# Being able to take ammo or health from teammates

**URL:** <https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334>\
**Category:** General Discussion\
**Created:** [May 16, 2016, 12:05am UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334 "2016-05-16T00:05:00Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![AFROSRB](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/53a042/32.png) [@AFROSRB](https://battlefieldforum.co/u/AFROSRB)\
**Post date:** [May 16, 2016, 12:50pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/21 "2016-05-16T12:50:00Z")

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To sum up:

1. It’s very frustrating if Medic doesn’t drop you a medi kit especially when you demand it.
2. Health regeneration from First Aid Pack of a Team mate should be nerfed to such a point, that the Medic gets not much points for that or like in Hardline _ **“The player with the First Aid Pack will not receive experience points if this is done, however”** _ (see battlefield wiki), & that the player in need only has a cool down (3-5 min or so), so this is a balance issue.  
3.Supporter should get small amount of points if a Team mate takes Ammo from him & and the amount of Ammo shouldn’t be limited to half or so.

In BFH it plays well IMO, but like said…the right balance needs to be found out for BF1 separately.

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**Author:** ![Brentlostak](https://battlefieldforum.co/user_avatar/battlefieldforum.co/brentlostak/32/101414_2.png) [@Brentlostak](https://battlefieldforum.co/u/Brentlostak)\
**Post date:** [May 16, 2016, 12:50pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/22 "2016-05-16T12:50:00Z")

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> [@snavelaer](#):
>
> > [@Brentlostak](#):
> >
> > yes! but not unlimited and the whole time!
> 
> What do you mean with that unlimited and the whole time? Do you mean unlimited medic bag supply or unlimited ‘stealing’ medbags by teamates?

Not the whole time of stealing other players they’re ammo or medic bags. there is a limited on how much a soldier carry’s. so they’re should be a max on how many times you can joink someone’s ammo/medic bags

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**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [May 16, 2016, 1:01pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/23 "2016-05-16T13:01:00Z")

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> [@Brentlostak](#):
>
> > [@snavelaer](#):
> >
> > > [@Brentlostak](#):
> > >
> > > yes! but not unlimited and the whole time!
> > 
> > What do you mean with that unlimited and the whole time? Do you mean unlimited medic bag supply or unlimited ‘stealing’ medbags by teamates?
> 
> Not the whole time of stealing other players they’re ammo or medic bags. there is a limited on how much a soldier carry’s. so they’re should be a max on how many times you can joink someone’s ammo/medic bags

That could be easily fixed. If the Support or Medic don’t have the bags then you can’t take ammo/medic.

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**Author:** ![FuT-DJ\_Cas](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/87869e/32.png) [@FuT-DJ\_Cas](https://battlefieldforum.co/u/FuT-DJ_Cas)\
**Post date:** [May 16, 2016, 1:09pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/24 "2016-05-16T13:09:00Z")

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This is a good one idea. Let’s hope if DICE will implement this. This could make situation better when some dumb guys are unable to play with team. They think that ammo and medkit is for them only

I would add one more suggestion:

-10-20% health restore from bandage of 1 body

For example:  
-Take left ammo+20% of health regeneration from one body

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**Author:** ![JadedJunglist](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jadedjunglist/32/102351_2.png) [@JadedJunglist](https://battlefieldforum.co/u/JadedJunglist)\
**Post date:** [May 16, 2016, 1:42pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/25 "2016-05-16T13:42:00Z")

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should implement a feature in which by taking ammo from support when they wont drop a pack it instead takes from their personal supply of ammo. bet people wouldnt ignore calls for resupplies long after that

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**Author:** ![Turbo\_Siats](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e47774/32.png) [@Turbo\_Siats](https://battlefieldforum.co/u/Turbo_Siats)\
**Post date:** [May 16, 2016, 1:47pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/26 "2016-05-16T13:47:00Z")

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I see medic dropping health kits regularly in Bf4, and I drop medpacks like it’s Christmas and everyone is on medic Santa’s good list. I don’t think that one class should be forced to be a health-bag for other players, and I think just as it’s a player’s choice to be a medic, it should be their choice to deliver health in the game. I think that having automatic health handouts could encourage people to not play medic.

The same argument that is being proposed to make health-handouts automatic could be proposed to make spotting automatic, rather than manual, because people often don’t spot, and that gets in the way of my, and everyone’s play experience. But that wouldn’t be a good move either. Players who don’t play a certain class shouldn’t be forcing that class they don’t play to lose control of their class-function and become a tool for other players. And as a medic, I don’t want people treating my class as a tool, getting in the way of my sight, giving away my location when I’m hiding from a tank or something…

This idea in general comes down to people who don’t play the medic class not appreciating the value of playing as medic, and so wanting to devalue that class experience for the sake of enhancing their own play experience. Well, how about instead, the medic role is not undermined, and the classes of these people asking for this instead are simply left as is, leaving all things equal. The whole basis of this idea is that they want to enhance their play experience… by sacrificing a different class’ play experience. That’s hypocritical.

And it can’t be said that a player is being selfish by not handing out something, when each player has the same choice to be a certain class, and equip certain items. A medic-player chose to use one of their equipment slots for health. They shouldn’t be forced to have that particular loadout mean something for other players - even though I expect a medic or ammo player to give those things to people, just like I do.

Saying that a medic should auto-give health because it’s annoying if they don’t is saying that one of the medic-player’s item slots isn’t fully theirs, but belongs to the whole team, who have a right to use that loadout slot. Then how should that interpret for their loadout slots… should there be a committe that decides what they can equip, and how they may use the items they equip?

This idea sounds very disempowering of the medic class, and inviting of many annoyances in playing that class. I don’t want players feeling entitled to mob me while I’m in battle, retreating, or chasing, so they can get some health.

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**Author:** ![JadedJunglist](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jadedjunglist/32/102351_2.png) [@JadedJunglist](https://battlefieldforum.co/u/JadedJunglist)\
**Post date:** [May 16, 2016, 1:55pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/27 "2016-05-16T13:55:00Z")

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> [@Turbo\_Siats](#):
>
> snip

the idea of the medic is to provide aide to fellow team mates. most players (not all of course) only use it when they themselves are in need, same goes for support handing out ammo. these classes often times seem to be oblivious to the needs and survival of their team. every class has a role to play. medics give health, support give ammo, engineers are anti vehicle/ repair. so in your tiny novel what i understand is if i need heals i need to play the class that gives them to myself, same for ammo. unfortunately 1 class can not do both. while we’re at it let’s just let vehicles run rampant, as long as its not killing me some other person should be playing the class to take em out because i have no responsibility in caring for my team

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**Author:** ![Oroku\_Miwa](https://battlefieldforum.co/user_avatar/battlefieldforum.co/oroku_miwa/32/103045_2.png) [@Oroku\_Miwa](https://battlefieldforum.co/u/Oroku_Miwa)\
**Post date:** [May 16, 2016, 1:58pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/28 "2016-05-16T13:58:00Z")

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> [@JadedJunglist](#):
>
> should implement a feature in which by taking ammo from support when they wont drop a pack it instead takes from their personal supply of ammo. bet people wouldnt ignore calls for resupplies long after that

Same for the health 😃

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**Author:** ![zePokar1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/z/35a633/32.png) [@zePokar1](https://battlefieldforum.co/u/zePokar1)\
**Post date:** [May 16, 2016, 2:04pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/29 "2016-05-16T14:04:00Z")

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I find that it’s not needed. I think players drop ammo and health enough now.

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**Author:** ![Turbo\_Siats](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e47774/32.png) [@Turbo\_Siats](https://battlefieldforum.co/u/Turbo_Siats)\
**Post date:** [May 16, 2016, 2:08pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/30 "2016-05-16T14:08:00Z")

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> [@JadedJunglist](#):
>
> > [@Turbo\_Siats](#):
> >
> > snip
> 
> the idea of the medic is to provide aide to fellow team mates. most players (not all of course) only use it when they themselves are in need, same goes for support handing out ammo. these classes often times seem to be oblivious to the needs and survival of their team. every class has a role to play. medics give health, support give ammo, engineers are anti vehicle/ repair. so in your tiny novel what i understand is if i need heals i need to play the class that gives them to myself, same for ammo. unfortunately 1 class can not do both. while we’re at it let’s just let vehicles run rampant, as long as its not killing me some other person should be playing the class to take em out because i have no responsibility in caring for my team

Then you misunderstood. If you have an issue with a player not giving you health, then become a medic and do better. Even though it is good team-work, and is the normal way people play, a player is not obliged to do a particular something for you. And overruling a class’ control over their ability is bad design, and is going to discourage people from playing that class.

An engineer should not be forced to take out the target that’s bugging me, but they play that way because that’s the game. And when an engineer does take out the target, then they assisted me. The same is true for the medic class. They hand out health because that’s the way the game works to be played. They shouldn’t be forced into it, any more than an engineer should be forced into taking out a target that’s bothering me. Those are manual actions for the classes, and they should stay that way.

If health should be on tap, and a medic class turned into a passive tool for the other classes, then the same ought to be done to other classes, as well. The engi 's rocket could auto-equip and auto-fire at nearby vehicles when a player spots one in the nearby vicinity. That would be equal.

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**Author:** ![JadedJunglist](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jadedjunglist/32/102351_2.png) [@JadedJunglist](https://battlefieldforum.co/u/JadedJunglist)\
**Post date:** [May 16, 2016, 2:20pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/31 "2016-05-16T14:20:00Z")

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obliged? of course no one is obligated to do anything. but 1 simple button press outside of your own needs can go a long way for your team and the win. so i welcome any gameplay element implemented that alleviates my need for people oblivious to anyone outside their own existence

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**Author:** ![Turbo\_Siats](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e47774/32.png) [@Turbo\_Siats](https://battlefieldforum.co/u/Turbo_Siats)\
**Post date:** [May 16, 2016, 2:26pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/32 "2016-05-16T14:26:00Z")

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> [@JadedJunglist](#):
>
> obliged? of course no one is obligated to do anything. but 1 simple button press outside of your own needs can go a long way for your team and the win. so i welcome any gameplay element implemented that alleviates my need for people oblivious to anyone outside their own existence

So you welcome a mechanic that obliges service, after just acknowledging that players are not obliged to do particular things. The argument you’re making is oblivious to the medic class’ experience, and is basically completely disregarding it for your own benefit. That’s being oblivious to anyone outside of your own existence.

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**Author:** ![B3ANTOWN\_B3A5T](https://battlefieldforum.co/user_avatar/battlefieldforum.co/b3antown_b3a5t/32/101262_2.png) [@B3ANTOWN\_B3A5T](https://battlefieldforum.co/u/B3ANTOWN_B3A5T)\
**Post date:** [May 16, 2016, 2:28pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/33 "2016-05-16T14:28:00Z")

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I like the concept of taking ammo and health from dummies that won’t throw packs down, but they should still get a portion of the resupply/heal points because, well, they did help you whether it was done willingly or not.

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**Author:** ![JadedJunglist](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jadedjunglist/32/102351_2.png) [@JadedJunglist](https://battlefieldforum.co/u/JadedJunglist)\
**Post date:** [May 16, 2016, 2:29pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/34 "2016-05-16T14:29:00Z")

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no, i welcome hitting a button while next to a person to get what i need off them or a supply box where i can ignore the need for anyone entirely. the only downside to either of these options are the medics and ammo suppliers not getting those points, but thats not my issue

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**Author:** ![Turbo\_Siats](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e47774/32.png) [@Turbo\_Siats](https://battlefieldforum.co/u/Turbo_Siats)\
**Post date:** [May 16, 2016, 2:31pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/35 "2016-05-16T14:31:00Z")

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> [@JadedJunglist](#):
>
> no, i welcome hitting a button while next to a person to get what i need off them or a supply box where i can ignore the need for anyone entirely. the only downside to either of these options are the medics and ammo suppliers not getting those points, but thats not my issue

You’re disregarding the medic’s game experience, and being selfish. When health supplies are no longer in the control of the medic class, then medic class is no longer something that a person plays, as they don’t do anything. Then, being a medic is likely to become a burden.

You’re arguing that other people should be what you need them to be, their own play experience be damned. It sounds like you’re only interested in your own experience.

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**Author:** ![JadedJunglist](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jadedjunglist/32/102351_2.png) [@JadedJunglist](https://battlefieldforum.co/u/JadedJunglist)\
**Post date:** [May 16, 2016, 2:34pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/36 "2016-05-16T14:34:00Z")

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i know when i need health, i know when im desperate for ammo. has nothing to do with a medics so called experience. didnt know much experience was needed to toss a pack. being smart on hot revives, yes of course experience as a medic is great. but a top up? definately not. theres no loss to these players if a player is able to just tag them to obtain their needs so i dont understand what your issue is

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**Author:** ![Nobel83-9](https://battlefieldforum.co/user_avatar/battlefieldforum.co/nobel83-9/32/102968_2.png) [@Nobel83-9](https://battlefieldforum.co/u/Nobel83-9)\
**Post date:** [May 16, 2016, 2:40pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/37 "2016-05-16T14:40:00Z")

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I don’t know. If I were you I wouldnt want Keith reaching into my pocket to grab ammo.

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**Author:** ![Turbo\_Siats](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e47774/32.png) [@Turbo\_Siats](https://battlefieldforum.co/u/Turbo_Siats)\
**Post date:** [May 16, 2016, 2:52pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/38 "2016-05-16T14:52:00Z")

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> [@JadedJunglist](#):
>
> i know when i need health, i know when im desperate for ammo. has nothing to do with a medics so called experience. didnt know much experience was needed to toss a pack. being smart on hot revives, yes of course experience as a medic is great. but a top up? definately not. theres no loss to these players if a player is able to just tag them to obtain their needs so i dont understand what your issue is

Not their skill level, but their experience playing the game. Having people tag you for health and taking away your class ability isn’t going to be a benefit to a medic’s player experience. If you know when you need health, and want to be completely in control of it, then play as a medic.

Other players aren’t joining a game so that they can be a accessory for you.

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<div class="post-metadata">

**Author:** ![JadedJunglist](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jadedjunglist/32/102351_2.png) [@JadedJunglist](https://battlefieldforum.co/u/JadedJunglist)\
**Post date:** [May 16, 2016, 2:59pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/39 "2016-05-16T14:59:00Z")

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or you know, i can just tag a medic when the experienced medic isnt helping me. still dont understand why you are so sensitive about people helping themselves when your whole thing has been about not depending on someone else. only reasonable thing i can figure is you RP when you play and it ruins your immersion. again its of no loss to you and no sweat off your back if someone can help them self via tagging you. as far as “If you know when you need health, and want to be completely in control of it, then play as a medic”, i will repeat what i said earlier; unfortunately 1 class can not provide both health and ammo.  
so do you suggest if i were a medic and required ammo i just sit there useless except for spotting when safe hoping senpai noticed me with all their professional resupply expertise?

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**Author:** ![B3ANTOWN\_B3A5T](https://battlefieldforum.co/user_avatar/battlefieldforum.co/b3antown_b3a5t/32/101262_2.png) [@B3ANTOWN\_B3A5T](https://battlefieldforum.co/u/B3ANTOWN_B3A5T)\
**Post date:** [May 16, 2016, 3:02pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/40 "2016-05-16T15:02:00Z")

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> [@Turbo\_Siats](#):
>
> > [@JadedJunglist](#):
> >
> > i know when i need health, i know when im desperate for ammo. has nothing to do with a medics so called experience. didnt know much experience was needed to toss a pack. being smart on hot revives, yes of course experience as a medic is great. but a top up? definately not. theres no loss to these players if a player is able to just tag them to obtain their needs so i dont understand what your issue is
> 
> Not their skill level, but their experience playing the game. Having people tag you for health and taking away your class ability isn’t going to be a benefit to a medic’s player experience. If you know when you need health, and want to be completely in control of it, then play as a medic.
> 
> Other players aren’t joining a game so that they can be a accessory for you.

You’re still helping people get their health back. Who cares if they take it off you or you throw down a pack?

There could be a situation where a medic is engaging the enemy and I just run up to him and take health without having to bother the medic or take his focus off the enemy.

There could be other times where the medic comes upon 2 or 3 teammates holed up in a house and he throws his pack down before continuing his march through the map.

Viable scenarios exist for both giving and taking health, so why limit the mechanics to just one method.

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