# Battlefield 5 In flight resupply Concerns

**URL:** <https://battlefieldforum.co/t/battlefield-5-in-flight-resupply-concerns/105707>\
**Category:** General Discussion\
**Created:** [June 13, 2018, 7:28am UTC](https://battlefieldforum.co/t/battlefield-5-in-flight-resupply-concerns/105707 "2018-06-13T07:28:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![olavafar](https://battlefieldforum.co/user_avatar/battlefieldforum.co/olavafar/32/101046_2.png) [@olavafar](https://battlefieldforum.co/u/olavafar)\
**Post date:** [June 13, 2018, 4:40pm UTC](https://battlefieldforum.co/t/battlefield-5-in-flight-resupply-concerns/105707/21 "2018-06-13T16:40:00Z")

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> [@disposalist](#):
>
> > [@YUKnowWhatItIz](#):
> >
> > > [@olavafar](#):
> > >
> > > Depending on how often one would have to resupply, I think that could be too time consuming.
> > > 
> > > Landing once in a while is fun (I do it on Sinai sometimes to repair or even pick up squad mates) but having to do it 10ths of times in every game quickly makes it quite repetitive and boring. What if your fighter only get to start with ammo to take out one bomber, enemy has two so you shoot down one and then your are almost out of ammo and must land to resupply… The purpose is not to make the flying more realistic I think. It is to get the planes out of the way to give ground troops some breathing space. I have not seen much BFV flying but I can imagine the planes being a bit faster than in BF so the strafes will be coming more often and without the reload it might just be too much. Still, having to land put restrictions on map design and generally creates more problems than it solves.
> > > 
> > > Perhaps a combination would be nice. Have som maps with a strip (when it fits) where you get more ammo stocked up than in an ‘air resupply’ making it worthwhile to do the landing and takeoff. It would be kind of cool landing on a carrier in the Pacific when the tides of war comes to that.
> > 
> > Uh, No. Landing was never time consuming in Battlefield 3 and 4.
> > 
> > How long did it take your plan to cross a map in Battlefield 1? 30 seconds? Yeah that’s not long at all.
> 
> 30 seconds? And how many times would you need to reload in a 20 minute match? 10 times? And now long to land? 15 seconds?
> 
> So throwing around rough figures you might spend one third of the match time ‘reloading’.
> 
> Funz.
> 
> Look that’s rough figures, but whatever, as I said before it’s about weighing up fun against balance against authenticity and for me and most players, it’s not a flightsim and the fun isn’t to be had in flying to a base, landing and taking off.
> 
> Yeah the floating Mario-Powerup-style thingy was iffy, but if it required a fly-by of a balloon over a fuel/ammo dump I’d be happy.

Yeah, it is not about the crossing map time. This one needs to do with the current BFV suggestion as the supply station is above the spawn. It is the additional land and takeoff that is time consuming as whatever time it would be is ADDITIONAL compared to just turning in air, especially since direction does not matter.

I actually did a test. Going from C flag on Sinai, back to spawn (behind F), land and takeoff takes about 2 minutes and 10 sec (heavy bomber). Almost a third of this time is landing and takeoff. Imagine if one would have to do this for every bombing run. It would actually be faster to just redeploy after having dropped the bombs at C. Also I just landed on the railway which is in the flight path. If you need to turn and fly in an arc to line up the landing, this time difference gets even larger.

And again, spawn killing and map design would be additional problems (you must have played against a spawn kill pilot, yes I’m guilty of doing this, in BF3 so you should now how completely unfunny that experience can be.). The BF 4 solution was not good either as it was very disruptive to dogfighting.

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