# Being able to take ammo or health from teammates

**URL:** <https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334>\
**Category:** General Discussion\
**Created:** [May 16, 2016, 12:05am UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334 "2016-05-16T00:05:00Z")\
**Posts on this page:** 20\
**Page:** 3

<div class="post-metadata">

**Author:** ![CAPT\_Gangplank](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/eb9ed0/32.png) [@CAPT\_Gangplank](https://battlefieldforum.co/u/CAPT_Gangplank)\
**Post date:** [May 16, 2016, 3:21pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/41 "2016-05-16T15:21:00Z")

</div>

Grim and realistic. Grab the unused ammo from fallen comrades’ corpses. Bound to be a few of those around…

---

<div class="post-metadata">

**Author:** ![JadedJunglist](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jadedjunglist/32/102351_2.png) [@JadedJunglist](https://battlefieldforum.co/u/JadedJunglist)\
**Post date:** [May 16, 2016, 3:23pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/42 "2016-05-16T15:23:00Z")

</div>

> [@Napoleonicus](#):
>
> Grim and realistic. Grab the unused ammo from fallen comrades’ corpses. Bound to be a few of those around…

could go ultra realistic and have half the team spawn in unarmed. only way to arm yourself is a pick up off a fallen comrade

---

<div class="post-metadata">

**Author:** ![mmarkweII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mmarkweii/32/102833_2.png) [@mmarkweII](https://battlefieldforum.co/u/mmarkweII)\
**Post date:** [May 16, 2016, 3:23pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/43 "2016-05-16T15:23:00Z")

</div>

No. Do not include this plz. It takes away from the teamwork aspect of relying on someone else. I see both sides of the argument…If it is put in the game, make it so the person who has to have ammo or health taken from them, that player gets zero points. But if they freely give health/ammo, they should get points.

---

<div class="post-metadata">

**Author:** ![CAPT\_Gangplank](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/eb9ed0/32.png) [@CAPT\_Gangplank](https://battlefieldforum.co/u/CAPT_Gangplank)\
**Post date:** [May 16, 2016, 3:24pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/44 "2016-05-16T15:24:00Z")

</div>

> [@JadedJunglist](#):
>
> > [@Napoleonicus](#):
> >
> > Grim and realistic. Grab the unused ammo from fallen comrades’ corpses. Bound to be a few of those around…
> 
> could go ultra realistic and have half the team spawn in unarmed. only way to arm yourself is a pick up off a fallen comrade

Russian style! I like that! lol

---

<div class="post-metadata">

**Author:** ![BoogieMan-1978](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/a88e4f/32.png) [@BoogieMan-1978](https://battlefieldforum.co/u/BoogieMan-1978)\
**Post date:** [May 16, 2016, 3:49pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/45 "2016-05-16T15:49:00Z")

</div>

> [@Turbo\_Siats](#):
>
> > [@JadedJunglist](#):
> >
> > no, i welcome hitting a button while next to a person to get what i need off them or a supply box where i can ignore the need for anyone entirely. the only downside to either of these options are the medics and ammo suppliers not getting those points, but thats not my issue
> 
> You’re disregarding the medic’s game experience, and being selfish. When health supplies are no longer in the control of the medic class, then medic class is no longer something that a person plays, as they don’t do anything. Then, being a medic is likely to become a burden.
> 
> You’re arguing that other people should be what you need them to be, their own play experience be damned. It sounds like you’re only interested in your own experience.

This simply is not the case. I play medic in Hardline about half the time. 8,000 heals and 1,000 revives and counting.

Teammates having the ability to take health from me does not change the way I play the game. It does not stop me from dropping med packs or reviving fallen comrades.

I do not get killed because of blueberries giving my position away or blocking my path any more often then I do when playing other classes.

In short this ability has not diminished my experience in any way. On the contrary being able to grab ammo from idiot blueberry enforcers when they wont drop it has done nothing but improve the overall experience of playing the game.

---

<div class="post-metadata">

**Author:** ![Explicits\_Sister](https://battlefieldforum.co/user_avatar/battlefieldforum.co/explicits_sister/32/101899_2.png) [@Explicits\_Sister](https://battlefieldforum.co/u/Explicits_Sister)\
**Post date:** [May 16, 2016, 3:52pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/46 "2016-05-16T15:52:00Z")

</div>

> [@B3ANTOWN\_\_B3A5T](#):
>
> I like the concept of taking ammo and health from dummies that won’t throw packs down, but they should still get a portion of the resupply/heal points because, well, they did help you whether it was done willingly or not.

In hardline if someone takes ammo or health from you , you will receive 25 points or 50 points for a squad member , it is called mobile ammo or mobile health.

---

<div class="post-metadata">

**Author:** ![Explicits\_Sister](https://battlefieldforum.co/user_avatar/battlefieldforum.co/explicits_sister/32/101899_2.png) [@Explicits\_Sister](https://battlefieldforum.co/u/Explicits_Sister)\
**Post date:** [May 16, 2016, 3:53pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/47 "2016-05-16T15:53:00Z")

</div>

> [@Nobel83-9](#):
>
> I don’t know. If I were you I wouldnt want Keith reaching into my pocket to grab ammo.

Stop

---

<div class="post-metadata">

**Author:** ![mmarkweII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mmarkweii/32/102833_2.png) [@mmarkweII](https://battlefieldforum.co/u/mmarkweII)\
**Post date:** [May 16, 2016, 4:01pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/48 "2016-05-16T16:01:00Z")

</div>

> [@Explicits\_Sister](#):
>
> > [@B3ANTOWN\_\_B3A5T](#):
> >
> > I like the concept of taking ammo and health from dummies that won’t throw packs down, but they should still get a portion of the resupply/heal points because, well, they did help you whether it was done willingly or not.
> 
> In hardline if someone takes ammo or health from you , you will receive 25 points or 50 points for a squad member , it is called mobile ammo or mobile health.

No no no no…just no.

Thanks.

---

<div class="post-metadata">

**Author:** ![Explicits\_Sister](https://battlefieldforum.co/user_avatar/battlefieldforum.co/explicits_sister/32/101899_2.png) [@Explicits\_Sister](https://battlefieldforum.co/u/Explicits_Sister)\
**Post date:** [May 16, 2016, 4:07pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/49 "2016-05-16T16:07:00Z")

</div>

> [@mmarkweII](#):
>
> > [@Explicits\_Sister](#):
> >
> > > [@B3ANTOWN\_\_B3A5T](#):
> > >
> > > I like the concept of taking ammo and health from dummies that won’t throw packs down, but they should still get a portion of the resupply/heal points because, well, they did help you whether it was done willingly or not.
> > 
> > In hardline if someone takes ammo or health from you , you will receive 25 points or 50 points for a squad member , it is called mobile ammo or mobile health.
> 
> No no no no…just no.
> 
> Thanks.

You should play hardline with me tonight mark , my brother bought it but doesn’t like it so I am playing it for him , I taser baddies and then I interrogate them haha 😉

---

<div class="post-metadata">

**Author:** ![Bertominus\_Rex](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/71c47a/32.png) [@Bertominus\_Rex](https://battlefieldforum.co/u/Bertominus_Rex)\
**Post date:** [May 16, 2016, 6:09pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/50 "2016-05-16T18:09:00Z")

</div>

> [@snavelaer](#):
>
> I understand Bertominus\_Rex but it is a invalid argument. If you make teamplay gamemechanics ‘watered’ down your are hurting teamplay. Just like auto health regen. Although I don’t have a problem with health regen I understand that ‘old school’ players hate that. I wouldn’t mind being it gone either because I see the greater picture. I can really enjoy keeping ‘aggrassive frontline’ players ‘suplied’ and ‘healthy’. It’s the FUN of those classes.  
> That’s why I ‘preach’ for a singleplayer that is a tutorial for the multiplayer.

Balancing the experience for casual and invested play isn’t an invalid argument. It sounds silly to even say that - does health regeneration have invalid arguments behind it? No, not at all.

While teamplay is important, requiring too much can also hurt the experience.

---

<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [May 16, 2016, 6:22pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/51 "2016-05-16T18:22:00Z")

</div>

> [@Turbo\_Siats](#):
>
> > [@Rev0verDrive](#):
> >
> > I think and hope that possibly we will see ammo and health crates from the first 2 BF titles reintroduced. This doesn’t in anyway hinder the medic class. I’m also hoping to see the return of vehicle repair skids at certain flags … not all flags, but at least a few. If so you should also see limited ammo on vehicles.
> 
> This idea I like. It approaches the situation in a manner than creates new dimension and tactical strategy to the battle, rather than reducing those things for a quick fix.

For Normal if the preset is available I can understand your point of view. But, for Classic (true default) and Hardcore there is no auto-regen. Crates would play a much more strategic role. Supply and meds infield with squad is a tactical strength. Having those in route to an objective can be vital. Once at a CP which is a controlled outpost you would expect there to be ammo and meds available.

The Hardline approach forces a play to chase the supply/medic player. This potentially pulls you away from and objective and more than likely into trouble. Chasing a medic for much needed health only to be killed once you catch them is absurd.

---

<div class="post-metadata">

**Author:** ![Bertominus\_Rex](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/71c47a/32.png) [@Bertominus\_Rex](https://battlefieldforum.co/u/Bertominus_Rex)\
**Post date:** [May 16, 2016, 6:25pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/52 "2016-05-16T18:25:00Z")

</div>

> [@Rev0verDrive](#):
>
> > [@Turbo\_Siats](#):
> >
> > > [@Rev0verDrive](#):
> > >
> > > I think and hope that possibly we will see ammo and health crates from the first 2 BF titles reintroduced. This doesn’t in anyway hinder the medic class. I’m also hoping to see the return of vehicle repair skids at certain flags … not all flags, but at least a few. If so you should also see limited ammo on vehicles.
> > 
> > This idea I like. It approaches the situation in a manner than creates new dimension and tactical strategy to the battle, rather than reducing those things for a quick fix.
> 
> The Hardline approach forces a play to chase the supply/medic player. This potentially pulls you away from and objective and more than likely into trouble. Chasing a medic for much needed health only to be killed once you catch them is absurd.

Chasing players has always been a thing. The difference with Hardline, is that there’s actually a payout when you reach them… you don’t have to let them die and drop ammo/health from their kit.

---

<div class="post-metadata">

**Author:** ![ExplicitHateMail](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/e/f4b2a3/32.png) [@ExplicitHateMail](https://battlefieldforum.co/u/ExplicitHateMail)\
**Post date:** [May 16, 2016, 6:48pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/53 "2016-05-16T18:48:00Z")

</div>

> [@Explicits\_Sister](#):
>
> > [@mmarkweII](#):
> >
> > > [@Explicits\_Sister](#):
> > >
> > > > [@B3ANTOWN\_\_B3A5T](#):
> > > >
> > > > I like the concept of taking ammo and health from dummies that won’t throw packs down, but they should still get a portion of the resupply/heal points because, well, they did help you whether it was done willingly or not.
> > > 
> > > In hardline if someone takes ammo or health from you , you will receive 25 points or 50 points for a squad member , it is called mobile ammo or mobile health.
> > 
> > No no no no…just no.
> > 
> > Thanks.
> 
> You should play hardline with me tonight mark , my brother bought it but doesn’t like it so I am playing it for him , I taser baddies and then I interrogate them haha 😉

It’s not that I don’t like it , it’s just not as good as bf4 , I’m glad you enjoy it tho . Good topic by the way

---

<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [May 16, 2016, 6:52pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/54 "2016-05-16T18:52:00Z")

</div>

> [@Bertominus\_Rex](#):
>
> > [@Rev0verDrive](#):
> >
> > > [@Turbo\_Siats](#):
> > >
> > > > [@Rev0verDrive](#):
> > > >
> > > > I think and hope that possibly we will see ammo and health crates from the first 2 BF titles reintroduced. This doesn’t in anyway hinder the medic class. I’m also hoping to see the return of vehicle repair skids at certain flags … not all flags, but at least a few. If so you should also see limited ammo on vehicles.
> > > 
> > > This idea I like. It approaches the situation in a manner than creates new dimension and tactical strategy to the battle, rather than reducing those things for a quick fix.
> > 
> > The Hardline approach forces a play to chase the supply/medic player. This potentially pulls you away from and objective and more than likely into trouble. Chasing a medic for much needed health only to be killed once you catch them is absurd.
> 
> Chasing players has always been a thing. The difference with Hardline, is that there’s actually a payout when you reach them… you don’t have to let them die and drop ammo/health from their kit.

Chasing players has not always been a thing. 1942 medic had to “apply” meds. Bandage wrapping if I remember correctly. Yet it was rarely used unless in route to an objective. Never had to chase them for it. Don’t even think you got points for it either. They just did it regardless.

Vietnam didn’t have medics. BF2 you never had to chase a medic, players actually did their job. Better teamwork without the need of handholding game mechanics. 1942 and vietnam didn’t have squads. We randomly formed groups to take on objectives or obstacles.

---

<div class="post-metadata">

**Author:** ![Bertominus\_Rex](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/71c47a/32.png) [@Bertominus\_Rex](https://battlefieldforum.co/u/Bertominus_Rex)\
**Post date:** [May 16, 2016, 7:18pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/55 "2016-05-16T19:18:00Z")

</div>

> [@Rev0verDrive](#):
>
> > [@Bertominus\_Rex](#):
> >
> > > [@Rev0verDrive](#):
> > >
> > > > [@Turbo\_Siats](#):
> > > >
> > > > > [@Rev0verDrive](#):
> > > > >
> > > > > I think and hope that possibly we will see ammo and health crates from the first 2 BF titles reintroduced. This doesn’t in anyway hinder the medic class. I’m also hoping to see the return of vehicle repair skids at certain flags … not all flags, but at least a few. If so you should also see limited ammo on vehicles.
> > > > 
> > > > This idea I like. It approaches the situation in a manner than creates new dimension and tactical strategy to the battle, rather than reducing those things for a quick fix.
> > > 
> > > The Hardline approach forces a play to chase the supply/medic player. This potentially pulls you away from and objective and more than likely into trouble. Chasing a medic for much needed health only to be killed once you catch them is absurd.
> > 
> > Chasing players has always been a thing. The difference with Hardline, is that there’s actually a payout when you reach them… you don’t have to let them die and drop ammo/health from their kit.
> 
> Chasing players has not always been a thing. 1942 medic had to “apply” meds. Bandage wrapping if I remember correctly. Yet it was rarely used unless in route to an objective. Never had to chase them for it. Don’t even think you got points for it either. They just did it regardless.
> 
> Vietnam didn’t have medics. BF2 you never had to chase a medic, players actually did their job. Better teamwork without the need of handholding game mechanics. 1942 and vietnam didn’t have squads. We randomly formed groups to take on objectives or obstacles.

My point was in regards to the modern titles. Although, chasing players around was still a thing in BF2 and BF2142… Ammo boxes were introduced in BF2.

---

<div class="post-metadata">

**Author:** ![YOURDRUNKDADDY](https://battlefieldforum.co/user_avatar/battlefieldforum.co/yourdrunkdaddy/32/104168_2.png) [@YOURDRUNKDADDY](https://battlefieldforum.co/u/YOURDRUNKDADDY)\
**Post date:** [May 16, 2016, 7:45pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/56 "2016-05-16T19:45:00Z")

</div>

now sister is advocating thievery?? my my, how far has sister fallen from grace…

---

<div class="post-metadata">

**Author:** ![Brentlostak](https://battlefieldforum.co/user_avatar/battlefieldforum.co/brentlostak/32/101414_2.png) [@Brentlostak](https://battlefieldforum.co/u/Brentlostak)\
**Post date:** [May 16, 2016, 7:46pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/57 "2016-05-16T19:46:00Z")

</div>

> [@Napoleonicus](#):
>
> > [@JadedJunglist](#):
> >
> > > [@Napoleonicus](#):
> > >
> > > Grim and realistic. Grab the unused ammo from fallen comrades’ corpses. Bound to be a few of those around…
> > 
> > could go ultra realistic and have half the team spawn in unarmed. only way to arm yourself is a pick up off a fallen comrade
> 
> Russian style! I like that! lol

Beauthiful idea !

---

<div class="post-metadata">

**Author:** ![Explicits\_Sister](https://battlefieldforum.co/user_avatar/battlefieldforum.co/explicits_sister/32/101899_2.png) [@Explicits\_Sister](https://battlefieldforum.co/u/Explicits_Sister)\
**Post date:** [May 16, 2016, 7:59pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/58 "2016-05-16T19:59:00Z")

</div>

> [@YOURDRUNKDADDY](#):
>
> now sister is advocating thievery?? my my, how far has sister fallen from grace…

Please stay on topic . Thank you

---

<div class="post-metadata">

**Author:** ![swfc4eva1](https://battlefieldforum.co/user_avatar/battlefieldforum.co/swfc4eva1/32/103667_2.png) [@swfc4eva1](https://battlefieldforum.co/u/swfc4eva1)\
**Post date:** [May 16, 2016, 8:10pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/59 "2016-05-16T20:10:00Z")

</div>

> [@swfc4eva1](#):
>
> > [@Explicits\_Sister](#):
> >
> > > [@swfc4eva1](#):
> > >
> > > I’m sure this feature will be in bf1 as it was one of the best things in hardline!
> > 
> > Hi swfc4eva !!! 😉
> 
> Hey babe I miss our barn time 😉

I guess our time in the barn together meant nothing 😢

---

<div class="post-metadata">

**Author:** ![Explicits\_Sister](https://battlefieldforum.co/user_avatar/battlefieldforum.co/explicits_sister/32/101899_2.png) [@Explicits\_Sister](https://battlefieldforum.co/u/Explicits_Sister)\
**Post date:** [May 16, 2016, 8:13pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/60 "2016-05-16T20:13:00Z")

</div>

> [@swfc4eva1](#):
>
> > [@swfc4eva1](#):
> >
> > > [@Explicits\_Sister](#):
> > >
> > > > [@swfc4eva1](#):
> > > >
> > > > I’m sure this feature will be in bf1 as it was one of the best things in hardline!
> > > 
> > > Hi swfc4eva !!! 😉
> > 
> > Hey babe I miss our barn time 😉
> 
> I guess our time in the barn together meant nothing 😢

That seems to be a private matter that I wouldn’t feel comfortable talking about over a public forum . Also my brother is monitoring everything I write so I’m trying to make him proud of me .

[Previous page](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334.md?page=2)

[Next page](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334.md?page=4)
