# Battlefield V has too many scopes

**URL:** <https://battlefieldforum.co/t/battlefield-v-has-too-many-scopes/106022>\
**Category:** General Discussion\
**Created:** [November 29, 2018, 8:41pm UTC](https://battlefieldforum.co/t/battlefield-v-has-too-many-scopes/106022 "2018-11-29T20:41:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![BlindChance](https://battlefieldforum.co/user_avatar/battlefieldforum.co/blindchance/32/101367_2.png) [@BlindChance](https://battlefieldforum.co/u/BlindChance)\
**Post date:** [November 29, 2018, 8:41pm UTC](https://battlefieldforum.co/t/battlefield-v-has-too-many-scopes/106022/1 "2018-11-29T20:41:00Z")

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Period. Nevermind authenticity, DICE clearly forgot about this aspect ages ago. The game has too many scopes, they change the gameplay too much and give too much of an advantage. Forget the poor medics, who have to smoke every longer gap just to move. Scopes should be restricted to snipers only and even then I would love to see them limited with some kind of max scoped recon class versus number of players in the game ratio.

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**Author:** ![HardAimedKid](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hardaimedkid/32/102174_2.png) [@HardAimedKid](https://battlefieldforum.co/u/HardAimedKid)\
**Post date:** [November 29, 2018, 8:43pm UTC](https://battlefieldforum.co/t/battlefield-v-has-too-many-scopes/106022/2 "2018-11-29T20:43:00Z")

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I disagree, then it really would be bf1.5. People wanted optics and customization and we got it.

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**Author:** ![danosta](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/e68b1a/32.png) [@danosta](https://battlefieldforum.co/u/danosta)\
**Post date:** [November 29, 2018, 8:46pm UTC](https://battlefieldforum.co/t/battlefield-v-has-too-many-scopes/106022/3 "2018-11-29T20:46:00Z")

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> [@BlindChance](#):
>
> Period. Nevermind authenticity, DICE clearly forgot about this aspect ages ago. The game has too many scopes, they change the gameplay too much and give too much of an advantage. Forget the poor medics, who have to smoke every longer gap just to move. Scopes should be restricted to snipers only and even then I would love to see them limited with some kind of max scoped recon class versus number of players in the game ratio.

While I agree with the principle I disagree with the reality. Part of the reason people didn’t like the appeal of battlefield one was because of the lack of scopes and sights for many of the weapons. Not offering them will turn people off from playing the game.

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**Author:** ![von\_Campenstein](https://battlefieldforum.co/user_avatar/battlefieldforum.co/von_campenstein/32/101003_2.png) [@von\_Campenstein](https://battlefieldforum.co/u/von_Campenstein)\
**Post date:** [November 29, 2018, 9:56pm UTC](https://battlefieldforum.co/t/battlefield-v-has-too-many-scopes/106022/4 "2018-11-29T21:56:00Z")

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> [@danosta](#):
>
> > [@BlindChance](#):
> >
> > Period. Nevermind authenticity, DICE clearly forgot about this aspect ages ago. The game has too many scopes, they change the gameplay too much and give too much of an advantage. Forget the poor medics, who have to smoke every longer gap just to move. Scopes should be restricted to snipers only and even then I would love to see them limited with some kind of max scoped recon class versus number of players in the game ratio.
> 
> While I agree with the principle I disagree with the reality. Part of the reason people didn’t like the appeal of battlefield one was because of the lack of scopes and sights for many of the weapons. Not offering them will turn people off from playing the game.

Campy heavily scoped gameplay will do that too. Yes entirely too many scopes.

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**Author:** ![BlindChance](https://battlefieldforum.co/user_avatar/battlefieldforum.co/blindchance/32/101367_2.png) [@BlindChance](https://battlefieldforum.co/u/BlindChance)\
**Post date:** [November 30, 2018, 3:30pm UTC](https://battlefieldforum.co/t/battlefield-v-has-too-many-scopes/106022/5 "2018-11-30T15:30:00Z")

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This just doesn’t feel like WW2 combat at all because of this reason.

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**Author:** ![DlGlTY](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/ea666f/32.png) [@DlGlTY](https://battlefieldforum.co/u/DlGlTY)\
**Post date:** [November 30, 2018, 4:01pm UTC](https://battlefieldforum.co/t/battlefield-v-has-too-many-scopes/106022/6 "2018-11-30T16:01:00Z")

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Need iron sight only servers, only class that should have them is recon.

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**Author:** ![FCKJM](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/51bf81/32.png) [@FCKJM](https://battlefieldforum.co/u/FCKJM)\
**Post date:** [November 30, 2018, 4:05pm UTC](https://battlefieldforum.co/t/battlefield-v-has-too-many-scopes/106022/7 "2018-11-30T16:05:00Z")

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> [@DlGlTY](#):
>
> Need iron sight only servers, only class that should have them is recon.

Agree, and if other classes have them too, they should have the same disadvantages as recon. → scope glint is not there on assault scopes now…

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**Author:** ![VindictiV\_V](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/c89c15/32.png) [@VindictiV\_V](https://battlefieldforum.co/u/VindictiV_V)\
**Post date:** [November 30, 2018, 4:21pm UTC](https://battlefieldforum.co/t/battlefield-v-has-too-many-scopes/106022/8 "2018-11-30T16:21:00Z")

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Fix against campy-scope gameplay (as some call it) would be to put the glint effect on all 3x and above scopes regardless of class. ATM only scout have that but ARs, SLRs and LMGs can use 3x scopes without any glint.

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**Author:** ![trip1ex](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/779978/32.png) [@trip1ex](https://battlefieldforum.co/u/trip1ex)\
**Post date:** [November 30, 2018, 5:02pm UTC](https://battlefieldforum.co/t/battlefield-v-has-too-many-scopes/106022/9 "2018-11-30T17:02:00Z")

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sniper was the only class in BF42 that had a scope

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**Author:** ![HardAimedKid](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hardaimedkid/32/102174_2.png) [@HardAimedKid](https://battlefieldforum.co/u/HardAimedKid)\
**Post date:** [November 30, 2018, 5:16pm UTC](https://battlefieldforum.co/t/battlefield-v-has-too-many-scopes/106022/10 "2018-11-30T17:16:00Z")

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> [@trip1ex](#):
>
> sniper was the only class in BF42 that had a scope

Cool a game 16 years ago didn’t have something.

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**Author:** ![Malecite](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/df788c/32.png) [@Malecite](https://battlefieldforum.co/u/Malecite)\
**Post date:** [November 30, 2018, 5:41pm UTC](https://battlefieldforum.co/t/battlefield-v-has-too-many-scopes/106022/11 "2018-11-30T17:41:00Z")

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Okay remove the scopes!

Okay… Now I can’t see or hit anything due to the lack of 3d spotting and the fact that you just CAN’T SEE ANYTHING in this game. I actually can’t play without some kind of magnification and I just always end up going back to the 3x scope with just about every gun.

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**Author:** ![Head3masher](https://battlefieldforum.co/user_avatar/battlefieldforum.co/head3masher/32/102186_2.png) [@Head3masher](https://battlefieldforum.co/u/Head3masher)\
**Post date:** [November 30, 2018, 5:42pm UTC](https://battlefieldforum.co/t/battlefield-v-has-too-many-scopes/106022/12 "2018-11-30T17:42:00Z")

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I wish maybe we did not get all of the scopes straight away, would be better if say, the optics were unlocked at level 2, the x2 thing at level 4, the x3 scopes at level 6 ect

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**Author:** ![trip1ex](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/779978/32.png) [@trip1ex](https://battlefieldforum.co/u/trip1ex)\
**Post date:** [November 30, 2018, 7:11pm UTC](https://battlefieldforum.co/t/battlefield-v-has-too-many-scopes/106022/13 "2018-11-30T19:11:00Z")

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I did notice the scope allows you to see through the sandstorm.

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**Author:** ![mav\_smileyface](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mav_smileyface/32/102765_2.png) [@mav\_smileyface](https://battlefieldforum.co/u/mav_smileyface)\
**Post date:** [November 30, 2018, 7:23pm UTC](https://battlefieldforum.co/t/battlefield-v-has-too-many-scopes/106022/14 "2018-11-30T19:23:00Z")

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The RSC factory in BF1 gave me more joy than any weapon in any battlefield

Iron sights are dead in BFV

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**Author:** ![Hawxxeye](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hawxxeye/32/101036_2.png) [@Hawxxeye](https://battlefieldforum.co/u/Hawxxeye)\
**Post date:** [November 30, 2018, 7:31pm UTC](https://battlefieldforum.co/t/battlefield-v-has-too-many-scopes/106022/15 "2018-11-30T19:31:00Z")

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What are you saying we have too few different scope options in several weapon types.

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**Author:** ![von\_Campenstein](https://battlefieldforum.co/user_avatar/battlefieldforum.co/von_campenstein/32/101003_2.png) [@von\_Campenstein](https://battlefieldforum.co/u/von_Campenstein)\
**Post date:** [November 30, 2018, 7:32pm UTC](https://battlefieldforum.co/t/battlefield-v-has-too-many-scopes/106022/16 "2018-11-30T19:32:00Z")

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> [@Hawxxeye](#):
>
> What are you saying we have too few different scope options in several weapon types.

Sight options yes, scopes not so much.

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<div class="post-metadata">

**Author:** ![Hawxxeye](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hawxxeye/32/101036_2.png) [@Hawxxeye](https://battlefieldforum.co/u/Hawxxeye)\
**Post date:** [November 30, 2018, 7:41pm UTC](https://battlefieldforum.co/t/battlefield-v-has-too-many-scopes/106022/17 "2018-11-30T19:41:00Z")

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> [@von\_Campenstein](#):
>
> > [@Hawxxeye](#):
> >
> > What are you saying we have too few different scope options in several weapon types.
> 
> Sight options yes, scopes not so much.

I am the type who Would like to put Lattey sights on every primary gun

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**Author:** ![fakemon64](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/7ba0ec/32.png) [@fakemon64](https://battlefieldforum.co/u/fakemon64)\
**Post date:** [November 30, 2018, 8:20pm UTC](https://battlefieldforum.co/t/battlefield-v-has-too-many-scopes/106022/18 "2018-11-30T20:20:00Z")

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> [@trip1ex](#):
>
> sniper was the only class in BF42 that had a scope

would be nice here as well imo

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**Author:** ![BaconRebellion](https://battlefieldforum.co/user_avatar/battlefieldforum.co/baconrebellion/32/101270_2.png) [@BaconRebellion](https://battlefieldforum.co/u/BaconRebellion)\
**Post date:** [November 30, 2018, 8:44pm UTC](https://battlefieldforum.co/t/battlefield-v-has-too-many-scopes/106022/19 "2018-11-30T20:44:00Z")

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> [@HardAimedKid](#):
>
> I disagree, then it really would be bf1.5. People wanted optics and customization and we got it.

Lol. I remember all the complaints about the lack of gun customization in BF1 and how there shouldnt be variants. That we should be able to choose what soghts and optics to put on our weapons.

DICE gives us weapon customization, where we can add camoes to every part of the gun and choose whatever optic we want. The community still isnt happy.

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**Author:** ![Narfiam](https://battlefieldforum.co/user_avatar/battlefieldforum.co/narfiam/32/102021_2.png) [@Narfiam](https://battlefieldforum.co/u/Narfiam)\
**Post date:** [November 30, 2018, 9:27pm UTC](https://battlefieldforum.co/t/battlefield-v-has-too-many-scopes/106022/20 "2018-11-30T21:27:00Z")

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The scopes are the cause which MMG’s are almost useless.

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