# Bane of the Scout class

**URL:** <https://battlefieldforum.co/t/bane-of-the-scout-class/102122>\
**Category:** General Discussion\
**Created:** [June 15, 2016, 6:14pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122 "2016-06-15T18:14:00Z")\
**Posts on this page:** 10\
**Page:** 9

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**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 21, 2016, 8:17am UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/161 "2016-06-21T08:17:00Z")

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There is even a part 4!

https://www.youtube.com/embed/hrKcFnO2fyk?feature=oembed&wmode=opaque

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**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 21, 2016, 8:19am UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/162 "2016-06-21T08:19:00Z")

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And a part 5!

https://www.youtube.com/embed/7tOGbkHrKPk?feature=oembed&wmode=opaque

All credits goes to Ryan Pahl for creating this awesome training materials!

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**Author:** ![HaveThisRocket](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/7bcc69/32.png) [@HaveThisRocket](https://battlefieldforum.co/u/HaveThisRocket)\
**Post date:** [June 21, 2016, 8:25am UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/163 "2016-06-21T08:25:00Z")

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> [@Loqtrall](#):
>
> > [@HaveThisRocket](#):
> >
> > I did not state they have zero disadvantages except glint anywhere.So its lying now i guess.
> > 
> > Lets do it for the 5th time
> > 
> > Glint is there to counter long range campers.Who all use long range scopes.You want to play in cqb with such a scope and then cry about glint.When cqb scopes exist that have no glint
> 
> You said that I “can’t expect to have no disadvantages when using the wrong tool” - which sounded like you implying that scope glint is the sole disadvantage of 8x scopes in CQB, because scope glint is literally all we’ve been talking about. If long-range scopes already have many INHERENT disadvantages in CQB, how is arguing for no scope glint in CQB even REMOTELY equivalent to arguing for them to have NO disadvantages in CQB?
> 
> They could easily change scope glint so that it functions on a proximity basis, so it doesn’t appear when the person looking at the scoped-in sniper is a certain distance away from them, or vice versa. It should be a tool to balance LONG RANGE snipers, not snipers in general.

Or,you could just use the scope meant for CQB instead

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**Author:** ![adsinaction](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/6f9a4e/32.png) [@adsinaction](https://battlefieldforum.co/u/adsinaction)\
**Post date:** [June 21, 2016, 10:58am UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/164 "2016-06-21T10:58:00Z")

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No rifle is necessarily " meant" for any play style. There might be some better balance and more conducive to a certain map for example, but certainly it’s not clear cut. If a recon chooses to use a BAR in CQB and us proficient with it …who cares. I’ve had guys try to suppress me from 500 m out with an assault rifle… I mean, go for it if ya want… It’s funny as hell to watch though.

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**Author:** ![ZombieP1ow](https://battlefieldforum.co/user_avatar/battlefieldforum.co/zombiep1ow/32/104199_2.png) [@ZombieP1ow](https://battlefieldforum.co/u/ZombieP1ow)\
**Post date:** [June 21, 2016, 1:08pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/165 "2016-06-21T13:08:00Z")

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> [@Danpapua](#):
>
> > [@ZombieP1ow](#):
> >
> > > [@Danpapua](#):
> > >
> > > > [@ZombieP1ow](#):
> > > >
> > > > I get best recon in nearly every game I play, because I’m not pretending I’m helping on top of some hill 400 meters away. Calling out positions? sorry Mr. “Wet nails”, I saw them on the mini map first. I also place spawn beacons close enough to an objective that my squad has a reason to use them. At best, you’re an annoyance to the enemy team while you waste a better players spot on your team. I’ve been dealing with BF elite snipers for 11 years. The mindset never changes, it’s always some yahoo with a God complex thinking they have an impact on the objective 400 meters away because they winged an enemy. Meanwhile, the objective they “overwatch” turns from blue to red (orange), and your poor squadmates are looking for somewhere useful to spawn.
> > > 
> > > Your a noob recon that uses Autos and not a sniper -snipped-
> > 
> > I’m rank 205 worldwide, haven’t played in weeks. You have 6 hours played, so I wouldn’t toss ‘noob’ around so much, after all, you’re rank 70,156 in the world, so you rank 69,951 behind this ‘noob’.
> 
> LOL I have over 500 hours played. IF you actually looked at my profile you would see I play on Xbox and PC. Get a life.

you stink on PC, too. Sorry, kiddo, you are a hindrance to your team until you rage quit and _anybody_ else takes your place.

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**Author:** ![SLAYER\_Of\_PIGS](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/aca169/32.png) [@SLAYER\_Of\_PIGS](https://battlefieldforum.co/u/SLAYER_Of_PIGS)\
**Post date:** [June 21, 2016, 1:28pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/166 "2016-06-21T13:28:00Z")

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> [@Danpapua](#):
>
> Hey all,  
> To start this off I am an avid sniper\scout class player and I want to address some changes that were made to BF4 so that they can be corrected. I am not asking for Milsim, just some corrections on the last couple games on important bullet physics
> 
> 1. distance headshots: If I remember correctly many players complained about the Sniper being able to make a ton of XP by hitting Headshots at long distances. So the Devs listened and took that score down to a really small amount. Honestly this makes the sniper class even less appealing to play because you aren’t getting rewarded for the amount of skill it takes to hit a moving target at long ranges. Anyone can shoot a Machine gun, shoot rockets, throw down medic bags, throw down ammo bags, revive, etc you get the point. It takes a lot of patience and skill to plan each shot as a sniper when you are shooting at 400+ Meters. So please bring back the distance as the amount of points in Battlefield 1. We snipers really deserve the bonus. Also the other classes can make the same amount of XP by using all their talents.
> 2. Make the Sniper Rifles a standard drop rate and just change muzzle velocities. I have done some of the math on the snipers in BF4 and you gravity really varies from 9.82 M/S^2 to about 12 M/S^2. Please keep the gravity the same and adjust the bullet velocity.
> 3. Drop off rate. I mean what the heck the bullet starts to drop off at 100m. Really? The calculations that I have done show a lapua Magnum is at 6 inches of drop at 250-300m. 7.62 is at 6 inches of drop at 200m. and 5.56 is at 7 inches drop at 250m. 5-6 inches is enough to miss the head \>4 really won’t make a difference.
> 4. Damage from a sniper rifle. Again 2 Shots to kill unless you are within 10m of the target? Lets take a look at some info on Long range kills. [https://en.wikipedia.org/wiki/Longest\_recorded\_sniper\_kills](https://en.wikipedia.org/wiki/Longest_recorded_sniper_kills). According to this, the .338 Lapua Magnum can still kill a target at 2475m and the 7.65x51 NATO can still kill someone at 1250m. So how in the world do you get 10m as the distance for a one shot kill??? The kinetic energy in a Lapua Magnum ranges from 4806-5020 ft-lb. Now it only takes about 7 ft-lbs of force to take off an ear and maybe twice that for an arm or other body part. I kinda think this bullet is over kill for doing that job don’t you think. Now I am not saying make it 1shot 1 kill over the entire range but please make the one shot go out at least 100-500m.
> 
> With that, Stay low. Go fast. Kill first. Die last. One shot. One kill. No luck. All skill.  
> Hopefully, you guys on the Developing team see this and implement some of this. Thanks

Bro sniper hates won the batlle against sniper lover, i agree with u say but at these guys like play a game too far from reality(run and gun). They dont care if the game use fake ballstic they care if they can running through the bullets like matrix.

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**Author:** ![cweberling](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/db5fbb/32.png) [@cweberling](https://battlefieldforum.co/u/cweberling)\
**Post date:** [June 21, 2016, 1:33pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/167 "2016-06-21T13:33:00Z")

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> [@Danpapua](#):
>
> Hey all,  
> To start this off I am an avid sniper\scout class player and I want to address some changes that were made to BF4 so that they can be corrected. I am not asking for Milsim, just some corrections on the last couple games on important bullet physics
> 
> 1. distance headshots: If I remember correctly many players complained about the Sniper being able to make a ton of XP by hitting Headshots at long distances. So the Devs listened and took that score down to a really small amount. Honestly this makes the sniper class even less appealing to play because you aren’t getting rewarded for the amount of skill it takes to hit a moving target at long ranges. Anyone can shoot a Machine gun, shoot rockets, throw down medic bags, throw down ammo bags, revive, etc you get the point. It takes a lot of patience and skill to plan each shot as a sniper when you are shooting at 400+ Meters. So please bring back the distance as the amount of points in Battlefield 1. We snipers really deserve the bonus. Also the other classes can make the same amount of XP by using all their talents.
> 2. Make the Sniper Rifles a standard drop rate and just change muzzle velocities. I have done some of the math on the snipers in BF4 and you gravity really varies from 9.82 M/S^2 to about 12 M/S^2. Please keep the gravity the same and adjust the bullet velocity.
> 3. Drop off rate. I mean what the heck the bullet starts to drop off at 100m. Really? The calculations that I have done show a lapua Magnum is at 6 inches of drop at 250-300m. 7.62 is at 6 inches of drop at 200m. and 5.56 is at 7 inches drop at 250m. 5-6 inches is enough to miss the head \>4 really won’t make a difference.
> 4. Damage from a sniper rifle. Again 2 Shots to kill unless you are within 10m of the target? Lets take a look at some info on Long range kills. [https://en.wikipedia.org/wiki/Longest\_recorded\_sniper\_kills](https://en.wikipedia.org/wiki/Longest_recorded_sniper_kills). According to this, the .338 Lapua Magnum can still kill a target at 2475m and the 7.65x51 NATO can still kill someone at 1250m. So how in the world do you get 10m as the distance for a one shot kill??? The kinetic energy in a Lapua Magnum ranges from 4806-5020 ft-lb. Now it only takes about 7 ft-lbs of force to take off an ear and maybe twice that for an arm or other body part. I kinda think this bullet is over kill for doing that job don’t you think. Now I am not saying make it 1shot 1 kill over the entire range but please make the one shot go out at least 100-500m.
> 
> With that, Stay low. Go fast. Kill first. Die last. One shot. One kill. No luck. All skill.  
> Hopefully, you guys on the Developing team see this and implement some of this. Thanks

I agree except for the OHK. OHKs should only be for headshots. At any range. It’d be way to easy to body shot.

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<div class="post-metadata">

**Author:** ![SLAYER\_Of\_PIGS](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/aca169/32.png) [@SLAYER\_Of\_PIGS](https://battlefieldforum.co/u/SLAYER_Of_PIGS)\
**Post date:** [June 21, 2016, 1:50pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/168 "2016-06-21T13:50:00Z")

</div>

> [@cweberling](#):
>
> > [@Danpapua](#):
> >
> > Hey all,  
> > To start this off I am an avid sniper\scout class player and I want to address some changes that were made to BF4 so that they can be corrected. I am not asking for Milsim, just some corrections on the last couple games on important bullet physics
> > 
> > 1. distance headshots: If I remember correctly many players complained about the Sniper being able to make a ton of XP by hitting Headshots at long distances. So the Devs listened and took that score down to a really small amount. Honestly this makes the sniper class even less appealing to play because you aren’t getting rewarded for the amount of skill it takes to hit a moving target at long ranges. Anyone can shoot a Machine gun, shoot rockets, throw down medic bags, throw down ammo bags, revive, etc you get the point. It takes a lot of patience and skill to plan each shot as a sniper when you are shooting at 400+ Meters. So please bring back the distance as the amount of points in Battlefield 1. We snipers really deserve the bonus. Also the other classes can make the same amount of XP by using all their talents.
> > 2. Make the Sniper Rifles a standard drop rate and just change muzzle velocities. I have done some of the math on the snipers in BF4 and you gravity really varies from 9.82 M/S^2 to about 12 M/S^2. Please keep the gravity the same and adjust the bullet velocity.
> > 3. Drop off rate. I mean what the heck the bullet starts to drop off at 100m. Really? The calculations that I have done show a lapua Magnum is at 6 inches of drop at 250-300m. 7.62 is at 6 inches of drop at 200m. and 5.56 is at 7 inches drop at 250m. 5-6 inches is enough to miss the head \>4 really won’t make a difference.
> > 4. Damage from a sniper rifle. Again 2 Shots to kill unless you are within 10m of the target? Lets take a look at some info on Long range kills. [https://en.wikipedia.org/wiki/Longest\_recorded\_sniper\_kills](https://en.wikipedia.org/wiki/Longest_recorded_sniper_kills). According to this, the .338 Lapua Magnum can still kill a target at 2475m and the 7.65x51 NATO can still kill someone at 1250m. So how in the world do you get 10m as the distance for a one shot kill??? The kinetic energy in a Lapua Magnum ranges from 4806-5020 ft-lb. Now it only takes about 7 ft-lbs of force to take off an ear and maybe twice that for an arm or other body part. I kinda think this bullet is over kill for doing that job don’t you think. Now I am not saying make it 1shot 1 kill over the entire range but please make the one shot go out at least 100-500m.
> > 
> > With that, Stay low. Go fast. Kill first. Die last. One shot. One kill. No luck. All skill.  
> > Hopefully, you guys on the Developing team see this and implement some of this. Thanks
> 
> I agree except for the OHK. OHKs should only be for headshots. At any range. It’d be way to easy to body shot.

sniper rifle kill with one hit not 2, or for normal mode it could be 2 but hardcore mode i dont think so…

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**Author:** ![Jihad\_Jockey](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jihad_jockey/32/102395_2.png) [@Jihad\_Jockey](https://battlefieldforum.co/u/Jihad_Jockey)\
**Post date:** [June 21, 2016, 3:08pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/169 "2016-06-21T15:08:00Z")

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> [@ZombieP1ow](#):
>
> > [@Danpapua](#):
> >
> > > [@ZombieP1ow](#):
> > >
> > > > [@Danpapua](#):
> > > >
> > > > > [@ZombieP1ow](#):
> > > > >
> > > > > I get best recon in nearly every game I play, because I’m not pretending I’m helping on top of some hill 400 meters away. Calling out positions? sorry Mr. “Wet nails”, I saw them on the mini map first. I also place spawn beacons close enough to an objective that my squad has a reason to use them. At best, you’re an annoyance to the enemy team while you waste a better players spot on your team. I’ve been dealing with BF elite snipers for 11 years. The mindset never changes, it’s always some yahoo with a God complex thinking they have an impact on the objective 400 meters away because they winged an enemy. Meanwhile, the objective they “overwatch” turns from blue to red (orange), and your poor squadmates are looking for somewhere useful to spawn.
> > > > 
> > > > Your a noob recon that uses Autos and not a sniper -snipped-
> > > 
> > > I’m rank 205 worldwide, haven’t played in weeks. You have 6 hours played, so I wouldn’t toss ‘noob’ around so much, after all, you’re rank 70,156 in the world, so you rank 69,951 behind this ‘noob’.
> > 
> > LOL I have over 500 hours played. IF you actually looked at my profile you would see I play on Xbox and PC. Get a life.
> 
> you stink on PC, too. Sorry, kiddo, you are a hindrance to your team until you rage quit and _anybody_ else takes your place.

Says the guy with a 1.16k/d, a 0.67kpm, and 636spm.

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**Author:** ![ThePaleHorse66](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/b9e5f3/32.png) [@ThePaleHorse66](https://battlefieldforum.co/u/ThePaleHorse66)\
**Post date:** [June 21, 2016, 3:42pm UTC](https://battlefieldforum.co/t/bane-of-the-scout-class/102122/170 "2016-06-21T15:42:00Z")

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I hated the nerf of the sniper in BF4. If it takes more than one shot to the head with a sniper rifle something is wrong. It’s almost like DICE is a bunch of democrats wanting to make everything equal. After the 70th patch we have weak stingers, C4, RPG’s, and just about all the other weapons. The attack chopper is a joke and I can’t even fly, but shooting 14 rockets along with your gunner on machine gun and infantry lives? :9

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