# Artillery Strike - Fake Trees

**URL:** <https://battlefieldforum.co/t/artillery-strike-fake-trees/101499>\
**Category:** General Discussion\
**Created:** [May 24, 2016, 4:15am UTC](https://battlefieldforum.co/t/artillery-strike-fake-trees/101499 "2016-05-24T04:15:00Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [May 24, 2016, 4:15am UTC](https://battlefieldforum.co/t/artillery-strike-fake-trees/101499/1 "2016-05-24T04:15:00Z")

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In WW1 Fake Trees where used to provide observation post over no-mans land which could be used by snipers or artillery spotters.

My idea is we use it to call in a Artillery Strike. You would go inside and use binocular to get line of sight spot on an area where you want the artillery to land. It would be slow reuse like the BF4 bomber.

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**Author:** ![Vespervin1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/278dde/32.png) [@Vespervin1](https://battlefieldforum.co/u/Vespervin1)\
**Post date:** [May 24, 2016, 4:52am UTC](https://battlefieldforum.co/t/artillery-strike-fake-trees/101499/2 "2016-05-24T04:52:00Z")

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The binoculars would be a stationary ‘vehicle’ you enter to then call in the strike, right? If so then could this position be destroyed after taking X amount of damage? Would it be repairable?

Sounds like a fun idea if DICE implements it right.

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**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [May 24, 2016, 1:27pm UTC](https://battlefieldforum.co/t/artillery-strike-fake-trees/101499/3 "2016-05-24T13:27:00Z")

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> [@Vespervin](#):
>
> The binoculars would be a stationary ‘vehicle’ you enter to then call in the strike, right?

Yes, I would think it would fit there.

> [@](#):
>
> If so then could this position be destroyed after taking X amount of damage? Would it be repairable?
> 
> Sounds like a fun idea if DICE implements it right.

I think it would depend on how important you set them up to be. If it is high damage with a low ROF I don’t think indestructible would be an issue, but a low damage and high ROF I think would need to be destructible, like other stationary in BF4 I guess it would respawn after a set time. Making them repairable I think is not needed to enhances the game.

However a high damage and high ROF, destructible and needing to repair would be a requirement.

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**Author:** ![smys123](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/5f8ce5/32.png) [@smys123](https://battlefieldforum.co/u/smys123)\
**Post date:** [May 24, 2016, 2:54pm UTC](https://battlefieldforum.co/t/artillery-strike-fake-trees/101499/4 "2016-05-24T14:54:00Z")

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recon had binoculars in bf1942, used to call in vicinity artillery strikes from another player controlled artillery piece(that was mobile) called a priest.

Bringing this back would be cool

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**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [May 25, 2016, 1:30am UTC](https://battlefieldforum.co/t/artillery-strike-fake-trees/101499/5 "2016-05-25T01:30:00Z")

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I thought there at least be 2, 1 each side so the supporting artillery would be near the base spawn.

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**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [May 25, 2016, 4:09am UTC](https://battlefieldforum.co/t/artillery-strike-fake-trees/101499/6 "2016-05-25T04:09:00Z")

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> [@DingoKillr](#):
>
> I thought there at least be 2, 1 each side so the supporting artillery would be near the base spawn.

Update that you could do this to replace TOW, so might have more.
