# battlefield 1 spotting rework

**URL:** <https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521>\
**Category:** General Discussion\
**Created:** [May 25, 2016, 12:56pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521 "2016-05-25T12:56:00Z")\
**Posts on this page:** 13\
**Page:** 4

<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 28, 2016, 2:07am UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/61 "2016-05-28T02:07:00Z")

</div>

it doesnt change anything though. what other explanation is necessary? show me where the movement mechanics, the gun mechanics or the class balance changes.

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<div class="post-metadata">

**Author:** ![pHill-Ace](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/a88e57/32.png) [@pHill-Ace](https://battlefieldforum.co/u/pHill-Ace)\
**Post date:** [May 28, 2016, 2:26am UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/62 "2016-05-28T02:26:00Z")

</div>

> [@Sir-xer21](#):
>
> it doesnt change anything though. what other explanation is necessary? show me where the movement mechanics, the gun mechanics or the class balance changes.

😃 😃 😃 😃  
Again: So quote yourself on the part where you “explained exactly why none of that actually makes it harder”. Repeating “that doesn’t change anything”, “that doesn’t matter”, “umm, so?”, “its the same” over and over and over again aren’t explanations.

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<div class="post-metadata">

**Author:** ![jeffmasman](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/ecc23a/32.png) [@jeffmasman](https://battlefieldforum.co/u/jeffmasman)\
**Post date:** [May 28, 2016, 3:31am UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/63 "2016-05-28T03:31:00Z")

</div>

> [@visegrip117](#):
>
> Agreed. Make it flash on the mini map one time and then disappear

I could agree with this (for squad only) or no marking at all

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<div class="post-metadata">

**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [May 28, 2016, 4:58am UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/64 "2016-05-28T04:58:00Z")

</div>

Hardcore players complaining normal is easy because you can spot the enemy easier. Hello it also means you can be spotted easier most seem to forget that, fire your gun once and you are spotted. As for auto-health and auto-repair thanks makes means if you survive a conflict you can go to the next one at full health, but that also applies to the enemy making it harder to work for kill, as a few second out of battle the are back to full health.

As for comm rose v headset must be nice playing on a server where everyone speak the same language.

---

<div class="post-metadata">

**Author:** ![KaaDaver](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kaadaver/32/102448_2.png) [@KaaDaver](https://battlefieldforum.co/u/KaaDaver)\
**Post date:** [May 28, 2016, 5:42am UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/65 "2016-05-28T05:42:00Z")

</div>

> [@DingoKillr](#):
>
> Hardcore players complaining normal is easy because you can spot the enemy easier. Hello it also means you can be spotted easier most seem to forget that, fire your gun once and you are spotted. As for auto-health and auto-repair thanks makes means if you survive a conflict you can go to the next one at full health, but that also applies to the enemy making it harder to work for kill, as a few second out of battle the are back to full health.
> 
> As for comm rose v headset must be nice playing on a server where everyone speak the same language.

You’re right dingo. Apparently core players get all the advantages of map positioning and spotting yet none of the disadvantages of map positioning and spotting. As a gamemode I don’t dislike hc, I just hate the ethos of the players that play it, hide and seek 2.0. If I wanted to play stealth I would sneak up on that cat outside my window that’s always on heat and strangle the b\*\*

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<div class="post-metadata">

**Author:** ![JuSt1sS](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/59ef9b/32.png) [@JuSt1sS](https://battlefieldforum.co/u/JuSt1sS)\
**Post date:** [May 28, 2016, 12:02pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/66 "2016-05-28T12:02:00Z")

</div>

It will be nice if commander can 3d spot enemys like in BF 2 and other players only can 2d minimap spotting. Make commander more usefful plz.

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<div class="post-metadata">

**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [May 28, 2016, 12:02pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/67 "2016-05-28T12:02:00Z")

</div>

> [@jeffmasman](#):
>
> > [@visegrip117](#):
> >
> > Agreed. Make it flash on the mini map one time and then disappear
> 
> I could agree with this (for squad only) or no marking at all

Exactly I’d prefer no spotting at all. If you want to tell your squad where an enemy is, use your mic. But if DICE just has to have it in game, make it only flash on the map once and disappear, none of this Dorito over people head and an icon following you around for 8 seconds and showing your position through walls.

> [@DingoKillr](#):
>
> Hardcore players complaining normal is easy because you can spot the enemy easier. Hello it also means you can be spotted easier most seem to forget that, fire your gun once and you are spotted. As for auto-health and auto-repair thanks makes means if you survive a conflict you can go to the next one at full health, but that also applies to the enemy making it harder to work for kill, as a few second out of battle the are back to full health.
> 
> As for comm rose v headset must be nice playing on a server where everyone speak the same language.

As a normal mode player I admittly rely on the map too much and it takes away from the gameplay. How many times have you looked at the map to see an enemy’s location and prepared yourself before you rounded the corner ? I played some HC the other day just to see. And I can’t tell you how many times I caught my self looking to the mini map. I found that without it I was forced to use more strategy and use other methods to play the game… And I enjoyed it

---

<div class="post-metadata">

**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [May 28, 2016, 1:56pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/68 "2016-05-28T13:56:00Z")

</div>

> [@visegrip117](#):
>
> > [@jeffmasman](#):
> >
> > > [@visegrip117](#):
> > >
> > > Agreed. Make it flash on the mini map one time and then disappear
> > 
> > I could agree with this (for squad only) or no marking at all
> 
> Exactly I’d prefer no spotting at all. If you want to tell your squad where an enemy is, use your mic. But if DICE just has to have it in game, make it only flash on the map once and disappear, none of this Dorito over people head and an icon following you around for 8 seconds and showing your position through walls.
> 
> > [@DingoKillr](#):
> >
> > Hardcore players complaining normal is easy because you can spot the enemy easier. Hello it also means you can be spotted easier most seem to forget that, fire your gun once and you are spotted. As for auto-health and auto-repair thanks makes means if you survive a conflict you can go to the next one at full health, but that also applies to the enemy making it harder to work for kill, as a few second out of battle the are back to full health.
> > 
> > As for comm rose v headset must be nice playing on a server where everyone speak the same language.
> 
> As a normal mode player I admittly rely on the map too much and it takes away from the gameplay. How many times have you looked at the map to see an enemy’s location and prepared yourself before you rounded the corner ? I played some HC the other day just to see. And I can’t tell you how many times I caught my self looking to the mini map. I found that without it I was forced to use more strategy and use other methods to play the game… And I enjoyed it

Good for you.

The reason BF2 onwards had mini map 2d spotting is because of the poor audio output. In real life a person can hear, tell how far and direction a shot come from. This does not translate from computers well.

3d Spotting was add to assist with manual spotting a target. Now tell me how you would use a mic to tell where you spotted a target with other players that speak a different language to you? This is why the remove of the BF2 comms rose was a bad idea.

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<div class="post-metadata">

**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [May 29, 2016, 4:27am UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/69 "2016-05-29T04:27:00Z")

</div>

> [@DingoKillr](#):
>
> > [@visegrip117](#):
> >
> > > [@jeffmasman](#):
> > >
> > > > [@visegrip117](#):
> > > >
> > > > Agreed. Make it flash on the mini map one time and then disappear
> > > 
> > > I could agree with this (for squad only) or no marking at all
> > 
> > Exactly I’d prefer no spotting at all. If you want to tell your squad where an enemy is, use your mic. But if DICE just has to have it in game, make it only flash on the map once and disappear, none of this Dorito over people head and an icon following you around for 8 seconds and showing your position through walls.
> > 
> > > [@DingoKillr](#):
> > >
> > > Hardcore players complaining normal is easy because you can spot the enemy easier. Hello it also means you can be spotted easier most seem to forget that, fire your gun once and you are spotted. As for auto-health and auto-repair thanks makes means if you survive a conflict you can go to the next one at full health, but that also applies to the enemy making it harder to work for kill, as a few second out of battle the are back to full health.
> > > 
> > > As for comm rose v headset must be nice playing on a server where everyone speak the same language.
> > 
> > As a normal mode player I admittly rely on the map too much and it takes away from the gameplay. How many times have you looked at the map to see an enemy’s location and prepared yourself before you rounded the corner ? I played some HC the other day just to see. And I can’t tell you how many times I caught my self looking to the mini map. I found that without it I was forced to use more strategy and use other methods to play the game… And I enjoyed it
> 
> Good for you.
> 
> The reason BF2 onwards had mini map 2d spotting is because of the poor audio output. In real life a person can hear, tell how far and direction a shot come from. This does not translate from computers well.
> 
> 3d Spotting was add to assist with manual spotting a target. Now tell me how you would use a mic to tell where you spotted a target with other players that speak a different language to you? This is why the remove of the BF2 comms rose was a bad idea.

exactly and the comm rose in bf3 was tacked on last minute because the community complained about it not being in the game its responsible for many of the teamwork issues in bf3 and 4 as it was a last minute addition it did a very poor job of getting info to the player. in bf4 they added commander but didnt give the squad members the ability to ask the squad leader to ask the commander for something. 2d mini map spotting is good if you remove that then say bye bye to the rest of the teamwork left in this franchise.

---

<div class="post-metadata">

**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [May 29, 2016, 11:58am UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/70 "2016-05-29T11:58:00Z")

</div>

> [@DingoKillr](#):
>
> > [@visegrip117](#):
> >
> > > [@jeffmasman](#):
> > >
> > > > [@visegrip117](#):
> > > >
> > > > Agreed. Make it flash on the mini map one time and then disappear
> > > 
> > > I could agree with this (for squad only) or no marking at all
> > 
> > Exactly I’d prefer no spotting at all. If you want to tell your squad where an enemy is, use your mic. But if DICE just has to have it in game, make it only flash on the map once and disappear, none of this Dorito over people head and an icon following you around for 8 seconds and showing your position through walls.
> > 
> > > [@DingoKillr](#):
> > >
> > > Hardcore players complaining normal is easy because you can spot the enemy easier. Hello it also means you can be spotted easier most seem to forget that, fire your gun once and you are spotted. As for auto-health and auto-repair thanks makes means if you survive a conflict you can go to the next one at full health, but that also applies to the enemy making it harder to work for kill, as a few second out of battle the are back to full health.
> > > 
> > > As for comm rose v headset must be nice playing on a server where everyone speak the same language.
> > 
> > As a normal mode player I admittly rely on the map too much and it takes away from the gameplay. How many times have you looked at the map to see an enemy’s location and prepared yourself before you rounded the corner ? I played some HC the other day just to see. And I can’t tell you how many times I caught my self looking to the mini map. I found that without it I was forced to use more strategy and use other methods to play the game… And I enjoyed it
> 
> Good for you.
> 
> The reason BF2 onwards had mini map 2d spotting is because of the poor audio output. In real life a person can hear, tell how far and direction a shot come from. This does not translate from computers well.
> 
> 3d Spotting was add to assist with manual spotting a target. Now tell me how you would use a mic to tell where you spotted a target with other players that speak a different language to you? This is why the remove of the BF2 comms rose was a bad idea.

Correct me if I’m wrong but when you “spot” an enemy doesn’t you guys say something like “enemy sniper west of your position”? Doesn’t that go to your squad mates in whatever language they have their game set? Also enemy location flashing on the mini map still shows him regardless of what language he speaks

I play on the US east and west servers. Anyone playing there should be speaking English or at least have the basic concepts of being able to understand it. If you decide to go to another country’s region to play on their servers then that’s on you to know their language.

---

<div class="post-metadata">

**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [May 29, 2016, 12:00pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/71 "2016-05-29T12:00:00Z")

</div>

> [@snakeheadinvade](#):
>
> > [@DingoKillr](#):
> >
> > > [@visegrip117](#):
> > >
> > > > [@jeffmasman](#):
> > > >
> > > > > [@visegrip117](#):
> > > > >
> > > > > Agreed. Make it flash on the mini map one time and then disappear
> > > > 
> > > > I could agree with this (for squad only) or no marking at all
> > > 
> > > Exactly I’d prefer no spotting at all. If you want to tell your squad where an enemy is, use your mic. But if DICE just has to have it in game, make it only flash on the map once and disappear, none of this Dorito over people head and an icon following you around for 8 seconds and showing your position through walls.
> > > 
> > > > [@DingoKillr](#):
> > > >
> > > > Hardcore players complaining normal is easy because you can spot the enemy easier. Hello it also means you can be spotted easier most seem to forget that, fire your gun once and you are spotted. As for auto-health and auto-repair thanks makes means if you survive a conflict you can go to the next one at full health, but that also applies to the enemy making it harder to work for kill, as a few second out of battle the are back to full health.
> > > > 
> > > > As for comm rose v headset must be nice playing on a server where everyone speak the same language.
> > > 
> > > As a normal mode player I admittly rely on the map too much and it takes away from the gameplay. How many times have you looked at the map to see an enemy’s location and prepared yourself before you rounded the corner ? I played some HC the other day just to see. And I can’t tell you how many times I caught my self looking to the mini map. I found that without it I was forced to use more strategy and use other methods to play the game… And I enjoyed it
> > 
> > Good for you.
> > 
> > The reason BF2 onwards had mini map 2d spotting is because of the poor audio output. In real life a person can hear, tell how far and direction a shot come from. This does not translate from computers well.
> > 
> > 3d Spotting was add to assist with manual spotting a target. Now tell me how you would use a mic to tell where you spotted a target with other players that speak a different language to you? This is why the remove of the BF2 comms rose was a bad idea.
> 
> exactly and the comm rose in bf3 was tacked on last minute because the community complained about it not being in the game its responsible for many of the teamwork issues in bf3 and 4 as it was a last minute addition it did a very poor job of getting info to the player. in bf4 they added commander but didnt give the squad members the ability to ask the squad leader to ask the commander for something. 2d mini map spotting is good if you remove that then say bye bye to the rest of the teamwork left in this franchise.

I’m not “against” 2d mini map spotting. If they removed the Doritos from over people’s head and just had 2d mini map spotting, I’d jump for joy .

---

<div class="post-metadata">

**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [May 29, 2016, 2:34pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/72 "2016-05-29T14:34:00Z")

</div>

> [@visegrip117](#):
>
> > [@DingoKillr](#):
> >
> > > [@visegrip117](#):
> > >
> > > > [@jeffmasman](#):
> > > >
> > > > > [@visegrip117](#):
> > > > >
> > > > > Agreed. Make it flash on the mini map one time and then disappear
> > > > 
> > > > I could agree with this (for squad only) or no marking at all
> > > 
> > > Exactly I’d prefer no spotting at all. If you want to tell your squad where an enemy is, use your mic. But if DICE just has to have it in game, make it only flash on the map once and disappear, none of this Dorito over people head and an icon following you around for 8 seconds and showing your position through walls.
> > > 
> > > > [@DingoKillr](#):
> > > >
> > > > Hardcore players complaining normal is easy because you can spot the enemy easier. Hello it also means you can be spotted easier most seem to forget that, fire your gun once and you are spotted. As for auto-health and auto-repair thanks makes means if you survive a conflict you can go to the next one at full health, but that also applies to the enemy making it harder to work for kill, as a few second out of battle the are back to full health.
> > > > 
> > > > As for comm rose v headset must be nice playing on a server where everyone speak the same language.
> > > 
> > > As a normal mode player I admittly rely on the map too much and it takes away from the gameplay. How many times have you looked at the map to see an enemy’s location and prepared yourself before you rounded the corner ? I played some HC the other day just to see. And I can’t tell you how many times I caught my self looking to the mini map. I found that without it I was forced to use more strategy and use other methods to play the game… And I enjoyed it
> > 
> > Good for you.
> > 
> > The reason BF2 onwards had mini map 2d spotting is because of the poor audio output. In real life a person can hear, tell how far and direction a shot come from. This does not translate from computers well.
> > 
> > 3d Spotting was add to assist with manual spotting a target. Now tell me how you would use a mic to tell where you spotted a target with other players that speak a different language to you? This is why the remove of the BF2 comms rose was a bad idea.
> 
> Correct me if I’m wrong but when you “spot” an enemy doesn’t you guys say something like “enemy sniper west of your position”? Doesn’t that go to your squad mates in whatever language they have their game set? Also enemy location flashing on the mini map still shows him regardless of what language he speaks
> 
> I play on the US east and west servers. Anyone playing there should be speaking English or at least have the basic concepts of being able to understand it. If you decide to go to another country’s region to play on their servers then that’s on you to know their language.

That is my point using a in game function which translate directly for your team mate, without having to rely on 2 players having MIC/Headset and having to understand each other in a common language.

Asia is 1 region and not every country or language has servers service available to them.

---

<div class="post-metadata">

**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [May 29, 2016, 3:49pm UTC](https://battlefieldforum.co/t/battlefield-1-spotting-rework/101521/73 "2016-05-29T15:49:00Z")

</div>

Correct me if I’m wrong but when you “spot” an enemy doesn’t you guys say something like “enemy sniper west of your position”? Doesn’t that go to your squad mates in whatever language they have their game set? Also enemy location flashing on the mini map still shows him regardless of what language he speaks

I play on the US east and west servers. Anyone playing there should be speaking English or at least have the basic concepts of being able to understand it. If you decide to go to another country’s region to play on their servers then that’s on you to know their language.  
[/quote]

you are correct it does say that, but in real life they would not make a call out saying a general direction of an enemy unless they did not know the exact location but know the general area of where the shots came from. in real life there would be alot of numbers mixed with some general. like small general stuff for example “enemy to the north along the wall by the sandbags” if battlefield call outs said “enemy sniper west on the second floor of the building” and i know hardline tried it, but all the call outs were too general saying “cop inside the mansion” problem was mansion was literally the only part of the map people were at.

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