# battlefield 1 spotting rework

**URL:** <https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521>\
**Category:** General Discussion\
**Created:** [May 25, 2016, 12:56pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521 "2016-05-25T12:56:00Z")\
**Posts on this page:** 20\
**Page:** 3

<div class="post-metadata">

**Author:** ![JuveOG1105](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/eada6e/32.png) [@JuveOG1105](https://battlefieldforum.co/u/JuveOG1105)\
**Post date:** [May 26, 2016, 4:20pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/41 "2016-05-26T16:20:00Z")

</div>

> [@snakeheadinvade](#):
>
> the mini map spotting is fine… its not the problem no one complains about mini map spotting the reason normal players play normal is for the mini map and extra health once you nerf the mini map there is not point in it being there effectively turning it into hardcore with extra health.. i think the only thing that needs to be done is the 3d icon above the enemies needs to flash on screen for a second or 2 and then fade out after that while mini map spotting lasts the normal value i think its 8 seconds… when do you ever think “well damn the mini map is op it got me killed”? mini map spotting is what the community calls 2d spotting and the icon above the enemies head is 3d..

I also feel if you don’t have a headset with surround sound it’s hard to sometimes figure out where you’re being shot at from.

---

<div class="post-metadata">

**Author:** ![TryHiTm3\_NL](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/bcef8e/32.png) [@TryHiTm3\_NL](https://battlefieldforum.co/u/TryHiTm3_NL)\
**Post date:** [May 26, 2016, 7:15pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/42 "2016-05-26T19:15:00Z")

</div>

Nooooo Noooooo spotsssss plsssssss

---

<div class="post-metadata">

**Author:** ![TryHiTm3\_NL](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/bcef8e/32.png) [@TryHiTm3\_NL](https://battlefieldforum.co/u/TryHiTm3_NL)\
**Post date:** [May 26, 2016, 7:20pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/43 "2016-05-26T19:20:00Z")

</div>

Yust like bf1942 no spotting plsss i hate it

---

<div class="post-metadata">

**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [May 26, 2016, 8:48pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/44 "2016-05-26T20:48:00Z")

</div>

> [@snakeheadinvade](#):
>
> the mini map spotting is fine… its not the problem no one complains about mini map spotting the reason normal players play normal is for the mini map and extra health once you nerf the mini map there is not point in it being there effectively turning it into hardcore with extra health.. i think the only thing that needs to be done is the 3d icon above the enemies needs to flash on screen for a second or 2 and then fade out after that while mini map spotting lasts the normal value i think its 8 seconds… when do you ever think “well damn the mini map is op it got me killed”? mini map spotting is what the community calls 2d spotting and the icon above the enemies head is 3d..

I’m aware of the difference between 2d and 3D spotting. I was simply stating my personal opinion and preference of wanting 3D gone and 2d reduced.

---

<div class="post-metadata">

**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [May 27, 2016, 3:20am UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/45 "2016-05-27T03:20:00Z")

</div>

2d isnt powerful though it was in bf2 and no one complained.. not one time did i ever say that i got killed because i was on the minimap no i often complain about the triangle over my head giving my position away on night map and on the jungle map.. everyone looks at whats in front of them but not everyone looks a the mini map..

---

<div class="post-metadata">

**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [May 27, 2016, 3:25am UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/46 "2016-05-27T03:25:00Z")

</div>

> [@TryHiTm3\_NL](#):
>
> Yust like bf1942 no spotting plsss i hate it

no spotting would reduce the amount of team work. think about it in real life you make a call out hey there a guy over there in real life you could find him easily but in order to find a guy in battlefield as easily in real life they needed 2d spotting but 3d spotting was a little much its a decent idea it only needs to flash on screen for only a second. 2d mini map spotting is ok, if it didnt exist then what would be the point in playing normal if the mini map was basically disabled? if you want absoloutely no spotting they make hardcore for a reason..

---

<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [May 27, 2016, 3:50am UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/47 "2016-05-27T03:50:00Z")

</div>

> [@snakeheadinvade](#):
>
> > [@TryHiTm3\_NL](#):
> >
> > Yust like bf1942 no spotting plsss i hate it
> 
> no spotting would reduce the amount of team work. think about it in real life you make a call out hey there a guy over there in real life you could find him easily but in order to find a guy in battlefield as easily in real life they needed 2d spotting but 3d spotting was a little much its a decent idea it only needs to flash on screen for only a second. 2d mini map spotting is ok, if it didnt exist then what would be the point in playing normal if the mini map was basically disabled? if you want absoloutely no spotting they make hardcore for a reason..

Most Pre BF2 players (42/vietnam) used voip and we were quite aware of what was around us 24/7. We developed these unnatural abilities by playing games like Doom, Quake and Unreal Tournament were if you friggin blinked you died. Any movement on screen was an enemy. You had .25ms to react. You cupcakes wouldn’t know anything about that. We also didn’t have squads or a Commo Rose to dictate target flags. It was a di di di kinda thing to group up with randoms and take an objective. No roadmap, dot to dot give me points for farting nonsense.

What’s a challenge? Pretty much anything where your momma ain’t there to apply bandaids and give out cookies.

---

<div class="post-metadata">

**Author:** ![ChickNFoot](https://battlefieldforum.co/user_avatar/battlefieldforum.co/chicknfoot/32/101502_2.png) [@ChickNFoot](https://battlefieldforum.co/u/ChickNFoot)\
**Post date:** [May 27, 2016, 3:57am UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/48 "2016-05-27T03:57:00Z")

</div>

I still don’t understand why hardcore players think normal players are bumbling .

Probably the same reason why I belive all hardcore players are mil sim clans and people that want a non realistic game to be realistic.

---

<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [May 27, 2016, 4:45am UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/49 "2016-05-27T04:45:00Z")

</div>

> [@ChickNFoot](#):
>
> I still don’t understand why hardcore players think normal players are bumbling .
> 
> Probably the same reason why I belive all hardcore players are mil sim clans and people that want a non realistic game to be realistic.

Have you ever played HC? I’m not being sarcastic. There’s an absolute huge difference.

Utilizing your own ability to decipher between friend and foe. WhereTF the vehicles are when in aircraft that doesn’t have 3d cams. Managing your own ammo and health. It may also be that HC players can still play the game without the need of game assisted features. In our game normal preset players are bumbling low IQ, no talent, momma help me’s that rely on the preset to play half the game for them.

Common normal player chat Q’s in HC:  
Where’s the mini map? I’m not auto healing! My tank isn’t regening! I cant see who’s killing me! I don’t know how many bullets I have left! How do you turn on 3d cams?.. I can’t see who’s around my tank, IFV, heli, Boat, jet! That guy is cheating he killed me in 3 hits! WHERE’s THAT DAMN MAA! I CAN’T SEE HIM!

Everyone want’s to talk all bad about KDR this and that in normal, but when it get’s closer to real world they can’t handle it. 2 Hit kills for 90% weapons is the real world. OHK sniping, Tanks killing with radius damage, so on and so forth. That’s what HC is about. “DICE’s” version of a closer to reality preset.

Think of HC as a 1:1.5 version of reality. Classic 1:3 and normal as 1:9

---

<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 27, 2016, 6:09am UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/50 "2016-05-27T06:09:00Z")

</div>

i’ve played a significant amount of hardcore, and honestly, its not much different. and where it’s different, it certainly isnt HARDER. its different, but that doesnt make it more challenging. if anything, it makes playing faster a bit easier since some people have a tendency to slow down in that mode. maybe people get used to the way things are in normal for a bit but honestly its a pretty easy transition.

people need to stop pretending both modes are somehow opposed. they’re still fundamentally the same game. neither is harder or easier, they just have slightly different conceits. its like Ranger mode in Metro Last Light. it’s not harder, it just plays slightly different.

---

<div class="post-metadata">

**Author:** ![Giorgos78](https://battlefieldforum.co/user_avatar/battlefieldforum.co/giorgos78/32/102071_2.png) [@Giorgos78](https://battlefieldforum.co/u/Giorgos78)\
**Post date:** [May 27, 2016, 6:21am UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/51 "2016-05-27T06:21:00Z")

</div>

> [@pHill-Ace](#):
>
> Best solution is still to remove 3D spotting entirely.

I dont agree with this remove it when aim down sights

---

<div class="post-metadata">

**Author:** ![heast1](https://battlefieldforum.co/user_avatar/battlefieldforum.co/heast1/32/102187_2.png) [@heast1](https://battlefieldforum.co/u/heast1)\
**Post date:** [May 27, 2016, 6:43am UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/52 "2016-05-27T06:43:00Z")

</div>

it is true that 3D spotting is a little glitchy, typically pres Q through smoke/bushes. it could be removed if we get in compensation a clear indicator to distinguish team mate from enemy  
the most important for me is 2D spotting on minimap, though

---

<div class="post-metadata">

**Author:** ![AFROSRB](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/53a042/32.png) [@AFROSRB](https://battlefieldforum.co/u/AFROSRB)\
**Post date:** [May 27, 2016, 9:58am UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/53 "2016-05-27T09:58:00Z")

</div>

There are two main opinions about 3d spotting

1. Removing 3d spotting completely (more competitive gameplay)
2. Squad spotting only (would give a better squad related gameplay)

Chris of Battlenonsense suggested a middle thing. Myself I use the triangle a lot, but despite that I think it’d be better to remove 3d completely although the idea of squad only wouldn’t be bad IMO too.

Here all the talk about 3d spotting at CTE if someone likes to have a look:  
[https://www.reddit.com/r/Battlefield\_4\_CTE/search?q=3d+spotting+&restrict\_sr=on&sort=relevance&t=all](https://www.reddit.com/r/Battlefield_4_CTE/search?q=3d+spotting+&restrict_sr=on&sort=relevance&t=all)

---

<div class="post-metadata">

**Author:** ![pHill-Ace](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/a88e57/32.png) [@pHill-Ace](https://battlefieldforum.co/u/pHill-Ace)\
**Post date:** [May 27, 2016, 11:07am UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/54 "2016-05-27T11:07:00Z")

</div>

> [@Sir-xer21](#):
>
> i’ve played a significant amount of hardcore, and honestly, its not much different. and where it’s different, it certainly isnt HARDER. its different, but that doesnt make it more challenging. if anything, it makes playing faster a bit easier since some people have a tendency to slow down in that mode. maybe people get used to the way things are in normal for a bit but honestly its a pretty easy transition.
> 
> people need to stop pretending both modes are somehow opposed. they’re still fundamentally the same game. neither is harder or easier, they just have slightly different conceits. its like Ranger mode in Metro Last Light. it’s not harder, it just plays slightly different.

Lies, you haven’t played squat. Let us all know how the following list doesn’t make hardcore more difficult:

- 40% less health
- no health regen
- no vehicle regen
- no minimap
- no health counter
- no ammo counter
- no fire mode indicator
- no crosshairs
- no hit indicators
- no 3d spotting
- cant see enemy through smoke
- friendly fire always on
- no kill cam
- no 3rd person vehicle view
- no ammo pooling
- no spawning on squad mates except leader
- no quick regen perk
- no maintenance upgrade perk
- fall height reduced due to less health
- vision reduced when health is low
- mines, slams and claymores all damage teammates
- no radar for pilots
- no fire extinguisher for vehicles

---

<div class="post-metadata">

**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [May 27, 2016, 11:17am UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/55 "2016-05-27T11:17:00Z")

</div>

> [@snakeheadinvade](#):
>
> 2d isnt powerful though it was in bf2 and no one complained.. not one time did i ever say that i got killed because i was on the minimap no i often complain about the triangle over my head giving my position away on night map and on the jungle map.. everyone looks at whats in front of them but not everyone looks a the mini map..

Lol I’m not complaining about the 2d. It’s fine no one blames their deaths on the map. I was just saying if I could make it my way that’s how I would prefer it. We’re agreeing on the same things here.

> [@snakeheadinvade](#):
>
> > [@TryHiTm3\_NL](#):
> >
> > Yust like bf1942 no spotting plsss i hate it
> 
> no spotting would reduce the amount of team work. think about it in real life you make a call out hey there a guy over there in real life you could find him easily but in order to find a guy in battlefield as easily in real life they needed 2d spotting but 3d spotting was a little much its a decent idea it only needs to flash on screen for only a second. 2d mini map spotting is ok, if it didnt exist then what would be the point in playing normal if the mini map was basically disabled? if you want absoloutely no spotting they make hardcore for a reason..

People call out by using a mic. THATS teamwork. I wasn’t asking for no 2d spotting. I was asking that instead of your location being on the mini map for 8sec when spotted for it to just flash on there once for maybe a second or two. Thereby only showing the location of where you was spotted. Not showing your location and then following you around even after the spotter has lost sight of you. There’s a big difference between that and hardcore. There’s a post in this thread that lists all of the differences hardcore provides. Adjusting the spotting would not make normal the same as HC

> [@""Rev0verDrive"](#):
>
> Have you ever played HC? I’m not being sarcastic. There’s an absolute huge difference…

I’ve been reading several of your post lately and Bc of you I joined a HC server last night. It was an experience. I got my butt handed to me. But I enjoyed the experience. I never knew how much I looked at the mini map in game, until it was gone.

> [@Giorgos78](#):
>
> > [@pHill-Ace](#):
> >
> > Best solution is still to remove 3D spotting entirely.
> 
> I dont agree with this remove it when aim down sights

Please explain why you prefer a Dorito floating over someone’s head.  
Genuine question, I hear people say they want it but I never really get a good answer why

---

<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 27, 2016, 6:47pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/56 "2016-05-27T18:47:00Z")

</div>

pHill-Ace wrote: [»](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/54)

> [@Sir-xer21](#):
>
> i’ve played a significant amount of hardcore, and honestly, its not much different. and where it’s different, it certainly isnt HARDER. its different, but that doesnt make it more challenging. if anything, it makes playing faster a bit easier since some people have a tendency to slow down in that mode. maybe people get used to the way things are in normal for a bit but honestly its a pretty easy transition.
> 
> people need to stop pretending both modes are somehow opposed. they’re still fundamentally the same game. neither is harder or easier, they just have slightly different conceits. its like Ranger mode in Metro Last Light. it’s not harder, it just plays slightly different.

Lies, you haven’t played squat. Let us all know how the following list doesn’t make hardcore more difficult:

- 40% less health
- no health regen
- no vehicle regen
- no minimap
- no health counter
- no ammo counter
- no fire mode indicator
- no crosshairs
- no hit indicators
- no 3d spotting
- cant see enemy through smoke
- friendly fire always on
- no kill cam
- no 3rd person vehicle view
- no ammo pooling
- no spawning on squad mates except leader
- no quick regen perk
- no maintenance upgrade perk
- fall height reduced due to less health
- vision reduced when health is low
- mines, slams and claymores all damage teammates
- no radar for pilots
- no fire extinguisher for vehicles

---

<div class="post-metadata">

**Author:** ![pHill-Ace](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/a88e57/32.png) [@pHill-Ace](https://battlefieldforum.co/u/pHill-Ace)\
**Post date:** [May 28, 2016, 1:15am UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/57 "2016-05-28T01:15:00Z")

</div>

> [@Sir-xer21](#):
>
> none of those really change how the game mechanics function though. you die faster and kill quicker, but it doesnt change the gunplay. all of the rest is minor changes. no spotting? doesnt change the fundamental game. No crosshairs? doesnt change how the guns work. no 3rd person on vehicles? wait, people who werent flying jets actually used that? no ammo pooling? ummm, so? that just means you have effectively less ammo, doesnt change the game. Fall height? are you serious, you shouldnt be jumping from roofs anyways.
> 
> the only tangible change that alters how the game plays is FF, but even that is less of a factor in changing gameplay than it is the constant worry that your idiot team mate mined the uncap or something.
> 
> the base gunplay functions the same, vehicles are slightly OP because of the infantry health decrease but little changes there, and the games play very much the same in flow of combat and the flow of the map movements.
> 
> its the same game. pretending its so much different is disingenuous and just something hardcore players do to satisfy some weird need to make themselves appear better. it isnt any harder to shoot in hardcore and it isnt any harder to move.
> 
> oh, and you’ll notice how i didnt mention difficulty. that’s because they’re mutual disadvantages and advantages. it doesnt matter if you have less health, you kill that much faster. everyone is on a level playing field and since the game itself is largely unchanged from a mechanical standpoint, the game isnt any harder or easier for the most part. oh, vehicles have an easier time to kill, and snipers get it WAY easier, while jets suffer and have it harder. not really anything that’s a big deal.
> 
> the game is the same. its no harder or easier than core. get over your ego, your game mode isnt better or worse, it’s different.

Thats the most long-winded way of saying “I dont know.” I’ve ever seen. All that typing and you forgot to provide an answer. 😃

---

<div class="post-metadata">

**Author:** ![KaaDaver](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kaadaver/32/102448_2.png) [@KaaDaver](https://battlefieldforum.co/u/KaaDaver)\
**Post date:** [May 28, 2016, 1:20am UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/58 "2016-05-28T01:20:00Z")

</div>

> [@Say\_Hellr](#):
>
> How about only your squad see you spot an enemy? Absolutely nothing with this…

Soo much this. Although in hindsight how many times have you seen an enemy on the mini map and prepared for the encounter vs the times you think you have been spotted? I’m sure there will be discrepancies

---

<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 28, 2016, 1:23am UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/59 "2016-05-28T01:23:00Z")

</div>

> [@pHill-Ace](#):
>
> > [@Sir-xer21](#):
> >
> > none of those really change how the game mechanics function though. you die faster and kill quicker, but it doesnt change the gunplay. all of the rest is minor changes. no spotting? doesnt change the fundamental game. No crosshairs? doesnt change how the guns work. no 3rd person on vehicles? wait, people who werent flying jets actually used that? no ammo pooling? ummm, so? that just means you have effectively less ammo, doesnt change the game. Fall height? are you serious, you shouldnt be jumping from roofs anyways.
> > 
> > the only tangible change that alters how the game plays is FF, but even that is less of a factor in changing gameplay than it is the constant worry that your idiot team mate mined the uncap or something.
> > 
> > the base gunplay functions the same, vehicles are slightly OP because of the infantry health decrease but little changes there, and the games play very much the same in flow of combat and the flow of the map movements.
> > 
> > its the same game. pretending its so much different is disingenuous and just something hardcore players do to satisfy some weird need to make themselves appear better. it isnt any harder to shoot in hardcore and it isnt any harder to move.
> > 
> > oh, and you’ll notice how i didnt mention difficulty. that’s because they’re mutual disadvantages and advantages. it doesnt matter if you have less health, you kill that much faster. everyone is on a level playing field and since the game itself is largely unchanged from a mechanical standpoint, the game isnt any harder or easier for the most part. oh, vehicles have an easier time to kill, and snipers get it WAY easier, while jets suffer and have it harder. not really anything that’s a big deal.
> > 
> > the game is the same. its no harder or easier than core. get over your ego, your game mode isnt better or worse, it’s different.
> 
> Thats the most long-winded way of saying “I dont know.” I’ve ever seen. All that typing and you forgot to provide an answer. 😃

how did i not provide an answer? nothing really changes. how many times do i have to say that? there is no explanation, nothing actually changes so what’s there to explain? the mechanics are the same, the gunplay is the same, the maps are the same, what exactly changes? health and a few minor mechanics that have little bearing on the game.

did you even read what i posted? i explained exactly why none of that actually makes it harder.

---

<div class="post-metadata">

**Author:** ![pHill-Ace](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/a88e57/32.png) [@pHill-Ace](https://battlefieldforum.co/u/pHill-Ace)\
**Post date:** [May 28, 2016, 2:01am UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/60 "2016-05-28T02:01:00Z")

</div>

> [@Sir-xer21](#):
>
> how did i not provide an answer? nothing really changes. how many times do i have to say that? there is no explanation, nothing actually changes so what’s there to explain? the mechanics are the same, the gunplay is the same, the maps are the same, what exactly changes? health and a few minor mechanics that have little bearing on the game.
> 
> did you even read what i posted? i explained exactly why none of that actually makes it harder.

So quote yourself on the part where you “explained exactly why none of that actually makes it harder”. Repeating “that doesn’t change anything”, “that doesn’t matter”, “umm, so?”, “its the same” over and over and over again aren’t explanations.

[Previous page](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521.md?page=2)

[Next page](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521.md?page=4)
