I do agree. CoD is not what it once was. Up until probably MW 2 it wasnt heavily focused on run n gunning quickscoping dropshots etc. CoD 2 was a slow paced game on small maps but you couldnt just run around and do well. You had to use tactics. Play smart. Know how other players played. Use the flanking routes etc.
Cod 3 changed things up by adding larger maps larger 12v12 games and veehicles. So you had to play even smarter to get around an enemy tank or to destroy it, get into a building, flabk around the enemies etc.
CoD 4 began to get a little faster paced but the maps were designed for it and allowed the games to flow a little faster. You could run n gun but it wasnt a too effectove strategy. You still had to play carefully understand your surroundings and know how the enemy played and catch them on a flank and take alternate routes to get into a heavily defended area. WaW was similar.
Mw2 started to be more focused on fast gameplay. Started to focus less on smart tactics and more on run n gunning. You could still play smart and tactically but it was starting to be less of a focus. Maps werent designed for smart play but run n gun.
Wwii is nothing like the older games. Maps are just poorly designed the game punishes you for playing smart if you try to flank chsnces are youll be shot in the back from the 2-3 open corridors behind you, the map flow is just terrible because theres so much clutter everywhere and more places to headglitch. The best games Ive had on WWII were the games I rarely moved from a spot or area. The game doesnt feel rewarding or satisfying even when you do well. Its just…meh. Certainly doesnt have the fun factor older CoD games had.