# Battlefield 1 the new BF4

**URL:** <https://battlefieldforum.co/t/battlefield-1-the-new-bf4/102322>\
**Category:** General Discussion\
**Created:** [June 20, 2016, 8:58am UTC](https://battlefieldforum.co/t/battlefield-1-the-new-bf4/102322 "2016-06-20T08:58:00Z")\
**Posts on this page:** 15\
**Page:** 5

<div class="post-metadata">

**Author:** ![AMEN2THAT](https://battlefieldforum.co/user_avatar/battlefieldforum.co/amen2that/32/101195_2.png) [@AMEN2THAT](https://battlefieldforum.co/u/AMEN2THAT)\
**Post date:** [June 21, 2016, 5:02pm UTC](https://battlefieldforum.co/t/battlefield-1-the-new-bf4/102322/81 "2016-06-21T17:02:00Z")

</div>

> [@ThePoolshark](#):
>
> Bolt actions are going to be just like sniper rifles from BF4. OHK headshots only. The semi auto rifles are nothing like the DMR’s from other games, they feel more like viable weapons for the class. The medic class weapons are great.
> 
> We didn’t bring it up during feedback because we understood the purpose, and we have the opportunity to have certain design choices explained to us. (I obviously can’t give them due to NDA limiting what I say).
> 
> Also, the only full auto weapons were in assault and support. These weapons were also extremely setup for certain situations. The SMG weapons were only good in close quarters, the LMG’s were a bit better rounded, but the damage dropoff was intense as to not allow for super OP guns.

Ok i see there’s no intention to do something new if not even the WW1 setting can bring them to change anything for real… and whats even more sad is the majority is fine with that

Anyway can you clarify me something and then i am done: that OHK sweetspot showed in bolt weapons stats… is it true? Or that graphs are ? If its real then can you tell me how far is this sweetspot?

Thanks in advance

---

<div class="post-metadata">

**Author:** ![Loqtrall](https://battlefieldforum.co/user_avatar/battlefieldforum.co/loqtrall/32/100975_2.png) [@Loqtrall](https://battlefieldforum.co/u/Loqtrall)\
**Post date:** [June 21, 2016, 5:04pm UTC](https://battlefieldforum.co/t/battlefield-1-the-new-bf4/102322/82 "2016-06-21T17:04:00Z")

</div>

> [@AMEN2THAT](#):
>
> … and whats even more sad is the majority is fine with that

![meh.gif](https://battlefieldforum.co/uploads/default/original/3X/7/3/73d4a2e6af523cfb93e69213ac0b1d9230a7cf59.gif)

---

<div class="post-metadata">

**Author:** ![ThePoolshark](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thepoolshark/32/103801_2.png) [@ThePoolshark](https://battlefieldforum.co/u/ThePoolshark)\
**Post date:** [June 21, 2016, 5:12pm UTC](https://battlefieldforum.co/t/battlefield-1-the-new-bf4/102322/83 "2016-06-21T17:12:00Z")

</div>

> [@AMEN2THAT](#):
>
> > [@ThePoolshark](#):
> >
> > Bolt actions are going to be just like sniper rifles from BF4. OHK headshots only. The semi auto rifles are nothing like the DMR’s from other games, they feel more like viable weapons for the class. The medic class weapons are great.
> > 
> > We didn’t bring it up during feedback because we understood the purpose, and we have the opportunity to have certain design choices explained to us. (I obviously can’t give them due to NDA limiting what I say).
> > 
> > Also, the only full auto weapons were in assault and support. These weapons were also extremely setup for certain situations. The SMG weapons were only good in close quarters, the LMG’s were a bit better rounded, but the damage dropoff was intense as to not allow for super OP guns.
> 
> Ok i see there’s no intention to do something new if not even the WW1 setting can bring them to change anything for real… and whats even more sad is the majority is fine with that
> 
> Anyway can you clarify me something and then i am done: that OHK sweetspot showed in bolt weapons stats… is it true? Or that graphs are ? If its real then can you tell me how far is this sweetspot?
> 
> Thanks in advance

The graphs are legit. I have become pretty good friends with the UI people, and what shows on that chart is legit. However, I do not know the exact numbers off hand, and each weapon is different.

---

<div class="post-metadata">

**Author:** ![m1k3ol](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/eb9ed0/32.png) [@m1k3ol](https://battlefieldforum.co/u/m1k3ol)\
**Post date:** [June 21, 2016, 5:21pm UTC](https://battlefieldforum.co/t/battlefield-1-the-new-bf4/102322/84 "2016-06-21T17:21:00Z")

</div>

> [@AMEN2THAT](#):
>
> Ok i see there’s no intention to do something new if not even the WW1 setting can bring them to change anything for real… and whats even more sad is the majority is fine with that

I think there’s a great way to explain it…

People want a Battlefield game, but some others just want “the first AAA WW1 title” they were expecting, and both are 2 completely different things…

Gunplay changed enough and a lot on Hardline, I expect this to be another case of big change as well regarding the gunplay…

---

<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 21, 2016, 5:30pm UTC](https://battlefieldforum.co/t/battlefield-1-the-new-bf4/102322/85 "2016-06-21T17:30:00Z")

</div>

Gunplay can change but as long as there is Hardcore mode: all is good.

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<div class="post-metadata">

**Author:** ![B3ANTOWN\_B3A5T](https://battlefieldforum.co/user_avatar/battlefieldforum.co/b3antown_b3a5t/32/101262_2.png) [@B3ANTOWN\_B3A5T](https://battlefieldforum.co/u/B3ANTOWN_B3A5T)\
**Post date:** [June 21, 2016, 5:40pm UTC](https://battlefieldforum.co/t/battlefield-1-the-new-bf4/102322/86 "2016-06-21T17:40:00Z")

</div>

Was just reading an Xfactor AMA on reddit and he was saying that the RNG of the auto weapons really sucks.

Good thing is he also said that he and others brought this up multiple times and he seemed optimistic that this will be rectified by the time full release and possibly beta hits.

---

<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 21, 2016, 5:58pm UTC](https://battlefieldforum.co/t/battlefield-1-the-new-bf4/102322/87 "2016-06-21T17:58:00Z")

</div>

> [@B3ANTOWN\_\_B3A5T](#):
>
> Was just reading an Xfactor AMA on reddit and he was saying that the RNG of the auto weapons really sucks.
> 
> Good thing is he also said that he and others brought this up multiple times and he seemed optimistic that this will be rectified by the time full release and possibly beta hits.

Tap fire is king!

---

<div class="post-metadata">

**Author:** ![ThePoolshark](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thepoolshark/32/103801_2.png) [@ThePoolshark](https://battlefieldforum.co/u/ThePoolshark)\
**Post date:** [June 21, 2016, 6:07pm UTC](https://battlefieldforum.co/t/battlefield-1-the-new-bf4/102322/88 "2016-06-21T18:07:00Z")

</div>

> [@B3ANTOWN\_\_B3A5T](#):
>
> Was just reading an Xfactor AMA on reddit and he was saying that the RNG of the auto weapons really sucks.
> 
> Good thing is he also said that he and others brought this up multiple times and he seemed optimistic that this will be rectified by the time full release and possibly beta hits.

yep, this was touched on heavily. it is very apparent in the smgs

---

<div class="post-metadata">

**Author:** ![pinchylillobster](https://battlefieldforum.co/user_avatar/battlefieldforum.co/pinchylillobster/32/103128_2.png) [@pinchylillobster](https://battlefieldforum.co/u/pinchylillobster)\
**Post date:** [June 21, 2016, 6:57pm UTC](https://battlefieldforum.co/t/battlefield-1-the-new-bf4/102322/89 "2016-06-21T18:57:00Z")

</div>

> [@B3ANTOWN\_\_B3A5T](#):
>
> I think more people care about the game being fun and exciting than it being dead on accurate to WW1

This is worth repeating.

---

<div class="post-metadata">

**Author:** ![B3ANTOWN\_B3A5T](https://battlefieldforum.co/user_avatar/battlefieldforum.co/b3antown_b3a5t/32/101262_2.png) [@B3ANTOWN\_B3A5T](https://battlefieldforum.co/u/B3ANTOWN_B3A5T)\
**Post date:** [June 21, 2016, 7:21pm UTC](https://battlefieldforum.co/t/battlefield-1-the-new-bf4/102322/90 "2016-06-21T19:21:00Z")

</div>

> [@MartinBabl](#):
>
> > [@B3ANTOWN\_\_B3A5T](#):
> >
> > Was just reading an Xfactor AMA on reddit and he was saying that the RNG of the auto weapons really sucks.
> > 
> > Good thing is he also said that he and others brought this up multiple times and he seemed optimistic that this will be rectified by the time full release and possibly beta hits.
> 
> Tap fire is king!

Tap fire does nothing when the bullet spread is random.

---

<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 21, 2016, 7:26pm UTC](https://battlefieldforum.co/t/battlefield-1-the-new-bf4/102322/91 "2016-06-21T19:26:00Z")

</div>

> [@B3ANTOWN\_\_B3A5T](#):
>
> > [@MartinBabl](#):
> >
> > > [@B3ANTOWN\_\_B3A5T](#):
> > >
> > > Was just reading an Xfactor AMA on reddit and he was saying that the RNG of the auto weapons really sucks.
> > > 
> > > Good thing is he also said that he and others brought this up multiple times and he seemed optimistic that this will be rectified by the time full release and possibly beta hits.
> > 
> > Tap fire is king!
> 
> Tap fire does nothing when the bullet spread is random.

Let me rephrase myself. “Due to the up coming change to the bullet spread tap fire will be king.”

---

<div class="post-metadata">

**Author:** ![H-Hour\_Absolute](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/85f322/32.png) [@H-Hour\_Absolute](https://battlefieldforum.co/u/H-Hour_Absolute)\
**Post date:** [June 21, 2016, 8:31pm UTC](https://battlefieldforum.co/t/battlefield-1-the-new-bf4/102322/92 "2016-06-21T20:31:00Z")

</div>

> [@ThePoolshark](#):
>
> > [@AMEN2THAT](#):
> >
> > > [@ThePoolshark](#):
> > >
> > > I completely understand why they are doing it. They are trying to avoid there being an all class weapon that is the go to like there was in BF4. There may be gadgets in one class that could just be used with a powerful weapon, rendering the point of the class useless. It makes sense to me.
> > 
> > You didnt answer the question, are they even thinking anything to promote the usage of semi/bolt rifles (1HK, all class or something else) or they planning to leave them like they are thats the useless DMR/snipers from recent BFs?
> > 
> > I understood you dont agree with me or with those who demand a more historically accurate game (NOT realistic) and that’s fine because everyone likes what it likes BUT i cant believe there’s none in DICE team, EA or among you Game Changer testers who didnt bring on this subject. It is possible none is disappointed to see a WW1 game play exactly like BF3/4 where fullauto weps are the default weapon of choice?
> > 
> > This has nothing to do with classes honestly, even if they were all classes weapons people would still go whatever other weapon they like (if they like fullauto they will go fullauto even if there are semi/bolt available)
> > 
> > I swear, with the gameplay shown and all those infos you insiders giving yall killing all my hype for the first WW1 AAA game i would have loved to play… guess i have to wait for some CoD2 remaster lol
> 
> Bolt actions are going to be just like sniper rifles from BF4. OHK headshots only. \*\*The semi auto rifles are nothing like the DMR’s from other games, they feel more like viable weapons for the class.\*\*The medic class weapons are great.
> 
> We didn’t bring it up during feedback because we understood the purpose, and we have the opportunity to have certain design choices explained to us. (I obviously can’t give them due to NDA limiting what I say).
> 
> Also, the only full auto weapons were in assault and support. These weapons were also extremely setup for certain situations. The SMG weapons were only good in close quarters, the LMG’s were a bit better rounded, but the damage dropoff was intense as to not allow for super OP guns.

@ThePoolshark

Curious if you ever played BC2, and if you think the BF1 rifles feel like the M1 Garand?

It was a 30-06 if I recall, and the feeling on it was perfect: Heavy, accurate, huge recoil, but packed a massive punch.

> [@ThePoolshark](#):
>
> The Medic Class weapons are great

I’ve been developing a theory that the medic class is a bit of a god-class.

Able to revive & heal & repair & enter vehicles & use great weapons.

In past BF games, I’ve gotten pretty deadly and efficient with Rifles, enough to typically overcome the rifle’s shortcomings even in Close Quarters.

Is there fear that in the right hands, this Medic class will be vastly more powerful, compared to every other class? I mean…why play any other class if you can do all this with this one class? And skill typically trumps design, so even its lack of CQ guns seems irrelevant.

---

<div class="post-metadata">

**Author:** ![TheCraZyCloWn](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thecrazyclown/32/103772_2.png) [@TheCraZyCloWn](https://battlefieldforum.co/u/TheCraZyCloWn)\
**Post date:** [June 21, 2016, 8:34pm UTC](https://battlefieldforum.co/t/battlefield-1-the-new-bf4/102322/93 "2016-06-21T20:34:00Z")

</div>

This post makes no sense. This feels like a ww1 setting to me and plays nicely.

---

<div class="post-metadata">

**Author:** ![B3ANTOWN\_B3A5T](https://battlefieldforum.co/user_avatar/battlefieldforum.co/b3antown_b3a5t/32/101262_2.png) [@B3ANTOWN\_B3A5T](https://battlefieldforum.co/u/B3ANTOWN_B3A5T)\
**Post date:** [June 21, 2016, 8:58pm UTC](https://battlefieldforum.co/t/battlefield-1-the-new-bf4/102322/94 "2016-06-21T20:58:00Z")

</div>

> [@H-Hour\_Absolute](#):
>
> > [@ThePoolshark](#):
> >
> > > [@AMEN2THAT](#):
> > >
> > > > [@ThePoolshark](#):
> > > >
> > > > I completely understand why they are doing it. They are trying to avoid there being an all class weapon that is the go to like there was in BF4. There may be gadgets in one class that could just be used with a powerful weapon, rendering the point of the class useless. It makes sense to me.
> > > 
> > > You didnt answer the question, are they even thinking anything to promote the usage of semi/bolt rifles (1HK, all class or something else) or they planning to leave them like they are thats the useless DMR/snipers from recent BFs?
> > > 
> > > I understood you dont agree with me or with those who demand a more historically accurate game (NOT realistic) and that’s fine because everyone likes what it likes BUT i cant believe there’s none in DICE team, EA or among you Game Changer testers who didnt bring on this subject. It is possible none is disappointed to see a WW1 game play exactly like BF3/4 where fullauto weps are the default weapon of choice?
> > > 
> > > This has nothing to do with classes honestly, even if they were all classes weapons people would still go whatever other weapon they like (if they like fullauto they will go fullauto even if there are semi/bolt available)
> > > 
> > > I swear, with the gameplay shown and all those infos you insiders giving yall killing all my hype for the first WW1 AAA game i would have loved to play… guess i have to wait for some CoD2 remaster lol
> > 
> > Bolt actions are going to be just like sniper rifles from BF4. OHK headshots only. \*\*The semi auto rifles are nothing like the DMR’s from other games, they feel more like viable weapons for the class.\*\*The medic class weapons are great.
> > 
> > We didn’t bring it up during feedback because we understood the purpose, and we have the opportunity to have certain design choices explained to us. (I obviously can’t give them due to NDA limiting what I say).
> > 
> > Also, the only full auto weapons were in assault and support. These weapons were also extremely setup for certain situations. The SMG weapons were only good in close quarters, the LMG’s were a bit better rounded, but the damage dropoff was intense as to not allow for super OP guns.
> 
> @ThePoolshark
> 
> Curious if you ever played BC2, and if you think the BF1 rifles feel like the M1 Garand?
> 
> It was a 30-06 if I recall, and the feeling on it was perfect: Heavy, accurate, huge recoil, but packed a massive punch.
> 
> > [@ThePoolshark](#):
> >
> > The Medic Class weapons are great
> 
> I’ve been developing a theory that the medic class is a bit of a god-class.
> 
> Able to revive & heal & repair & enter vehicles & use great weapons.
> 
> In past BF games, I’ve gotten pretty deadly and efficient with Rifles, enough to typically overcome the rifle’s shortcomings even in Close Quarters.
> 
> Is there fear that in the right hands, this Medic class will be vastly more powerful, compared to every other class? I mean…why play any other class if you can do all this with this one class? And skill typically trumps design, so even its lack of CQ guns seems irrelevant.

All that’s different is the medic gets the repair tool. I doubt semi-auto rifles are going to be as deadly as BF4 medic ARs.

The assault class looks really powerful and I’ve always loved playing support. Scout looks to be the only class with access to medium-long range scopes, so I’m sure plenty of people will still play it as well.

All in all I like how the classes have shuffled around a bit. At least initially they seem well balanced.

---

<div class="post-metadata">

**Author:** ![ThePoolshark](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thepoolshark/32/103801_2.png) [@ThePoolshark](https://battlefieldforum.co/u/ThePoolshark)\
**Post date:** [June 21, 2016, 9:15pm UTC](https://battlefieldforum.co/t/battlefield-1-the-new-bf4/102322/95 "2016-06-21T21:15:00Z")

</div>

> [@H-Hour\_Absolute](#):
>
> > [@ThePoolshark](#):
> >
> > > [@AMEN2THAT](#):
> > >
> > > > [@ThePoolshark](#):
> > > >
> > > > I completely understand why they are doing it. They are trying to avoid there being an all class weapon that is the go to like there was in BF4. There may be gadgets in one class that could just be used with a powerful weapon, rendering the point of the class useless. It makes sense to me.
> > > 
> > > You didnt answer the question, are they even thinking anything to promote the usage of semi/bolt rifles (1HK, all class or something else) or they planning to leave them like they are thats the useless DMR/snipers from recent BFs?
> > > 
> > > I understood you dont agree with me or with those who demand a more historically accurate game (NOT realistic) and that’s fine because everyone likes what it likes BUT i cant believe there’s none in DICE team, EA or among you Game Changer testers who didnt bring on this subject. It is possible none is disappointed to see a WW1 game play exactly like BF3/4 where fullauto weps are the default weapon of choice?
> > > 
> > > This has nothing to do with classes honestly, even if they were all classes weapons people would still go whatever other weapon they like (if they like fullauto they will go fullauto even if there are semi/bolt available)
> > > 
> > > I swear, with the gameplay shown and all those infos you insiders giving yall killing all my hype for the first WW1 AAA game i would have loved to play… guess i have to wait for some CoD2 remaster lol
> > 
> > Bolt actions are going to be just like sniper rifles from BF4. OHK headshots only. \*\*The semi auto rifles are nothing like the DMR’s from other games, they feel more like viable weapons for the class.\*\*The medic class weapons are great.
> > 
> > We didn’t bring it up during feedback because we understood the purpose, and we have the opportunity to have certain design choices explained to us. (I obviously can’t give them due to NDA limiting what I say).
> > 
> > Also, the only full auto weapons were in assault and support. These weapons were also extremely setup for certain situations. The SMG weapons were only good in close quarters, the LMG’s were a bit better rounded, but the damage dropoff was intense as to not allow for super OP guns.
> 
> @ThePoolshark
> 
> Curious if you ever played BC2, and if you think the BF1 rifles feel like the M1 Garand?
> 
> It was a 30-06 if I recall, and the feeling on it was perfect: Heavy, accurate, huge recoil, but packed a massive punch.
> 
> > [@ThePoolshark](#):
> >
> > The Medic Class weapons are great
> 
> I’ve been developing a theory that the medic class is a bit of a god-class.
> 
> Able to revive & heal & repair & enter vehicles & use great weapons.
> 
> In past BF games, I’ve gotten pretty deadly and efficient with Rifles, enough to typically overcome the rifle’s shortcomings even in Close Quarters.
> 
> Is there fear that in the right hands, this Medic class will be vastly more powerful, compared to every other class? I mean…why play any other class if you can do all this with this one class? And skill typically trumps design, so even its lack of CQ guns seems irrelevant.

I would say that bolt action rifles feel more like the M1 than the semi auto medic rifles. I don’t think the medic will be the go-to class that it has been in prior years, unless of course you are going for teamwork, because you get massive points for heals, revives, ammo, and whatever else you can do with other classes. Squad support is highly rewarded from the time I have played.

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