3 new maps within the next two months for regular game modes. As well as 5vs5 game mode with new maps. Besides possibly rent a server program pending. Its getting there slow but surely.
Seeing as BF1 is the best selling game in the series, all other Battlefields is in its shadow. When DICE announced BFV and talked about the design approach, no spotting, deadlier weapons, no health regeneration, it seemed like they were going for a more hardcore like experience. Considering hardcore was always the less popular option, my assumption would be that BFV wouldn’t be as popular as BF1. That it would sell less copies, because of its core design.
That’s perfectly fine, of course, if you account for it. Knowing that you won’t surpass BF1 in sales, you can set expectations and budgets accordingly. But if you think you’re going to top BF1, then you’re in trouble.
Even with the delayed release, the game wasn’t given enough time and/or resources, to be ready at launch, so maybe EA knew BFV wasn’t going to outsell BF1, but who knows?
No. It will not. The core of the game is based on terrible, broken mechanics and game play that is not fun. What mode really shines in BF5!? None really. All have far more issues than enjoyment. One can get past them and have some moments of fun but they are usually overshadowed by the disasters of which BF5 is. that Most matches end in frustration from something stupid that should never have been made a in game design. The financial flop that it was has sealed the Pooh deal. What do you end up with no matter how much one shines a Pooh!? That is BF5 legacy
My understanding of that article was that’s only true when Frostbite is involved. Frostbite is apparently so difficult to use they often have to take programmers from one team and put them on another game if they’re having trouble. They’re prioritized by how big the game is as well, which was part of what the article was talking about. BioWare really needed help with Anthem, but games life FIFA had higher priority, so they couldn’t get the help they needed and actually had their most experienced programmers taken off to work on other things.
Seeing as how Respawn doesn’t use Frostbite, I don’t see this being the case here. How would DICE people help if Respawn is not even using Frostbite?
Doesn’t matter the engine being used. If a studio is behind and it is imperative that it is released on schedule, you have to pool resources together to get it finished. The article simply showed a case where the problem was with Frostbite, not that its the only case where it is necessary to get other developers from other studios. DICE being most familiar with Frostbite certainly doesn’t mean they can’t work with other engines. Given the importance of this game and how the timing of release is essential to sales, it’s not a stretch to assume this is happening.
I almost want it to fail, as a wake up call to EA.
The quality has been slowly spiraling dow, especially the shoddy patches, where its now assumed new bugs will get introduced. The poorly implemented Live service, and how Battlefront 2 and BF5 have near identical life cycles…and failures.
At some point both EA and Dice will have to take a hard look at themselves, decide a positive way to change their dev process.
As for BF5, one can hope, but the writing is on the wall. We’ll get drip fed buggy new content as slow as possible. They’ll keep it alive in near coma status until BF6 shows, when it’s just left to rot.
Eh…there has been datamined info alongside a conceptualised artwork of one of the locations of the 5v5 mode (Provence) as well as data for maps like Casquets (based on a raid on an island with a lighthouse), one of the devs replied some time after the second roadmap came out to a comment regarding the maps from the 5v5 mode and they are meant to be built from the ground up and not using any form of an existing map, it seems the gameplay data also seems to have alot of work put into it with faction doctrines, gadgets made specifically for the mode as well as abilities similar to soldier archetypes and 5v5 mode specific assets like the recon plane.
The problem is that this is all well and good if the maps were actually designed for conquest, but like Firestorm they serve to only introduce a different element to the game which is the Siege style competitive scene and this would just alienate the large portion of the playerbase that wants to play mostly conquest and other core game modes. If the 5v5 mode like Firestorm gets drained of players then it only further proves just how much of a waste of alot of resources this game has utilised.
I could see it, EA predicted Anthem and BF5 to succeed, and actually couldnt predict Apex when Respawn came to them with it. So they let them just run with it without EA influence to see how it does. With its success, I could see the need for help but I wouldnt want DICE covering down on it. If so then watch its position drop, I’d bet money on it tbh.
Yeeees its geeeetttting theeeere…
BFV was not meant to last…they only made us veterans pay full price…then dump it with a 50% discount…THANKS DICE AND EA
Players: Game is bugged !
Dice: Soon! patch appears
Players: Game is bugged even more !
Dice: We will work on that !
… Time pass …
Players: Game is still bugged & we lack of content !
Dice: Here, buy some amputed content skins with real money !
Players: We need more maps, anti cheat & real content !
Dice: Here, buy some elite skins !
Players : Left this game
Dice:
You’re certainly entitled to your opinion, but for the most part I’m okay with the gameplay of BFV (with the exception of the poor network performance). It’s mostly outside issues like no rented servers and the horrible Live Service business model which are dragging down this game IMO. Of course every patch brings bugs, but they’re usually annoying rather than game-breaking and often they’re fixed in the next patch (which will naturally introduce some other bug).
I have some frustrating rounds, team balance is often a problem, but I have enjoyable games too, with close scores and lots of action. It’s a shame you didn’t experience that.
The buggy patches are nothing new, the same thing happened in BF3, BF4, BF1… DICE has a long history of fixing one thing and breaking another, that didn’t begin in BFV. As you say, the big problem is the business model, EA clearly doesn’t know how to make Live Service work.
I don’t think this will change without a major management shakeup at EA, right to the top. EA has become so big that arrogance is their defining characteristic. They’ve lost touch with why we buy games, and all they can think about is the billions companies like Epic are making from the sale of skins.
No way DICE devs are on Respawn projects unless they are non engine devs. Fallen order is on Unreal engine. APEX is source. It’s a ridiculous hyperbolic statement by the original commenter.
Resources? Have you looked at the credits in this game? There are thousands and thousands of engineers and artists. Heck, there is an entire section with multiple studios just working on the Frostbite engine alone. And look at the state of this game!
Say what you want but I don’t believe the problem is resources. Looks more like poor management and game changing decisions being made up until release day. This game has been in production for over six months and still plays like beta code. That’s my experience anyway…