Instead of a director directing the creation of this game with a focus on the end user experience, I think this game was directed by wealthy men in suits who haven’t the slightest clue in the world about video games, and all of this is just funny to them - because they already have all of our money.
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I guess they all intend to bail soon, who in their right mind would stick around after the new precedent has been set with massive price reductions in the first weeks, and the beta state they expect early purchasers of the game to deal with.
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We’ve literally got to be mad to do this again (buy a battlefield game too early)
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My mind is already blown by what’s going to happen at the next BF release.
No offence, but I’ve heard stories that this game is called Battlefield and is not only about shooting people with your primary weapon. It’s about tanks, planes, mortars and other weaponry. That as I’ve heard made this game different.
Spread - I believe it was introduced to balance Automatic and other type of weapons. It was one of the parameters (along with the Sweet Spot) used to balance weapons. And honestly, despite few OP guns, BF1 weapon balance was really good and IMHO much better than BFV. I am not saying that this is a good mechanics, but for sake of balance I am completely fine with it.
Elite Classes: were a good addition and very useful in Operations. But they shouldn’t have included Elite Classes in the small games modes (where Individual skill should be the only the factor) and Conquest. Without Elite Classes most of Operations rounds would have ended and become a boring shooting range thanks to awful balance.
Sweet Spot: agree, this should have been removed especially from Long range Sniper rifles. If you’re lying somewhere safe, you should focus on headshots for OHK.
High TTK: already discussed to death :). It’s a matter of personal preference. But, for example in Operations I would prefer higher TTK, because pushing in the Open fields is a problem when you’re downed in 2-3 hits. BTW, I see exactly the same TTD problem in BF1, when the whole damage is bundled into one packet and you feel OHKed from almost all weapons.
Grenade spam: agree, especially it’s awful in Operations
Gas - i liked it, but sometimes it was pretty annoying.
Btw kills per minute doesn’t mean jack, because it counts time spend in the spawn screen. Mine sucks but I just chill in the spawn screen when I have enough points for the operation battlepack, which can take up to 45 mins lol. Or waiting on a vehicle, same thing.
Can’t expect me to jump in full ADHD nonstop, but while waiting I usually still end mvp lol
Sorry but i Believe you are wrong here. Bfv rewards good players a lot more than bf1. Sure it is easier to kill with primaries in V but if you’re bad you won’t get positive numbers despite some easy kills.
You will most likely be slaughtered.
Bf1 was fun and the setting is amazing but elites, nadespam, gas, behemoths are all examples of noobfriendly toys to get cheap kills.
Now even dice realized this and upped the ttk to cater to people who struggle. It sucks and won’t help the game at all
Those “noobfriendly toys” are part of the setting. Granted, the Dreadnought needs a serious rethink, but everything else just makes the gameplay feel more authentic.
Also, it takes a lot more skill to know how to avoid and counter all of the “spam” and do good.
All those noob friendly toys don’t add up to as many cheap deaths as you get in BF V, the game that punished you for getting a kill by spotting you lmao
Sorry but that game will never live down something that horrendously casual. That’s way worse than anything ever was in BF1.