# Bane of the Scout class

**URL:** <https://battlefieldforum.co/t/bane-of-the-scout-class/102122>\
**Category:** General Discussion\
**Created:** [June 15, 2016, 6:14pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122 "2016-06-15T18:14:00Z")\
**Posts on this page:** 20\
**Page:** 2

<div class="post-metadata">

**Author:** ![Ameeba37](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ameeba37/32/101194_2.png) [@Ameeba37](https://battlefieldforum.co/u/Ameeba37)\
**Post date:** [June 15, 2016, 10:10pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/21 "2016-06-15T22:10:00Z")

</div>

There are various damage models for sniper rifles in BF1, some OHK at close range, some at longer ranges.

---

<div class="post-metadata">

**Author:** ![Danpapua](https://battlefieldforum.co/user_avatar/battlefieldforum.co/danpapua/32/101627_2.png) [@Danpapua](https://battlefieldforum.co/u/Danpapua)\
**Post date:** [June 16, 2016, 4:25pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/22 "2016-06-16T16:25:00Z")

</div>

> [@Ameeba37](#):
>
> > [@Danpapua](#):
> >
> > I have my squad and I generally sit 400m from the objective
> 
> > [@Danpapua](#):
> >
> > My “squad” is in the objective
> 
> I wonder what kind of an objective is 400 meters away from the nearest flag. Some peaceful lake where to set up your tent maybe. I wonder if you guys like to use those 40x scopes to see if there are any fancy birds in the nearby trees?
> 
> Even if you manage to get some kills here and there, literally anyone that helps to cap/hold flags is more useful for the team.

I am sorry you just can’t read. My squad is in the objective and I am on overwatch 400m away.

---

<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 16, 2016, 4:44pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/23 "2016-06-16T16:44:00Z")

</div>

This is absolutely pathetic by DICE. Trying to adapt the game to the newer player base by lowering skill requirements. This OHK zone is not going to encourage PTFO. Do you know what it encourages? Getting more and more KILLS! If I tell a **COD** infused human being that you can OHK a person if you are at a certain distance. What is he going to do? Not PTFO I can tell you. Who makes these ridiculous decisions at DICE?

I really do think that they can come up with a better way of getting scouts to contribute to the team. Giving them some tube to point to the sky so that they can light up all nearby enemies with **GIANT ORANGE FLOATING DORITOS** above their heads just so that he can **ONE HIT KILL** them is not getting them to PTFO.

---

<div class="post-metadata">

**Author:** ![adsinaction](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/6f9a4e/32.png) [@adsinaction](https://battlefieldforum.co/u/adsinaction)\
**Post date:** [June 16, 2016, 5:10pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/24 "2016-06-16T17:10:00Z")

</div>

Wow.. The sniper fury is hot n heavy and the games not even out yet. I’m not a fan of hardcore or the mechanics of OHK by sniper rifles at close range. OHK by headshot separates those that are proficient and those that are not. Then again I am of the belief that ANY gun should be OHK to the head.

No matter how you look at it headshots require infinitely more skill than peppering a body with bullets. In CQB I’ve seen just a handful of guys able to do this with a BAR consistently and its a thing of beauty to watch. Players like Maddog, Verendum, B2 make it look easy. If we dial back the OHK mechanics on BAR’s there will be so much whining we’ll see a nerf in short order.

---

<div class="post-metadata">

**Author:** ![Bohunk\_l](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bohunk_l/32/101385_2.png) [@Bohunk\_l](https://battlefieldforum.co/u/Bohunk_l)\
**Post date:** [June 16, 2016, 5:12pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/25 "2016-06-16T17:12:00Z")

</div>

Your point about drop confuses me as to what you are trying to say.

Do you mean that the rifles don’t start dropping until 100 meters and fly in a line until then?

---

<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 16, 2016, 5:14pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/26 "2016-06-16T17:14:00Z")

</div>

> [@adsinaction](#):
>
> Wow.. The sniper fury is hot n heavy and the games not even out yet. I’m not a fan of hardcore or the mechanics of OHK by sniper rifles at close range. OHK by headshot separates those that are proficient and those that are not. Then again I am of the belief that ANY gun should be OHK to the head.
> 
> No matter how you look at it headshots require infinitely more skill than peppering a body with bullets. In CQB I’ve seen just a handful of guys able to do this with a BAR consistently and its a thing of beauty to watch. Players like Maddog, Verendum, B2 make it look easy. If we dial back the OHK mechanics on BAR’s there will be so much whining we’ll see a nerf in short order.

The problem is that in normal mode you can OHK to the body with a sniper rifle if you at that “Sweet Spot” distance of that specific rifle. Who gets this idea of a “Sweet Spot”?

---

<div class="post-metadata">

**Author:** ![Ameeba37](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ameeba37/32/101194_2.png) [@Ameeba37](https://battlefieldforum.co/u/Ameeba37)\
**Post date:** [June 16, 2016, 5:15pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/27 "2016-06-16T17:15:00Z")

</div>

> [@Danpapua](#):
>
> > [@Ameeba37](#):
> >
> > > [@Danpapua](#):
> > >
> > > I have my squad and I generally sit 400m from the objective
> > 
> > > [@Danpapua](#):
> > >
> > > My “squad” is in the objective
> > 
> > I wonder what kind of an objective is 400 meters away from the nearest flag. Some peaceful lake where to set up your tent maybe. I wonder if you guys like to use those 40x scopes to see if there are any fancy birds in the nearby trees?
> > 
> > Even if you manage to get some kills here and there, literally anyone that helps to cap/hold flags is more useful for the team.
> 
> I am sorry you just can’t read. My squad is in the objective and I am on overwatch 400m away.

Or you could have said it a little bit more clearly…

Good thing that at least the rest of your squad plays the objective.

---

<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 16, 2016, 5:21pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/28 "2016-06-16T17:21:00Z")

</div>

> [@Ameeba37](#):
>
> > [@Danpapua](#):
> >
> > > [@Ameeba37](#):
> > >
> > > > [@Danpapua](#):
> > > >
> > > > I have my squad and I generally sit 400m from the objective
> > > 
> > > > [@Danpapua](#):
> > > >
> > > > My “squad” is in the objective
> > > 
> > > I wonder what kind of an objective is 400 meters away from the nearest flag. Some peaceful lake where to set up your tent maybe. I wonder if you guys like to use those 40x scopes to see if there are any fancy birds in the nearby trees?
> > > 
> > > Even if you manage to get some kills here and there, literally anyone that helps to cap/hold flags is more useful for the team.
> > 
> > I am sorry you just can’t read. My squad is in the objective and I am on overwatch 400m away.
> 
> Or you could have said it a little bit more clearly…
> 
> Good thing that at least the rest of your squad plays the objective.

But then again the scout is meant to work from a certain distance and that distance is usually more than 100m. If the Scout does his job of spotting approaching enemies and warns his squad in time then I am more than happy to say that he is doing his job.

---

<div class="post-metadata">

**Author:** ![Ameeba37](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ameeba37/32/101194_2.png) [@Ameeba37](https://battlefieldforum.co/u/Ameeba37)\
**Post date:** [June 16, 2016, 5:30pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/29 "2016-06-16T17:30:00Z")

</div>

> [@MartinBabl](#):
>
> > [@Ameeba37](#):
> >
> > > [@Danpapua](#):
> > >
> > > > [@Ameeba37](#):
> > > >
> > > > > [@Danpapua](#):
> > > > >
> > > > > I have my squad and I generally sit 400m from the objective
> > > > 
> > > > > [@Danpapua](#):
> > > > >
> > > > > My “squad” is in the objective
> > > > 
> > > > I wonder what kind of an objective is 400 meters away from the nearest flag. Some peaceful lake where to set up your tent maybe. I wonder if you guys like to use those 40x scopes to see if there are any fancy birds in the nearby trees?
> > > > 
> > > > Even if you manage to get some kills here and there, literally anyone that helps to cap/hold flags is more useful for the team.
> > > 
> > > I am sorry you just can’t read. My squad is in the objective and I am on overwatch 400m away.
> > 
> > Or you could have said it a little bit more clearly…
> > 
> > Good thing that at least the rest of your squad plays the objective.
> 
> But then again the scout is meant to work from a certain distance and that distance is usually more than 100m. If the Scout does his job of spotting approaching enemies and warns his squad in time then I am more than happy to say that he is doing his job.

99/100 times it’s just random hillhumpers doing what they do best, which is absolutely nothing.

Sure if you have a squad with mics a sniper spotting enemies can be useful at times. My point is though that being closer to the flag, preferably on the objective throwing those motion sensors is a lot more effective way to find out where the enemies are. MAV is also super effective tool if someone has the patience to fly it all the time.

---

<div class="post-metadata">

**Author:** ![MP7Warrior](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/8c91f0/32.png) [@MP7Warrior](https://battlefieldforum.co/u/MP7Warrior)\
**Post date:** [June 16, 2016, 5:54pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/30 "2016-06-16T17:54:00Z")

</div>

> [@Sir-xer21](#):
>
> > [@Rev0verDrive](#):
> >
> > Normal preset has sniper OHK … it’s in the stream.
> > 
> > @ 1:30 you can see a body shot kill 100 hit +20 for kill
> > 
> > [https://www.youtube.com/watch?v=MkRcvtGE90Q](https://www.youtube.com/watch?v=MkRcvtGE90Q)
> 
> Welp, once again, DICE lowers the skill caps.
> 
> sigh…

The guy could have had damage on him, and thats why its a OHK

---

<div class="post-metadata">

**Author:** ![Ameeba37](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ameeba37/32/101194_2.png) [@Ameeba37](https://battlefieldforum.co/u/Ameeba37)\
**Post date:** [June 16, 2016, 6:01pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/31 "2016-06-16T18:01:00Z")

</div>

> [@MP7Warrior](#):
>
> > [@Sir-xer21](#):
> >
> > > [@Rev0verDrive](#):
> > >
> > > Normal preset has sniper OHK … it’s in the stream.
> > > 
> > > @ 1:30 you can see a body shot kill 100 hit +20 for kill
> > > 
> > > [https://www.youtube.com/watch?v=MkRcvtGE90Q](https://www.youtube.com/watch?v=MkRcvtGE90Q)
> > 
> > Welp, once again, DICE lowers the skill caps.
> > 
> > sigh…
> 
> The guy could have had damage on him, and thats why its a OHK

You can see how much damage you do to someone in BF1. If it says “enemy hit 100” it is OHK

---

<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 16, 2016, 6:22pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/32 "2016-06-16T18:22:00Z")

</div>

> [@Ameeba37](#):
>
> > [@MartinBabl](#):
> >
> > > [@Ameeba37](#):
> > >
> > > > [@Danpapua](#):
> > > >
> > > > > [@Ameeba37](#):
> > > > >
> > > > > > [@Danpapua](#):
> > > > > >
> > > > > > I have my squad and I generally sit 400m from the objective
> > > > > 
> > > > > > [@Danpapua](#):
> > > > > >
> > > > > > My “squad” is in the objective
> > > > > 
> > > > > I wonder what kind of an objective is 400 meters away from the nearest flag. Some peaceful lake where to set up your tent maybe. I wonder if you guys like to use those 40x scopes to see if there are any fancy birds in the nearby trees?
> > > > > 
> > > > > Even if you manage to get some kills here and there, literally anyone that helps to cap/hold flags is more useful for the team.
> > > > 
> > > > I am sorry you just can’t read. My squad is in the objective and I am on overwatch 400m away.
> > > 
> > > Or you could have said it a little bit more clearly…
> > > 
> > > Good thing that at least the rest of your squad plays the objective.
> > 
> > But then again the scout is meant to work from a certain distance and that distance is usually more than 100m. If the Scout does his job of spotting approaching enemies and warns his squad in time then I am more than happy to say that he is doing his job.
> 
> 99/100 times it’s just random hillhumpers doing what they do best, which is absolutely nothing.
> 
> Sure if you have a squad with mics a sniper spotting enemies can be useful at times. My point is though that being closer to the flag, preferably on the objective throwing those motion sensors is a lot more effective way to find out where the enemies are. MAV is also super effective tool if someone has the patience to fly it all the time.

Ok so the problem is not with the idea of a scout/sniper. The problem is players that do not play the class for what its role is. But if we give them the “Flare gun” that spots all enemies in the area this still does not get them to do their role as a scout. The players will probably be indifferent whether they have that gadget or not. Why DICE is bound to add some useless other gadget that could replace that flare gun.

What we need to do is change the players. Or change their reason for playing. Place more emphasis on spotting. Give them 50 points for spotting and if that spotted player is killed give them another 70 points. I bet you will get them to start spotting every player that they can see.

---

<div class="post-metadata">

**Author:** ![DrunkwoIf](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/ce73a5/32.png) [@DrunkwoIf](https://battlefieldforum.co/u/DrunkwoIf)\
**Post date:** [June 16, 2016, 6:56pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/33 "2016-06-16T18:56:00Z")

</div>

> [@MartinBabl](#):
>
> > [@Ameeba37](#):
> >
> > > [@MartinBabl](#):
> > >
> > > > [@Ameeba37](#):
> > > >
> > > > > [@Danpapua](#):
> > > > >
> > > > > > [@Ameeba37](#):
> > > > > >
> > > > > > > [@Danpapua](#):
> > > > > > >
> > > > > > > I have my squad and I generally sit 400m from the objective
> > > > > > 
> > > > > > > [@Danpapua](#):
> > > > > > >
> > > > > > > My “squad” is in the objective
> > > > > > 
> > > > > > I wonder what kind of an objective is 400 meters away from the nearest flag. Some peaceful lake where to set up your tent maybe. I wonder if you guys like to use those 40x scopes to see if there are any fancy birds in the nearby trees?
> > > > > > 
> > > > > > Even if you manage to get some kills here and there, literally anyone that helps to cap/hold flags is more useful for the team.
> > > > > 
> > > > > I am sorry you just can’t read. My squad is in the objective and I am on overwatch 400m away.
> > > > 
> > > > Or you could have said it a little bit more clearly…
> > > > 
> > > > Good thing that at least the rest of your squad plays the objective.
> > > 
> > > But then again the scout is meant to work from a certain distance and that distance is usually more than 100m. If the Scout does his job of spotting approaching enemies and warns his squad in time then I am more than happy to say that he is doing his job.
> > 
> > 99/100 times it’s just random hillhumpers doing what they do best, which is absolutely nothing.
> > 
> > Sure if you have a squad with mics a sniper spotting enemies can be useful at times. My point is though that being closer to the flag, preferably on the objective throwing those motion sensors is a lot more effective way to find out where the enemies are. MAV is also super effective tool if someone has the patience to fly it all the time.
> 
> Ok so the problem is not with the idea of a scout/sniper. The problem is players that do not play the class for what its role is. But if we give them the “Flare gun” that spots all enemies in the area this still does not get them to do their role as a scout. The players will probably be indifferent whether they have that gadget or not. Why DICE is bound to add some useless other gadget that could replace that flare gun.
> 
> What we need to do is change the players. Or change their reason for playing. Place more emphasis on spotting. Give them 50 points for spotting and if that spotted player is killed give them another 70 points. I bet you will get them to start spotting every player that they can see.

If somebody really wants to play " scout " and spot and help their squad, then i say take away the sniper rifle give them binoculars so they can spot people and tell their squad where people are. and give them a pistol for defense. that way they can actually be a " scout ".

---

<div class="post-metadata">

**Author:** ![robkrush](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/a9adbd/32.png) [@robkrush](https://battlefieldforum.co/u/robkrush)\
**Post date:** [June 16, 2016, 7:16pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/34 "2016-06-16T19:16:00Z")

</div>

> [@MartinBabl](#):
>
> Ok so the problem is not with the idea of a scout/sniper. The problem is players that do not play the class for what its role is. But if we give them the “Flare gun” that spots all enemies in the area this still does not get them to do their role as a scout. The players will probably be indifferent whether they have that gadget or not. Why DICE is bound to add some useless other gadget that could replace that flare gun.
> 
> What we need to do is change the players. Or change their reason for playing. Place more emphasis on spotting. Give them 50 points for spotting and if that spotted player is killed give them another 70 points. I bet you will get them to start spotting every player that they can see.

If you want to play a sniper then do it. But don’t act like anyone WANTS a guy on their team sitting off the objective spotting enemies. Lol

If you got time to spot an enemy a good/skilled player would have killed said enemy. Period.

Get your behinds off that mountain, get on the objective, drop tugs, and start helping your team the way they want helped.

---

<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 16, 2016, 7:29pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/35 "2016-06-16T19:29:00Z")

</div>

> [@DrunkwoIf](#):
>
> > [@MartinBabl](#):
> >
> > > [@Ameeba37](#):
> > >
> > > > [@MartinBabl](#):
> > > >
> > > > > [@Ameeba37](#):
> > > > >
> > > > > > [@Danpapua](#):
> > > > > >
> > > > > > > [@Ameeba37](#):
> > > > > > >
> > > > > > > > [@Danpapua](#):
> > > > > > > >
> > > > > > > > I have my squad and I generally sit 400m from the objective
> > > > > > > 
> > > > > > > > [@Danpapua](#):
> > > > > > > >
> > > > > > > > My “squad” is in the objective
> > > > > > > 
> > > > > > > I wonder what kind of an objective is 400 meters away from the nearest flag. Some peaceful lake where to set up your tent maybe. I wonder if you guys like to use those 40x scopes to see if there are any fancy birds in the nearby trees?
> > > > > > > 
> > > > > > > Even if you manage to get some kills here and there, literally anyone that helps to cap/hold flags is more useful for the team.
> > > > > > 
> > > > > > I am sorry you just can’t read. My squad is in the objective and I am on overwatch 400m away.
> > > > > 
> > > > > Or you could have said it a little bit more clearly…
> > > > > 
> > > > > Good thing that at least the rest of your squad plays the objective.
> > > > 
> > > > But then again the scout is meant to work from a certain distance and that distance is usually more than 100m. If the Scout does his job of spotting approaching enemies and warns his squad in time then I am more than happy to say that he is doing his job.
> > > 
> > > 99/100 times it’s just random hillhumpers doing what they do best, which is absolutely nothing.
> > > 
> > > Sure if you have a squad with mics a sniper spotting enemies can be useful at times. My point is though that being closer to the flag, preferably on the objective throwing those motion sensors is a lot more effective way to find out where the enemies are. MAV is also super effective tool if someone has the patience to fly it all the time.
> > 
> > Ok so the problem is not with the idea of a scout/sniper. The problem is players that do not play the class for what its role is. But if we give them the “Flare gun” that spots all enemies in the area this still does not get them to do their role as a scout. The players will probably be indifferent whether they have that gadget or not. Why DICE is bound to add some useless other gadget that could replace that flare gun.
> > 
> > What we need to do is change the players. Or change their reason for playing. Place more emphasis on spotting. Give them 50 points for spotting and if that spotted player is killed give them another 70 points. I bet you will get them to start spotting every player that they can see.
> 
> If somebody really wants to play " scout " and spot and help their squad, then i say take away the sniper rifle give them binoculars so they can spot people and tell their squad where people are. and give them a pistol for defense. that way they can actually be a " scout ".

How would you get players to play the Sniper in the right way?

---

<div class="post-metadata">

**Author:** ![Threedog0972](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/d9b06d/32.png) [@Threedog0972](https://battlefieldforum.co/u/Threedog0972)\
**Post date:** [June 16, 2016, 7:32pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/36 "2016-06-16T19:32:00Z")

</div>

All these clowns going by PRE\_ALPHA footage…Really makes me laugh…

---

<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 16, 2016, 7:37pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/37 "2016-06-16T19:37:00Z")

</div>

> [@Threedog0972](#):
>
> All these clowns going by PRE\_ALPHA footage…Really makes me laugh…

Very true, there is still a lot that will change and most of us have not played the game yet. But there are long standing problems from previous Battlefield titles that need to be addressed as they could become problems in Battlefield 1.

---

<div class="post-metadata">

**Author:** ![DrunkwoIf](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/ce73a5/32.png) [@DrunkwoIf](https://battlefieldforum.co/u/DrunkwoIf)\
**Post date:** [June 16, 2016, 8:05pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/38 "2016-06-16T20:05:00Z")

</div>

> [@MartinBabl](#):
>
> > [@DrunkwoIf](#):
> >
> > > [@MartinBabl](#):
> > >
> > > > [@Ameeba37](#):
> > > >
> > > > > [@MartinBabl](#):
> > > > >
> > > > > > [@Ameeba37](#):
> > > > > >
> > > > > > > [@Danpapua](#):
> > > > > > >
> > > > > > > > [@Ameeba37](#):
> > > > > > > >
> > > > > > > > > [@Danpapua](#):
> > > > > > > > >
> > > > > > > > > I have my squad and I generally sit 400m from the objective
> > > > > > > > 
> > > > > > > > > [@Danpapua](#):
> > > > > > > > >
> > > > > > > > > My “squad” is in the objective
> > > > > > > > 
> > > > > > > > I wonder what kind of an objective is 400 meters away from the nearest flag. Some peaceful lake where to set up your tent maybe. I wonder if you guys like to use those 40x scopes to see if there are any fancy birds in the nearby trees?
> > > > > > > > 
> > > > > > > > Even if you manage to get some kills here and there, literally anyone that helps to cap/hold flags is more useful for the team.
> > > > > > > 
> > > > > > > I am sorry you just can’t read. My squad is in the objective and I am on overwatch 400m away.
> > > > > > 
> > > > > > Or you could have said it a little bit more clearly…
> > > > > > 
> > > > > > Good thing that at least the rest of your squad plays the objective.
> > > > > 
> > > > > But then again the scout is meant to work from a certain distance and that distance is usually more than 100m. If the Scout does his job of spotting approaching enemies and warns his squad in time then I am more than happy to say that he is doing his job.
> > > > 
> > > > 99/100 times it’s just random hillhumpers doing what they do best, which is absolutely nothing.
> > > > 
> > > > Sure if you have a squad with mics a sniper spotting enemies can be useful at times. My point is though that being closer to the flag, preferably on the objective throwing those motion sensors is a lot more effective way to find out where the enemies are. MAV is also super effective tool if someone has the patience to fly it all the time.
> > > 
> > > Ok so the problem is not with the idea of a scout/sniper. The problem is players that do not play the class for what its role is. But if we give them the “Flare gun” that spots all enemies in the area this still does not get them to do their role as a scout. The players will probably be indifferent whether they have that gadget or not. Why DICE is bound to add some useless other gadget that could replace that flare gun.
> > > 
> > > What we need to do is change the players. Or change their reason for playing. Place more emphasis on spotting. Give them 50 points for spotting and if that spotted player is killed give them another 70 points. I bet you will get them to start spotting every player that they can see.
> > 
> > If somebody really wants to play " scout " and spot and help their squad, then i say take away the sniper rifle give them binoculars so they can spot people and tell their squad where people are. and give them a pistol for defense. that way they can actually be a " scout ".
> 
> How would you get players to play the Sniper in the right way?

" the right way " is opinion based. from my opinion in battlefield where the objective is to capture points and control them, there is no " right " way to play sniper because i would take any other class that would actually help take and hold a objective over a sniper.

I know there will allways be a sniper class and plenty of people to play it. but i just hope its not easy mode like they have made it in the recent battlefields.

---

<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 16, 2016, 8:22pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/39 "2016-06-16T20:22:00Z")

</div>

> [@DrunkwoIf](#):
>
> > [@MartinBabl](#):
> >
> > > [@DrunkwoIf](#):
> > >
> > > > [@MartinBabl](#):
> > > >
> > > > > [@Ameeba37](#):
> > > > >
> > > > > > [@MartinBabl](#):
> > > > > >
> > > > > > > [@Ameeba37](#):
> > > > > > >
> > > > > > > > [@Danpapua](#):
> > > > > > > >
> > > > > > > > > [@Ameeba37](#):
> > > > > > > > >
> > > > > > > > > > [@Danpapua](#):
> > > > > > > > > >
> > > > > > > > > > I have my squad and I generally sit 400m from the objective
> > > > > > > > > 
> > > > > > > > > > [@Danpapua](#):
> > > > > > > > > >
> > > > > > > > > > My “squad” is in the objective
> > > > > > > > > 
> > > > > > > > > I wonder what kind of an objective is 400 meters away from the nearest flag. Some peaceful lake where to set up your tent maybe. I wonder if you guys like to use those 40x scopes to see if there are any fancy birds in the nearby trees?
> > > > > > > > > 
> > > > > > > > > Even if you manage to get some kills here and there, literally anyone that helps to cap/hold flags is more useful for the team.
> > > > > > > > 
> > > > > > > > I am sorry you just can’t read. My squad is in the objective and I am on overwatch 400m away.
> > > > > > > 
> > > > > > > Or you could have said it a little bit more clearly…
> > > > > > > 
> > > > > > > Good thing that at least the rest of your squad plays the objective.
> > > > > > 
> > > > > > But then again the scout is meant to work from a certain distance and that distance is usually more than 100m. If the Scout does his job of spotting approaching enemies and warns his squad in time then I am more than happy to say that he is doing his job.
> > > > > 
> > > > > 99/100 times it’s just random hillhumpers doing what they do best, which is absolutely nothing.
> > > > > 
> > > > > Sure if you have a squad with mics a sniper spotting enemies can be useful at times. My point is though that being closer to the flag, preferably on the objective throwing those motion sensors is a lot more effective way to find out where the enemies are. MAV is also super effective tool if someone has the patience to fly it all the time.
> > > > 
> > > > Ok so the problem is not with the idea of a scout/sniper. The problem is players that do not play the class for what its role is. But if we give them the “Flare gun” that spots all enemies in the area this still does not get them to do their role as a scout. The players will probably be indifferent whether they have that gadget or not. Why DICE is bound to add some useless other gadget that could replace that flare gun.
> > > > 
> > > > What we need to do is change the players. Or change their reason for playing. Place more emphasis on spotting. Give them 50 points for spotting and if that spotted player is killed give them another 70 points. I bet you will get them to start spotting every player that they can see.
> > > 
> > > If somebody really wants to play " scout " and spot and help their squad, then i say take away the sniper rifle give them binoculars so they can spot people and tell their squad where people are. and give them a pistol for defense. that way they can actually be a " scout ".
> > 
> > How would you get players to play the Sniper in the right way?
> 
> " the right way " is opinion based. from my opinion in battlefield where the objective is to capture points and control them, there is no " right " way to play sniper because i would take any other class that would actually help take and hold a objective over a sniper.
> 
> I know there will allways be a sniper class and plenty of people to play it. but i just hope its not easy mode like they have made it in the recent battlefields.

Let us say that you are on the offensive and there is a stationary Machine gun position that is defending the flag that you are attacking. Would it not be useful if you had a sniper.

Let us say you are on the defense. That sniper can spot incoming enemies and give them a hard time trying to get to your position. These are all examples where the sniper is moving with his our her squad.

Now how do we get this hill top campers to become useful squad members?

---

<div class="post-metadata">

**Author:** ![unclejjj74](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/u/4da419/32.png) [@unclejjj74](https://battlefieldforum.co/u/unclejjj74)\
**Post date:** [June 16, 2016, 9:27pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/40 "2016-06-16T21:27:00Z")

</div>

> [@MartinBabl](#):
>
> I have a few things to say
> 
> - Play your role on the battlefield, that is to **spot** enemies and to take out enemies that are in strategic positions
> - This is world war one, there are no NATO rounds or .338 Lapua Magnum.
> - This is not a game where you compete to get the longest head shot, this is Battlefield where you play the objective.

This is the correct response.

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