouts have the tripmines in BF1 and work fine and only kill people that don’t want to slow down. It is my opinion they(the now AP mine) have been a bigger issue in BFV due to poor visibility and horrible maps that can completely cover them out of site making them impossible to avoid or counter such as the wheat field in Arras and the tall grass/bush areas of Twisted Steel. If the maps were disigned properly APmines would work but still limit(slowdown) or funnel players. Also Claymores are in BF4 and while irritating to die from not much of an issue. Also this is just my opinion all the while playing Conquest.

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**Author:** ![ragnarok013](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ragnarok013/32/103211_2.png) [@ragnarok013](https://battlefieldforum.co/u/ragnarok013)\
**Post date:** [December 5, 2019, 12:32am UTC](https://battlefieldforum.co/t/ap-mine/107428/13 "2019-12-05T00:32:00Z")

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> [@spartanx169x](#):
>
> > [@YourLocalPlumber](#):
> >
> > AP mine is something that shouldn’t exist in a video game.
> 
> . It is my opinion they(the now AP mine) have been a bigger issue in BFV due to poor visibility and horrible maps that can completely cover them out of site making them impossible to avoid or counter such as the wheat field in Arras and the tall grass/bush areas of Twisted Steel.

spartanx169x I’m a fan of AP mines but I have to respectfully disagree on the visibility point. I rarely died to AP mines even when they were strong. Why is that? I used my eyes and looked where they were most likely placed - by ammo\health stations, doorways, and major avenues of approach. When I did die from them they were either placed randomly in a field and I wasn’t looking for them since I didn’t expect them in that area or I rushed in and didn’t look as I normally do which is totally 100% my fault. AP mines are not even difficult to spot the vast majority of the time. I still can’t believe the BF5 player base is killed by AP mines that often before or after DICE’s heavy nerfing unless they just run in blind, die, and repeat without learning a thing.

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**Author:** ![bsafawi1974](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/b9e5f3/32.png) [@bsafawi1974](https://battlefieldforum.co/u/bsafawi1974)\
**Post date:** [December 5, 2019, 12:59am UTC](https://battlefieldforum.co/t/ap-mine/107428/14 "2019-12-05T00:59:00Z")

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I make it simple for u  
Stay in friendly line  
Or when u running operations behind enemy line accept the possibility to face Anti personal Mine AP

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**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [December 5, 2019, 7:39am UTC](https://battlefieldforum.co/t/ap-mine/107428/15 "2019-12-05T07:39:00Z")

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I hope the AP mines with lines can still easily see friendly without having to directly look at.

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**Author:** ![bsafawi1974](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/b9e5f3/32.png) [@bsafawi1974](https://battlefieldforum.co/u/bsafawi1974)\
**Post date:** [December 5, 2019, 11:39pm UTC](https://battlefieldforum.co/t/ap-mine/107428/16 "2019-12-05T23:39:00Z")

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[[email protected]](https://battlefieldforum.co/cdn-cgi/l/email-protection) U can see it for sure but most of the times it’s to late

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**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [December 6, 2019, 2:17am UTC](https://battlefieldforum.co/t/ap-mine/107428/17 "2019-12-06T02:17:00Z")

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Wow, that new blast radius is a lot bigger then I thought it would.
