# Battlefield 1 Suppression

**URL:** <https://battlefieldforum.co/t/battlefield-1-suppression/101354>\
**Category:** General Discussion\
**Created:** [May 16, 2016, 4:40pm UTC](https://battlefieldforum.co/t/battlefield-1-suppression/101354 "2016-05-16T16:40:00Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![UIItimatum](https://battlefieldforum.co/user_avatar/battlefieldforum.co/uiitimatum/32/103939_2.png) [@UIItimatum](https://battlefieldforum.co/u/UIItimatum)\
**Post date:** [May 16, 2016, 4:40pm UTC](https://battlefieldforum.co/t/battlefield-1-suppression/101354/1 "2016-05-16T16:40:00Z")

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Suppression through the last couple battlefields are annoying to deal with, especially against spray and pray LMG’s. I don’t mind going behind cover and waiting for it to go away but sometimes my solider is still suppressed when i re peak enemies not knowing the timer on it. They’re probably count down to 5 or 10 method of knowing when you shouldn’t be suppressed any longer but i’m dealing with multiple things at once. Self spot timer, Health, spamming spot to know what i’m dealing and the amount of enemies i’m fighting, and trying to figure out if the enemy is using a 1 frame weapon. Then calculating all that i make my move and get f@ucked by the extra recoil due to suppression assuming its gone. I would recommend a circle timer around the cross hair indicating how long the suppression will last so you don’t shoot and deal with massive recoil, maybe even widen the circle to show how much spread you are dealing with as well.

[[https://youtube.com/watch?v=w3rhDALeC3U](https://youtube.com/watch?v=w3rhDALeC3U)](http://

[![Video: Battlefield 4 PC: "Training Day" new shitty AMD Drivers and MLG sense](https://battlefieldforum.co/uploads/default/original/3X/d/b/db5771ad7662221f93cb4569d56400f900e5666b.jpeg "Battlefield 4 PC: "Training Day" new shitty AMD Drivers and MLG sense") ](https://www.youtube.com/watch?v=w3rhDALeC3U)

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**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [May 16, 2016, 4:44pm UTC](https://battlefieldforum.co/t/battlefield-1-suppression/101354/2 "2016-05-16T16:44:00Z")

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Use the thread search button

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**Author:** ![kenpokillz](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/ecb155/32.png) [@kenpokillz](https://battlefieldforum.co/u/kenpokillz)\
**Post date:** [May 16, 2016, 4:57pm UTC](https://battlefieldforum.co/t/battlefield-1-suppression/101354/3 "2016-05-16T16:57:00Z")

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if they can remove the disappearing bullets i’m ok with the blurring. its when your bullets disappear that its just dumb.

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**Author:** ![JuveOG1105](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/eada6e/32.png) [@JuveOG1105](https://battlefieldforum.co/u/JuveOG1105)\
**Post date:** [May 16, 2016, 7:55pm UTC](https://battlefieldforum.co/t/battlefield-1-suppression/101354/4 "2016-05-16T19:55:00Z")

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Well Lmgs are technically there to do that suppress the enemy.

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**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [May 16, 2016, 11:43pm UTC](https://battlefieldforum.co/t/battlefield-1-suppression/101354/5 "2016-05-16T23:43:00Z")

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Solution : Remove blurring screen. But when bullets are shot close around head of the player increase the ‘sound’ or play a more ‘zipping’ sound. Hard to describe zipping.  
Skip to 1.30 and further for sound  
[[https://youtube.com/watch?v=C5f-VKEq0JA](https://youtube.com/watch?v=C5f-VKEq0JA)](http://

[![Video: Medal of Honor: Allied Assault (War Chest) - Omaha Beach on D-Day](https://battlefieldforum.co/uploads/default/original/3X/1/0/10ea69c4b89b8ff4929547568618782b0f6cc683.jpeg "Medal of Honor: Allied Assault (War Chest) - Omaha Beach on D-Day") ](https://www.youtube.com/watch?v=C5f-VKEq0JA)

)  
Talking about immersion, eh? Goosebump material ^  
Also let debris and dust kick up when bullets hit objects close to player. To simulate impact more. It is more immersive

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 16, 2016, 11:46pm UTC](https://battlefieldforum.co/t/battlefield-1-suppression/101354/6 "2016-05-16T23:46:00Z")

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an audio effect would be less annoying, cooler, and honestly more debilitating in that it would make you easier to be flanked if you couldnt hear anything else.

and its better than artificially reducing your accuracy.

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**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [May 17, 2016, 12:01am UTC](https://battlefieldforum.co/t/battlefield-1-suppression/101354/7 "2016-05-17T00:01:00Z")

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> [@Sir-xer21](#):
>
> an audio effect would be less annoying, cooler, and honestly more debilitating in that it would make you easier to be flanked if you couldnt hear anything else.
> 
> and its better than artificially reducing your accuracy.

That is what I try to tell you earlier in a discussion but you were suddenly gone with the wind

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 17, 2016, 12:06am UTC](https://battlefieldforum.co/t/battlefield-1-suppression/101354/8 "2016-05-17T00:06:00Z")

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> [@snavelaer](#):
>
> > [@Sir-xer21](#):
> >
> > an audio effect would be less annoying, cooler, and honestly more debilitating in that it would make you easier to be flanked if you couldnt hear anything else.
> > 
> > and its better than artificially reducing your accuracy.
> 
> That is what I try to tell you earlier in a discussion but you were suddenly gone with the wind

ill be honest, you were getting lost amid the other people so i apologize if i missed your point while trying to debate with a bunch of other people at once

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**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [May 17, 2016, 12:21am UTC](https://battlefieldforum.co/t/battlefield-1-suppression/101354/9 "2016-05-17T00:21:00Z")

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> [@Sir-xer21](#):
>
> > [@snavelaer](#):
> >
> > > [@Sir-xer21](#):
> > >
> > > an audio effect would be less annoying, cooler, and honestly more debilitating in that it would make you easier to be flanked if you couldnt hear anything else.
> > > 
> > > and its better than artificially reducing your accuracy.
> > 
> > That is what I try to tell you earlier in a discussion but you were suddenly gone with the wind
> 
> ill be honest, you were getting lost amid the other people so i apologize if i missed your point while trying to debate with a bunch of other people at once

you need to focus 😃  
O yeah and my other sugestion was that the players ‘stiffens’ (vague I know) up a bit as he is surpressed. On players screen nothing happens but for unlookers you can see he is suppressed.  
Is it possible to follow certain posters like with twitter?
