Running i7 4790k with 980ti and 16 gigs of ram had the game on origin premier from early release most settings were on high and had no issues, frames were steady. Now since the last update can barely get two rounds of conquest done before frames drop to a point the game is unplayable, I. Going to try a fresh win install as I’m due one and see if that sorts it…such a shame the game when it works is so satisfying
bro… i understand your point but let me try to explain… i have the same setup for some years and BF1 and beta BF5 was not like this (80-100% cpu usage)… i always played on ultra and/or low settings with high FPS, 0 stuttering, 0 fps drop and 99% gpu usage… a month ago there was some updates and started with this 100% CPU thing… now its impossible to play smooth dont matter what u do (BF1 amd BF5)! if u lower settings u get bad fps too and 100% cpu usage… if u put everything at max settings… u still have 100% cpu and stuttering, bottleneck, low gpu usage and fps drop… thats the point… the game wasnt like this… it started like a month ago!! and i cant understand why this is happening and no one find a solution! idk why DICE dont say something about this… this is an expensive game, it should work well
Dude, I have an i9-9900K @5Ghz, a RTX2080Ti and 16GB RAM with 3200Mhz.
You know what my CPU Usage is? The Game is using 70-85% from the CPU! It´s ridicoulus…
Yeah, you have to build a good PC.
But that Game is poorly optimized.
Overclocked i7-6800k to 4.2ghz with an OC GTX1080 here, and what I have noticed is that CPU 11 is always at or close to 100% usage while the others are fine with overall CPU usage of around 40-85%. This behavior causes some weird stuttering both in DX11 and DX12. I have played around with many in game setting without any positive result.
The only solution I have found is to disable CPU11 affinity (cpu10 in task manager), and the game runs silky smooth. My fps stays above 110 fps at 1440p with lighting and post process on medium, and the rest mixed of ultra and high.
I have noticed this CPU behavior in BF 1 and 4 as well, but BF4 is not affected by any stuttering.
So i dont know if this is specific to my system, and/or there is poor optimization in the game engine to use 12 threads.
I have tried to turn Hyperthreading off but it does not make the game run any better, I still have to disable one CPU to get a smooth game.
And no other program is running in the back ground except for MSI afterburner.
no my PC is supper clean. This happens only with Battlefield games as far as I have seen so far.
when i m not doing anything my cpu usage stays below 1%
I have been monitoring task manager during game play and didn’t see anything out of the ordinary.
I have same problem. i have gtx 1060, i5 8400, and 8 gb ram 1080p and have severe stuttering with everything on low. but in bf1 i played 4k ultra and got 40 fps with no stuttering and we all know that its way more cpu and memory demanding to play bf1 ultra 4k than bf5 1080p low. it did make it a little bit better when i put frame rate lock to 60 and vsync on tho so u can try that if u havent but other than that i just think that with all bf games that come out they are always broken in some way.
Guess it’s only you who “knows” that. 4k ultra is not more cpu demanding than 1080p low. Who told you that nonsense?
1440p and upwards is mostly gpu limited.
Lets say at 1080p low you get 90fps. So your cpu must prepare those 90fps for your gpu to render it.
At 4k you got 40 fps. The cpu needs to calculate half of what it does at 1080p, because your gpu can’t render it faster anyway.
ya i didnt mean to put cpu i was pretty much arguing for the ram when i said memory for the high and low settings, so thats a mistake on my part. but i truly am curious if my cpu thats like i think a couple years old is now too old for new bf games now, does ps4 original have any stuttering, its cpu i would assume is way older ? and if it doesnt have any stuttering then how come because im pretty sure my pc is more powerful ?
You can’t really compare console vs pc. Yes, they share similar x86 cpus and gpus, but that’s where it stops. Consoles can be optimized deeply, because all consoles from the same type share the exact same hardware. On pc you got thousands off possible combinations, hard to make all run even. Low level apis like vulkan, dx12 should close that gap a bit, but it’s simply more cost sensitive to use dx11, the api you know for years…
Windows on 1809, Nvidia on 417.01… i tried DX11 - DX12, FFR On-Off, Nvidia Controle pannel with Prerender 1 / Vertical sync Off / High Perf on …
OC Cpu boost to 4Ghz !
Nothing change i still have 20/25fps with CPU usage 90-100% and GPU 30/50% !! Full Ultra or Full Low It’s exactly the same !
a person I know who I game with told me that a youtube video called something like: fix stuttering in almost all games
helped fix a similar problem. You can give that a try OP.