# As a Recon player to other Recon players

**URL:** <https://battlefieldforum.co/t/as-a-recon-player-to-other-recon-players/111220>\
**Category:** General Discussion\
**Created:** [February 28, 2014, 2:46pm UTC](https://battlefieldforum.co/t/as-a-recon-player-to-other-recon-players/111220 "2014-02-28T14:46:34Z")\
**Posts on this page:** 17\
**Page:** 1

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**Author:** ![vweight](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/ecb155/32.png) [@vweight](https://battlefieldforum.co/u/vweight)\
**Post date:** [February 28, 2014, 2:46pm UTC](https://battlefieldforum.co/t/as-a-recon-player-to-other-recon-players/111220/1 "2014-02-28T14:46:34Z")

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At least have the decency to drop your spawn beacon near the objective before you build your tent and fire on some obscure mountain. The difference between a win and a loss can be decided on how far a person has to run to get to the objective, so how about you help out your squad a bit instead of demonstrating how you can only hit unmoving targets. Thank you.

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**Author:** ![inyou329](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/bc79bd/32.png) [@inyou329](https://battlefieldforum.co/u/inyou329)\
**Post date:** [February 28, 2014, 3:27pm UTC](https://battlefieldforum.co/t/as-a-recon-player-to-other-recon-players/111220/2 "2014-02-28T15:27:59Z")

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Preach sister!

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**Author:** ![victorfiction](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/d78d45/32.png) [@victorfiction](https://battlefieldforum.co/u/victorfiction)\
**Post date:** [February 28, 2014, 5:19pm UTC](https://battlefieldforum.co/t/as-a-recon-player-to-other-recon-players/111220/3 "2014-02-28T17:19:52Z")

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See I was going to say take a min to use you huv and spot all the enemies before you set up camp. A single guy spotting people with the hover bot can win a game. I have no idea why more players don’t use this tool.

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**Author:** ![DutchmanNY](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/9f8e36/32.png) [@DutchmanNY](https://battlefieldforum.co/u/DutchmanNY)\
**Post date:** [February 28, 2014, 6:46pm UTC](https://battlefieldforum.co/t/as-a-recon-player-to-other-recon-players/111220/4 "2014-02-28T18:46:16Z")

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Or, maybe , if your running a mile away from anything useful just drop a soflam somewhere along the way.

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**Author:** ![designatedRedditor](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/53a042/32.png) [@designatedRedditor](https://battlefieldforum.co/u/designatedRedditor)\
**Post date:** [February 28, 2014, 8:13pm UTC](https://battlefieldforum.co/t/as-a-recon-player-to-other-recon-players/111220/5 "2014-02-28T20:13:30Z")

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Unfortunately, most players (in any competitive fps) tend to care more about their Kill:Death, Score, Win. Mostly in that order too and since they do not get as many points, they don’t bother. A tugs and spawn allow them to assist but also pitch a tent and only get a few kills in a round (unless they are great with snipers which is rare in most cases).

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**Author:** ![victorfiction](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/d78d45/32.png) [@victorfiction](https://battlefieldforum.co/u/victorfiction)\
**Post date:** [February 28, 2014, 8:59pm UTC](https://battlefieldforum.co/t/as-a-recon-player-to-other-recon-players/111220/6 "2014-02-28T20:59:17Z")

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That’s true. Also sucks the game didn’t further develop recon for its intended purpose. Its a near perfect game but if they rewarded players for taking their roles seriously it would be better. I wish vehicle drivers could unlock weapons. Support players getting better tools like the ability call in air strikes or engineers being able to better fortify positions/improve vehicles.

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**Author:** ![weaseltree19](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/w/db5fbb/32.png) [@weaseltree19](https://battlefieldforum.co/u/weaseltree19)\
**Post date:** [March 1, 2014, 2:53am UTC](https://battlefieldforum.co/t/as-a-recon-player-to-other-recon-players/111220/7 "2014-03-01T02:53:36Z")

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Tent and fire…I laughed

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**Author:** ![semlakaj09](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/85f322/32.png) [@semlakaj09](https://battlefieldforum.co/u/semlakaj09)\
**Post date:** [March 3, 2014, 6:58pm UTC](https://battlefieldforum.co/t/as-a-recon-player-to-other-recon-players/111220/8 "2014-03-03T18:58:44Z")

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I hear you. I always help my teammates out in that way. I can run back to my campsite but I don’t want my teammates to suffer because I’m going for 1000 meter headshot 360 no scope clips for my YouTube channel!

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**Author:** ![irritus](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/5f9b8f/32.png) [@irritus](https://battlefieldforum.co/u/irritus)\
**Post date:** [March 3, 2014, 10:13pm UTC](https://battlefieldforum.co/t/as-a-recon-player-to-other-recon-players/111220/9 "2014-03-03T22:13:45Z")

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For us who play hardcore spotting is not generally worth it in game unless the enemy is about to die (for dat spot bonus).

The exception is if you’ve got a mic and tell your team which is what I tend to try and do when not placed in a squad of door knobs

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**Author:** ![PepsiSky90](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/db5fbb/32.png) [@PepsiSky90](https://battlefieldforum.co/u/PepsiSky90)\
**Post date:** [March 4, 2014, 2:49am UTC](https://battlefieldforum.co/t/as-a-recon-player-to-other-recon-players/111220/10 "2014-03-04T02:49:28Z")

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Frankly every match where I play the MAV the whole match we’ve won, in both BF3/4. I usually stack up quite a few points like 2-3k ish depending on how long we go. 50 points per enemy killed by your team goes up really fast since all your doing is spotting and just looking or being near them.

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**Author:** ![victorfiction](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/d78d45/32.png) [@victorfiction](https://battlefieldforum.co/u/victorfiction)\
**Post date:** [March 4, 2014, 2:56am UTC](https://battlefieldforum.co/t/as-a-recon-player-to-other-recon-players/111220/11 "2014-03-04T02:56:47Z")

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Yea I feel you, I just wish it were more in depth. Would be cool to customize your MAV… give it different abilities or look.

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**Author:** ![Thornm](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/ccd318/32.png) [@Thornm](https://battlefieldforum.co/u/Thornm)\
**Post date:** [March 4, 2014, 3:32pm UTC](https://battlefieldforum.co/t/as-a-recon-player-to-other-recon-players/111220/12 "2014-03-04T15:32:31Z")

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As a recon player i always place a beacon as close to the middle objective just to kinda split the difference to the other objectives. Or the one thats the busiest

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**Author:** ![tehmuck](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e19adc/32.png) [@tehmuck](https://battlefieldforum.co/u/tehmuck)\
**Post date:** [March 5, 2014, 5:19am UTC](https://battlefieldforum.co/t/as-a-recon-player-to-other-recon-players/111220/13 "2014-03-05T05:19:21Z")

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A TUGS and beacon on Metro got me more points than any grenade spam.

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**Author:** ![tehmuck](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e19adc/32.png) [@tehmuck](https://battlefieldforum.co/u/tehmuck)\
**Post date:** [March 5, 2014, 5:21am UTC](https://battlefieldforum.co/t/as-a-recon-player-to-other-recon-players/111220/14 "2014-03-05T05:21:16Z")

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Another exception is if you have a squadmate on a mortar. Mortars generally work best when they have arrows to shoot at, and they appear on the mortarmap (and tacmap) on all modes.

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**Author:** ![ChongsNewBong](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/ce73a5/32.png) [@ChongsNewBong](https://battlefieldforum.co/u/ChongsNewBong)\
**Post date:** [March 12, 2014, 6:33am UTC](https://battlefieldforum.co/t/as-a-recon-player-to-other-recon-players/111220/15 "2014-03-12T06:33:07Z")

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Well to be fair, every time he dies he would have to reclimb that mountain. Now he has his back turned and cannot cover anybody. When you are descending from the top you can see an enemy and he is able to cover you as well.  
Additionally, if he is a counter-sniper he will have a rough time getting back up that mountain and now enemy snipers can merc you and him extra.  
tl;dr there is no “right” strategy. The bigger picture in your strategy is the smaller picture in mine.

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**Author:** ![PacoDamorte](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/74df32/32.png) [@PacoDamorte](https://battlefieldforum.co/u/PacoDamorte)\
**Post date:** [March 12, 2014, 10:51am UTC](https://battlefieldforum.co/t/as-a-recon-player-to-other-recon-players/111220/16 "2014-03-12T10:51:57Z")

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I try to be a mid to close range recon, when it goes well it can be absolutely devastating.

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**Author:** ![GMY0da](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/c68b51/32.png) [@GMY0da](https://battlefieldforum.co/u/GMY0da)\
**Post date:** [March 18, 2014, 4:03am UTC](https://battlefieldforum.co/t/as-a-recon-player-to-other-recon-players/111220/17 "2014-03-18T04:03:09Z")

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I am imagining a 360 noscope headshot at 1000 meters. Either done by a little kid,or some pro.  
Admitted,that would be sweet if you pulled it off. Double credits if you’re upside down and dropping out of a flying AA gun from 500 m up.
