hmm maybe you make Aftermath more strategic…make the maps medium size and a bit vertical, so that each player chooses a different way to approach the target and the objective…maybe that thing about the earthquake…hmm maybe you should take advantage of it…close quarters was only good for stacking high points in little time, nothing really special, i believe you guys at DICE have what it takes to make something big, but lately (after BC2) it looks like you gave up or something…being an EA company doesn’t mean you are controlled by them…make new things, things that will give both players and you the pleasure of being part of the game…
Yours Sincerely,
Poizoneheart