Battlefield 1 Easter 2018 Patch notes


#1

So, the most recent “Easter” patch is now live, so here are some release notes for you to enjoy.

EASTER UPDATE NOTES
Welcome to our Easter update, filled with bug fixes and improvements to Battlefield 1. Check out the full list below and see our continued effort in making the game better for all players.

One big improvement shines a little brighter than the rest; the highly requested bloom adjustments – more accurately described as exposure adjustments. We’ve seen your feedback about overexposed lighting when viewing the outdoors from a dark, indoor area. Please note that we did not remove the exposure system, but rather adjusted the levels to improve visibility on many of the impacted maps. Some areas will be greatly improved, while others are subtler.

It was important that we kept this experience looking great for both SDR (Standard Dynamic Range) and the newly-popular HDR (High Dynamic Range) formats, with an emphasis toward keeping HDR as our premier visual quality. Below you’ll see a few Battlefield 1 PC screenshots, before and after, to give you an idea of the improvements.

Amiens

Sinai Desert

Soissons

Galicia

Heligoland Bight

STABILITY AND MATCH EXPERIENCE

Improved stability on all platforms.
Improved matchmaking into Battlefield 1 Apocalypse maps.
Enabled a Mid-Round Team Balancer, following the below criteria:
There are 10 or more players in the server.
There must be a mid-round change to the player count in the match.
If the team sizes differ by at least 3 players, an imbalance will be indicated and after 30 seconds the teams will be rebalanced.
Players will be evaluated by the amount of score they have contributed and duration of time they have been on the team – the higher in both criteria will lessen, or remove, your chances of moving.
If a player is moved by the Mid-Round Team Balancer, they will not be moved a second time.
Players in parties will not be moved.
Players in squads are less likely to be moved.
The Mid-Round Team Balancer will wait until a player has lost their life before switching teams; if a player is already in the deploy screen when the balancing occurs, they would need to deploy and lose their life before being moved.
WEAPONS, VEHICLES, AND GADGETS

Fixed an issue in Caporetto where the Heavy Bomber spawned too low on the Austrian-Hungarian side and took damage from the ground immediately upon spawning in.
Fixed an issue where players occasionally detonated Tripwires when they didn’t trip on the device.
Fixed an issue where the Howell Automatic Sniper had different ammo count to the Factory variant.
Fixed an issue where the Dreadnought horn occasionally would not stop blaring.

MAPS AND MODES

Improved visibility when looking outside while standing indoors. We have addressed the following maps:
Amiens
Ballroom Blitz
Sinai Desert
Verdun Heights
Soissons
Lupkow Pass
Galicia
Tsaritsyn
Heligoland Bight
Improved the balance of Volga River in the Red Tide Operation.
Fixed an issue where players were able to reach unintended rooftops in Amiens.
Fixed an issue where players would encounter invisible collision after destroying bridges on Amiens.
Fixed an issue where players would encounter invisible collision when existing the fort on Monte Grappa.
Fixed an issue where players would encounter invisible collision near the D capture flag in Fao Fortress.
Fixed the fidelity of some trees on the River Somme map.

UNLOCKS AND PLAYER JOURNEY

Corrected the rarity grade of the PTFO weapon skins to Legendary.
Corrected the rarity grade of the Incarcerator weapon skin to Distinguished.
Fixed an issue where the Reaper Affliction would trigger a constant grunting sound effect while the player was taking damage.

UX AND UI

Fixed an issue where long Platoon names sometimes would run out of the Best Squad list.
Fixed an issue where the Howell Automatic Rifle Grenade HE gadget was missing an icon.
Fixed an issue where the Doughboy M1911 occasionally would not display in the Customize screen.
Fixed an issue where the Trench Clearer skin on the M1909 would not appear in the Customize screen.
Fixed the thumbnail for the Battle of Festubert skin on the Automatico M1918.
Fixed an issue where players who are using VOIP were not being indicated on the End of Round screen.
Fixed an issue where the map voting images for London Calling: Scourge and London Calling: Raiders did not appear.
Fixed an issue where the Operation name remained on screen when entering the Best Squad screen.
Fixed an issue where the player would not return to the Globe after canceling the matchmaking initiated through the “Join Any Operation” button.
Fixed an issue where the capture progress indicator would display the incorrect color when planting explosives at the telegraph in Frontlines.
Fixed an issue where various weapons were missing components when viewing them in the Modify screen on the front-end menus.
Fixed an issue with z-fighting (two graphical objects occupying the same coordinates, making the game engine show both in a flickering way.) This appeared on the magazine of the Autoloading 8.25 Extended when viewing it in the Modify screen with the Battle of Cote 304 skin equipped.
Fixed an issue where the rarity indication colors were missing for Distinguished and Legendary skins when opening the Assault Edition Class Battlepack.