So I need some help. I have a video clip of me playing on Rotterdam, and all of a sudden I hear really faint morris code. Dont know how to get it from my ps4 ti here. Any help would be most appreciated.
Not sure if its worth the effort, but I’ve never heard it before.
Potential Morse code light on Devastation. This map also has a very interesting looking steel door, I’m sure we’ve all seen, that appears to lead under the church. I tried to download a 3rd party reader, record it, speed it up, and translate it but I’m not having any luck. Either it is random, or I’m making a mistake. The image shows the location of the light. Good luck guys.
Found this on the wall of the card during the game. It struck me at once because on other or opposite walls of similar things isn’t present. These candles are located only behind the fence. I do not know why, but I was attracted to these locations. Maybe it’s a special arrangement, consistency?
Hello guys. The other day I decided to go through missions on a realistic level of difficulty in order to knock out platinum and did it successfully. But I do not want to say about it. I know about Easter eggs on the map Narvik with a whale, as well as a mysterious key, which has not yet been used. I decided to check / inspect the entire map for secret mysteries. The only thing I came across was a strange purple beaker with the inscription “DEBUG”.
Video of a strange subject -
Thanks for the information. Perhaps this is a simple visual Easter eggs. There remains then one unsolved riddle with a key on the second floor of the house. Why is it needed is not clear.
Yes, please excuse me, most likely this is a visual bug admitted by developers, you should not pay attention to it.It blinks depending on the direction of your sight.
I wanted to share an idea on the phones that were found on many maps. What if you need at least two people to solve this Easter egg? Then this explains the long period of time that is needed for a full call. The bottom line is this. One player must constantly make phone calls without hanging up (constantly hold the call button), and the second player must find the source of the call (maybe there will be some sound somewhere in a certain part of the map). Since phones are not static, constantly moving, have a different place of appearance on the map. Most likely the receiver and the one who says “Hello …” will be located in some area. To search you need a second person. This is just my theory. It does not have to be working, but still it is worth checking it out on at least one map, for example, the Aerodrome