# Artillery fx

**URL:** <https://battlefieldforum.co/t/artillery-fx/101541>\
**Category:** General Discussion\
**Created:** [May 27, 2016, 8:26am UTC](https://battlefieldforum.co/t/artillery-fx/101541 "2016-05-27T08:26:00Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![VonHymanbuster](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/dc4da7/32.png) [@VonHymanbuster](https://battlefieldforum.co/u/VonHymanbuster)\
**Post date:** [May 27, 2016, 8:26am UTC](https://battlefieldforum.co/t/artillery-fx/101541/1 "2016-05-27T08:26:00Z")

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As a huge history buff, I hope that the developers put a lot of emphasis on incoming artillery rounds. Artillery was a big, BIG part of WWI and I think there is opportunity for some incredible affects. I personally would like to see that if you are in or near the zone for a incoming artillery round you have a few second warning of that infamous whistle before the shell hits. Maybe you can unlock different pitches or such for your arty. Imagine hearing that shell come in and you only have a couple seconds to duck behind something. Soldiers of the time called them by the sounds they made such as “whiz-bangs”. It was a terrifying psychological weapon. Even the shrapnel made terrifying sounds.

[![Video: Incoming artillery mortar whistle sounds used in many films from late 50's - 2000's (Cinesound)](https://battlefieldforum.co/uploads/default/original/3X/1/d/1d61083675b20886490aa0bef5d9a6eb273d42a0.jpeg "Incoming artillery mortar whistle sounds used in many films from late 50's - 2000's (Cinesound)") ](https://www.youtube.com/watch?v=3GY_qiJWHxs)

[https://www.youtube.com/watch?v=1TBl9cwanbI](https://www.youtube.com/watch?v=1TBl9cwanbI)

Imagine the ambiance such small details could create.

What does everyone else think?

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**Author:** ![Brentlostak](https://battlefieldforum.co/user_avatar/battlefieldforum.co/brentlostak/32/101414_2.png) [@Brentlostak](https://battlefieldforum.co/u/Brentlostak)\
**Post date:** [May 27, 2016, 12:44pm UTC](https://battlefieldforum.co/t/artillery-fx/101541/2 "2016-05-27T12:44:00Z")

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that first video gives me the creeps!

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**Author:** ![JuveOG1105](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/eada6e/32.png) [@JuveOG1105](https://battlefieldforum.co/u/JuveOG1105)\
**Post date:** [May 27, 2016, 12:46pm UTC](https://battlefieldforum.co/t/artillery-fx/101541/3 "2016-05-27T12:46:00Z")

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> [@Brentlostak](#):
>
> that first video gives me the creeps!

I know right you can totally understand why so many had shell shock.

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**Author:** ![cweberling](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/db5fbb/32.png) [@cweberling](https://battlefieldforum.co/u/cweberling)\
**Post date:** [May 27, 2016, 1:47pm UTC](https://battlefieldforum.co/t/artillery-fx/101541/4 "2016-05-27T13:47:00Z")

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I can’t imagine DICE NOT doing quality effects with these. That’s actually what FIRST really won me over in BC days. DICE does incredible sound design.

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**Author:** ![ChickNFoot](https://battlefieldforum.co/user_avatar/battlefieldforum.co/chicknfoot/32/101502_2.png) [@ChickNFoot](https://battlefieldforum.co/u/ChickNFoot)\
**Post date:** [May 27, 2016, 2:15pm UTC](https://battlefieldforum.co/t/artillery-fx/101541/5 "2016-05-27T14:15:00Z")

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I hope artillery doesm’t play a huge effect on tje game.

Don’t get me wrong it would be cool to hear and see the shells coming down and all but that will get very old quick if they kill you over and over again with out warning.

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**Author:** ![Metal\_Jockets](https://battlefieldforum.co/user_avatar/battlefieldforum.co/metal_jockets/32/102792_2.png) [@Metal\_Jockets](https://battlefieldforum.co/u/Metal_Jockets)\
**Post date:** [May 27, 2016, 4:38pm UTC](https://battlefieldforum.co/t/artillery-fx/101541/6 "2016-05-27T16:38:00Z")

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I have a vague recollection of the artillery in Battlefield Vietnam. ..one of the squad mates was on the gun from which he controlled and fired while we were up field instructing him to go more to the left or right, or longer. .it definitely wasn’t easy to use but definitely a lot of fun when it worked.

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**Author:** ![jeffmasman](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/ecc23a/32.png) [@jeffmasman](https://battlefieldforum.co/u/jeffmasman)\
**Post date:** [May 27, 2016, 5:50pm UTC](https://battlefieldforum.co/t/artillery-fx/101541/7 "2016-05-27T17:50:00Z")

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From my understanding from watching countless movies/ documentaries on WW1, the sounds that friendly and enemy artillery made we distinctively different in pitch and sound. If they mastered that along with making it so that if you are in the target are the sound is louder (therefore a warning to take cover), players would easily adapt to learning which artillery is safe and which is enemy, just like actual WW1 soldeirs learned to do

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**Author:** ![Demize99](https://battlefieldforum.co/user_avatar/battlefieldforum.co/demize99/32/101687_2.png) [@Demize99](https://battlefieldforum.co/u/Demize99)\
**Post date:** [May 27, 2016, 10:06pm UTC](https://battlefieldforum.co/t/artillery-fx/101541/8 "2016-05-27T22:06:00Z")

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While around 85% of WW1 casualties were from artillery, that’s not so much fun in a game. We’ll be sure to balance our moments of artillery with real, quality gameplay.

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**Author:** ![N3CR0SYS](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/6de8d8/32.png) [@N3CR0SYS](https://battlefieldforum.co/u/N3CR0SYS)\
**Post date:** [May 27, 2016, 10:40pm UTC](https://battlefieldforum.co/t/artillery-fx/101541/9 "2016-05-27T22:40:00Z")

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> [@Demize99](#):
>
> While around 85% of WW1 casualties were from artillery, that’s not so much fun in a game. We’ll be sure to balance our moments of artillery with real, quality gameplay.

Great! looking forward to the upcoming months.
