Battlefield V Chapter 4: Defying the Odds Update #1

Cheers. Will need to go through these to see if there’s any worth getting before they become BFC only.

  • Airplane engine sounds no longer play repeatedly during flybys.

Nice of BF Bulletin to give the game away :stuck_out_tongue:

Thank you for making ap mines useless. Support got another big nerf.

Trying to be positive, since I feel like I’m not at the moment, I really like the new vehicle spawn screen as it’s lovely to be able to choose between all our vehicles without customising and losing the reserve.

Just played one game and it felt good.

Absolutely, quite a good improvement!

VEHICLE FIXES

  • Airplane engine sounds no longer play repeatedly during flybys.

My ADS keeps glitching, anyone else having this or is it my controller?

Edit- Not my controller. it seems to play fine on other games. Input lag?

Also the hit reg and death behind cover etc seem’s particularly bad at the moment.

Edit 2- Insta death and being hit behind cover is almost non stop now. There’s zero correlation between TTK/TTD.

Also my Advanced Search filter has vanished.

I know the first day of a patch is always a little rough, but on PS4 it’s genuinely disgusting to play at the moment.

Edit 3- The hit reg numbers have been ranging from 145-220. Not points, hit reg.

Also several ‘skins’ have become invisible again. Head and hands are the only parts visible.

Edit 4- There seems to be something wrong with the aiming system at times. I only noticed an enemy sneaking up on me at the last second, panicked and went into full on spray and pray mode, I got the kill but my aim was nowhere near him.

Also the smoothness of movement has gone. It feels clunky and I’m constantly getting stuck on seemingly nothing, cannot mantle and often cannot prone when taking fire, despite being in a clear area.

Edit 5- Squads are now showing as full despite there only being two members and the team has been filled. The in game Squad screen shows two extra names loading in but obviously this cannot happen. As V is so reliant on Squad play this is detrimental to any mode, but on Squad Conquest where it occurs frequently it’s very disruptive.

Edit 6- The main menu screen keeps freezing, no option but to close and restart the game.

Also in Firestorm when parachuting in there was an existing bug pre update where you would plummet to the ground without being able to move in any direction. Now this bug has morphed into another where you are dragged backwards from the direction you’re trying to free fall into.

Edit 7- Servers are now shutting down despite both teams being 3/4 full.

Edit 8- Squad Conquest has seen a notable downgrade in performance since the previous patch, after this one it’s becoming truly rare to find a game that feels acceptable, despite this being a mode that only has 8v8, 64 player Conquest plays better.

DigitalCyberFear said:

VEHICLE FIXES

  • Airplane engine sounds no longer play repeatedly during flybys.

I’ve only ever noticed this on Mercury Outpost (Xbox). Will keep an eye out for it on CQ.

why firestorm is not available ?

Agh, sorry but ruined the TD maps for me! They were awesome as they were! Now getting spawn killed repeatedly. Was introducing a friend to Battlefield V and so disappointed with these map changes. If I want to be spawn killed I’d go back to CoD.

Yes Team Deathmatch map changes are a disappointment. So is the Sten change. :frowning:

Graphics whilest underwater a bit broken!?!?!

Still running extremely poorly with stuttering and FPS warning lights constantly flashing. Runs really smoothly in between the sudden CPU lag spikes. Overall plays slightly smoother but I’m afraid DICE you failed to fix the issue. Never had these issue post April patch, whatever you did broke it :cry:

These updates are insane. 30 gigs.

The updates aren’t 30GB. It’s doing a hashcheck. The average update size was between 7 and 10 GB.

-Braddock512-

On the next update for weapons, specifically Recon class weapons. I think scope glint while helpful in spotting and avoiding enemy snipers. Should have a range value on it. Based on the scope magnification.
Enemies outside of “x” radius cannot see your scope glint.
My reasoning being, the bullet trajectory engine of the game and bullet travel delay are phenomenal. So, longer shots are harder to achieve. Thus making the likely headshot less daunting for infantry.