# Attack Heli Change Thread. (keep alive for Devs)

**URL:** <https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298>\
**Category:** PC\
**Created:** [November 29, 2013, 9:02pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298 "2013-11-29T21:02:00Z")\
**Posts on this page:** 20\
**Page:** 10

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**Author:** ![lmmunity](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/71c47a/32.png) [@lmmunity](https://battlefieldforum.co/u/lmmunity)\
**Post date:** [December 3, 2013, 11:29am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/181 "2013-12-03T11:29:00Z")

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Let’s analyse the situation. AA threats.

1. any land vehicle has those 50cal weapons, really hurting helis.
2. big boat: 2 killer machine guns.
3. Rubber boat: killer machine gun, better than the AA one (lmao) also is super hard to destroy it, can surive 14 rocket pots.
4. stingers, iglas, everyone borns with one of them.
5. Soflam: Less common but then tanks and other engineers can lock you.
6. other jets and helics stingers.
7. and the king of all them, the super AA, with invisible missiles that you hear them when you are already going down, then the machine gun finishes you off.

and now let’s see what we have to counter them.

1. 20 secs CD counter measures that fail 50% of the times.

With this facts, it is obvious that a fix is needed.

Edit:

All that AA is only needed to counter the OP scout heli with 2 engineers repairing. So nerf AA and nerf the repairs.

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**Author:** ![Pan\_Kalich](https://battlefieldforum.co/user_avatar/battlefieldforum.co/pan_kalich/32/103070_2.png) [@Pan\_Kalich](https://battlefieldforum.co/u/Pan_Kalich)\
**Post date:** [December 3, 2013, 2:47pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/182 "2013-12-03T14:47:00Z")

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> [@](#):
>
> _Sarg\_Scorpio said:_  
> Active Protection  
> All Ground vehicles have this ability.. Even the Mobile AA. Why can helis not use this also ?

I could agree with everything what you wrote but this … this one is one Sci-fi feature that DICE partially confused with reactive armor and force field.

There is no such thing such is active protection … closest to it is already mentioned reactive armor, which in fact is stuffed with explosives which explode in the impact of missile/projectile and channel its kinetic energy in the opposite direction.  
unfortunatelly, DICE made up their own reactive armor (which is not reactive at all) … just regular cage, attached to the vehicle… this is existing and currently used type of armor, but certainly it is not reactive… it is designed to protect the vehicle against RPG like weapons by disrupting its optimal detonation.

Though I do not agree with guy above me, specially the part about AA … it has easy-hit missiles (which everyone goes crazy about), true … but those missiles won’t destroy anything unless you score a hit with at least 6 of them … So AA serves more like scarecrow rather than reaper … but that is for another topic

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**Author:** ![BadAssRoky](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/ee59a6/32.png) [@BadAssRoky](https://battlefieldforum.co/u/BadAssRoky)\
**Post date:** [December 3, 2013, 4:34pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/183 "2013-12-03T16:34:00Z")

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Good job OP, very well written post !

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**Author:** ![rtmoose](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/eb8c5e/32.png) [@rtmoose](https://battlefieldforum.co/u/rtmoose)\
**Post date:** [December 3, 2013, 7:49pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/184 "2013-12-03T19:49:00Z")

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armor needs a buff

machine gun is fine.. the problem is hitboxes, not the gun itself

definitely lower CM cooldown, and bring back below radar vs vehicles and ARMs

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**Author:** ![KamyKei](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/59ef9b/32.png) [@KamyKei](https://battlefieldforum.co/u/KamyKei)\
**Post date:** [December 3, 2013, 9:45pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/185 "2013-12-03T21:45:00Z")

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bump!!!

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**Author:** ![rtmoose](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/eb8c5e/32.png) [@rtmoose](https://battlefieldforum.co/u/rtmoose)\
**Post date:** [December 4, 2013, 1:29am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/186 "2013-12-04T01:29:00Z")

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> [@](#):
>
> _Pan\_Kalich said:_
> 
> > [@](#):
> >
> > _Sarg\_Scorpio said:_  
> > Active Protection  
> > All Ground vehicles have this ability.. Even the Mobile AA. Why can helis not use this also ?
> 
> I could agree with everything what you wrote but this … this one is one Sci-fi feature that DICE partially confused with reactive armor and force field.
> 
> There is no such thing such is active protection … closest to it is already mentioned reactive armor, which in fact is stuffed with explosives which explode in the impact of missile/projectile and channel its kinetic energy in the opposite direction.  
> unfortunatelly, DICE made up their own reactive armor (which is not reactive at all) … just regular cage, attached to the vehicle… this is existing and currently used type of armor, but certainly it is not reactive… it is designed to protect the vehicle against RPG like weapons by disrupting its optimal detonation.
> 
> Though I do not agree with guy above me, specially the part about AA … it has easy-hit missiles (which everyone goes crazy about), true … but those missiles won’t destroy anything unless you score a hit with at least 6 of them … So AA serves more like scarecrow rather than reaper … but that is for another topic

doesnt exist?

its called the “Iron Fist” IRL

[![Video: M113 Gavins + IronFist Active Protection = Tank Gun Proof](https://battlefieldforum.co/uploads/default/original/3X/a/e/aea88e262e6ae9448b55a72ee7c39ae83ea99764.jpeg "M113 Gavins + IronFist Active Protection = Tank Gun Proof") ](https://www.youtube.com/watch?v=l5xuui-2WLU)

[[youtube.com](http://youtube.com)]

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**Author:** ![KamyKei](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/59ef9b/32.png) [@KamyKei](https://battlefieldforum.co/u/KamyKei)\
**Post date:** [December 4, 2013, 5:12am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/187 "2013-12-04T05:12:00Z")

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bump!!!

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**Author:** ![RE1IK](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/3bc359/32.png) [@RE1IK](https://battlefieldforum.co/u/RE1IK)\
**Post date:** [December 4, 2013, 6:34am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/188 "2013-12-04T06:34:00Z")

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here here

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**Author:** ![p3lim](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/cab0a1/32.png) [@p3lim](https://battlefieldforum.co/u/p3lim)\
**Post date:** [December 4, 2013, 7:05am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/189 "2013-12-04T07:05:00Z")

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GJ OP

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**Author:** ![d1ff\_on3](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/8c91f0/32.png) [@d1ff\_on3](https://battlefieldforum.co/u/d1ff_on3)\
**Post date:** [December 4, 2013, 7:26am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/190 "2013-12-04T07:26:00Z")

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A.L.I.V.E.

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**Author:** ![Pan\_Kalich](https://battlefieldforum.co/user_avatar/battlefieldforum.co/pan_kalich/32/103070_2.png) [@Pan\_Kalich](https://battlefieldforum.co/u/Pan_Kalich)\
**Post date:** [December 4, 2013, 11:27am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/191 "2013-12-04T11:27:00Z")

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> [@](#):
>
> _mor\_clydefrog said:_  
> doesnt exist?
> 
> its called the "Iron Fist" IRL
> 
> [http://www.youtube.com/watch?v=l5xuui-2WLU](http://www.youtube.com/watch?v=l5xuui-2WLU)
> 
> [[youtube.com](http://youtube.com)]

OK i give you that, learned something new today, thanks … however, I don’t think it is a good idea to equip it on helicopters. The issue is frequency you can use your countermeasures, not their effectivity (even IRL they do not work 100%)

Especially in new Cina Rising maps, where there are maps where one team can control three MAA’s … in those maps, flying helicopters is equal to suicide (same goes for gunship, but that is for another topic) without more frequent use of countermeasures, you are just cannon fodder to them. Not to mention that countermeasures won’t save you from AA cannon fire.

By the way … adding Thermal optics (by default) for the pilot, would be great step forward

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**Author:** ![Sarg\_Scorpio](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/e495f1/32.png) [@Sarg\_Scorpio](https://battlefieldforum.co/u/Sarg_Scorpio)\
**Post date:** [December 4, 2013, 12:48pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/192 "2013-12-04T12:48:00Z")

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Thanks for all the great feedback guys, keep it coming i will update the first post with some of your feedback shortly.

Bump 🙂

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**Author:** ![vlad\_krasnov](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/d2c977/32.png) [@vlad\_krasnov](https://battlefieldforum.co/u/vlad_krasnov)\
**Post date:** [December 4, 2013, 12:57pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/193 "2013-12-04T12:57:00Z")

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they need to nerf all AA in general. stingers, AA tank. it is very easy to take down air vehicles in this game. one stinger engineer can shut down a helicopter. and almost everyone playes engineer in this game beacuse the class is good vs everything: takes down vehicles, kills infantry(carabines are OP for class like engi in my opinion). only scout heli can survive with 2 engineers repairing. i wish they bring back bf2 attack heli…

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**Author:** ![gatewatcher](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/3da27b/32.png) [@gatewatcher](https://battlefieldforum.co/u/gatewatcher)\
**Post date:** [December 4, 2013, 1:09pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/194 "2013-12-04T13:09:00Z")

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Allow the helo to recover if you flip etc..

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**Author:** ![NOMNOMNOMNOMNOMO](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/7bcc69/32.png) [@NOMNOMNOMNOMNOMO](https://battlefieldforum.co/u/NOMNOMNOMNOMNOMO)\
**Post date:** [December 4, 2013, 1:12pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/195 "2013-12-04T13:12:00Z")

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give attack choppers 120 flares

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**Author:** ![BadAssRoky](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/ee59a6/32.png) [@BadAssRoky](https://battlefieldforum.co/u/BadAssRoky)\
**Post date:** [December 4, 2013, 1:36pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/196 "2013-12-04T13:36:00Z")

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upppppppppppppppp

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<div class="post-metadata">

**Author:** ![Pan\_Kalich](https://battlefieldforum.co/user_avatar/battlefieldforum.co/pan_kalich/32/103070_2.png) [@Pan\_Kalich](https://battlefieldforum.co/u/Pan_Kalich)\
**Post date:** [December 4, 2013, 1:42pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/197 "2013-12-04T13:42:00Z")

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> [@](#):
>
> _vlad\_krasnov said:_  
> they need to nerf all AA in general. stingers, AA tank. it is very easy to take down air vehicles in this game. one stinger engineer can shut down a helicopter. and almost everyone playes engineer in this game beacuse the class is good vs everything: takes down vehicles, kills infantry(carabines are OP for class like engi in my opinion). only scout heli can survive with 2 engineers repairing. i wish they bring back bf2 attack heli…

sorry dude … nerfing AA vehicles/weapons is not the way … rather improving defensive and offensive abilities of attack helicopters

Below radar, gunner flares or rapid shortening of countermeasures cooldown, higher armor, improved landing capabilities and thermal sights for pilot

Besides, what was so special about the BF2 heli? As far as I remember, it was kind of useless too.

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**Author:** ![jascen](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/c0e974/32.png) [@jascen](https://battlefieldforum.co/u/jascen)\
**Post date:** [December 4, 2013, 1:49pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/198 "2013-12-04T13:49:00Z")

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And all God’s people said…

**AMEN**

Attack heli’s are a SERIOUSLY underpowered now. Don’t agree? Just take a look at the leaderboards for # of kills with the little bird compared with the # of kills with the attack heli’s… there’s your proof

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<div class="post-metadata">

**Author:** ![THEPR3SIDENT](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thepr3sident/32/103803_2.png) [@THEPR3SIDENT](https://battlefieldforum.co/u/THEPR3SIDENT)\
**Post date:** [December 4, 2013, 1:50pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/199 "2013-12-04T13:50:00Z")

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Good thread, I appreciate the detail and thought and feedback that’s been put into it. Going to pass it along to make sure it’s seen internally =)

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<div class="post-metadata">

**Author:** ![jascen](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/c0e974/32.png) [@jascen](https://battlefieldforum.co/u/jascen)\
**Post date:** [December 4, 2013, 1:51pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/200 "2013-12-04T13:51:00Z")

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> [@](#):
>
> _THEPR3SIDENT said:_  
> Good thread, I appreciate the detail and thought and feedback that’s been put into it. Going to pass it along to make sure it’s seen internally =)

\<3

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