# Being able to take ammo or health from teammates

**URL:** <https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334>\
**Category:** General Discussion\
**Created:** [May 16, 2016, 12:05am UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334 "2016-05-16T00:05:00Z")\
**Posts on this page:** 20\
**Page:** 11

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**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [May 23, 2016, 2:26am UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/201 "2016-05-23T02:26:00Z")

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Highly doubt you will see this in BF1.

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**Author:** ![eSyn-exor](https://battlefieldforum.co/user_avatar/battlefieldforum.co/esyn-exor/32/101880_2.png) [@eSyn-exor](https://battlefieldforum.co/u/eSyn-exor)\
**Post date:** [May 23, 2016, 6:53am UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/202 "2016-05-23T06:53:00Z")

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> [@Explicits\_Sister](#):
>
> > [@DisguisedMike](#):
> >
> > Works great in Hardline. Best gameplay mechanic that was transfered from MoH to BF and I think it should be in all future BF titles.
> 
> Yes I agree , everyone that is against it I believe have never played Hardline . It doesn’t take anything away from the game , It just makes it less frustrating is all.

+1.

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**Author:** ![eSyn-Vycinas2](https://battlefieldforum.co/user_avatar/battlefieldforum.co/esyn-vycinas2/32/101881_2.png) [@eSyn-Vycinas2](https://battlefieldforum.co/u/eSyn-Vycinas2)\
**Post date:** [May 23, 2016, 7:37am UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/203 "2016-05-23T07:37:00Z")

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Medkits on bf4 isnt an issue. Its the ammo guy being claymore expert, or laying prone in the bush with a mortar stuck up his .

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**Author:** ![Turbo\_Siats](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e47774/32.png) [@Turbo\_Siats](https://battlefieldforum.co/u/Turbo_Siats)\
**Post date:** [May 23, 2016, 9:19am UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/204 "2016-05-23T09:19:00Z")

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> [@Explicits\_Sister](#):
>
> > [@DisguisedMike](#):
> >
> > Works great in Hardline. Best gameplay mechanic that was transfered from MoH to BF and I think it should be in all future BF titles.
> 
> Yes I agree , everyone that is against it I believe have never played Hardline . It doesn’t take anything away from the game , It just makes it less frustrating is all.

It sounds like you might be taking only one type of players’ perspectives into consideration, there.

The bottom line is that no player should be forced into a role which they do not want for themselves (that’s the whole idea behind selectable and customizable classes). And those wanting this feature are trying to force other players into a role in order to streamline their own play experience, while overlooking the detail that they’re not by default entitled to be receive health whenever they need it - there is a team cooperation to achieve that.

It makes more sense to force the default boundaries of non-medics relying on teamwork, communication, and timing to get their health supplies, than to compromise the integrity and space of one class, in order to benefit some particular players. And if one class, be it medic, ammo, or otherwise, can be compromised for the sake of other classes, then that inherently suggests that the same should be done for all other classes. And that leads to homogenization of roles, and definition-reduced gameplay, which isn’t enjoyable, and doesn’t holds an audience, as Battlefront has proven.

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**Author:** ![JadedJunglist](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jadedjunglist/32/102351_2.png) [@JadedJunglist](https://battlefieldforum.co/u/JadedJunglist)\
**Post date:** [May 23, 2016, 11:13am UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/205 "2016-05-23T11:13:00Z")

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> [@Turbo\_Siats](#):
>
> The bottom line is that no player should be forced into a role which they do not want for themselves (that’s the whole idea behind selectable and customizable classes). And those wanting this feature are trying to force other players into a role in order to streamline their own play experience, while overlooking the detail that they’re not by default entitled to be receive health whenever they need it - there is a team cooperation to achieve that.

as no player should be forced to run medic or support because their squad/ team is oblivious to their role or the others on their team. i dont think your understanding that the tag mechanic doesnt force you to do anything because you literally only have to exist for this to work. its the other person doing the work while you get to stand there earning points for your mere presence.

> [@Turbo\_Siats](#):
>
> they’re not by default entitled to be receive health whenever they need it

starting to sound more like people having a God complex

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**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [May 23, 2016, 11:34am UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/206 "2016-05-23T11:34:00Z")

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> [@Rev0verDrive](#):
>
> Has anybody heard/read anything legit about what class is getting ammo… if any? Latest info is Support is the new repair class and Assault is the anti-vehicle/explosives class.

For some reason I want to say support has ammo. I’m not sure if I read that or just assumed it though

Edit for link. It’s at the 2:10 mark. Supposedly he was there at the event and also present for the behind the scenes look

[![Video: Battlefield 1 - In Depth Analysis + Trailer Breakdown](https://battlefieldforum.co/uploads/default/original/3X/c/a/caa387582150a0ec55396f441ade2d44eb41de11.jpeg "Battlefield 1 - In Depth Analysis + Trailer Breakdown") ](https://www.youtube.com/watch?v=Hwveq19FLhw)

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**Author:** ![Turbo\_Siats](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e47774/32.png) [@Turbo\_Siats](https://battlefieldforum.co/u/Turbo_Siats)\
**Post date:** [May 23, 2016, 12:45pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/207 "2016-05-23T12:45:00Z")

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> [@JadedJunglist](#):
>
> starting to sound more like people having a God complex

Um… unless you’re a medic, you’re not entitled to having health at the push of a button. And unless I’m logged into your account and playing your character, I’m not entitled to having your gun go bang where I want it to, and when I push a button. It sounds like you have trouble accepting that you entitlement doesn’t reach beyond the character you’re playing and into into other players’ characters.

The problem here is that non-medic players are thinking they’re entitled to have a character other than their own be what they want them to be, on top of their own character being what they want it to be. They are hypocrites, unwilling to accept the natural disposition of their own non-medic character, while demanding that another character be compromised to benefit their own, further.

The G-complex are the people who want some class they don’t play reduced to become a cheap health-spawn beacon, against the vocal interest in this thread of the majority of the people who play that class… and those who even further want the medics to get no points for it. Medics should receive 2x the points in a concept where somebody takes health from them, because they’re also taking away the medic’s role and responsibility, and are getting up in their face without it being wanted, and so ought to be compensated for that interference. But points ultimately aren’t the issue, which is rather that the idea is bad, and not fun gameplay, and reduces the definition and responsibility that makes Battlefield something of note.

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**Author:** ![Explicits\_Sister](https://battlefieldforum.co/user_avatar/battlefieldforum.co/explicits_sister/32/101899_2.png) [@Explicits\_Sister](https://battlefieldforum.co/u/Explicits_Sister)\
**Post date:** [May 24, 2016, 3:56pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/208 "2016-05-24T15:56:00Z")

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> [@eSyn-Vycinas2](#):
>
> Medkits on bf4 isnt an issue. Its the ammo guy being claymore expert, or laying prone in the bush with a mortar stuck up his .

I agree

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**Author:** ![keith4436](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/71c47a/32.png) [@keith4436](https://battlefieldforum.co/u/keith4436)\
**Post date:** [May 24, 2016, 5:06pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/209 "2016-05-24T17:06:00Z")

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I agree too.

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**Author:** ![Explicits\_Sister](https://battlefieldforum.co/user_avatar/battlefieldforum.co/explicits_sister/32/101899_2.png) [@Explicits\_Sister](https://battlefieldforum.co/u/Explicits_Sister)\
**Post date:** [May 26, 2016, 11:01am UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/210 "2016-05-26T11:01:00Z")

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Thanks Keith

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**Author:** ![SecondAmendmnt](https://battlefieldforum.co/user_avatar/battlefieldforum.co/secondamendmnt/32/103405_2.png) [@SecondAmendmnt](https://battlefieldforum.co/u/SecondAmendmnt)\
**Post date:** [June 3, 2016, 6:50pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/211 "2016-06-03T18:50:00Z")

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May need to do this OP because I doubt the devs listened to requests for a detailed boot camp in order to teach the noobs to drop ammo.

Devs should scratch the campaign mode and create this demanding boot camp that you must graduate to unlock ability to join multiplayer servers.

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**Author:** ![DrVeloxcity](https://battlefieldforum.co/user_avatar/battlefieldforum.co/drveloxcity/32/101791_2.png) [@DrVeloxcity](https://battlefieldforum.co/u/DrVeloxcity)\
**Post date:** [June 3, 2016, 9:17pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/212 "2016-06-03T21:17:00Z")

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> [@Turbo\_Siats](#):
>
> As someone who plays assault medic in Bf4, that sounds like it would lower the experience quality of playing as a medic.
> 
> I haven’t played Hardline, so I don’t know for sure how it works, though it sounds like the medic class would become just an assault class, who gives a health bonus to teammates that take them.
> 
> As a medic, I always see that players around me who are beneath full health get a medpack thrown to them. Making the medic simply tag-able reduces the class responsibility. It also sounds like it reduces inter-player acknowledgement and cooperation, which is a big part of what Battlefield is about.
> 
> To be a medic, the player should be someone that delivers medical aide, and not a moving health-beacon that other players simply tag. The idea sounds too streamlined and too dumbed-down, to me, and similar to an idea of removing reloading (just have the next mag automatically be loaded with no interruption in firing), or mine-laying (just have the mine instantly appear where the cross-hair is pointing).
> 
> Delivering health is a gameplay-enriching mechanic, a point of atmospheric immersion, and a team-work and class responsibility, as well as a point of gamer-to-gamer communication. It is a source of gameplay dimension and depth, and I don’t think it should be automated.
> 
> I also like the idea of having the ammo carrier need to drop the ammo to be picked up. If they don’t need to actually do anything to provide ammo, then why have limited ammo at all? The concept of player self-refilling their own ammo near an ammo carrier says that having depleting ammo is an unwanted mechanic, and that Battlefield is only about the bang-bang, and not all the other parts. I think that’s not true, and that Battlefield is about everything together, and not just an incessant bang-banging with guns.

It doesn’t stop anything. In Hardline medics still place down kits if teammates need health. It just makes it easier for us to take ammo or health when we need it without wasting time begging.

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**Author:** ![BoogieMan-1978](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/a88e4f/32.png) [@BoogieMan-1978](https://battlefieldforum.co/u/BoogieMan-1978)\
**Post date:** [June 4, 2016, 3:51am UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/213 "2016-06-04T03:51:00Z")

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I do not understand why this is such a divisive issue. This mechanic being in the game can not possibly effect the way any given player chooses to play medic or support roles.

If you are active and drop meds / ammo without this mechanic then the smart money says that you would continue to do so with this mechanic implemented.

If you are not active and only carry health and ammo for yourself then you will continue to do that and probably not care in the least if other players take them from you.

I have played almost exclusively Medic and Enforcer in Hardline. I can honestly say that I have never noticed people taking either meds or ammo from me. Of course I am one of those players that is always dropping these things for my team, so they have no need to take them.

Bottom line this is a whole lot of worrying over something that has little to no negative effect based on my personal experience.

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**Author:** ![KaaDaver](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kaadaver/32/102448_2.png) [@KaaDaver](https://battlefieldforum.co/u/KaaDaver)\
**Post date:** [June 4, 2016, 3:58am UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/214 "2016-06-04T03:58:00Z")

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If you could take resources from teammates then that would be good but I highly doubt it

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**Author:** ![Keif68](https://battlefieldforum.co/user_avatar/battlefieldforum.co/keif68/32/100928_2.png) [@Keif68](https://battlefieldforum.co/u/Keif68)\
**Post date:** [June 4, 2016, 4:52am UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/215 "2016-06-04T04:52:00Z")

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I need morphine!!!

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**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [June 4, 2016, 2:09pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/216 "2016-06-04T14:09:00Z")

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> [@BoogieMan-1978](#):
>
> I do not understand why this is such a divisive issue. This mechanic being in the game can not possibly effect the way any given player chooses to play medic or support roles.
> 
> If you are active and drop meds / ammo without this mechanic then the smart money says that you would continue to do so with this mechanic implemented.
> 
> If you are not active and only carry health and ammo for yourself then you will continue to do that and probably not care in the least if other players take them from you.
> 
> I have played almost exclusively Medic and Enforcer in Hardline. I can honestly say that I have never noticed people taking either meds or ammo from me. Of course I am one of those players that is always dropping these things for my team, so they have no need to take them.
> 
> Bottom line this is a whole lot of worrying over something that has little to no negative effect based on my personal experience.

People are against it Bc they say it reduces the teamwork and promotes lone wolf style. Being able to just take what you need discredits the class based system.

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**Author:** ![Beakerb43](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/5daacb/32.png) [@Beakerb43](https://battlefieldforum.co/u/Beakerb43)\
**Post date:** [June 4, 2016, 2:12pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/217 "2016-06-04T14:12:00Z")

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In Hardline I know how frustrating it was to be in an area where there was a support guy and he wouldn’t throw ammo down. I liked that I could run up and rip ammo off him. I just wish that when I did, he didn’t get the points, and it had an animation where I kicked him in the taint for not putting ammo down.

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**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [June 4, 2016, 2:18pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/218 "2016-06-04T14:18:00Z")

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> [@Beakerb43](#):
>
> In Hardline I know how frustrating it was to be in an area where there was a support guy and he wouldn’t throw ammo down. I liked that I could run up and rip ammo off him. I just wish that when I did, he didn’t get the points, and it had an animation where I kicked him in the taint for not putting ammo down.

Are you sure he was carrying ammo?

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**Author:** ![Beakerb43](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/5daacb/32.png) [@Beakerb43](https://battlefieldforum.co/u/Beakerb43)\
**Post date:** [June 4, 2016, 2:24pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/219 "2016-06-04T14:24:00Z")

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Hard to tell honestly. With so many different gadgets available, it’s difficult, but still wanted to kick him over. However in BF1 it seems we will have more like the BF2 style of class selection with specific roles for them to play.

I guess it would be nice to have some form of visual representation of what gadgets they have so there is no confusion of, “Your support give me ammo” when there’s 2 support classes in their squad and one is loaded up for something different.

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**Author:** ![Explicits\_Sister](https://battlefieldforum.co/user_avatar/battlefieldforum.co/explicits_sister/32/101899_2.png) [@Explicits\_Sister](https://battlefieldforum.co/u/Explicits_Sister)\
**Post date:** [June 5, 2016, 2:50am UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/220 "2016-06-05T02:50:00Z")

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This has been a really good discussion 😉

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