@Turban_Legend80 also what would make the thermals useless? I’ve just seen the fact the majority of the time they’ve never been useless any time in BF unless you can name a time?
I don’t like the fact the MBT law has a pass from the AP, when using any other rocket launchers that have a lock on, and the few times that a(n) recon used a PLD, SOFLAM, SUAV properly and every time that I locked on to that laser and they used AP it would block it, so that seems a little bit of a favored hands for one of the other that could come from the same angle.
Did I say they were useless? No. I said I don’t know how you could nerf them anymore than they already have done without making them useless. How about you come up with a way to nerf them?
Not showing up mines and slams could work I guess. But if you place them smartly you can make them difficult to see.
Most of the time you can spot mines without using thermal vision.
well… what is the range of AT mines and slams? (by that I mean the range in which they activate and do damage or destroy the vehicle) and for the example map; siege of Shanghai or Golmud railway [seeing that is the most common map played on BF4 other than operation locker]. And what clever spots are there for both slams and AT mines?
well, to find the best way to use slams and AT mines, though slams are weaker than AT mines, a reasonable nerf, to say the least. its just there to not make the AT mine useless, regardless it’s hard to use AT instead of slams for me because I always just stick slams on enemy vehicles and either activate them with a free fire rocket launcher or let them drive away first and then shoot the free fire rocket launcher (since saying they don’t destroy tanks and lavs with only three slams)
AT mines are easy to spot, for their activation radius is so small to almost being pinpoint to be able to activate them, so you have to place AT on the road then IRNV and FLIR just makes it harder to use them since they’re spotted right away; I used to use a trick but in practicality its pretty useless, the trick is to take your SLAMS, AT, or C-4 and place it on the road, when you see a tank coming up, throw a smoke grenade at you explosive and wait, either it worked or they figured you out and they killed you, this is a 20 to 80%, 20% to work 80% to fail, so yea pretty useless to say the least. So yea as long as the IRNV and FLIR are able to see AT and other explosives they require more thinking and clever placement. If you can get any use out of them it’s because of five things, the armor driver is a newbie, they’re in a transportation vehicle, you put them on the beginning of a(n) decline, the driver didn’t have/activate IRNV or FLIR, or they were too busy on other tanks or vehicles.
@D-1884 - But if you don’t use “more thinking and clever placement” the tanker doesn’t even need to use thermals to spot mines/slams.
Blow a hole in the road and place your mines in the upslope of the crater on the side you think the target will be coming from.
Hide C4 with an ammo box and hope the tank drives straight over it.
@Turban_Legend80
true, but how much the environment can you create or have on the spot, with mainly road maps with no water involved with AT or slam placement what can be done? Also, thank you for the C-4 and ammo box trick I’ll try it out never really thought of that. Continuing I’ve tried out some tricks on Matimio’s video and only a couple of them worked, but still, a couple of them work so I’m happy, but what the environment can do for one, can it really do it for the other? is the only way to use AT mines when they’re covered or in a ditch?
@Turban_Legend80
and the majority of the time when the tanker is back he’ll learn what you did, so what is to say that trick is a one time for each server or each game? Though this is not to be dwell upon very much but it’s still a point to be made.
I’m saying and asking how many times can you create holes and expect them not to notice the hole and just run over them more than once? [though I should’ve made this more clearly in my original statement “ARE THERE CONSEQUENCES FOR FLIR AND IRNV ON TANKS!?!?!?”]
I have and I feel dirty because of how overpowered it is, but that still didn’t answer my question what are the consequences of thermal sights on vehicles?
Lol really!? I meant go and try out placing AT mines in different ways (obviously), rather than just complain it can’t be done.
Unless you know the map perfectly, using thermals greatly restricts your view of the environment.
Smoke and flares are hard counters to thermals and force you to switch back to normal view.
There you go, two hard consequences for using thermals (which you would definitely know about if you have actually used them like you claim to have).
Ypu are just another player who moans about something instead of trying to overcome it. Get over it, it’s not going to be changed in BF4. It’s already been nerfed and you’re still not happy.
so you use flares and smokes often, and yes I’ve used them both and their counter are either flank, run through either one or just shoot behind, in front or right at the smoke or flare. so the counters for the vehicles that have the abilities of thermal are limited very limited
no, not closed; most of the time in my case smoke and flares don’t even slow down the tanks, they’re easily seen through, but so if you don’t use them and in the case that I’ve used them and the experience that I’ve gain from them what do you do then when their counters don’t do any thing?