# Bane of the Scout class

**URL:** <https://battlefieldforum.co/t/bane-of-the-scout-class/102122>\
**Category:** General Discussion\
**Created:** [June 15, 2016, 6:14pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122 "2016-06-15T18:14:00Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![Danpapua](https://battlefieldforum.co/user_avatar/battlefieldforum.co/danpapua/32/101627_2.png) [@Danpapua](https://battlefieldforum.co/u/Danpapua)\
**Post date:** [June 17, 2016, 6:17pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/41 "2016-06-17T18:17:00Z")

</div>

I guess No one knows what a sniper really is please learn what a sniper is. [https://en.wikipedia.org/wiki/Sniper](https://en.wikipedia.org/wiki/Sniper)  
This is why the objective of the sniper and scout class really isn’t to be on the objective. They are there to “deliver discriminatory, highly accurate rifle fire against enemy targets that cannot be engaged successfully by the regular rifleman because of range, size, location, fleeting nature, or visibility.” In English, Provide fire support against specific targets that your standard soldier can’t see, kill, or other wise engage without sustaining high casualties. If you want to turn the game into CoD then the Sniper should PTO. But this isn’t CoD. A Snipers main objective is to Identify and then either WARN or ELIMINATE the threat. Capturing an area is not on the list. This is why a OHK should be implemented at a longer distance from the gun than 10m. And for the record Sniper rifles from this era have these specific bullets: Gewehr 98, 7.92×57mm; Pattern 1914 Enfield, .303 British; Lee–Enfield, .303 Mk VII SAA Ball; M1903 Springfield, 30-06 Springfield; Mosin–Nagant, 7.62×54mmR. So you can see outside of adding .338 and .50 Rounds used for sniping really haven’t changed for about a century. These bullets still OHK and will always OHK. Also “In addition to marksmanship and long range shooting, military snipers are trained in a variety of techniques: detection, stalking, and target range estimation methods, camouflage, field craft, infiltration, special reconnaissance and observation, surveillance and target acquisition.” Nothing on this list says capture the objective EVEN Target acquisition which means “Target acquisition is the detection, identification, and location of a target in sufficient detail to permit the effective employment of lethal and non-lethal means.” The sniper may then get the permission to openly engage a target but they are not in charge of capturing an area. That is the job of the standard ground infantry IE Assault class.

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<div class="post-metadata">

**Author:** ![Sarkzm](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sarkzm/32/103367_2.png) [@Sarkzm](https://battlefieldforum.co/u/Sarkzm)\
**Post date:** [June 17, 2016, 6:22pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/42 "2016-06-17T18:22:00Z")

</div>

Oh look, another salty hill humping, tower climbing, useless BF3/4 recon. Recon hasn’t been useful since BadCo2 and finally its something more than a bird watching class.

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<div class="post-metadata">

**Author:** ![ZombieP1ow](https://battlefieldforum.co/user_avatar/battlefieldforum.co/zombiep1ow/32/104199_2.png) [@ZombieP1ow](https://battlefieldforum.co/u/ZombieP1ow)\
**Post date:** [June 17, 2016, 6:38pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/43 "2016-06-17T18:38:00Z")

</div>

when some kid says “Overwatch”, I hear “letting my nails dry”

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<div class="post-metadata">

**Author:** ![Danpapua](https://battlefieldforum.co/user_avatar/battlefieldforum.co/danpapua/32/101627_2.png) [@Danpapua](https://battlefieldforum.co/u/Danpapua)\
**Post date:** [June 17, 2016, 6:59pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/44 "2016-06-17T18:59:00Z")

</div>

LOL For one I am not a kid. 2 Sarkzm you probably have never played with a recon on your team that is worth his salt. You probably don’t play with a Mic and neither does most other people for that fact.

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<div class="post-metadata">

**Author:** ![B3ANTOWN\_B3A5T](https://battlefieldforum.co/user_avatar/battlefieldforum.co/b3antown_b3a5t/32/101262_2.png) [@B3ANTOWN\_B3A5T](https://battlefieldforum.co/u/B3ANTOWN_B3A5T)\
**Post date:** [June 17, 2016, 7:00pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/45 "2016-06-17T19:00:00Z")

</div>

> [@Danpapua](#):
>
> LOL For one I am not a kid. 2 Sarkzm you probably have never played with a recon on your team that is worth his salt. You probably don’t play with a Mic and neither does most other people for that fact.

I think 2 goes for about 90% of us.

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<div class="post-metadata">

**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [June 17, 2016, 7:09pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/46 "2016-06-17T19:09:00Z")

</div>

> [@Danpapua](#):
>
> I guess No one knows what a sniper really is please learn what a sniper is. [https://en.wikipedia.org/wiki/Sniper](https://en.wikipedia.org/wiki/Sniper)  
> This is why the objective of the sniper and scout class really isn’t to be on the objective. They are there to “deliver discriminatory, highly accurate rifle fire against enemy targets that cannot be engaged successfully by the regular rifleman because of range, size, location, fleeting nature, or visibility.” In English, Provide fire support against specific targets that your standard soldier can’t see, kill, or other wise engage without sustaining high casualties. If you want to turn the game into CoD then the Sniper should PTO. But this isn’t CoD. A Snipers main objective is to Identify and then either WARN or ELIMINATE the threat. Capturing an area is not on the list. This is why a OHK should be implemented at a longer distance from the gun than 10m. And for the record Sniper rifles from this era have these specific bullets: Gewehr 98, 7.92×57mm; Pattern 1914 Enfield, .303 British; Lee–Enfield, .303 Mk VII SAA Ball; M1903 Springfield, 30-06 Springfield; Mosin–Nagant, 7.62×54mmR. So you can see outside of adding .338 and .50 Rounds used for sniping really haven’t changed for about a century. These bullets still OHK and will always OHK. Also “In addition to marksmanship and long range shooting, military snipers are trained in a variety of techniques: detection, stalking, and target range estimation methods, camouflage, field craft, infiltration, special reconnaissance and observation, surveillance and target acquisition.” Nothing on this list says capture the objective EVEN Target acquisition which means “Target acquisition is the detection, identification, and location of a target in sufficient detail to permit the effective employment of lethal and non-lethal means.” The sniper may then get the permission to openly engage a target but they are not in charge of capturing an area. That is the job of the standard ground infantry IE Assault class.

Too long.  
Without paragraphs.  
Didn’t read.

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<div class="post-metadata">

**Author:** ![ZombieP1ow](https://battlefieldforum.co/user_avatar/battlefieldforum.co/zombiep1ow/32/104199_2.png) [@ZombieP1ow](https://battlefieldforum.co/u/ZombieP1ow)\
**Post date:** [June 17, 2016, 7:39pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/47 "2016-06-17T19:39:00Z")

</div>

I get best recon in nearly every game I play, because I’m not pretending I’m helping on top of some hill 400 meters away. Calling out positions? sorry Mr. “Wet nails”, I saw them on the mini map first. I also place spawn beacons close enough to an objective that my squad has a reason to use them. At best, you’re an annoyance to the enemy team while you waste a better players spot on your team. I’ve been dealing with BF elite snipers for 11 years. The mindset never changes, it’s always some yahoo with a God complex thinking they have an impact on the objective 400 meters away because they winged an enemy. Meanwhile, the objective they “overwatch” turns from blue to red (orange), and your poor squadmates are looking for somewhere useful to spawn.

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<div class="post-metadata">

**Author:** ![Sarkzm](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sarkzm/32/103367_2.png) [@Sarkzm](https://battlefieldforum.co/u/Sarkzm)\
**Post date:** [June 17, 2016, 8:04pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/48 "2016-06-17T20:04:00Z")

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> [@Danpapua](#):
>
> LOL For one I am not a kid. 2 Sarkzm you probably have never played with a recon on your team that is worth his salt. You probably don’t play with a Mic and neither does most other people for that fact.

I play with a mic/headset and with friends when I play. And you’re right I very rarely, if ever play with recons that are useful. That’s precisely my point. BF1 recons are actually useful by design now and get rewarded for not playing hundreds of meters away. It’s a step in the right direction.

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**Author:** ![808Wildstyle](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/8/ed655f/32.png) [@808Wildstyle](https://battlefieldforum.co/u/808Wildstyle)\
**Post date:** [June 17, 2016, 8:23pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/49 "2016-06-17T20:23:00Z")

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MartinBabl wrote: [»](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/9)

- For a scout it is the number of successful enemy spotting done.

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<div class="post-metadata">

**Author:** ![Danpapua](https://battlefieldforum.co/user_avatar/battlefieldforum.co/danpapua/32/101627_2.png) [@Danpapua](https://battlefieldforum.co/u/Danpapua)\
**Post date:** [June 18, 2016, 5:48am UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/50 "2016-06-18T05:48:00Z")

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> [@ZombieP1ow](#):
>
> I get best recon in nearly every game I play, because I’m not pretending I’m helping on top of some hill 400 meters away. Calling out positions? sorry Mr. “Wet nails”, I saw them on the mini map first. I also place spawn beacons close enough to an objective that my squad has a reason to use them. At best, you’re an annoyance to the enemy team while you waste a better players spot on your team. I’ve been dealing with BF elite snipers for 11 years. The mindset never changes, it’s always some yahoo with a God complex thinking they have an impact on the objective 400 meters away because they winged an enemy. Meanwhile, the objective they “overwatch” turns from blue to red (orange), and your poor squadmates are looking for somewhere useful to spawn.

Your a noob recon that uses Autos and not a sniper. As a reference, your just another Army Infantry man that joined the army at 18. No special training just here is a gun practice at the range and then when called upon charge the enemy.  
It used to be, In this community that there was a respect for everyone. For the classes as they were set up. Well you know I think for this game lets be completely realistic NO MACHINE GUNS except for the ones that are stationary. Just the standard bolt action weapons that were actually used in the trenches. All these hand held machine guns that are in the game were JUST prototypes and actual use was EXTREMELY RARE. The first true Hand held Machine gun was used in 1918 and was called the Bergmann MP18 submachine gun. Hmmmmmm a little late to help Germany and her allies. Here is the stationary machine guns of the era ([http://www.longlongtrail.co.uk/PIX/somme1\_550.jpg](http://www.longlongtrail.co.uk/PIX/somme1_550.jpg)). They required a 2 man team to transport and maintain.  
In one Division of men (10000-25000 Men) the British army employed a total of 24 Lewis “light” Machine guns per division. End war that amount was closer to 300 guns per division but when you compare 300 to 10,000-25,000 men that is quite a low percentage. So with that DICE should limit the Machine gun limit to 1 per side. Standard issue rifles were: US, M1903 Springfield; British, Pattern 1914 Enfield; German, Karabiner 98k. Beginning to see a pattern? Your normal infantry were given bolt action rifles.  
And Yes those of us who follow the path of a Sniper actually do impact the area around a battle. It isn’t a “god complex” it is a reality. More times than not I have taken down an entire squad on an objective before anyone else can react or even see that we are losing the objective. This is what Snipers were made for we are the QRF. We see a larger picture than you boots on the ground scrubs do. Loosing objective Alpha may be less on the priority than telling my team to watch out for the enemies flanking them and providing effective fire support for them. Now not everyone who plays the sniper is great at it but that doesn’t mean you scrubs can ruin a class because you don’t use it or don’t understand what we do.

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**Author:** ![redzuluzulu0096](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/bc79bd/32.png) [@redzuluzulu0096](https://battlefieldforum.co/u/redzuluzulu0096)\
**Post date:** [June 18, 2016, 5:55am UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/51 "2016-06-18T05:55:00Z")

</div>

> [@HaveThisRocket](#):
>
> Learn to aim for the head or play cod

Not always possible. Play cod isn’t an argument.

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<div class="post-metadata">

**Author:** ![redzuluzulu0096](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/bc79bd/32.png) [@redzuluzulu0096](https://battlefieldforum.co/u/redzuluzulu0096)\
**Post date:** [June 18, 2016, 6:09am UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/52 "2016-06-18T06:09:00Z")

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> [@Danpapua](#):
>
> > [@ZombieP1ow](#):
> >
> > I get best recon in nearly every game I play, because I’m not pretending I’m helping on top of some hill 400 meters away. Calling out positions? sorry Mr. “Wet nails”, I saw them on the mini map first. I also place spawn beacons close enough to an objective that my squad has a reason to use them. At best, you’re an annoyance to the enemy team while you waste a better players spot on your team. I’ve been dealing with BF elite snipers for 11 years. The mindset never changes, it’s always some yahoo with a God complex thinking they have an impact on the objective 400 meters away because they winged an enemy. Meanwhile, the objective they “overwatch” turns from blue to red (orange), and your poor squadmates are looking for somewhere useful to spawn.
> 
> Your a noob recon that uses Autos and not a sniper. As a reference, your just another Army Infantry man that joined the army at 18. No special training just here is a gun practice at the range and then when called upon charge the enemy.  
> It used to be, In this community that there was a respect for everyone. For the classes as they were set up. Well you know I think for this game lets be completely realistic NO MACHINE GUNS except for the ones that are stationary. Just the standard bolt action weapons that were actually used in the trenches. All these hand held machine guns that are in the game were JUST prototypes and actual use was EXTREMELY RARE. The first true Hand held Machine gun was used in 1918 and was called the Bergmann MP18 submachine gun. Hmmmmmm a little late to help Germany and her allies. Here is the stationary machine guns of the era ([http://www.longlongtrail.co.uk/PIX/somme1\_550.jpg](http://www.longlongtrail.co.uk/PIX/somme1_550.jpg)). They required a 2 man team to transport and maintain.  
> In one Division of men (10000-25000 Men) the British army employed a total of 24 Lewis “light” Machine guns per division. End war that amount was closer to 300 guns per division but when you compare 300 to 10,000-25,000 men that is quite a low percentage. So with that DICE should limit the Machine gun limit to 1 per side. Standard issue rifles were: US, M1903 Springfield; British, Pattern 1914 Enfield; German, Karabiner 98k. Beginning to see a pattern? Your normal infantry were given bolt action rifles.  
> And Yes those of us who follow the path of a Sniper actually do impact the area around a battle. It isn’t a “god complex” it is a reality. More times than not I have taken down an entire squad on an objective before anyone else can react or even see that we are losing the objective. This is what Snipers were made for we are the QRF. We see a larger picture than you boots on the ground scrubs do. Loosing objective Alpha may be less on the priority than telling my team to watch out for the enemies flanking them and providing effective fire support for them. Now not everyone who plays the sniper is great at it but that doesn’t mean you scrubs can ruin a class because you don’t use it or don’t understand what we do.

I hear ya man. People always blame their lost matches on recons. Recons are the scapegoat class.  
I play aggressive recon mostly, but I also like to play in the manner which you’ve described. Fly a MAV or SUAV over the objective and then use my rifle to support my squad whilst keeping myself away from the heat so that my squad can’t get wiped and they can spawn on me.  
The ones that say military strategy doesn’t work in video games have never been in a full squad of actual ex military guys. I feel bad for them. The battlefeels reach never before seen heights. You get stuff done. Your team wins.  
Providing overwatch or RECONNAISSANCE of an objective whilst your squad attacks it IS playing the objective. You really can’t argue that, unless you’re stubborn or just plain childish.

---

<div class="post-metadata">

**Author:** ![Danpapua](https://battlefieldforum.co/user_avatar/battlefieldforum.co/danpapua/32/101627_2.png) [@Danpapua](https://battlefieldforum.co/u/Danpapua)\
**Post date:** [June 18, 2016, 6:40pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/53 "2016-06-18T18:40:00Z")

</div>

> [@redzuluzulu0096](#):
>
> I hear ya man. People always blame their lost matches on recons. Recons are the scapegoat class.  
> I play aggressive recon mostly, but I also like to play in the manner which you’ve described. Fly a MAV or SUAV over the objective and then use my rifle to support my squad whilst keeping myself away from the heat so that my squad can’t get wiped and they can spawn on me.  
> The ones that say military strategy doesn’t work in video games have never been in a full squad of actual ex military guys. I feel bad for them. The battlefeels reach never before seen heights. You get stuff done. Your team wins.  
> Providing overwatch or RECONNAISSANCE of an objective whilst your squad attacks it IS playing the objective. You really can’t argue that, unless you’re stubborn or just plain childish.

Yeah I can play aggressive Recon but that is only when I have a ding- squad who knows nothing about how to approach an objective. Normally I am using a bolt action with the quick pull bolt, a 3.4-4x scope, and a suppressor. Doing this I have gone like 60k 5d (approximate with about a 20% variance) in many matches. If I have a good squad that listens to what I am saying I will move into over watch on large maps and guide them onto the objectives. I love the amount of power you can gain by working like that.

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<div class="post-metadata">

**Author:** ![B3ANTOWN\_B3A5T](https://battlefieldforum.co/user_avatar/battlefieldforum.co/b3antown_b3a5t/32/101262_2.png) [@B3ANTOWN\_B3A5T](https://battlefieldforum.co/u/B3ANTOWN_B3A5T)\
**Post date:** [June 18, 2016, 7:17pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/54 "2016-06-18T19:17:00Z")

</div>

Bane of Battlefield: Hill humping scouts

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<div class="post-metadata">

**Author:** ![BGHFlakjacket](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bghflakjacket/32/101328_2.png) [@BGHFlakjacket](https://battlefieldforum.co/u/BGHFlakjacket)\
**Post date:** [June 18, 2016, 10:06pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/55 "2016-06-18T22:06:00Z")

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Snipers are about the most worthless players in general in the game. Spawn camping and getting credit for shooting their buddy across the map for a 1500+ plus point bonus was a recipe for disaster. Recon was changed because they could compete on the scoreboard without even stepping foot into the battleground. . The average Recon in Conquest makes for a worthless team leader, worthless objective player and would not leave the “perfect” sniping spot to take an unoccupied objective 50 feet away.

Granted, there are good Recon players, but most are just bad. The bad ones brag about their longest headshot usually taken from the safety of spawn against some other “pro sniper” sitting in his spawn doing the same thing.

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<div class="post-metadata">

**Author:** ![TheStrategist242](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/4491bb/32.png) [@TheStrategist242](https://battlefieldforum.co/u/TheStrategist242)\
**Post date:** [June 19, 2016, 4:34am UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/56 "2016-06-19T04:34:00Z")

</div>

> [@redzuluzulu0096](#):
>
> > [@Danpapua](#):
> >
> > > [@ZombieP1ow](#):
> > >
> > > I get best recon in nearly every game I play, because I’m not pretending I’m helping on top of some hill 400 meters away. Calling out positions? sorry Mr. “Wet nails”, I saw them on the mini map first. I also place spawn beacons close enough to an objective that my squad has a reason to use them. At best, you’re an annoyance to the enemy team while you waste a better players spot on your team. I’ve been dealing with BF elite snipers for 11 years. The mindset never changes, it’s always some yahoo with a God complex thinking they have an impact on the objective 400 meters away because they winged an enemy. Meanwhile, the objective they “overwatch” turns from blue to red (orange), and your poor squadmates are looking for somewhere useful to spawn.
> > 
> > Your a noob recon that uses Autos and not a sniper. As a reference, your just another Army Infantry man that joined the army at 18. No special training just here is a gun practice at the range and then when called upon charge the enemy.  
> > It used to be, In this community that there was a respect for everyone. For the classes as they were set up. Well you know I think for this game lets be completely realistic NO MACHINE GUNS except for the ones that are stationary. Just the standard bolt action weapons that were actually used in the trenches. All these hand held machine guns that are in the game were JUST prototypes and actual use was EXTREMELY RARE. The first true Hand held Machine gun was used in 1918 and was called the Bergmann MP18 submachine gun. Hmmmmmm a little late to help Germany and her allies. Here is the stationary machine guns of the era ([http://www.longlongtrail.co.uk/PIX/somme1\_550.jpg](http://www.longlongtrail.co.uk/PIX/somme1_550.jpg)). They required a 2 man team to transport and maintain.  
> > In one Division of men (10000-25000 Men) the British army employed a total of 24 Lewis “light” Machine guns per division. End war that amount was closer to 300 guns per division but when you compare 300 to 10,000-25,000 men that is quite a low percentage. So with that DICE should limit the Machine gun limit to 1 per side. Standard issue rifles were: US, M1903 Springfield; British, Pattern 1914 Enfield; German, Karabiner 98k. Beginning to see a pattern? Your normal infantry were given bolt action rifles.  
> > And Yes those of us who follow the path of a Sniper actually do impact the area around a battle. It isn’t a “god complex” it is a reality. More times than not I have taken down an entire squad on an objective before anyone else can react or even see that we are losing the objective. This is what Snipers were made for we are the QRF. We see a larger picture than you boots on the ground scrubs do. Loosing objective Alpha may be less on the priority than telling my team to watch out for the enemies flanking them and providing effective fire support for them. Now not everyone who plays the sniper is great at it but that doesn’t mean you scrubs can ruin a class because you don’t use it or don’t understand what we do.
> 
> I hear ya man. People always blame their lost matches on recons. Recons are the scapegoat class.  
> I play aggressive recon mostly, but I also like to play in the manner which you’ve described. Fly a MAV or SUAV over the objective and then use my rifle to support my squad whilst keeping myself away from the heat so that my squad can’t get wiped and they can spawn on me.  
> The ones that say military strategy doesn’t work in video games have never been in a full squad of actual ex military guys. I feel bad for them. The battlefeels reach never before seen heights. You get stuff done. Your team wins.  
> Providing overwatch or RECONNAISSANCE of an objective whilst your squad attacks it IS playing the objective. You really can’t argue that, unless you’re stubborn or just plain childish.

No it just is usually recons that make the team lose what ever team has more recons most likely lose.

---

<div class="post-metadata">

**Author:** ![Loqtrall](https://battlefieldforum.co/user_avatar/battlefieldforum.co/loqtrall/32/100975_2.png) [@Loqtrall](https://battlefieldforum.co/u/Loqtrall)\
**Post date:** [June 19, 2016, 4:39am UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/57 "2016-06-19T04:39:00Z")

</div>

> [@TheStrategist242](#):
>
> > [@redzuluzulu0096](#):
> >
> > > [@Danpapua](#):
> > >
> > > > [@ZombieP1ow](#):
> > > >
> > > > I get best recon in nearly every game I play, because I’m not pretending I’m helping on top of some hill 400 meters away. Calling out positions? sorry Mr. “Wet nails”, I saw them on the mini map first. I also place spawn beacons close enough to an objective that my squad has a reason to use them. At best, you’re an annoyance to the enemy team while you waste a better players spot on your team. I’ve been dealing with BF elite snipers for 11 years. The mindset never changes, it’s always some yahoo with a God complex thinking they have an impact on the objective 400 meters away because they winged an enemy. Meanwhile, the objective they “overwatch” turns from blue to red (orange), and your poor squadmates are looking for somewhere useful to spawn.
> > > 
> > > Your a noob recon that uses Autos and not a sniper. As a reference, your just another Army Infantry man that joined the army at 18. No special training just here is a gun practice at the range and then when called upon charge the enemy.  
> > > It used to be, In this community that there was a respect for everyone. For the classes as they were set up. Well you know I think for this game lets be completely realistic NO MACHINE GUNS except for the ones that are stationary. Just the standard bolt action weapons that were actually used in the trenches. All these hand held machine guns that are in the game were JUST prototypes and actual use was EXTREMELY RARE. The first true Hand held Machine gun was used in 1918 and was called the Bergmann MP18 submachine gun. Hmmmmmm a little late to help Germany and her allies. Here is the stationary machine guns of the era ([http://www.longlongtrail.co.uk/PIX/somme1\_550.jpg](http://www.longlongtrail.co.uk/PIX/somme1_550.jpg)). They required a 2 man team to transport and maintain.  
> > > In one Division of men (10000-25000 Men) the British army employed a total of 24 Lewis “light” Machine guns per division. End war that amount was closer to 300 guns per division but when you compare 300 to 10,000-25,000 men that is quite a low percentage. So with that DICE should limit the Machine gun limit to 1 per side. Standard issue rifles were: US, M1903 Springfield; British, Pattern 1914 Enfield; German, Karabiner 98k. Beginning to see a pattern? Your normal infantry were given bolt action rifles.  
> > > And Yes those of us who follow the path of a Sniper actually do impact the area around a battle. It isn’t a “god complex” it is a reality. More times than not I have taken down an entire squad on an objective before anyone else can react or even see that we are losing the objective. This is what Snipers were made for we are the QRF. We see a larger picture than you boots on the ground scrubs do. Loosing objective Alpha may be less on the priority than telling my team to watch out for the enemies flanking them and providing effective fire support for them. Now not everyone who plays the sniper is great at it but that doesn’t mean you scrubs can ruin a class because you don’t use it or don’t understand what we do.
> > 
> > I hear ya man. People always blame their lost matches on recons. Recons are the scapegoat class.  
> > I play aggressive recon mostly, but I also like to play in the manner which you’ve described. Fly a MAV or SUAV over the objective and then use my rifle to support my squad whilst keeping myself away from the heat so that my squad can’t get wiped and they can spawn on me.  
> > The ones that say military strategy doesn’t work in video games have never been in a full squad of actual ex military guys. I feel bad for them. The battlefeels reach never before seen heights. You get stuff done. Your team wins.  
> > Providing overwatch or RECONNAISSANCE of an objective whilst your squad attacks it IS playing the objective. You really can’t argue that, unless you’re stubborn or just plain childish.
> 
> No it just is usually recons that make the team lose what ever team has more recons most likely lose.

That’s not necessarily true.

If you look at the bottom of the scoreboard of any given match, there are tons of players of EVERY class that are completely worthless. That’s not even counting worthless vehicle campers that sit on hills just like snipers and take pot shots at infantry all game long.

The team with the most worthless players are usually the teams to lose. Most teams gain a win off of less than half the team being the major contributing factor. The top maybe 10 or so players on the team are usually the biggest reason as to why said team won.

---

<div class="post-metadata">

**Author:** ![redzuluzulu0096](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/bc79bd/32.png) [@redzuluzulu0096](https://battlefieldforum.co/u/redzuluzulu0096)\
**Post date:** [June 19, 2016, 6:07am UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/58 "2016-06-19T06:07:00Z")

</div>

> [@Loqtrall](#):
>
> > [@TheStrategist242](#):
> >
> > > [@redzuluzulu0096](#):
> > >
> > > > [@Danpapua](#):
> > > >
> > > > > [@ZombieP1ow](#):
> > > > >
> > > > > I get best recon in nearly every game I play, because I’m not pretending I’m helping on top of some hill 400 meters away. Calling out positions? sorry Mr. “Wet nails”, I saw them on the mini map first. I also place spawn beacons close enough to an objective that my squad has a reason to use them. At best, you’re an annoyance to the enemy team while you waste a better players spot on your team. I’ve been dealing with BF elite snipers for 11 years. The mindset never changes, it’s always some yahoo with a God complex thinking they have an impact on the objective 400 meters away because they winged an enemy. Meanwhile, the objective they “overwatch” turns from blue to red (orange), and your poor squadmates are looking for somewhere useful to spawn.
> > > > 
> > > > Your a noob recon that uses Autos and not a sniper. As a reference, your just another Army Infantry man that joined the army at 18. No special training just here is a gun practice at the range and then when called upon charge the enemy.  
> > > > It used to be, In this community that there was a respect for everyone. For the classes as they were set up. Well you know I think for this game lets be completely realistic NO MACHINE GUNS except for the ones that are stationary. Just the standard bolt action weapons that were actually used in the trenches. All these hand held machine guns that are in the game were JUST prototypes and actual use was EXTREMELY RARE. The first true Hand held Machine gun was used in 1918 and was called the Bergmann MP18 submachine gun. Hmmmmmm a little late to help Germany and her allies. Here is the stationary machine guns of the era ([http://www.longlongtrail.co.uk/PIX/somme1\_550.jpg](http://www.longlongtrail.co.uk/PIX/somme1_550.jpg)). They required a 2 man team to transport and maintain.  
> > > > In one Division of men (10000-25000 Men) the British army employed a total of 24 Lewis “light” Machine guns per division. End war that amount was closer to 300 guns per division but when you compare 300 to 10,000-25,000 men that is quite a low percentage. So with that DICE should limit the Machine gun limit to 1 per side. Standard issue rifles were: US, M1903 Springfield; British, Pattern 1914 Enfield; German, Karabiner 98k. Beginning to see a pattern? Your normal infantry were given bolt action rifles.  
> > > > And Yes those of us who follow the path of a Sniper actually do impact the area around a battle. It isn’t a “god complex” it is a reality. More times than not I have taken down an entire squad on an objective before anyone else can react or even see that we are losing the objective. This is what Snipers were made for we are the QRF. We see a larger picture than you boots on the ground scrubs do. Loosing objective Alpha may be less on the priority than telling my team to watch out for the enemies flanking them and providing effective fire support for them. Now not everyone who plays the sniper is great at it but that doesn’t mean you scrubs can ruin a class because you don’t use it or don’t understand what we do.
> > > 
> > > I hear ya man. People always blame their lost matches on recons. Recons are the scapegoat class.  
> > > I play aggressive recon mostly, but I also like to play in the manner which you’ve described. Fly a MAV or SUAV over the objective and then use my rifle to support my squad whilst keeping myself away from the heat so that my squad can’t get wiped and they can spawn on me.  
> > > The ones that say military strategy doesn’t work in video games have never been in a full squad of actual ex military guys. I feel bad for them. The battlefeels reach never before seen heights. You get stuff done. Your team wins.  
> > > Providing overwatch or RECONNAISSANCE of an objective whilst your squad attacks it IS playing the objective. You really can’t argue that, unless you’re stubborn or just plain childish.
> > 
> > No it just is usually recons that make the team lose what ever team has more recons most likely lose.
> 
> That’s not necessarily true.
> 
> If you look at the bottom of the scoreboard of any given match, there are tons of players of EVERY class that are completely worthless. That’s not even counting worthless vehicle campers that sit on hills just like snipers and take pot shots at infantry all game long.
> 
> The team with the most worthless players are usually the teams to lose. Most teams gain a win off of less than half the team being the major contributing factor. The top maybe 10 or so players on the team are usually the biggest reason as to why said team won.

This is the real truth. Remember when the engineers just wanted to draw on walls with their torches or launch vehicles with mines? BFF covered each classes potential uselessness quite well in the 1st two seasons.  
I really wish more people in this community were like you and could see the big picture on this issue.  
It’s too easy to blame the long range snipers or those using MAVs (yet they love killing the doritos that result in such surveillance)

---

<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [June 19, 2016, 6:20am UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/59 "2016-06-19T06:20:00Z")

</div>

when literally 80% of the players on a map are recon the blame bypasses class. It’s the playerbase in general.

When’s the last time anyone of you actually asked your squad what they needed prior to spawning?

NEVER is the majority answer!  
Case closed!

Now S T F U you pointless plebs. Go blame your lack of intelligence.

---

<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 19, 2016, 10:13am UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/60 "2016-06-19T10:13:00Z")

</div>

> [@Rev0verDrive](#):
>
> when literally 80% of the players on a map are recon the blame bypasses class. It’s the playerbase in general.
> 
> When’s the last time anyone of you actually asked your squad what they needed prior to spawning?
> 
> NEVER is the majority answer!  
> Case closed!
> 
> Now S T F U you pointless plebs. Go blame your lack of intelligence.

As I said before there is nothing wrong with the class itself. In Battlefield 4 the class had all the things you needed to do your job properly. I completely agree with your point that it is the players that miss-use this class. But how does one teach players to play their role as reconnaissance? DICE made it very easy for recons to do their job properly. You can be sitting in your home base and spot enemies on the other side of the map with the MAV. You could throw a ball that spotted enemies in an area around it. There is nothing wrong with the recon class or with sniper rifles. It is how you use them. With great power comes great responsibility.

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