# Are stingers for sub-human beings?

**URL:** <https://battlefieldforum.co/t/are-stingers-for-sub-human-beings/159338>\
**Category:** General Discussion\
**Created:** [November 6, 2013, 1:50pm UTC](https://battlefieldforum.co/t/are-stingers-for-sub-human-beings/159338 "2013-11-06T13:50:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![InternalBarker](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/59ef9b/32.png) [@InternalBarker](https://battlefieldforum.co/u/InternalBarker)\
**Post date:** [November 6, 2013, 1:50pm UTC](https://battlefieldforum.co/t/are-stingers-for-sub-human-beings/159338/1 "2013-11-06T13:50:00Z")

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Discuss  
Edit:  
Also, now that I got your attention, check this:  
[My shot with air balance](https://battlefieldforum.co/t/my-shot-with-air-balance/164225)

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**Author:** ![Hansonator75](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/e47774/32.png) [@Hansonator75](https://battlefieldforum.co/u/Hansonator75)\
**Post date:** [November 6, 2013, 1:54pm UTC](https://battlefieldforum.co/t/are-stingers-for-sub-human-beings/159338/2 "2013-11-06T13:54:00Z")

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I would say that helis are for sub-human beings that think that they deserve the right to fly around the whole match killing infantry at will without someone else taking them out.

Stingers give balance to you chopper whores.

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**Author:** ![DimDiDima](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/b77776/32.png) [@DimDiDima](https://battlefieldforum.co/u/DimDiDima)\
**Post date:** [November 6, 2013, 1:54pm UTC](https://battlefieldforum.co/t/are-stingers-for-sub-human-beings/159338/3 "2013-11-06T13:54:00Z")

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Yes.

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**Author:** ![Sneakiest\_bear](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/7993a0/32.png) [@Sneakiest\_bear](https://battlefieldforum.co/u/Sneakiest_bear)\
**Post date:** [November 6, 2013, 1:55pm UTC](https://battlefieldforum.co/t/are-stingers-for-sub-human-beings/159338/4 "2013-11-06T13:55:00Z")

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Spamming meme’s all over your profile is for sub-human beings.

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**Author:** ![InternalBarker](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/59ef9b/32.png) [@InternalBarker](https://battlefieldforum.co/u/InternalBarker)\
**Post date:** [November 6, 2013, 1:56pm UTC](https://battlefieldforum.co/t/are-stingers-for-sub-human-beings/159338/5 "2013-11-06T13:56:00Z")

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> [@](#):
>
> _Hansonator75 said:_  
> I would say that helis are for sub-human beings that think that they deserve the right to fly around the whole match killing infantry at will without someone else taking them out.
> 
> Stingers give balance to you chopper whores.

> Over zero stinger kills in a game which is not even 1 month old  
> Your argument is invalid.

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**Author:** ![DisabledToaster](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/e19adc/32.png) [@DisabledToaster](https://battlefieldforum.co/u/DisabledToaster)\
**Post date:** [November 6, 2013, 1:56pm UTC](https://battlefieldforum.co/t/are-stingers-for-sub-human-beings/159338/6 "2013-11-06T13:56:00Z")

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nope, stingers are there to prevent heli over kill. Take Siege of Shanghei. Yesterday i made a 17 kill streak as PILOT, my gunner went something like 30. The enemy team started to take out stingers and iglas to hit us. You have to understand, often there is NO other option do kill a dominating heli team. Even that many stingers (i guess there were like 6) were not able to kill us. Only when i got a sidekick and critical hit, sometimes i dont manage to get the heli back, and we die. Stingers are not op, they are nececery, and i say this as a chopper pilot. but back to your final question, no

Stingers are 4 people who dont want their team to get buttraped by choppers all the time, some people call this TEAMPLAY

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**Author:** ![Hansonator75](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/e47774/32.png) [@Hansonator75](https://battlefieldforum.co/u/Hansonator75)\
**Post date:** [November 6, 2013, 1:57pm UTC](https://battlefieldforum.co/t/are-stingers-for-sub-human-beings/159338/7 "2013-11-06T13:57:00Z")

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> [@](#):
>
> _AcesTwo said:_
> 
> > [@](#):
> >
> > _Hansonator75 said:_  
> > I would say that helis are for sub-human beings that think that they deserve the right to fly around the whole match killing infantry at will without someone else taking them out.
> > 
> > Stingers give balance to you chopper whores.
> 
> \>Over zero stinger kills in a game which is not even 1 month old  
> Your argument is invalid.

So you feel like you should be able to fly around without being shot down? How is that balanced?

It takes on average 3 stingers to take down a chopper. The first one is gone when flares are deployed. The second one only disables it.

If you can’t find a counter to the stingers, then maybe you should try walking.

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**Author:** ![BloatedMonkey](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/ce7236/32.png) [@BloatedMonkey](https://battlefieldforum.co/u/BloatedMonkey)\
**Post date:** [November 6, 2013, 1:58pm UTC](https://battlefieldforum.co/t/are-stingers-for-sub-human-beings/159338/8 "2013-11-06T13:58:00Z")

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Stingers are for anyone who decides they don’t want that thing flying anymore, so take it out with minimal effort.

People complain that AHs would be OP otherwise. They fail to see they’ve already been nerfed with limited ammo, a harsh disabling system, low flight ceiling and stupidly long countermeasure reload. We really don’t need stingers with 500 metre range and instant reload on top of all that.

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**Author:** ![Rand0mwarrior](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/dbc845/32.png) [@Rand0mwarrior](https://battlefieldforum.co/u/Rand0mwarrior)\
**Post date:** [November 6, 2013, 1:59pm UTC](https://battlefieldforum.co/t/are-stingers-for-sub-human-beings/159338/9 "2013-11-06T13:59:00Z")

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stinger are for player who decide to fight vs air

that most of the air guys dont want any threat like in bf3 is nothing new.  
but the crying of butthurt pilots will again be so big that dice will nerf every AA anyway. i hope the maa survive this shitstorm

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**Author:** ![Vreki](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/e0b2c6/32.png) [@Vreki](https://battlefieldforum.co/u/Vreki)\
**Post date:** [November 6, 2013, 2:00pm UTC](https://battlefieldforum.co/t/are-stingers-for-sub-human-beings/159338/10 "2013-11-06T14:00:00Z")

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Yes, stingers are there for taking out sub-humans, who think they are untouchable gods of the sky.  
Its a classic Hubris / Nemesis setup really.

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**Author:** ![THEPR3SIDENT](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thepr3sident/32/103803_2.png) [@THEPR3SIDENT](https://battlefieldforum.co/u/THEPR3SIDENT)\
**Post date:** [November 6, 2013, 2:01pm UTC](https://battlefieldforum.co/t/are-stingers-for-sub-human-beings/159338/11 "2013-11-06T14:01:00Z")

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This has so much “Helicopter Fanboi” trollishness contained inside of it I can hardly stand it!

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**Author:** ![FancyCharles665](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/85e7bf/32.png) [@FancyCharles665](https://battlefieldforum.co/u/FancyCharles665)\
**Post date:** [November 6, 2013, 2:03pm UTC](https://battlefieldforum.co/t/are-stingers-for-sub-human-beings/159338/12 "2013-11-06T14:03:00Z")

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Only time I mind stingers is when its me flying a chopper.  
Funny how that works.

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**Author:** ![Silentwindofdoom](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/e9c0ed/32.png) [@Silentwindofdoom](https://battlefieldforum.co/u/Silentwindofdoom)\
**Post date:** [November 6, 2013, 2:04pm UTC](https://battlefieldforum.co/t/are-stingers-for-sub-human-beings/159338/13 "2013-11-06T14:04:00Z")

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The scout and transport helicopters which are found in far greater numbers in the game than attack/fixed wing aircraft can stay alive indefinitely against sustained ground fire and single stingers due to on-board repair. It takes at least two people firing at the same time to kill an enemy chopper like that with their second or THIRD missile fired. Maps with any amount of cover will prevent any smart pilot from getting killed at all.

Nerf stiglas? Only if you want helicopters to literally never die.

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**Author:** ![InternalBarker](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/59ef9b/32.png) [@InternalBarker](https://battlefieldforum.co/u/InternalBarker)\
**Post date:** [November 6, 2013, 2:05pm UTC](https://battlefieldforum.co/t/are-stingers-for-sub-human-beings/159338/14 "2013-11-06T14:05:00Z")

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> [@](#):
>
> _Sgt\_RichBltch said:_  
> nope, stingers are there to prevent heli over kill. Take Siege of Shanghei. Yesterday i made a 17 kill streak as PILOT, my gunner went something like 30. The enemy team started to take out stingers and iglas to hit us. You have to understand, often there is NO other option do kill a dominating heli team. Even that many stingers (i guess there were like 6) were not able to kill us. Only when i got a sidekick and critical hit, sometimes i dont manage to get the heli back, and we die. Stingers are not op, they are nececery, and i say this as a chopper pilot. but back to your final question, no
> 
> Stingers are 4 people who dont want their team to get buttraped by choppers all the time, some people call this TEAMPLAY

Back in the Beta when there was the “RPG+PLD” combo, I wanted it to stay (get a small nerf, that’s it) even as a chopper pilot.  
I hate stingers. I fucking hate stingers.  
Teamplay is for cordinating with your team-stingers are literally pointing at the sky and shooting, like it’s fucking handicap-assist in a first person shooter

> [@](#):
>
> _Hansonator75 said:_
> 
> > [@](#):
> >
> > _AcesTwo said:_
> > 
> > > [@](#):
> > >
> > > _Hansonator75 said:_  
> > > I would say that helis are for sub-human beings that think that they deserve the right to fly around the whole match killing infantry at will without someone else taking them out.
> > > 
> > > Stingers give balance to you chopper whores.
> > 
> > &gt;Over zero stinger kills in a game which is not even 1 month old  
> > Your argument is invalid.
> 
> So you feel like you should be able to fly around without being shot down? How is that balanced?
> 
> It takes on average 3 stingers to take down a chopper. The first one is gone when flares are deployed. The second one only disables it.
> 
> If you can’t find a counter to the stingers, then maybe you should try walking.

You just suck, I don’t even need to argue with you

> [@](#):
>
> _BloatedMonkey said:_  
> Stingers are for anyone who decides they don’t want that thing flying anymore, so take it out with minimal effort.
> 
> People complain that AHs would be OP otherwise. They fail to see they’ve already been nerfed with limited ammo, a harsh disabling system, low flight ceiling and stupidly long countermeasure reload. We really don’t need stingers with 500 metre range and instant reload on top of all that.

Yes.

> [@](#):
>
> _Rand0mwarrior said:_  
> stinger are for player who decide to fight vs air
> 
> that most of the air guys dont want any threat like in bf3 is nothing new.  
> but the crying of butthurt pilots will again be so big that dice will nerf every AA anyway. i hope the maa survive this shitstorm

What about the billion TVs flying around from boats? What about the Active Radar?

PS: Thank you all for showing me how provocation is effective against stingers.

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**Author:** ![BloatedMonkey](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/ce7236/32.png) [@BloatedMonkey](https://battlefieldforum.co/u/BloatedMonkey)\
**Post date:** [November 6, 2013, 2:07pm UTC](https://battlefieldforum.co/t/are-stingers-for-sub-human-beings/159338/15 "2013-11-06T14:07:00Z")

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Ok heres the real problem, in their current state it is unbalanced.

On maps like Shanghai and Dawnbreaker, it’s all fair game because there is enough cover for Helis to be worthwhile and not get shot down instantly.  
In maps like Rogue and Golmud, the lack of cover combined with the critical hit system which stops you escaping range makes it nigh impossible to survive for any valuable period of time.

There’s too much variation in correlation with map design which is silly. The countermeasures not working most of the time doesn’t help either.

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**Author:** ![InternalBarker](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/59ef9b/32.png) [@InternalBarker](https://battlefieldforum.co/u/InternalBarker)\
**Post date:** [November 6, 2013, 2:08pm UTC](https://battlefieldforum.co/t/are-stingers-for-sub-human-beings/159338/16 "2013-11-06T14:08:00Z")

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> [@](#):
>
> _BloatedMonkey said:_  
> Ok heres the real problem, in their current state it is unbalanced.
> 
> On maps like Shanghai and Dawnbreaker, it’s all fair game because there is enough cover for Helis to be worthwhile and not get shot down instantly.  
> In maps like Rogue and Golmud, the lack of cover combined with the critical hit system which stops you escaping range makes it nigh impossible to survive for any valuable period of time.
> 
> There’s too much variation in correlation with map design which is silly. The countermeasures not working most of the time doesn’t help either.

Hainan resort is even worse, crappy air space+AA+boats

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**Author:** ![Judgeon](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/8797f3/32.png) [@Judgeon](https://battlefieldforum.co/u/Judgeon)\
**Post date:** [November 6, 2013, 2:09pm UTC](https://battlefieldforum.co/t/are-stingers-for-sub-human-beings/159338/17 "2013-11-06T14:09:00Z")

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says the Jew HAHAHHAHA lululuuu lel huehuehue

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**Author:** ![Bokkie111](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/a88e57/32.png) [@Bokkie111](https://battlefieldforum.co/u/Bokkie111)\
**Post date:** [November 6, 2013, 2:10pm UTC](https://battlefieldforum.co/t/are-stingers-for-sub-human-beings/159338/18 "2013-11-06T14:10:00Z")

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Nerf stingers

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**Author:** ![InternalBarker](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/59ef9b/32.png) [@InternalBarker](https://battlefieldforum.co/u/InternalBarker)\
**Post date:** [November 6, 2013, 2:10pm UTC](https://battlefieldforum.co/t/are-stingers-for-sub-human-beings/159338/19 "2013-11-06T14:10:00Z")

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> [@](#):
>
> _Mrlecro said:_  
> says the Jew HAHAHHAHA lululuuu lel huehuehue

Picked a provocative title just for that  
My plan has worked, goyim

 ![](https://battlefieldforum.co/uploads/default/original/3X/c/2/c20edc86da0ad6e3089c2fb06e51a929f8392a87.gif)

[[i.imgur.com](http://i.imgur.com)]

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**Author:** ![BloatedMonkey](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/ce7236/32.png) [@BloatedMonkey](https://battlefieldforum.co/u/BloatedMonkey)\
**Post date:** [November 6, 2013, 2:11pm UTC](https://battlefieldforum.co/t/are-stingers-for-sub-human-beings/159338/20 "2013-11-06T14:11:00Z")

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> [@](#):
>
> _AcesTwo said:_
> 
> > [@](#):
> >
> > _BloatedMonkey said:_  
> > Ok heres the real problem, in their current state it is unbalanced.
> > 
> > On maps like Shanghai and Dawnbreaker, it’s all fair game because there is enough cover for Helis to be worthwhile and not get shot down instantly.  
> > In maps like Rogue and Golmud, the lack of cover combined with the critical hit system which stops you escaping range makes it nigh impossible to survive for any valuable period of time.
> > 
> > There’s too much variation in correlation with map design which is silly. The countermeasures not working most of the time doesn’t help either.
> 
> Hainan resort is even worse, crappy air space+AA+boats

I have that to look forward to on PS4 then.  
It’s bad as it is on the big maps on PS3 with 12 enemies. God only knows what it will be like when the map is covered top to toe with stingers.

The amount of skill it takes to fly a heli vs. the skill it takes to shoot a stinger is absurd. Stingers should be bad to encourage people to teamplay with a Soflam and guided launcher. After all, raping choppers are a result of good teamwork between pilot and gunner, so it should take good teamwork to take them out.
