# Battlefield V - Update 5.2.2 (Hotfix)

**URL:** <https://battlefieldforum.co/t/battlefield-v-update-5-2-2-hotfix/105578>\
**Category:** News & Updates\
**Created:** [December 15, 2019, 2:08pm UTC](https://battlefieldforum.co/t/battlefield-v-update-5-2-2-hotfix/105578 "2019-12-15T14:08:00Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![PartWelsh](https://battlefieldforum.co/user_avatar/battlefieldforum.co/partwelsh/32/103082_2.png) [@PartWelsh](https://battlefieldforum.co/u/PartWelsh)\
**Post date:** [December 15, 2019, 2:08pm UTC](https://battlefieldforum.co/t/battlefield-v-update-5-2-2-hotfix/105578/1 "2019-12-15T14:08:00Z")

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Hi Folks,

We’re releasing a Hotfix tomorrow to address aspects of the recent Weapon Balancing by introducing improved damage models on multiple weapons, the removal of ‘3D Spotting’, and fixes for performance issues introduced as a result of Update 5.2. We’ll be releasing this update tomorrow morning (Monday 16th December), and will update this thread with any additional information throughout.

Below, I’ve detailed our Hotfix Update Notes, but if you’re looking for additional context on the changes, you’ll find them on our recent Community Broadcast [here](https://battlefieldforum.co/t/community-broadcast-improving-update-5-2/107445).

Freeman  
Battlefields Community Manager  
Twitter: [@PartWelsh](https://twitter.com/PartWelsh)

Battlefield V - Update 5.2.2 (Hotfix)  
Weapon changes

**ZK-383, EMP, MP40, STEN:**

- 

Improved damage model from 4-11 to 4-10 BTK

**Light Bolt ZK-383, MP28, M1928A1, Suomi:**

- 

Improved damage model from 5-13 to 4-10 BTK with faster damage dropoff then the MP40 damage model

- Increased Vertical Recoil by 25%, and Horizontal Recoil by 60%  
‏‏‎ ‎

_Note: Due to an error with our Damage Tables, the M1928A1 will do 9.6 damage at maximum range making it a maximum 11 BTK, but this will be corrected in our next update._

**Type 100:**

- 

Improved damage model from 5-12 to 5-10 BTK

**StG 44:**

- 

Improved damage model from 5-8 to 4-8 BTK

**Sturmgewehr 1-5:**

- 

Improved damage model from 6-9 to 5-9 BTK

- 

Reduced Vertical Recoil by 25%, and Horizontal Recoil by 20%

**M1907 SF:**

- 

Improved damage model from 5-13 to 4-10 BTK with reductions made to the damage dropoff.

**Breda M1935 PG:**

- 

Improved damage model from 5-6 to 4-6 BTK

**KE7, Type 97, Bren Gun, Lewis Gun:**

- 

Improved damage model from 5-8 to 4-8 BTK

**LS/26:**

- 

Improved damage model from 4-11 to 4-9 BTK

**FG-42:**

- 

Improved damage model from 5-13 to 4-9 BTK with slightly faster dropoff than the LS/26

**VGO, MG 42:**

- 

Improved damage model from 5-13 to 4-10 BTK with reductions made to the damage dropoff.

- 

Reduced Vertical Recoil by 25% and Horizontal Recoil by 20%

- 

Fixed an issue where the MG42 dealt too much damage when using High Velocity Bullets

**Turner SMLE, MAS 44:**

- 

Improved damage model to 3 BTK within 30 meters as these weapons had an incorrectly low maximum damage

**Ag m/42:**

- 

Increased rate of fire from 300 to 360 rpm

- 

This should better balance the Ag m/42 against the MAS44 and Turner SMLE  
‏‏‎ ‎

_The full list of weapon changes is visible [here](https://docs.google.com/spreadsheets/d/1TVzwv3O1vLiqoZDCHMtuBzi_OjCGU-isvE5FkyhDi4A/edit?usp=sharing) (changes from the current version are highlighted in Green for ease of access)._

## [Link to section: UI Changes:](#p-168967-ui-changes-1)UI Changes:

Removed the 5.2 enemy acquisition icons when not looking directly at an enemy player, but who are inside your field of view - See the change here

[![Video: Update 5.2.2 - Removing 'Passive Spotting'](https://battlefieldforum.co/uploads/default/original/3X/6/0/600d8a29e0fc2584f6c214fedce578ee237b1d8b.jpeg "Update 5.2.2 - Removing 'Passive Spotting'") ](https://www.youtube.com/watch?v=B15NzTNFeEo)

- 

Reduced the range at which you can see an enemy icon if directly aiming at the player is now 20m, down from 25m.

- 

Reduced the angle at which we consider that you are looking directly at an enemy player is now 3°, down from 6° - See the change here

[![Video: Update 5.2.2 - Changes to Enemy Acquisition Icons](https://battlefieldforum.co/uploads/default/original/3X/6/4/64f970f23799ba36225acd3507cb3c38f1a199d1.jpeg "Update 5.2.2 - Changes to Enemy Acquisition Icons") ](https://www.youtube.com/watch?v=2tKYaf-VIn0)

- 

Improved soldier icon occlusion a to reduce the scenarios where an enemy icon could be visible, without the player being really visible on your screen - See the change here

[![Video: Update 5.2.2 - Improvements to Enemy Acquisition Icons](https://battlefieldforum.co/uploads/default/original/3X/4/f/4fc1ce29d5be375e1c52d8d07e06a98465e45c1d.jpeg "Update 5.2.2 - Improvements to Enemy Acquisition Icons") ](https://www.youtube.com/watch?v=xRsansyuCJo)

- 

Fixed some issues with smoke grenades not blocking enemy icons consistently - See the change here

[![Video: Update 5.2.2 - Changes to Spotting and Smoke Grenades](https://battlefieldforum.co/uploads/default/original/3X/a/e/aea3eee2491a98568f64d39de49d8bf6b2ad5d15.jpeg "Update 5.2.2 - Changes to Spotting and Smoke Grenades") ](https://www.youtube.com/watch?v=RSgNZPMjtA4)

- 

Reduced the impact of wind on smoke grenades to ensure that the blocking of the icons is more consistent with the shape of the smoke grenade effect.

- 

Fixed issues with squad member names not being properly displayed above their head in close range or when in a vehicle.

**Performance**

- 

Fixed an issue that was causing stuttering issues during a scenario that involved getting kills with the LVCP vehicle

**Stability**

- 

Multiple crash fixes that we hope will improve overall game stability

Our Updates may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. For more information, please refer to EA’s Online Service Updates at [Service Updates](https://www.ea.com/service-updates)

 ![image](https://battlefieldforum.co/uploads/default/original/3X/f/d/fd63e6d0890f37f319d986ff81a4493e8279b4ca.jpeg)

Player feedback  
As always, we value your input, and we want you to reach out to us with feedback. For general feedback, please use our [Battlefield V section on the Battlefield forums](https://forums.battlefield.com/en-us/categories/battlefield-v-general-discussion) or join us on the [Battlefield V subreddit](https://www.reddit.com/r/BattlefieldV/) and [Discord](https://discord.gg/battlefield). Should you encounter any issues or bugs we recommend that you report them on our [Battlefield V – Answers HQ forum](https://answers.ea.com).

You can also reach out to our Battlefield Community Managers on Twitter if you have any further topics that you would like us to write about in future blog posts.  
You can reach them on Twitter [@PartWelsh](https://twitter.com/partwelsh) and [@Braddock512](https://twitter.com/braddock512).

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**Author:** ![driturtor](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/58f4c7/32.png) [@driturtor](https://battlefieldforum.co/u/driturtor)\
**Post date:** [May 29, 2020, 7:07pm UTC](https://battlefieldforum.co/t/battlefield-v-update-5-2-2-hotfix/105578/2 "2020-05-29T19:07:00Z")

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**Author:** ![Guilhermefg123](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/34f0e0/32.png) [@Guilhermefg123](https://battlefieldforum.co/u/Guilhermefg123)\
**Post date:** [June 10, 2020, 11:40pm UTC](https://battlefieldforum.co/t/battlefield-v-update-5-2-2-hotfix/105578/3 "2020-06-10T23:40:00Z")

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We need a nerf in those tanks. BF5 is now a game of vehicles, I can see only tankers killing in the match. The tank is like imortal, It can heal 100 times.
