# Attack Heli Change Thread. (keep alive for Devs)

**URL:** <https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298>\
**Category:** PC\
**Created:** [November 29, 2013, 9:02pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298 "2013-11-29T21:02:00Z")\
**Posts on this page:** 20\
**Page:** 8

<div class="post-metadata">

**Author:** ![Cleemore](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/43a26b/32.png) [@Cleemore](https://battlefieldforum.co/u/Cleemore)\
**Post date:** [December 2, 2013, 7:57pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/141 "2013-12-02T19:57:00Z")

</div>

+1 to the thread hopefully they buff the chopper and nerf AA

---

<div class="post-metadata">

**Author:** ![Sarg\_Scorpio](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/e495f1/32.png) [@Sarg\_Scorpio](https://battlefieldforum.co/u/Sarg_Scorpio)\
**Post date:** [December 2, 2013, 8:26pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/142 "2013-12-02T20:26:00Z")

</div>

> [@](#):
>
> _Dupsteppa said:_  
> Here are some ideas:
> 
> - Nerf the damage that jets do vs choppers, because jets in general can make a way better turn then a chopper and is faster, so there is like no where to go. If you go to high, you’re Jet food, if you go to low you’ll get a rocket in your face.
> 
> - Buff choppers stealth mode. Right now stealth coating does this: Special plating that increases the time that it takes for targeting systems to lock onto the vehicle.  
> So now why not buff stealth mode so that you don’t show up on the Jets radar (AT ALL)
> 
> - Give choppers active protection  
> I guess you can choose whether it would work against lock on devices or not, but give people the chance to choose for example between flares or active protection.  
> For example: flares against all the stingers etc  
> Or active protection against jets

I like your 3rd idea i have added it to the main page 😃

ALL your feedback is great guys and any other ideas are welcomed, I know some people think we are just trying to make the Attack heli OP like in BF3. Not so, Yes in BF3 it prob was a bit too OP was short flares and massive ammo and could take a beating…  
However you need to understand now in BF4 its crap to fly … simple… I have 400 kills with it already in this game so i know what i am talking about 🙂 I do not think its OP i just love flying… im not a gunner so do not go for the kills but just love to fly and yea sometimes get a kill 😃  
My main post explains why its not OP atm and SOME changes that could be done to BALANCE it a little more. Currently you have a little bird that more OP than it … and a AA which chews it seconds and soo many things trying to lock you with 1 countermeasure that takes too long to reload. (maybe have 2 flares in that time could help this issue)  
Point is its not OP now in any ways and it DOES need some changes to make it fun and worth playable..  
Theres only ever 1 on each side of the map and with team work they can be brought down, even the good pilots can be brought down very easy 🙂 trust me 🙂

Anyone else want to add some more feedback ? Or other suggestions to help BALANCE the attack heli 🙂

-ps active radar is fucking annoying and gay lol

---

<div class="post-metadata">

**Author:** ![Doc3rdReconUSMC](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/ba9def/32.png) [@Doc3rdReconUSMC](https://battlefieldforum.co/u/Doc3rdReconUSMC)\
**Post date:** [December 2, 2013, 9:11pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/143 "2013-12-02T21:11:00Z")

</div>

If your going to buff helicopters… then they need to be forced to stay in the same bounds that infantry have to stay in… otherwise your just going to make them impossible to shoot down… their is nothing wrong with helicopters… ive seen guys inside the heli take a headshot and not die… Also why does the AA destroy infantry… but when shooting the helicopters it doesn’t kill passengers just as quickly? Why does firing a machine gun in the door of the helicopter not kill the engineer as quickly as it does a guy on a flag? They have a lot of issues to work out…

---

<div class="post-metadata">

**Author:** ![Brightmist](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/a698b9/32.png) [@Brightmist](https://battlefieldforum.co/u/Brightmist)\
**Post date:** [December 2, 2013, 9:17pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/144 "2013-12-02T21:17:00Z")

</div>

Agree with OP pretty much. Maybe reduce the TV range a little and remove its flight ceiling.

Agility buff is also a must.

---

<div class="post-metadata">

**Author:** ![IhIawk20\_N7](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/e9a140/32.png) [@IhIawk20\_N7](https://battlefieldforum.co/u/IhIawk20_N7)\
**Post date:** [December 2, 2013, 9:27pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/145 "2013-12-02T21:27:00Z")

</div>

bump

---

<div class="post-metadata">

**Author:** ![KamyKei](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/59ef9b/32.png) [@KamyKei](https://battlefieldforum.co/u/KamyKei)\
**Post date:** [December 2, 2013, 9:29pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/146 "2013-12-02T21:29:00Z")

</div>

bump

---

<div class="post-metadata">

**Author:** ![MopedInspector](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/c77e96/32.png) [@MopedInspector](https://battlefieldforum.co/u/MopedInspector)\
**Post date:** [December 2, 2013, 9:30pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/147 "2013-12-02T21:30:00Z")

</div>

Buff chopper. Don’t nerf AA.

---

<div class="post-metadata">

**Author:** ![PaulMezick](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/58956e/32.png) [@PaulMezick](https://battlefieldforum.co/u/PaulMezick)\
**Post date:** [December 2, 2013, 9:32pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/148 "2013-12-02T21:32:00Z")

</div>

I posted this in the other chopper thread but what is needed the most is increased agility. The battlefield 3 choppers were much more agile. They were great at tight turns around buildings, could accelerate quicker, and seemed like they had a higher top speed. If they add in some agility to make the BF4 AH as maneuverable as the BF4 scout chopper, it would at least be possible to fly the thing without being shot down every two seconds.

---

<div class="post-metadata">

**Author:** ![Sarg\_Scorpio](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/e495f1/32.png) [@Sarg\_Scorpio](https://battlefieldforum.co/u/Sarg_Scorpio)\
**Post date:** [December 2, 2013, 9:40pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/149 "2013-12-02T21:40:00Z")

</div>

DICE Community manager has looking at this thread

@Vincent0K - Global Community Manager for @Battlefield  
[https://twitter.com/laynescorpio/status/407621506705809408](https://twitter.com/laynescorpio/status/407621506705809408) [[twitter.com](http://twitter.com)]

@PR3SIDENT - EA/DICE Battlelog Moderator  
[https://twitter.com/laynescorpio/status/407622545710399488](https://twitter.com/laynescorpio/status/407622545710399488) [[twitter.com](http://twitter.com)]

Which is a positive 😃

**So any other GOOD ideas guys please post them, i will add them to the first post to be reviewed**

---

<div class="post-metadata">

**Author:** ![gerisontist](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/ecc23a/32.png) [@gerisontist](https://battlefieldforum.co/u/gerisontist)\
**Post date:** [December 2, 2013, 10:12pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/150 "2013-12-02T22:12:00Z")

</div>

> [@](#):
>
> _BatmanOfIndia said:_  
> Buff chopper. Don’t nerf AA.

this

---

<div class="post-metadata">

**Author:** ![G-Gnu](https://battlefieldforum.co/user_avatar/battlefieldforum.co/g-gnu/32/102029_2.png) [@G-Gnu](https://battlefieldforum.co/u/G-Gnu)\
**Post date:** [December 2, 2013, 10:15pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/151 "2013-12-02T22:15:00Z")

</div>

> [@](#):
>
> _Sarg\_Scorpio said:_  
> DICE Community manager has looking at this thread
> 
> @Vincent0K - Global Community Manager for @Battlefield  
> [https://twitter.com/laynescorpio/status/407621506705809408](https://twitter.com/laynescorpio/status/407621506705809408) [[twitter.com](http://twitter.com)]
> 
> @PR3SIDENT - EA/DICE Battlelog Moderator  
> [https://twitter.com/laynescorpio/status/407622545710399488](https://twitter.com/laynescorpio/status/407622545710399488) [[twitter.com](http://twitter.com)]
> 
> Which is a positive 😃
> 
> **So any other GOOD ideas guys please post them, i will add them to the first post to be reviewed**

Way to go Sarg\_Scorpio 🙂

---

<div class="post-metadata">

**Author:** ![MSCELINEDION](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f6c823/32.png) [@MSCELINEDION](https://battlefieldforum.co/u/MSCELINEDION)\
**Post date:** [December 2, 2013, 10:20pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/152 "2013-12-02T22:20:00Z")

</div>

Seriously, we need Below Radar back. Why did they remove it? I see these attack helo posts made constantly, and yet the biggest survivability increaser (and an actual skilled way to play) was using Below Radar. Please add this back in.

---

<div class="post-metadata">

**Author:** ![G-Gnu](https://battlefieldforum.co/user_avatar/battlefieldforum.co/g-gnu/32/102029_2.png) [@G-Gnu](https://battlefieldforum.co/u/G-Gnu)\
**Post date:** [December 2, 2013, 10:24pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/153 "2013-12-02T22:24:00Z")

</div>

> [@](#):
>
> _MSCELINEDION said:_  
> Seriously, we need Below Radar back. Why did they remove it? I see these attack helo posts made constantly, and yet the biggest survivability increaser (and an actual skilled way to play) was using Below Radar. Please add this back in.

With the sabot shells you can shoot down choppers fairly easy these days, and it feels like the RPG´s is a bit faster too.  
So YES, do bring back Below Radar PLZ, there is other means of bringing down the AH if the Stingers/Iglas wont lock if the choppers are low flying.

---

<div class="post-metadata">

**Author:** ![MSCELINEDION](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f6c823/32.png) [@MSCELINEDION](https://battlefieldforum.co/u/MSCELINEDION)\
**Post date:** [December 2, 2013, 10:49pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/154 "2013-12-02T22:49:00Z")

</div>

> [@](#):
>
> _G-Gnu said:_
> 
> > [@](#):
> >
> > _MSCELINEDION said:_  
> > Seriously, we need Below Radar back. Why did they remove it? I see these attack helo posts made constantly, and yet the biggest survivability increaser (and an actual skilled way to play) was using Below Radar. Please add this back in.
> 
> With the sabot shells you can shoot down choppers fairly easy these days, and it feels like the RPG´s is a bit faster too.  
> So YES, do bring back Below Radar PLZ, there is other means of bringing down the AH if the Stingers/Iglas wont lock if the choppers are low flying.

I would prefer to be shot down by dumb fire anything 100% times more than being locked by a chopper flipping Passive/Active Radar with a constant lock. They’re seriously the most noob weapons in the game.

---

<div class="post-metadata">

**Author:** ![PaulMezick](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/58956e/32.png) [@PaulMezick](https://battlefieldforum.co/u/PaulMezick)\
**Post date:** [December 2, 2013, 10:54pm UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/155 "2013-12-02T22:54:00Z")

</div>

Yup. I really don’t know what they were thinking when they decided to buff lock on weapons and massively nerf the choppers. They went extreme in both directions.

---

<div class="post-metadata">

**Author:** ![Xeper\_AU](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/c6cbf5/32.png) [@Xeper\_AU](https://battlefieldforum.co/u/Xeper_AU)\
**Post date:** [December 3, 2013, 2:24am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/156 "2013-12-03T02:24:00Z")

</div>

Taking the “Attack” out of “Attack Helicopter” - DICE

---

<div class="post-metadata">

**Author:** ![RE1IK](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/3bc359/32.png) [@RE1IK](https://battlefieldforum.co/u/RE1IK)\
**Post date:** [December 3, 2013, 3:12am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/157 "2013-12-03T03:12:00Z")

</div>

Please fix DICE!!!

---

<div class="post-metadata">

**Author:** ![Inkerone](https://battlefieldforum.co/user_avatar/battlefieldforum.co/inkerone/32/102311_2.png) [@Inkerone](https://battlefieldforum.co/u/Inkerone)\
**Post date:** [December 3, 2013, 3:17am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/158 "2013-12-03T03:17:00Z")

</div>

This is repost of my other thread-‘TV missiles need option for remote detonation’

Considering how going up in an attack chopper in BF4 lasts less longer than a virgin on his first home base,using the TV missile is tricky and if u miss your stuck in screen till either u nosedive the missile or u hit something so u can get back to gunning but usualy ends with your chopper being taken out.In BF2 u had the option to remote detonate the TV missile which also adds tactical option if u miss or can remote detonate it to do some damage to your primary target or to get back to the business of gunning before your toast and metal confetti falling from the sky.

DICE could you please give us the option to remote detonate the TV missile.

What do you the community thinks??

Inkerone,.

---

<div class="post-metadata">

**Author:** ![KamyKei](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/59ef9b/32.png) [@KamyKei](https://battlefieldforum.co/u/KamyKei)\
**Post date:** [December 3, 2013, 3:28am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/159 "2013-12-03T03:28:00Z")

</div>

bumppp

---

<div class="post-metadata">

**Author:** ![n4vyk1ng](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/a4c791/32.png) [@n4vyk1ng](https://battlefieldforum.co/u/n4vyk1ng)\
**Post date:** [December 3, 2013, 3:31am UTC](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298/160 "2013-12-03T03:31:00Z")

</div>

+1 defo need change

[Previous page](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298.md?page=7)

[Next page](https://battlefieldforum.co/t/attack-heli-change-thread-keep-alive-for-devs/152298.md?page=9)
