# Attack Heli Change Thread. (keep alive for Devs)

**URL:** <https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298>\
**Category:** PC\
**Created:** [November 29, 2013, 9:02pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298 "2013-11-29T21:02:00Z")\
**Posts on this page:** 20\
**Page:** 5

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**Author:** ![Sarg\_Scorpio](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/e495f1/32.png) [@Sarg\_Scorpio](https://battlefieldforum.co/u/Sarg_Scorpio)\
**Post date:** [November 30, 2013, 5:24am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/81 "2013-11-30T05:24:00Z")

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I have seen them watching these threads more now.  
There’s been a couple patches now based of some threads. so hopefully the Devs do look at this  
I have also sent this thread to the Battlefield twitter account and DICE head Devs twitter account as well as Levelcap’s twitter due to him loving attack helis also and having contact with the DICE devs.  
So keep this post alive and show them we need to try some changes because its current states is pretty bad.

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**Author:** ![EGY-Sakka](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/e/e47774/32.png) [@EGY-Sakka](https://battlefieldforum.co/u/EGY-Sakka)\
**Post date:** [November 30, 2013, 6:04am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/82 "2013-11-30T06:04:00Z")

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I agree with most of your suggestions, but I disagree with the other..

Getting knocked over; it can be annoying, yeah.. but it is not as useless as you think. Considering your way of thinking you seem to only care about getting the kill, not helping/supporting the team, as long as I make my enemy flip over while mid-air and he blows up my team is good to go, doesn’t matter if I got the kill or not. It is not a bug it shouldn’t be fixed, just don’t let that rocket hit your tail.

the Air Radar; It shouldn’t be a part of the helicopter, you are mainly attacking the ground not the air, the jets are mainly attacking the air not the ground, that’s why they get it to be a part of the helicopter.

Tank hits; same as getting knocked over, that is how it should be, don’t complain about it.

Gunner damage: I will have to disagree with you, I tried playing as a gunner and I was doing pretty well! I could land accurate shots even while on the move and get multi kills nonetheless.

Lastly, for the counters; I agree but disagree.. asking to lower the counter measures cooldown for the helicopter is as asking to lower the cooldown for all vehicles! because once they listen to you every newbie refusing to adapt will ask for the same thing and then there goes the balance! as for giving the gunner counters too, the cooldown should be duplicated; if it takes for example 25 seconds to reload flares normally, the gunner should wait 50+ seconds to reload his flares, you don’t want to be godlike, do you?

Let me tell you something; if you are someone who goes right onto the field where everyone is, engineers, tanks and/or boats (and AA) you deserve to die even if you put out your flares (and miss 1 rocket) you will definitely get another lock-on. You must consider going to a flag CAREFULLY and measure the situation going on.

You’re out of flares? your gunner is out of ammo? retreat from the field until you and him reload the ammunition.

Study the field, there are many infantry over there? one or two of them are having stingers or iglas? how about letting your gunner take them out first before you dive in and shoot your rockets? ask for your team to spot vehicles/identify engineers so you can take them out.

Finally, I think you are not even trying hard to achieve any kind of success or skill, I am not saying that you are a newbie that doesn’t know how to play; I am just saying that you’re not performing well, you’re not doing it right.

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**Author:** ![Sarg\_Scorpio](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/e495f1/32.png) [@Sarg\_Scorpio](https://battlefieldforum.co/u/Sarg_Scorpio)\
**Post date:** [November 30, 2013, 7:32am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/83 "2013-11-30T07:32:00Z")

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Ok everyone’s options is welcome but i really think the following about what u said 🙂

1. getting knocked is not just about the kill it about say being at 60% life after taking a AA missle and trying to get away but instead end up upside down to quick.
2. Air Radar should be apart of the heli for incoming jets and also other helis. just like jets have.
3. not sure what u mean here sorry about tank hits.
4. I disagree with the gunner damage. after getting over 300 kills in the heli vs your 20 id say i know a bit more about how the damage seems a bit low.
5. interesting idea about maybe 2 flares but take 50 seconds to reload… if thats what u meant…
6. i do study the field but these days its very hard with little cover with things like stingers, mobile aa shooting across the map. attack jet which eats you in seconds.
7. being out of ammo… i agree its time to pull back to prevent it being too OP. however i think both Gunner and Pilot could use 1 extra set of ammo currently.
8. i hate to say but dont go on about heli skills cause you haven’t even got 4 unlocks for it yet… is that saying its not worth playing cause you have all the little bird unlocks 😛 - just attack heli needs some tweaks 🙂

> [@](#):
>
> _EGY-Moustafa said:_  
> I agree with most of your suggestions, but I disagree with the other..
> 
> Getting knocked over; it can be annoying, yeah.. but it is not as useless as you think. Considering your way of thinking you seem to only care about getting the kill, not helping/supporting the team, as long as I make my enemy flip over while mid-air and he blows up my team is good to go, doesn’t matter if I got the kill or not. It is not a bug it shouldn’t be fixed, just don’t let that rocket hit your tail.
> 
> the Air Radar; It shouldn’t be a part of the helicopter, you are mainly attacking the ground not the air, the jets are mainly attacking the air not the ground, that’s why they get it to be a part of the helicopter.
> 
> Tank hits; same as getting knocked over, that is how it should be, don’t complain about it.
> 
> Gunner damage: I will have to disagree with you, I tried playing as a gunner and I was doing pretty well! I could land accurate shots even while on the move and get multi kills nonetheless.
> 
> Lastly, for the counters; I agree but disagree.. asking to lower the counter measures cooldown for the helicopter is as asking to lower the cooldown for all vehicles! because once they listen to you every newbie refusing to adapt will ask for the same thing and then there goes the balance! as for giving the gunner counters too, the cooldown should be duplicated; if it takes for example 25 seconds to reload flares normally, the gunner should wait 50+ seconds to reload his flares, you don’t want to be godlike, do you?
> 
> Let me tell you something; if you are someone who goes right onto the field where everyone is, engineers, tanks and/or boats (and AA) you deserve to die even if you put out your flares (and miss 1 rocket) you will definitely get another lock-on. You must consider going to a flag CAREFULLY and measure the situation going on.
> 
> You’re out of flares? your gunner is out of ammo? retreat from the field until you and him reload the ammunition.
> 
> Study the field, there are many infantry over there? one or two of them are having stingers or iglas? how about letting your gunner take them out first before you dive in and shoot your rockets? ask for your team to spot vehicles/identify engineers so you can take them out.
> 
> Finally, I think you are not even trying hard to achieve any kind of success or skill, I am not saying that you are a newbie that doesn’t know how to play; I am just saying that you’re not performing well, you’re not doing it right.

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**Author:** ![NZ\_Scorpio](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/3da27b/32.png) [@NZ\_Scorpio](https://battlefieldforum.co/u/NZ_Scorpio)\
**Post date:** [November 30, 2013, 7:37am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/84 "2013-11-30T07:37:00Z")

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Bump!!!

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**Author:** ![Sarg\_Scorpio](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/e495f1/32.png) [@Sarg\_Scorpio](https://battlefieldforum.co/u/Sarg_Scorpio)\
**Post date:** [November 30, 2013, 7:39am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/85 "2013-11-30T07:39:00Z")

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EA\_Sutii if you are reading these (or any other moderators) could you please just let us know you are passing this thread onto the devs for a read ?  
Cheers man 🙂

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**Author:** ![GlobalDutchy](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/6a8cbe/32.png) [@GlobalDutchy](https://battlefieldforum.co/u/GlobalDutchy)\
**Post date:** [November 30, 2013, 7:45am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/86 "2013-11-30T07:45:00Z")

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you really think anyone looks at this Forum other then moderators that just close them?

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**Author:** ![Sarg\_Scorpio](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/e495f1/32.png) [@Sarg\_Scorpio](https://battlefieldforum.co/u/Sarg_Scorpio)\
**Post date:** [November 30, 2013, 7:47am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/87 "2013-11-30T07:47:00Z")

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> [@](#):
>
> _GlobalDutchy said:_  
> you really think anyone looks at this Forum other then moderators that just close them?

yes i do actually, due to some recent updates being based off threads just like this. Just need a mod to at least comment to say its being passed on. I would appreciate that after typing all this up for them to review.

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**Author:** ![MerlinsMerkiN](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/b5a626/32.png) [@MerlinsMerkiN](https://battlefieldforum.co/u/MerlinsMerkiN)\
**Post date:** [November 30, 2013, 7:56am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/88 "2013-11-30T07:56:00Z")

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come on guys we all want a game that works and atm it doesn’t maybe be we should take a trip down memory lane when the balence between air and ground really was balenced 🙂

[![Video: Apache Desert Combat DC BF1942](https://battlefieldforum.co/uploads/default/original/3X/e/c/ecf2f70bf92bd746e3a3835d46d5a0338b483209.jpeg "Apache Desert Combat DC BF1942") ](https://www.youtube.com/watch?v=HUK0kPmFaWw)

[[youtube.com](http://youtube.com)]

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**Author:** ![El\_Monster029](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/e/2acd7d/32.png) [@El\_Monster029](https://battlefieldforum.co/u/El_Monster029)\
**Post date:** [November 30, 2013, 8:01am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/89 "2013-11-30T08:01:00Z")

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I agree 100% with the OP

The attack heli is just plain painful to fly now… ☹

I don’t even bother anymore its nearly impossible to make a meaningful impact on the battlefield. The lock on spam is just pathetic. But as you said if we just had Below Radar and a slight decrease in counter measure respawn time that would help soooooooo much.

Another problem you kind of alluded to in the OP is the total lack of cover on almost ALL of the damn maps… Everything is so open, flat, and boring…Other than Siege and Dawnbreaker…and Dawnbreaker is an absolutely terrible map all around.

Also I didn’t see you mention the fact that the airspace is just so limited both horizontally and vertically.

I’m just so disappointed with this game it’s quite sad ;\_;

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**Author:** ![MerlinsMerkiN](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/b5a626/32.png) [@MerlinsMerkiN](https://battlefieldforum.co/u/MerlinsMerkiN)\
**Post date:** [November 30, 2013, 8:29am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/90 "2013-11-30T08:29:00Z")

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> [@](#):
>
> _El\_Monster029 said:_  
> I agree 100% with the OP
> 
> The attack heli is just plain painful to fly now… ☹
> 
> I don’t even bother anymore its nearly impossible to make a meaningful impact on the battlefield. The lock on spam is just pathetic. But as you said if we just had Below Radar and a slight decrease in counter measure respawn time that would help soooooooo much.
> 
> Another problem you kind of alluded to in the OP is the total lack of cover on almost ALL of the damn maps… Everything is so open, flat, and boring…Other than Siege and Dawnbreaker…and Dawnbreaker is an absolutely terrible map all around.
> 
> Also I didn’t see you mention the fact that the airspace is just so limited both horizontally and vertically.
> 
> I’m just so disappointed with this game it’s quite sad ;\_;

i feel your pain to friend

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<div class="post-metadata">

**Author:** ![5AlarmAssault](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/5/d2c977/32.png) [@5AlarmAssault](https://battlefieldforum.co/u/5AlarmAssault)\
**Post date:** [November 30, 2013, 8:41am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/91 "2013-11-30T08:41:00Z")

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You guys just need to develop AA dodging skills like this guy [http://www.liveleak.com/view?i=fcd\_1385649518](http://www.liveleak.com/view?i=fcd_1385649518) [[liveleak.com](http://liveleak.com)]

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**Author:** ![ZorisX](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/z/3ab097/32.png) [@ZorisX](https://battlefieldforum.co/u/ZorisX)\
**Post date:** [November 30, 2013, 8:42am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/92 "2013-11-30T08:42:00Z")

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+1 will revise reading

Pretty much yes to everything. I wouldn’t add the ability of a second flare until I witness Below Radar working properly and would go on from there.

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**Author:** ![K4rlinsky](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/f08c70/32.png) [@K4rlinsky](https://battlefieldforum.co/u/K4rlinsky)\
**Post date:** [November 30, 2013, 8:45am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/93 "2013-11-30T08:45:00Z")

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The attack heli is a flying tank atm which is soooo unresponsive.

I loved flying attack choppers in bf3 but I already gave it up in BF4.

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**Author:** ![Khyzz](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/b2d939/32.png) [@Khyzz](https://battlefieldforum.co/u/Khyzz)\
**Post date:** [November 30, 2013, 9:14am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/94 "2013-11-30T09:14:00Z")

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**Free Look:**  
**Once you spawn in the heli sometimes you cant right click look around. You have to get out and in to get it working again**

Finally someone said that.

now every time i enter in a air veihicle there’s a 50% that i can’t use the Free Look.. on chopper i quickly change to gunner and go back to pilot works everytime…

But on jets u can do anything, just hope the other pilot is a totally noob, if u are playing a HC without a third person view u are just f\*

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**Author:** ![SOB-Major](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/258eb7/32.png) [@SOB-Major](https://battlefieldforum.co/u/SOB-Major)\
**Post date:** [November 30, 2013, 9:41am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/95 "2013-11-30T09:41:00Z")

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Bump

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**Author:** ![OP\_Glitchmobile](https://battlefieldforum.co/user_avatar/battlefieldforum.co/op_glitchmobile/32/103031_2.png) [@OP\_Glitchmobile](https://battlefieldforum.co/u/OP_Glitchmobile)\
**Post date:** [November 30, 2013, 9:46am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/96 "2013-11-30T09:46:00Z")

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> [@](#):
>
> _Khyzz said:_  
> **Free Look:**  
> **Once you spawn in the heli sometimes you cant right click look around. You have to get out and in to get it working again** Finally someone said that.
> 
> now every time i enter in a air veihicle there’s a 50% that i can’t use the Free Look.. on chopper i quickly change to gunner and go back to pilot works everytime…
> 
> But on jets u can do anything, just hope the other pilot is a totally noob, if u are playing a HC without a third person view u are just f\*

Press ‘‘C’’ twice, fix.

Y4rr!

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**Author:** ![Sarg\_Scorpio](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/e495f1/32.png) [@Sarg\_Scorpio](https://battlefieldforum.co/u/Sarg_Scorpio)\
**Post date:** [November 30, 2013, 12:24pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/97 "2013-11-30T12:24:00Z")

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Bump 😃

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**Author:** ![G-Gnu](https://battlefieldforum.co/user_avatar/battlefieldforum.co/g-gnu/32/102029_2.png) [@G-Gnu](https://battlefieldforum.co/u/G-Gnu)\
**Post date:** [November 30, 2013, 12:36pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/98 "2013-11-30T12:36:00Z")

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Bump

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**Author:** ![Piasecznik72](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/b5ac83/32.png) [@Piasecznik72](https://battlefieldforum.co/u/Piasecznik72)\
**Post date:** [November 30, 2013, 12:38pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/99 "2013-11-30T12:38:00Z")

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bump

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**Author:** ![DerFetteDetlef](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/8797f3/32.png) [@DerFetteDetlef](https://battlefieldforum.co/u/DerFetteDetlef)\
**Post date:** [November 30, 2013, 1:08pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/100 "2013-11-30T13:08:00Z")

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bump this all the way up !

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