# Attrition. Maybe it's time to get rid of it completely.

**URL:** <https://battlefieldforum.co/t/attrition-maybe-its-time-to-get-rid-of-it-completely/107322>\
**Category:** General Discussion\
**Created:** [September 19, 2019, 6:22am UTC](https://battlefieldforum.co/t/attrition-maybe-its-time-to-get-rid-of-it-completely/107322 "2019-09-19T06:22:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![VincentNZ](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/ce7236/32.png) [@VincentNZ](https://battlefieldforum.co/u/VincentNZ)\
**Post date:** [September 19, 2019, 12:55pm UTC](https://battlefieldforum.co/t/attrition-maybe-its-time-to-get-rid-of-it-completely/107322/21 "2019-09-19T12:55:00Z")

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> [@ninjapenquinuk](#):
>
> > [@VincentNZ](#):
> >
> > The only real issues are health attrition and gadget attrition. Ammo attrition is a meme, there are enough places where you can get your primary ammo filled up.
> > 
> > Gadgets that are essential for teamplay actions like PIATs, AT-Pistols, Flares, Smoke even Med- and Ammocrates are limited so you can not unleash your full potential as a player.  
> > Yesterday I tried to engage a Tiger on Arras, I could not advance further without exposing myself so I needed to shoot with a 50m distance. Hitting a slightly moving target at that range consistently is not an easy task.  
> > I missed the first ever so slightly, hit on the second for a whooping 16 damage, and then had to cease-fire, since my ammo was depleted. Battlefield is a game where you have to press E to actually be able to participate in the round.
> 
> As far as i can remember you have always run out of gadget ammo in BF games so BFV is no different. Only difference is you dont spawn in with the full amount now, which i do agree should be changed.

Yeah, but you had more of them (launchers), they would recharge (UCAV) or you could pick them back up (T-UGS, SOFLAM, Mortar). In BF4 I had 7 of any launcher, instead of 2/3, dealing more damage on average, with a clear ease-of-use advantage.  
I agree that vehicle gameplay does not incentivize PTFO, but AT ranged capabilities are non-existant outside of the rare AT-rifle user that is not choosing the weapon for the OHKs.

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