# Battlefield 2 - Learning from the Best

**URL:** <https://battlefieldforum.co/t/battlefield-2-learning-from-the-best/102057>\
**Category:** General Discussion\
**Created:** [June 14, 2016, 8:37pm UTC](https://battlefieldforum.co/t/battlefield-2-learning-from-the-best/102057 "2016-06-14T20:37:00Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 14, 2016, 8:37pm UTC](https://battlefieldforum.co/t/battlefield-2-learning-from-the-best/102057/1 "2016-06-14T20:37:00Z")

</div>

https://www.youtube.com/embed/EjJN5yAmaDo?feature=oembed&wmode=opaque

Balance  
Teamwork  
Gameplay  
Map Design

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<div class="post-metadata">

**Author:** ![ilikem14](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/aeb1de/32.png) [@ilikem14](https://battlefieldforum.co/u/ilikem14)\
**Post date:** [June 14, 2016, 8:40pm UTC](https://battlefieldforum.co/t/battlefield-2-learning-from-the-best/102057/2 "2016-06-14T20:40:00Z")

</div>

I heard one of the guys (a significant higher up" Came back to help work on BF4 Im trying to find who tho

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<div class="post-metadata">

**Author:** ![incapslap](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/d6d6ee/32.png) [@incapslap](https://battlefieldforum.co/u/incapslap)\
**Post date:** [June 14, 2016, 8:43pm UTC](https://battlefieldforum.co/t/battlefield-2-learning-from-the-best/102057/3 "2016-06-14T20:43:00Z")

</div>

Look up Battle(non)sense on youtube. He has lots of stuff on updating classes based on BF2, and has a series entitles Battlefield 1982 where he shows how these options would work in BF4.

DICE should be hiring this guy, or at least consulting with him.

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<div class="post-metadata">

**Author:** ![ilikem14](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/aeb1de/32.png) [@ilikem14](https://battlefieldforum.co/u/ilikem14)\
**Post date:** [June 14, 2016, 8:46pm UTC](https://battlefieldforum.co/t/battlefield-2-learning-from-the-best/102057/4 "2016-06-14T20:46:00Z")

</div>

LARS GUSTAVSSON is his name

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<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 14, 2016, 9:23pm UTC](https://battlefieldforum.co/t/battlefield-2-learning-from-the-best/102057/5 "2016-06-14T21:23:00Z")

</div>

> [@incapslap](#):
>
> Look up Battle(non)sense on youtube. He has lots of stuff on updating classes based on BF2, and has a series entitles Battlefield 1982 where he shows how these options would work in BF4.
> 
> DICE should be hiring this guy, or at least consulting with him.

Yeah. He really has put a lot of effort into it.

---

<div class="post-metadata">

**Author:** ![Crackhead88](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crackhead88/32/101570_2.png) [@Crackhead88](https://battlefieldforum.co/u/Crackhead88)\
**Post date:** [June 16, 2016, 4:07am UTC](https://battlefieldforum.co/t/battlefield-2-learning-from-the-best/102057/6 "2016-06-16T04:07:00Z")

</div>

2142 had the best balance.

The future theme was what kept it getting the attention it deserved.

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<div class="post-metadata">

**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 16, 2016, 4:11am UTC](https://battlefieldforum.co/t/battlefield-2-learning-from-the-best/102057/7 "2016-06-16T04:11:00Z")

</div>

> [@Crackhead88](#):
>
> 2142 had the best balance.
> 
> The future theme was what kept it getting the attention it deserved.

I’d heard the same as well (didn’t play it during it’s hey day though to know for sure).  
I would’ve liked for DICE/EA to have made a 2142 sequel first before WW1.

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<div class="post-metadata">

**Author:** ![redzuluzulu0096](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/bc79bd/32.png) [@redzuluzulu0096](https://battlefieldforum.co/u/redzuluzulu0096)\
**Post date:** [June 16, 2016, 4:17am UTC](https://battlefieldforum.co/t/battlefield-2-learning-from-the-best/102057/8 "2016-06-16T04:17:00Z")

</div>

Battlefield 2 really was nearly perfect. I was disappointed with Battlefield 3 at first, although it was and still is a bloody good game.  
BF4 seemed like an attempt to combine 2 and 3 yet not quite getting it right.  
BF2 and BF3 had the best maps. BF3 had good base maps and good DLC maps.  
BF4’s base maps are terrible. Flood Zone, Golmud and Rogue Transmission being the few tolerable choices (in my opinion). LAVcang Dam is the worst map I’ve ever played.

A lot of people started with BF3 though and they weren’t and are still not used to the idea of Commander mode and command structure in general. DICE should have kept the comma rose and commander/squad leader set up in BF3. Then again it may not have exploded into popularity had they not dumbed it down. BF4 was hit and miss. Sometimes you’d get in a server and there’d be a competent commander and squads actually following orders and you’d steamroll the enemies, although 80% of the time you end up in games with run n gun freaks everywhere and it’s chaos chaos chaos.  
I’m not sure there’s any going back.

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<div class="post-metadata">

**Author:** ![Ameeba37](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ameeba37/32/101194_2.png) [@Ameeba37](https://battlefieldforum.co/u/Ameeba37)\
**Post date:** [June 16, 2016, 4:18am UTC](https://battlefieldforum.co/t/battlefield-2-learning-from-the-best/102057/9 "2016-06-16T04:18:00Z")

</div>

> [@Lordmang4](#):
>
> > [@Crackhead88](#):
> >
> > 2142 had the best balance.
> > 
> > The future theme was what kept it getting the attention it deserved.
> 
> I’d heard the same as well (didn’t play it during it’s hey day though to know for sure).  
> I would’ve liked for DICE/EA to have made a 2142 sequel first before WW1.

There’s just too much futuristic games out there.  
WW1 was a good decision imo.

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<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [June 16, 2016, 4:19am UTC](https://battlefieldforum.co/t/battlefield-2-learning-from-the-best/102057/10 "2016-06-16T04:19:00Z")

</div>

Bf2 was the worst game in the series and the only reason people remember it so fomdly is because it was the first major shooter to push things into a modern era when WW2 shooters owned the market. It was a good game but was deeply flawed regarding class balance, vehicle balance, map design and commander implementation.

Trufax

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<div class="post-metadata">

**Author:** ![redzuluzulu0096](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/bc79bd/32.png) [@redzuluzulu0096](https://battlefieldforum.co/u/redzuluzulu0096)\
**Post date:** [June 16, 2016, 4:25am UTC](https://battlefieldforum.co/t/battlefield-2-learning-from-the-best/102057/11 "2016-06-16T04:25:00Z")

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> [@Sir-xer21](#):
>
> Bf2 was the worst game in the series and the only reason people remember it so fomdly is because it was the first major shooter to push things into a modern era when WW2 shooters owned the market. It was a good game but was deeply flawed regarding class balance, vehicle balance, map design and commander implementation.
> 
> Trufax

I knew you’d show up in this thread and say that. You’re so predictable.  
Go shave off your neckbeard and enroll in shock therapy. Your brain could use a wipe.

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<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [June 16, 2016, 4:27am UTC](https://battlefieldforum.co/t/battlefield-2-learning-from-the-best/102057/12 "2016-06-16T04:27:00Z")

</div>

> [@redzuluzulu0096](#):
>
> > [@Sir-xer21](#):
> >
> > Bf2 was the worst game in the series and the only reason people remember it so fomdly is because it was the first major shooter to push things into a modern era when WW2 shooters owned the market. It was a good game but was deeply flawed regarding class balance, vehicle balance, map design and commander implementation.
> > 
> > Trufax
> 
> I knew you’d show up in this thread and say that. You’re so predictable.  
> Go shave off your neckbeard and enroll in shock therapy. Your brain could use a wipe.

why dont you defend you Position as to why bf2 was the best instead of insulting me with blind hatred?

Tell me why giving anti tank useless guns was a good idea? Tell me why sniper served no real role beyond just sniping. Tell me support was essentially useless for anything but nade spam because even prone their guns sucked. Why was any of that good for the game?

Why were the maps so pointlessly empty between flags?

Why was commander useless?

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<div class="post-metadata">

**Author:** ![DrunkwoIf](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/ce73a5/32.png) [@DrunkwoIf](https://battlefieldforum.co/u/DrunkwoIf)\
**Post date:** [June 16, 2016, 4:39am UTC](https://battlefieldforum.co/t/battlefield-2-learning-from-the-best/102057/13 "2016-06-16T04:39:00Z")

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> [@Crackhead88](#):
>
> 2142 had the best balance.
> 
> The future theme was what kept it getting the attention it deserved.

I agree with this, every kit had a role and nothing was really OP. probably the most balanced shooter i have ever played to be honest.

Dice needs to hire back the guys who made that game.

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<div class="post-metadata">

**Author:** ![redzuluzulu0096](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/bc79bd/32.png) [@redzuluzulu0096](https://battlefieldforum.co/u/redzuluzulu0096)\
**Post date:** [June 16, 2016, 4:41am UTC](https://battlefieldforum.co/t/battlefield-2-learning-from-the-best/102057/14 "2016-06-16T04:41:00Z")

</div>

> [@Sir-xer21](#):
>
> > [@redzuluzulu0096](#):
> >
> > > [@Sir-xer21](#):
> > >
> > > Bf2 was the worst game in the series and the only reason people remember it so fomdly is because it was the first major shooter to push things into a modern era when WW2 shooters owned the market. It was a good game but was deeply flawed regarding class balance, vehicle balance, map design and commander implementation.
> > > 
> > > Trufax
> > 
> > I knew you’d show up in this thread and say that. You’re so predictable.  
> > Go shave off your neckbeard and enroll in shock therapy. Your brain could use a wipe.
> 
> why dont you defend you Position as to why bf2 was the best instead of insulting me with blind hatred?
> 
> Tell me why giving anti tank useless guns was a good idea? Tell me why sniper served no real role beyond just sniping. Tell me support was essentially useless for anything but nade spam because even prone their guns sucked. Why was any of that good for the game?
> 
> Why were the maps so pointlessly empty between flags?
> 
> Why was commander useless?

All your points are due to retrospect. At the time it was a very good game. What people miss about BF2 is the teamwork aspect that the command structure created. They dumbed it down for BF3 by removing the comma rose and commander. They also screwed up by adding health and armour regeneration to the core game mode, because it removes the need for teamplay via medics and engineers.  
People don’t miss the weapon balance and class balance. At least I myself am not defending that.  
You’re right about most of that. It was flawed, but then again it was BF2. There’s been a half dozen titles since.  
I wish I could comment on BF2142, but I skipped it because I wasn’t into future settings. Still not really keen on it.

p.s. I’m just throwing banter at ya. No h8 m8 please r8 8/8

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<div class="post-metadata">

**Author:** ![Keif68](https://battlefieldforum.co/user_avatar/battlefieldforum.co/keif68/32/100928_2.png) [@Keif68](https://battlefieldforum.co/u/Keif68)\
**Post date:** [June 16, 2016, 4:44am UTC](https://battlefieldforum.co/t/battlefield-2-learning-from-the-best/102057/15 "2016-06-16T04:44:00Z")

</div>

> [@Ameeba37](#):
>
> > [@Lordmang4](#):
> >
> > > [@Crackhead88](#):
> > >
> > > 2142 had the best balance.
> > > 
> > > The future theme was what kept it getting the attention it deserved.
> > 
> > I’d heard the same as well (didn’t play it during it’s hey day though to know for sure).  
> > I would’ve liked for DICE/EA to have made a 2142 sequel first before WW1.
> 
> There’s just too much futuristic games out there.  
> WW1 was a good decision imo.

---

<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [June 16, 2016, 5:02am UTC](https://battlefieldforum.co/t/battlefield-2-learning-from-the-best/102057/16 "2016-06-16T05:02:00Z")

</div>

> [@redzuluzulu0096](#):
>
> > [@Sir-xer21](#):
> >
> > > [@redzuluzulu0096](#):
> > >
> > > > [@Sir-xer21](#):
> > > >
> > > > Bf2 was the worst game in the series and the only reason people remember it so fomdly is because it was the first major shooter to push things into a modern era when WW2 shooters owned the market. It was a good game but was deeply flawed regarding class balance, vehicle balance, map design and commander implementation.
> > > > 
> > > > Trufax
> > > 
> > > I knew you’d show up in this thread and say that. You’re so predictable.  
> > > Go shave off your neckbeard and enroll in shock therapy. Your brain could use a wipe.
> > 
> > why dont you defend you Position as to why bf2 was the best instead of insulting me with blind hatred?
> > 
> > Tell me why giving anti tank useless guns was a good idea? Tell me why sniper served no real role beyond just sniping. Tell me support was essentially useless for anything but nade spam because even prone their guns sucked. Why was any of that good for the game?
> > 
> > Why were the maps so pointlessly empty between flags?
> > 
> > Why was commander useless?
> 
> All your points are due to retrospect. At the time it was a very good game. What people miss about BF2 is the teamwork aspect that the command structure created. They dumbed it down for BF3 by removing the comma rose and commander. They also screwed up by adding health and armour regeneration to the core game mode, because it removes the need for teamplay via medics and engineers.  
> People don’t miss the weapon balance and class balance. At least I myself am not defending that.  
> You’re right about most of that. It was flawed, but then again it was BF2. There’s been a half dozen titles since.  
> I wish I could comment on BF2142, but I skipped it because I wasn’t into future settings. Still not really keen on it.
> 
> p.s. I’m just throwing banter at ya. No h8 m8 please r8 8/8

I would argue that much of the pining for teamwork that happened in bf2 is nostalgia and nothing more. People played much as they did now (only with more spam and teamkilling from trash commanders) but it just felt better back then because it was new and fresh.

I just personally dont ascribe to the idea that simply doing it first makes it the best. Thats like saying run dmc were one of the best hip hop acts lyrically. They werent even close, they were very simplistic. But they were one of the firstso they get compared to some of the master technicians of the modern era when they arent even close if were being honest.

---

<div class="post-metadata">

**Author:** ![redzuluzulu0096](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/bc79bd/32.png) [@redzuluzulu0096](https://battlefieldforum.co/u/redzuluzulu0096)\
**Post date:** [June 16, 2016, 5:12am UTC](https://battlefieldforum.co/t/battlefield-2-learning-from-the-best/102057/17 "2016-06-16T05:12:00Z")

</div>

> [@Sir-xer21](#):
>
> > [@redzuluzulu0096](#):
> >
> > > [@Sir-xer21](#):
> > >
> > > > [@redzuluzulu0096](#):
> > > >
> > > > > [@Sir-xer21](#):
> > > > >
> > > > > Bf2 was the worst game in the series and the only reason people remember it so fomdly is because it was the first major shooter to push things into a modern era when WW2 shooters owned the market. It was a good game but was deeply flawed regarding class balance, vehicle balance, map design and commander implementation.
> > > > > 
> > > > > Trufax
> > > > 
> > > > I knew you’d show up in this thread and say that. You’re so predictable.  
> > > > Go shave off your neckbeard and enroll in shock therapy. Your brain could use a wipe.
> > > 
> > > why dont you defend you Position as to why bf2 was the best instead of insulting me with blind hatred?
> > > 
> > > Tell me why giving anti tank useless guns was a good idea? Tell me why sniper served no real role beyond just sniping. Tell me support was essentially useless for anything but nade spam because even prone their guns sucked. Why was any of that good for the game?
> > > 
> > > Why were the maps so pointlessly empty between flags?
> > > 
> > > Why was commander useless?
> > 
> > All your points are due to retrospect. At the time it was a very good game. What people miss about BF2 is the teamwork aspect that the command structure created. They dumbed it down for BF3 by removing the comma rose and commander. They also screwed up by adding health and armour regeneration to the core game mode, because it removes the need for teamplay via medics and engineers.  
> > People don’t miss the weapon balance and class balance. At least I myself am not defending that.  
> > You’re right about most of that. It was flawed, but then again it was BF2. There’s been a half dozen titles since.  
> > I wish I could comment on BF2142, but I skipped it because I wasn’t into future settings. Still not really keen on it.
> > 
> > p.s. I’m just throwing banter at ya. No h8 m8 please r8 8/8
> 
> I would argue that much of the pining for teamwork that happened in bf2 is nostalgia and nothing more. People played much as they did now (only with more spam and teamkilling from trash commanders) but it just felt better back then because it was new and fresh.
> 
> I just personally dont ascribe to the idea that simply doing it first makes it the best. Thats like saying run dmc were one of the best hip hop acts lyrically. They werent even close, they were very simplistic. But they were one of the firstso they get compared to some of the master technicians of the modern era when they arent even close if were being honest.

I feel ya. Run DMC’s a damn fine example sir. \*tips campaign hat

---

<div class="post-metadata">

**Author:** ![Peccath](https://battlefieldforum.co/user_avatar/battlefieldforum.co/peccath/32/103094_2.png) [@Peccath](https://battlefieldforum.co/u/Peccath)\
**Post date:** [June 16, 2016, 5:34am UTC](https://battlefieldforum.co/t/battlefield-2-learning-from-the-best/102057/18 "2016-06-16T05:34:00Z")

</div>

> [@Sir-xer21](#):
>
> > [@redzuluzulu0096](#):
> >
> > > [@Sir-xer21](#):
> > >
> > > > [@redzuluzulu0096](#):
> > > >
> > > > > [@Sir-xer21](#):
> > > > >
> > > > > Bf2 was the worst game in the series and the only reason people remember it so fomdly is because it was the first major shooter to push things into a modern era when WW2 shooters owned the market. It was a good game but was deeply flawed regarding class balance, vehicle balance, map design and commander implementation.
> > > > > 
> > > > > Trufax
> > > > 
> > > > I knew you’d show up in this thread and say that. You’re so predictable.  
> > > > Go shave off your neckbeard and enroll in shock therapy. Your brain could use a wipe.
> > > 
> > > why dont you defend you Position as to why bf2 was the best instead of insulting me with blind hatred?
> > > 
> > > Tell me why giving anti tank useless guns was a good idea? Tell me why sniper served no real role beyond just sniping. Tell me support was essentially useless for anything but nade spam because even prone their guns sucked. Why was any of that good for the game?
> > > 
> > > Why were the maps so pointlessly empty between flags?
> > > 
> > > Why was commander useless?
> > 
> > All your points are due to retrospect. At the time it was a very good game. What people miss about BF2 is the teamwork aspect that the command structure created. They dumbed it down for BF3 by removing the comma rose and commander. They also screwed up by adding health and armour regeneration to the core game mode, because it removes the need for teamplay via medics and engineers.  
> > People don’t miss the weapon balance and class balance. At least I myself am not defending that.  
> > You’re right about most of that. It was flawed, but then again it was BF2. There’s been a half dozen titles since.  
> > I wish I could comment on BF2142, but I skipped it because I wasn’t into future settings. Still not really keen on it.
> > 
> > p.s. I’m just throwing banter at ya. No h8 m8 please r8 8/8
> 
> I would argue that much of the pining for teamwork that happened in bf2 is nostalgia and nothing more. People played much as they did now (only with more spam and teamkilling from trash commanders) but it just felt better back then because it was new and fresh.
> 
> I just personally dont ascribe to the idea that simply doing it first makes it the best. Thats like saying run dmc were one of the best hip hop acts lyrically. They werent even close, they were very simplistic. But they were one of the firstso they get compared to some of the master technicians of the modern era when they arent even close if were being honest.

It doesn’t matter how people played back then compared to how they play now. The point is that the tools for awesome teamwork were present in BF2 and have not been since Bad Company. Like there has always been those lonewolf run’n’gun players, there has always been those who appreciate tactics and teamwork. The latter group has been largely dismissed by DICE for whatever reason. The game can be both simple to appeal masses and new players and, at the same time, have more complex features that seasoned players can optionally use.

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<div class="post-metadata">

**Author:** ![redzuluzulu0096](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/bc79bd/32.png) [@redzuluzulu0096](https://battlefieldforum.co/u/redzuluzulu0096)\
**Post date:** [June 16, 2016, 5:38am UTC](https://battlefieldforum.co/t/battlefield-2-learning-from-the-best/102057/19 "2016-06-16T05:38:00Z")

</div>

> [@Peccath](#):
>
> Like there has always been those lonewolf run’n’gun players, there has always been those who appreciate tactics and teamwork. The latter group has been largely dismissed by DICE for whatever reason. The game can be both simple to appeal masses and new players and, at the same time, have more complex features that seasoned players can optionally use.

Exactly. This is the key point.

---

<div class="post-metadata">

**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 16, 2016, 5:55am UTC](https://battlefieldforum.co/t/battlefield-2-learning-from-the-best/102057/20 "2016-06-16T05:55:00Z")

</div>

Teamwork in video games is from an era gone by.  
Some gamers cling to nostalgia and hope for teamwork to return to games, only to be disappointed year after year.  
“Maybe next year” they say to themselves in consolation to assuage their disappointment.

[Next page](https://battlefieldforum.co/t/battlefield-2-learning-from-the-best/102057.md?page=2)
