# battlefield 1 spotting rework

**URL:** <https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521>\
**Category:** General Discussion\
**Created:** [May 25, 2016, 12:56pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521 "2016-05-25T12:56:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [May 25, 2016, 12:56pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/1 "2016-05-25T12:56:00Z")

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i will be very surprised if the 3d spotting mechanic gets removed and i hope it does 2d minimap spotting is all we really need for battlefield one but if you guys at dice are too far into development and already implemented 3d spotting consider this idea

so your team mate spots an enemy this will trigger 2d spotting meaning you can see him on the mini map but can not see his red triangle unless you look directly at him, but in order to make sure players dont use the triangle above the enemies head for aim assist it will only blip on your screen for a second and then fade out. this mostly gets rid of the issue of being spotted through smoke or being spotted in a bush. comment your ideas though this is just one of my thoughts..

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**Author:** ![Say\_Hellr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/say_hellr/32/103374_2.png) [@Say\_Hellr](https://battlefieldforum.co/u/Say_Hellr)\
**Post date:** [May 25, 2016, 12:59pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/2 "2016-05-25T12:59:00Z")

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How about only your squad see you spot an enemy? Absolutely nothing with this…

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**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [May 25, 2016, 1:05pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/3 "2016-05-25T13:05:00Z")

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yeah but there is a problem with squad only spotting it will still be 3d spotting and will still get players 3d spotted through a bush where my idea will keep them mostly concealed. unless you look directly at them. i think my idea is a fairly good idea its a combo of classic 2d spotting and normal 3d spotting. my idea also makes sure players dont use the orange triangle as a way of aim assist. the way 3d spotting works i bf4 is you see an orange triangle on your screen and on your mini map you then proceed to aim right below the triangle and shoot. i think squad only would have been a perfect soloution for bf4 but for bf1 its an entirely new game meaning we can have an entirely new idea.

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**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [May 25, 2016, 1:09pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/4 "2016-05-25T13:09:00Z")

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be sure to check my other discussion as well 🙂 thanks for reading my discussion good day man.

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**Author:** ![cweberling](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/db5fbb/32.png) [@cweberling](https://battlefieldforum.co/u/cweberling)\
**Post date:** [May 25, 2016, 1:20pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/5 "2016-05-25T13:20:00Z")

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> [@snakeheadinvade](#):
>
> i will be very surprised if the 3d spotting mechanic gets removed and i hope it does 2d minimap spotting is all we really need for battlefield one but if you guys at dice are too far into development and already implemented 3d spotting consider this idea
> 
> so your team mate spots an enemy this will trigger 2d spotting meaning you can see him on the mini map but can not see his red triangle unless you look directly at him, but in order to make sure players dont use the triangle above the enemies head for aim assist it will only blip on your screen for a second and then fade out. this mostly gets rid of the issue of being spotted through smoke or being spotted in a bush. comment your ideas though this is just one of my thoughts..

Not a bad idea. I never really minded the spotting all that much, but its true it is a little unfair at times. This seems like a good way to do it.

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**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [May 25, 2016, 1:23pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/6 "2016-05-25T13:23:00Z")

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thanks glad you enjoyed my idea cweberling 🙂 you should should los go check my discussion on required tutorials in bf1.

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**Author:** ![HaveThisRocket](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/7bcc69/32.png) [@HaveThisRocket](https://battlefieldforum.co/u/HaveThisRocket)\
**Post date:** [May 25, 2016, 1:38pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/7 "2016-05-25T13:38:00Z")

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3d spotting needs to go.Battlefield has “evolved” into shooting triangles,without needing eyes.Fortunately there is classic mode.

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**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [May 25, 2016, 1:41pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/8 "2016-05-25T13:41:00Z")

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Agreed. Make it flash on the mini map one time and then disappear

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**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [May 25, 2016, 1:43pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/9 "2016-05-25T13:43:00Z")

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the classic mode has no players or servers.. at least non in my area my idea keeps 3d spotting as i know they will not get rid of 3d spotting i think 2d spotting should be the way, but with my idea it has a mix of 2d spotting and 3d spotting and i think my idea will generally make the community happier if it gets into the game as i said for normal mode it will reduce how often you get spotted behind a bush.

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**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [May 25, 2016, 1:47pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/10 "2016-05-25T13:47:00Z")

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and it will get rid of the “triangle shooting game” that battlefield has become as you will not see the triangle until you look at him and it will fade out in 1 second so it lets you know a player is there but you wont be shooting at a triangle..

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**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [May 25, 2016, 2:09pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/11 "2016-05-25T14:09:00Z")

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well i wasnt talking about it flashing on the mini map for a second i was talking about the orange triangle that gets pushed in your face thats above the enemies head.. 2d spotting (mini map spotting) is fine. 2d spotting is in bf2. minimap spotting isnt the problem im completely ok with minimap spotting visegrip

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**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [May 25, 2016, 2:12pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/12 "2016-05-25T14:12:00Z")

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I was agreeing with you.  
I don’t like the triangle over the head. In my opinion it should be removed completely.

But yeah, if they just have to have it in the game , I’d like it to only show for a second and then go away

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<div class="post-metadata">

**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [May 25, 2016, 2:13pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/13 "2016-05-25T14:13:00Z")

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sorry if i miss worded that

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<div class="post-metadata">

**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [May 25, 2016, 2:15pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/14 "2016-05-25T14:15:00Z")

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It’s all good

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**Author:** ![splifire](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/ce7236/32.png) [@splifire](https://battlefieldforum.co/u/splifire)\
**Post date:** [May 25, 2016, 6:44pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/15 "2016-05-25T18:44:00Z")

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Battlenonsense came up with a kind of inverted idea (for BF4): he suggested to keep 3d spotting, but triangles would fade out in you went ADS. I pretty much liked this idea, but i wont be too sad if DICE removed 3d spotting completely.  
This is his vid about it…

[![Video: Don't shoot below the triangle! (concept)](https://battlefieldforum.co/uploads/default/original/3X/5/6/564a0fe3db1e5fb1ce7957b920065b90825fe82c.jpeg "Don't shoot below the triangle! (concept)") ](https://www.youtube.com/watch?v=3OwfnNnZYDI)

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 25, 2016, 7:07pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/16 "2016-05-25T19:07:00Z")

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> [@splifire](#):
>
> Battlenonsense came up with a kind of inverted idea (for BF4): he suggested to keep 3d spotting, but triangles would fade out in you went ADS. I pretty much liked this idea, but i wont be too sad if DICE removed 3d spotting completely.  
> This is his vid about it…
> 
> [https://www.youtube.com/watch?v=3OwfnNnZYDI](https://www.youtube.com/watch?v=3OwfnNnZYDI)

I think this is the best compromise, to be honest.

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**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [May 25, 2016, 7:47pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/17 "2016-05-25T19:47:00Z")

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The best idea I could come up with which would allow Normal to have doritos etc. Is to rename the newest presets.

Classic (Default), Greenhorn (Normal), Veteran (Hardcore).

Normal is the preset for new BF players. An introduction mode with the most game assisted features. Which is why I believe Greenhorn fits it. One you have gotten use to the game you move over to Classic.

[http://battlelog.battlefield.com/bf4/news/view/2955063447851787520/](http://battlelog.battlefield.com/bf4/news/view/2955063447851787520/)

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<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 25, 2016, 7:55pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/18 "2016-05-25T19:55:00Z")

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that’s really condescending to act like normal mode is for noobs.

and for the record, losing all the bullets in your mag on a reload has always been a terrible mechanic.

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**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [May 25, 2016, 8:39pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/19 "2016-05-25T20:39:00Z")

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> [@Sir-xer21](#):
>
> that’s really condescending to act like normal mode is for noobs.
> 
> and for the record, losing all the bullets in your mag on a reload has always been a terrible mechanic.

How is it condescending?

Mag dumping…it’s a thing. Tracking the ammo count is on the soldier. I don’t have a problem with it. It was a little meh for the first 2 rounds, but after that I was all good.

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<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 25, 2016, 8:44pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/20 "2016-05-25T20:44:00Z")

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> [@Rev0verDrive](#):
>
> > [@Sir-xer21](#):
> >
> > that’s really condescending to act like normal mode is for noobs.
> > 
> > and for the record, losing all the bullets in your mag on a reload has always been a terrible mechanic.
> 
> How is it condescending?
> 
> Mag dumping…it’s a thing. Tracking the ammo count is on the soldier. I don’t have a problem with it. It was a little meh for the first 2 rounds, but after that I was all good.

why would you throw away a half full mag?if they were going to do a mag based ammo system, they should have at least done it like SWAT did and cycled through your half used mags to the end of the line so you dont just straight up lose all your ammo.

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