# Attack Heli Change Thread. (keep alive for Devs)

**URL:** <https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298>\
**Category:** PC\
**Created:** [November 29, 2013, 9:02pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298 "2013-11-29T21:02:00Z")\
**Posts on this page:** 20\
**Page:** 7

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**Author:** ![KamyKei](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/59ef9b/32.png) [@KamyKei](https://battlefieldforum.co/u/KamyKei)\
**Post date:** [December 2, 2013, 9:12am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/121 "2013-12-02T09:12:00Z")

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bump!!!

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**Author:** ![bopper2010](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/48db29/32.png) [@bopper2010](https://battlefieldforum.co/u/bopper2010)\
**Post date:** [December 2, 2013, 9:19am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/122 "2013-12-02T09:19:00Z")

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I agree, getting into an Attack Heli used to make me feel like I was in a strong vehicle, now it feels weak and Im afraid to get in it. They need to be imposing and scare the enemy, not ‘‘oh look it one of those useless Attack Heli’s’’.

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**Author:** ![Mynx1911](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/d26b3c/32.png) [@Mynx1911](https://battlefieldforum.co/u/Mynx1911)\
**Post date:** [December 2, 2013, 9:27am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/123 "2013-12-02T09:27:00Z")

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Agreed here, too. Scout Heli is a better attack craft than attack heli. That says all.

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**Author:** ![trickzboy](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/3e96dc/32.png) [@trickzboy](https://battlefieldforum.co/u/trickzboy)\
**Post date:** [December 2, 2013, 10:27am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/124 "2013-12-02T10:27:00Z")

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Agree with everything you said here

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**Author:** ![Renegade0260](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/3da27b/32.png) [@Renegade0260](https://battlefieldforum.co/u/Renegade0260)\
**Post date:** [December 2, 2013, 10:32am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/125 "2013-12-02T10:32:00Z")

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They have to buff at least the maneuverability of the Attack helos back to beta performance, there is literally no point using them at the moment, you get better mileage attaching SLAMs to the front of an ATV to take out a tank and taking an SRAW to destroy the enemy helo’s, that’s better than you are going to do with the attack helo.

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**Author:** ![Cujucuyo](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/bcef8e/32.png) [@Cujucuyo](https://battlefieldforum.co/u/Cujucuyo)\
**Post date:** [December 2, 2013, 10:42am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/126 "2013-12-02T10:42:00Z")

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-Bump

I RARELY use Helis, but I enjoy a good challenge taking them down, they were a forced to be reckoned with in BF2 but now it’s laughable.

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**Author:** ![JacKyTheRipper](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/b2d939/32.png) [@JacKyTheRipper](https://battlefieldforum.co/u/JacKyTheRipper)\
**Post date:** [December 2, 2013, 10:49am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/127 "2013-12-02T10:49:00Z")

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All i want is decrease flare reload time. 15 will fine. Or give us 2 flare just like rocket pods. If deploy my flare once , after 25 seconds i must have 2 flare again.

And most important thing is below radar. I would sell my soul to devil for below radar..

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**Author:** ![bleederrr](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/ba9def/32.png) [@bleederrr](https://battlefieldforum.co/u/bleederrr)\
**Post date:** [December 2, 2013, 10:49am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/128 "2013-12-02T10:49:00Z")

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you all can thank the heli aces of bf3 for this while i do agree the heli in bf4 has it hard it cannot be allowed to own the maps the way it did back in bf3 period.

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**Author:** ![DeathBecomeYou](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/e8c25b/32.png) [@DeathBecomeYou](https://battlefieldforum.co/u/DeathBecomeYou)\
**Post date:** [December 2, 2013, 10:59am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/129 "2013-12-02T10:59:00Z")

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BUUUUUUUUUUUUUUUUUMMMMMMMMMMMMMMMMMPPPPPPPPPPPPPPPP!!!

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**Author:** ![T3h\_Psych0](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/a9adbd/32.png) [@T3h\_Psych0](https://battlefieldforum.co/u/T3h_Psych0)\
**Post date:** [December 2, 2013, 2:18pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/130 "2013-12-02T14:18:00Z")

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+1  
Choppers are totally shit right now.

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**Author:** ![gerisontist](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/ecc23a/32.png) [@gerisontist](https://battlefieldforum.co/u/gerisontist)\
**Post date:** [December 2, 2013, 3:33pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/131 "2013-12-02T15:33:00Z")

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> [@](#):
>
> _Sarg\_Scorpio said:_  
> Hey guys this tread will be about the changes that are kind of needed for the Attack heli in BF4.  
> Have a read and add any ideas, if they are good ill add them to the main post. Any videos of these would be helpful too 🙂
> 
> Hitting The Ground Hard:  
> I don’t know if anyone else has noticed but the attack heli is soooooo fragile in BF4 if you touch the ground a little to fast or not 100% straight it just blows up… understand you cant hit the ground hard with it but it cant even tap without blowing up half the time. Whats more interesting is the little bird (aka flying tank AA fortress) even with no team mates repairing can hit the ground really hard and keep going fine. Im sure people who have flown the little bird understand what i mean that thing can hit the ground hard and fast and on the wrong angle and doesn’t do anything to it… Yet the attack heli blows up and the slightest thing wrong.
> 
> Armor:  
> Armor or the Attack heli is LESS than the armor on the little bird (without repair junky’s) Eg you can hit a 100% Attack heli with a SRAW and it blows up… fair enough to the guy who hit it 🙂 but do the same SRAW to the little bird and will only do around 80% dmg ? The fact that the Attack heli is more armored should give it you know more armor than the little bird. So please look into this as even stingers/ AA missiles do the same damage to both vehicles.
> 
> Speed:  
> The Attack Heli is very very slow moving compared to the little bird which climbs and descends way faster, i think this should be looked into and maybe give the attack heli a little more speed.  
> From a member: G-Gnu  
> Viper = 222 knots ,cruise = 160 Knots, 1,340 kW  
> Z-11 = 150 knot , cruise = 130 knots, 510 kW  
> In ReaLife that is
> 
> Knocked Over:  
> Getting knocked is getting really annoying.. and this has to be fixed like you did in BF3 but haven’t in BF4 ? Eg: stinger comes in as they always do … u deploy counters to get away maybe u do … maybe the flares glitch and it still hits. Either way once you take a hit, sometimes you get knocked right upside down or in some way where u cant pull out of it . In Bf3 you fixed this happening… Can you please do the same in BF4 because its soo stupid getting hit by 1 stinger doing 20dmg that knocks you upside down ??? It also annoying when tring to kill anther heli and you shoot them and there heli just flips upside down and crashes and no one gets the kills.
> 
> Counters:  
> Also LOWER the counter measures cooldown… or give gunner counters too? This will encourage better team work in the attack heli (kinda like the little bird ability to have repair guys give it more life then it can have taken away)  
> There is so much stuff in Beep field now that auto locking and let alone some playing having 7 stingers… (which cost $150 000 each to fire) Why not 7 nades too if that’s you thinking? Plus you have AA which can shoot you from across half the maps as you spawn (Dam, railway, transmission) Plus they also have Active Radar which is annoying but bearable if you could Lessen the counters and stop the Heli flipping if it takes a small hit..  
> Or as i mentioned give them back to the gunner so that people can really do some nice team work in the attack heli
> 
> Air Radar:  
> Should just be part of the heli not a unlock you need to put on. All the jets have Air Radar built in why not the attack helis too ? That is really something that should be changed.
> 
> Smart Rockets:  
> More like mental rockets.. Fire them at a Vech right in front of me and they actually turn away from it :S something messed up with those. (hence why no body uses them)
> 
> Gunner Thermal:  
> Is just SOOOOO white… sit in a tank in the same spot with thermal on and you can see very far. Go the same spot with the Heli and thermal and can see anything but white everywhere… Theres something wrong with the Gunner Thermal when the tanks one sitting the same place can see much much better.
> 
> Stealth Coating:  
> Doesn’t work… Doesn’t increase lock on time at all.. Same time even with it on.
> 
> Below Radar:  
> Bring this back. if we are flying at ground level you should not be able to lock something that low. Otherwise why not lock the tank too ? Plus this would help with the counters. Also since most the maps have NO cover this would be a good way to stop the lock on’s from across the map.
> 
> Flares:  
> Fire them when a missile is incoming and they still hit even if flares been active for a second. Or sometimes they wont fire and need to keep pushing it
> 
> Tank Hits:  
> When a tank hits the Attack heli is takes a good amount of damage and normally flips over .. giving no one any kills ☹ How about make the Tank a 1 shot kill. "Flipping helps no-one"
> 
> Free Look:  
> Once you spawn in the heli sometimes you cant right click look around. You have to get out and in to get it working again
> 
> Ammo:  
> Give the Gunner anther 30 round of ammo because he runs out way to fast and the reload is taking to long, Maybe even give the Pilot and extra set of rockets too.
> 
> Gunner Damage:  
> Damage from the gunner feels very very weak can take alot of round to kill someone in the open
> 
> Also FIX THE TV MISSILE:  
> No matter if you hit something head on sometimes theirs no hit markers come up or any damage done. (mainly to AA and attack boats)  
> Also when the gunner fires the Tv Missiles is can sometimes almost flip the Attack Heli
> 
> Anything else please let me know i will update this post so the Devs can see what needs updating/changing for the Attack Heli  
> Please discuss any other ideas you have as these may get used if we are lucky.  
> Any videos of the info i just posted most welcome so i can add it to this post.
> 
> Anther post from anther user called DerFetteDetlef is also trying to get this sorted  
> [Flying a helicopter got ridiculous. Potential fix.](https://battlefieldforum.co/t/flying-a-helicopter-got-ridiculous-potential-fix/152305)

agree  
important give helis more speed and reload time is terrible  
give heli opportunity to fight jets @ this moment jets are alone no1 can fight them just other jets

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**Author:** ![Dupsteppa](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/22d042/32.png) [@Dupsteppa](https://battlefieldforum.co/u/Dupsteppa)\
**Post date:** [December 2, 2013, 3:38pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/132 "2013-12-02T15:38:00Z")

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Here are some ideas:

- Nerf the damage that jets do vs choppers, because jets in general can make a way better turn then a chopper and is faster, so there is like no where to go. If you go to high, you’re Jet food, if you go to low you’ll get a rocket in your face.

- Buff choppers stealth mode. Right now stealth coating does this: Special plating that increases the time that it takes for targeting systems to lock onto the vehicle.  
So now why not buff stealth mode so that you don’t show up on the Jets radar (AT ALL)

- Give choppers active protection  
I guess you can choose whether it would work against lock on devices or not, but give people the chance to choose for example between flares or active protection.  
For example: flares against all the stingers etc  
Or active protection against jets

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**Author:** ![ip00n](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/b5ac83/32.png) [@ip00n](https://battlefieldforum.co/u/ip00n)\
**Post date:** [December 2, 2013, 3:56pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/133 "2013-12-02T15:56:00Z")

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The two things I think are essential for attack choppers to be effective in this game are:

1 – decrease counter measure time (this is a moot point unless the devs fix them first – most of the time, neither chaff nor flares counter missile attacks)

2 – fix the lack of manoeuvrability. If you are going to have such a large amount of AA in a game then give choppers the ability to bug out quickly and find cover. Right now that just isnt possible without slamming into the pavement. BF3 had it right for the viper at least!

To me everything else is adaptable, but the above NEEDS to happen. As it stands just now, I just don’t see the attack chopper as a viable option in BF4.

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**Author:** ![Pro\_b0](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/35a633/32.png) [@Pro\_b0](https://battlefieldforum.co/u/Pro_b0)\
**Post date:** [December 2, 2013, 4:08pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/134 "2013-12-02T16:08:00Z")

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Having read through the thread one can basically summarize it with: Make the Attack-helo ultra strong (decreased countermeasures, gunner countermeasures, more ammo for gunner, less dmg to the chopper, make it more agile… etc.)

I do not think the helo needs a lot of fixing. I played a good bit with it and it’s still very strong if you know what you are doing. It just requires more caution and more practice to fly it.

Of course the glitches, like the flipping or the so called smart missiles, need to be fixed

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**Author:** ![S1ngular1ty](https://battlefieldforum.co/user_avatar/battlefieldforum.co/s1ngular1ty/32/103340_2.png) [@S1ngular1ty](https://battlefieldforum.co/u/S1ngular1ty)\
**Post date:** [December 2, 2013, 4:16pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/135 "2013-12-02T16:16:00Z")

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> [@](#):
>
> _Pro\_b0 said:_  
> Having read through the thread one can basically summarize it with: Make the Attack-helo ultra strong (decreased countermeasures, gunner countermeasures, more ammo for gunner, less dmg to the chopper, make it more agile… etc.)
> 
> I do not think the helo needs a lot of fixing. I played a good bit with it and it’s still very strong if you know what you are doing. It just requires more caution and more practice to fly it.
> 
> Of course the glitches, like the flipping or the so called smart missiles, need to be fixed

You obviously haven’t tried using attack helis once. Go try it and report back how you do.

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**Author:** ![Garra4456](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/e47c2d/32.png) [@Garra4456](https://battlefieldforum.co/u/Garra4456)\
**Post date:** [December 2, 2013, 5:09pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/136 "2013-12-02T17:09:00Z")

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We should have atleast 3 rounds of flares.  
I mean come on, we need to face engineers with 6 AA missiles and a mobile AA tank . Then I’m not even speaking about the other vehicles that kill choppers in 2 sec..

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**Author:** ![G-Gnu](https://battlefieldforum.co/user_avatar/battlefieldforum.co/g-gnu/32/102029_2.png) [@G-Gnu](https://battlefieldforum.co/u/G-Gnu)\
**Post date:** [December 2, 2013, 6:57pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/137 "2013-12-02T18:57:00Z")

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Just bumping for the cause

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**Author:** ![D-l-K-B-I-L](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/bbce88/32.png) [@D-l-K-B-I-L](https://battlefieldforum.co/u/D-l-K-B-I-L)\
**Post date:** [December 2, 2013, 7:02pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/138 "2013-12-02T19:02:00Z")

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bump to keep alive

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**Author:** ![tigereyezz](https://battlefieldforum.co/user_avatar/battlefieldforum.co/tigereyezz/32/116933_2.png) [@tigereyezz](https://battlefieldforum.co/u/tigereyezz)\
**Post date:** [December 2, 2013, 7:53pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/139 "2013-12-02T19:53:00Z")

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> [@](#):
>
> _Pro\_b0 said:_  
> Having read through the thread one can basically summarize it with: Make the Attack-helo ultra strong (decreased countermeasures, gunner countermeasures, more ammo for gunner, less dmg to the chopper, make it more agile… etc.)
> 
> I do not think the helo needs a lot of fixing. I played a good bit with it and it’s still very strong if you know what you are doing. It just requires more caution and more practice to fly it.
> 
> Of course the glitches, like the flipping or the so called smart missiles, need to be fixed

You have played attack choppers for less than 2 hrs…

And you want to tell the many really experienced pilots in this thread, all their experience is SHIT, because you ‘did well’ in 2 hrs?!

Guess you’re one of those noobs, trying to press their ‘opinion’ with NO reasoning at all into every 2nd thread…because …yeah why?

I am not posting my ‘opinion’ in jet-threads, because I don’t have a clue about them.

However, if someone like me (look-up BF3-stats), after many hrs in bf4 choppers refuses to fly any other map than SoS or Dawnbreaker MAYBE, I can only imagine the NIGHTMARE it has to be for less skilled pilots or newbies at flying.

But, hey…maybe you can record some vid for us to see your magic epic skills…cause ur doing fine in AHs?!

C’mon ‘pro’, we’re waiting.

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**Author:** ![Chubzdoomer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/chubzdoomer/32/101517_2.png) [@Chubzdoomer](https://battlefieldforum.co/u/Chubzdoomer)\
**Post date:** [December 2, 2013, 7:54pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/140 "2013-12-02T19:54:00Z")

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Very good thread. Attack choppers are a JOKE in this game! Every time I’ve tried to fly them, I’ve hardly been able to last any time because of the issues you’ve mentioned. The Little Bird, on the other hand … at least it can stay in the air thanks to repairs!

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