# Being able to take ammo or health from teammates

**URL:** <https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334>\
**Category:** General Discussion\
**Created:** [May 16, 2016, 12:05am UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334 "2016-05-16T00:05:00Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![decimation420x](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/3be4f8/32.png) [@decimation420x](https://battlefieldforum.co/u/decimation420x)\
**Post date:** [May 16, 2016, 8:15pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/61 "2016-05-16T20:15:00Z")

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It’s coming to this game. No doubt. The plauge of clueless & selfish players not dropping aids when needed is too real & too widespread. It’s 100% a welcomed addition & only improves team play. Really. Commraderie is strong when you guys have to hug eachother in hectic situations mashing Square/B for what you need, whilst still defending eachother guns a blazing. & in Hardline you get a 25 point “Mobile Ammo/Health” reward. Along with the medbag timer being longer for Redeployment than it is BF4, it’s really just a 100% improvement. No more spammy meds & no more dieing because of worthless teammates. You also can’t grab health/ammo if the person just dropped their kit somewhere, & have to wait for their meds to ‘recharge’ (so sometimes you still get boned)

Any opposition to this. It’s because you haven’t tried it yet. Or tried it enough to get used to it.

edit: & I can’t spell camaraderie to save my life

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**Author:** ![ExplicitHateMail](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/e/f4b2a3/32.png) [@ExplicitHateMail](https://battlefieldforum.co/u/ExplicitHateMail)\
**Post date:** [May 16, 2016, 8:16pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/62 "2016-05-16T20:16:00Z")

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> [@swfc4eva1](#):
>
> > [@swfc4eva1](#):
> >
> > > [@Explicits\_Sister](#):
> > >
> > > > [@swfc4eva1](#):
> > > >
> > > > I’m sure this feature will be in bf1 as it was one of the best things in hardline!
> > > 
> > > Hi swfc4eva !!! 😉
> > 
> > Hey babe I miss our barn time 😉
> 
> I guess our time in the barn together meant nothing 😢

Please stop baiting my sister . These forums are a new start for her and I will not allow you or your kind to bring her down the wrong path .

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**Author:** ![smys123](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/5f8ce5/32.png) [@smys123](https://battlefieldforum.co/u/smys123)\
**Post date:** [May 16, 2016, 8:17pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/63 "2016-05-16T20:17:00Z")

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As a medic/assault class heavy user in other BF titles, I would be ok with removing ammo or a small med pack from the dead. Not a passive activity that you can just hang out with a partner or squad and have unlimited resources - defeats team play

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**Author:** ![swfc4eva1](https://battlefieldforum.co/user_avatar/battlefieldforum.co/swfc4eva1/32/103667_2.png) [@swfc4eva1](https://battlefieldforum.co/u/swfc4eva1)\
**Post date:** [May 16, 2016, 8:20pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/64 "2016-05-16T20:20:00Z")

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> [@ExplicitHateMail](#):
>
> > [@swfc4eva1](#):
> >
> > > [@swfc4eva1](#):
> > >
> > > > [@Explicits\_Sister](#):
> > > >
> > > > > [@swfc4eva1](#):
> > > > >
> > > > > I’m sure this feature will be in bf1 as it was one of the best things in hardline!
> > > > 
> > > > Hi swfc4eva !!! 😉
> > > 
> > > Hey babe I miss our barn time 😉
> > 
> > I guess our time in the barn together meant nothing 😢
> 
> Please stop baiting my sister . These forums are a new start for her and I will not allow you or your kind to bring her down the wrong path .

Well u just wanna be glad it’s me n not Keith!

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**Author:** ![Explicits\_Sister](https://battlefieldforum.co/user_avatar/battlefieldforum.co/explicits_sister/32/101899_2.png) [@Explicits\_Sister](https://battlefieldforum.co/u/Explicits_Sister)\
**Post date:** [May 16, 2016, 8:21pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/65 "2016-05-16T20:21:00Z")

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> [@smys123](#):
>
> As a medic/assault class heavy user in other BF titles, I would be ok with removing ammo or a small med pack from the dead. Not a passive activity that you can just hang out with a partner or squad and have unlimited resources - defeats team play

Have you played hardline ? I believe it should be just like it is in that game . It works great . I haven’t studied how many times you can take it in one life but I do know it really comes in handy in a pitch . It also gives you a grenade again pretty fast.

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**Author:** ![decimation420x](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/3be4f8/32.png) [@decimation420x](https://battlefieldforum.co/u/decimation420x)\
**Post date:** [May 16, 2016, 8:22pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/66 "2016-05-16T20:22:00Z")

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> [@smys123](#):
>
> As a medic/assault class heavy user in other BF titles, I would be ok with removing ammo or a small med pack from the dead. Not a passive activity that you can just hang out with a partner or squad and have unlimited resources - defeats team play

If doesn’t though. I won’t bother being insightful because you’ll recognize soon enough

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**Author:** ![swfc4eva1](https://battlefieldforum.co/user_avatar/battlefieldforum.co/swfc4eva1/32/103667_2.png) [@swfc4eva1](https://battlefieldforum.co/u/swfc4eva1)\
**Post date:** [May 16, 2016, 8:22pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/67 "2016-05-16T20:22:00Z")

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> [@Explicits\_Sister](#):
>
> > [@swfc4eva1](#):
> >
> > > [@swfc4eva1](#):
> > >
> > > > [@Explicits\_Sister](#):
> > > >
> > > > > [@swfc4eva1](#):
> > > > >
> > > > > I’m sure this feature will be in bf1 as it was one of the best things in hardline!
> > > > 
> > > > Hi swfc4eva !!! 😉
> > > 
> > > Hey babe I miss our barn time 😉
> > 
> > I guess our time in the barn together meant nothing 😢
> 
> That seems to be a private matter that I wouldn’t feel comfortable talking about over a public forum . Also my brother is monitoring everything I write so I’m trying to make him proud of me .

At least u acknowledge it I can sleep peacefully tonight!

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**Author:** ![smys123](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/5f8ce5/32.png) [@smys123](https://battlefieldforum.co/u/smys123)\
**Post date:** [May 16, 2016, 8:24pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/68 "2016-05-16T20:24:00Z")

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> [@Explicits\_Sister](#):
>
> Have you played hardline ? I believe it should be just like it is in that game . It works great . I haven’t studied how many times you can take it in one life but I do know it really comes in handy in a pitch . It also gives you a grenade again pretty fast.

I have not played that, but if that was the case, I’d rather it be like America’s Army where you can bandage yourself and/or be revived by anyone in order to stay alive.

Besides, this would take realism out of the game in terms of medics on the battlefield.

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**Author:** ![mmarkweII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mmarkweii/32/102833_2.png) [@mmarkweII](https://battlefieldforum.co/u/mmarkweII)\
**Post date:** [May 16, 2016, 9:56pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/69 "2016-05-16T21:56:00Z")

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> [@Explicits\_Sister](#):
>
> > [@smys123](#):
> >
> > As a medic/assault class heavy user in other BF titles, I would be ok with removing ammo or a small med pack from the dead. Not a passive activity that you can just hang out with a partner or squad and have unlimited resources - defeats team play
> 
> Have you played hardline ? I believe it should be just like it is in that game . It works great . I haven’t studied how many times you can take it in one life but I do know it really comes in handy in a pitch . It also gives you a grenade again pretty fast.

I havent played hardline but I’m sure you can take it as many times as you want.

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**Author:** ![Explicits\_Sister](https://battlefieldforum.co/user_avatar/battlefieldforum.co/explicits_sister/32/101899_2.png) [@Explicits\_Sister](https://battlefieldforum.co/u/Explicits_Sister)\
**Post date:** [May 16, 2016, 10:16pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/70 "2016-05-16T22:16:00Z")

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> [@mmarkweII](#):
>
> > [@Explicits\_Sister](#):
> >
> > > [@smys123](#):
> > >
> > > As a medic/assault class heavy user in other BF titles, I would be ok with removing ammo or a small med pack from the dead. Not a passive activity that you can just hang out with a partner or squad and have unlimited resources - defeats team play
> > 
> > Have you played hardline ? I believe it should be just like it is in that game . It works great . I haven’t studied how many times you can take it in one life but I do know it really comes in handy in a pitch . It also gives you a grenade again pretty fast.
> 
> I havent played hardline but I’m sure you can take it as many times as you want.

I’m not sure , I will play tonight and find out if I can take it more than once from the same guy or maybe it has to be different guys . I will get back to you on that . 😉

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**Author:** ![swfc4eva1](https://battlefieldforum.co/user_avatar/battlefieldforum.co/swfc4eva1/32/103667_2.png) [@swfc4eva1](https://battlefieldforum.co/u/swfc4eva1)\
**Post date:** [May 16, 2016, 10:17pm UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/71 "2016-05-16T22:17:00Z")

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Sounds like I should fire up hardline

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**Author:** ![Turbo\_Siats](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e47774/32.png) [@Turbo\_Siats](https://battlefieldforum.co/u/Turbo_Siats)\
**Post date:** [May 17, 2016, 1:20am UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/72 "2016-05-17T01:20:00Z")

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> [@decimation420x](#):
>
> It’s coming to this game. No doubt. The plauge of clueless & selfish players not dropping aids when needed is too real & too widespread. It’s 100% a welcomed addition & only improves team play. Really. Commraderie is strong when you guys have to hug eachother in hectic situations mashing Square/B for what you need, whilst still defending eachother guns a blazing. & in Hardline you get a 25 point “Mobile Ammo/Health” reward. Along with the medbag timer being longer for Redeployment than it is BF4, it’s really just a 100% improvement. No more spammy meds & no more dieing because of worthless teammates. You also can’t grab health/ammo if the person just dropped their kit somewhere, & have to wait for their meds to ‘recharge’ (so sometimes you still get boned)
> 
> Any opposition to this. It’s because you haven’t tried it yet. Or tried it enough to get used to it.

ITT: hypocrites who aren’t medics saying it’s a great idea to make medics their b\*\*\*h, saying it solves the issue of hypothetical and occasional selfish medic players, while ignoring that their solution is selfish and disregarding of all medic players.

Also ITT: medic players predominantly saying this idea is a disservice to their class enjoyment.

I don’t want to be a grab-bag for other players, leaving the timing of interaction up to them rather than me, the medic, and having people get in my way, rather than letting me toss a pack to them (which I can do from some pretty large distances). And so, such an option, if it exists, should be an equippable item only, separate from medkits and medpacks.

“Spammy meds”… maybe DICE will take care of the spammy bullets next.

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**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [May 17, 2016, 1:30am UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/73 "2016-05-17T01:30:00Z")

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Speculation is all we have. All the matter of fact posts are garbage. At best all we can do is hope for this or that until we hear otherwise.

Personally I would like to see med/ammo crates on each flag. Medics and Support only being able to provide minimums. Medics providing a max 25hp - 50hp med pack, revives are all 25hp. Support supplying primary and secondary ammo only. Vehicle Repair/resupply skids positioned at specific flags.

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**Author:** ![Bertominus\_Rex](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/71c47a/32.png) [@Bertominus\_Rex](https://battlefieldforum.co/u/Bertominus_Rex)\
**Post date:** [May 17, 2016, 1:48am UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/74 "2016-05-17T01:48:00Z")

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> [@Rev0verDrive](#):
>
> Speculation is all we have. All the matter of fact posts are garbage. At best all we can do is hope for this or that until we hear otherwise.
> 
> Personally I would like to see med/ammo crates on each flag. Medics and Support only being able to provide minimums. Medics providing a max 25hp - 50hp med pack, revives are all 25hp. Support supplying primary and secondary ammo only. Vehicle Repair/resupply skids positioned at specific flags.

I’d totally argue against supplying primary and secondary ammo only. Hand grenades and M320 nades take awhile to resupply, which usually prevents them from being spammed. I think the only issue is when you have multiple ammo boxes near each other, where the cooldown for resupplying them is reduced. At least, I remember it being this way in BF3.

It’s just not a good solution, imo. If there’s an issue with explosives, then they should be nerfed directly. As a player that got 1000+ kills with the M320 in BF3… not being able to resupply them would be a major buzzkill. I’d rather see a nerf to damage dealt against infantry players, the same going for grenades.

As far as limiting the medic bags… I can’t really see any good reason for that outside of making the med crates more meaningful. Seems like it would just diminish the role of medics. I’d like to see ammo crates, and vehicle repair/resupply zones, though.

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**Author:** ![9iron08](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/9/958977/32.png) [@9iron08](https://battlefieldforum.co/u/9iron08)\
**Post date:** [May 17, 2016, 2:07am UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/75 "2016-05-17T02:07:00Z")

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honestly I’m ok with the stealing of medic/ammo bags provided that there is criteria:

1-2 times the NEED MEDIC/NEED AMMO is needed to be used(with enough time between the 2 for the person to drop it. then a little bit after the 2nd one if they still haven’t dropped it then yeah, you can take it by all means. I just don’t want someone running up to me and taking it when they haven’t requested it yet.

this is just my opinion on how it could work well anyway.  
(honestly I don’t know how it works in hardline I haven’t played HL at all or read anything about it either)

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<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [May 17, 2016, 2:22am UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/76 "2016-05-17T02:22:00Z")

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> [@Bertominus\_Rex](#):
>
> > [@Rev0verDrive](#):
> >
> > Speculation is all we have. All the matter of fact posts are garbage. At best all we can do is hope for this or that until we hear otherwise.
> > 
> > Personally I would like to see med/ammo crates on each flag. Medics and Support only being able to provide minimums. Medics providing a max 25hp - 50hp med pack, revives are all 25hp. Support supplying primary and secondary ammo only. Vehicle Repair/resupply skids positioned at specific flags.
> 
> I’d totally argue against supplying primary and secondary ammo only. Hand grenades and M320 nades take awhile to resupply, which usually prevents them from being spammed. I think the only issue is when you have multiple ammo boxes near each other, where the cooldown for resupplying them is reduced. At least, I remember it being this way in BF3.
> 
> It’s just not a good solution, imo. If there’s an issue with explosives, then they should be nerfed directly. As a player that got 1000+ kills with the M320 in BF3… not being able to resupply them would be a major buzzkill. I’d rather see a nerf to damage dealt against infantry players, the same going for grenades.
> 
> As far as limiting the medic bags… I can’t really see any good reason for that outside of making the med crates more meaningful. Seems like it would just diminish the role of medics. I’d like to see ammo crates, and vehicle repair/resupply zones, though.

Meds and Ammo crates would be on flags, in radius. One setup per flag and everybody would know exactly where they were. Obviously with destruction they wouldn’t be in a building like 1942 or Vietnam.

[[Album] Battlefield Vietnam Meds and Ammo ![Battlefield Vietnam Meds and Ammo](https://battlefieldforum.co/uploads/default/original/3X/9/0/9037b4f8fea3292b0c8184e5af962e184ed104ff.jpeg "Battlefield Vietnam Meds and Ammo") ](https://imgur.com/a/7CLKK)

Here’s how they were in BFVietnam. I’d apply the suppression “in-combat” effects to nullify abuse and tweak the rates a bit.

[![Video: BFV PoE Pickup Kits](https://battlefieldforum.co/uploads/default/original/3X/b/5/b505488dc3362646417627a74944d72383dcfc19.jpeg "BFV PoE Pickup Kits") ](https://www.youtube.com/watch?v=gK7gjxU6NbQ)

If you’re on a flag that resupply isn’t an issue. You have the same access level as the flag controller to the ammo and meds. I have 10,583 M320 Kills in BF3 and 4,822 in BF4. And this setup doesn’t bother me. In BF4 I mainly play as Assault (19,667 heals) or Support (16,055 resupplies).

BF3: [http://battlelog.battlefield.com/bf3/soldier/Rev0verDrive/stats/188850079/pc/](http://battlelog.battlefield.com/bf3/soldier/Rev0verDrive/stats/188850079/pc/)

Same username for every game since 99’.  
The medics role doesn’t get diminished at all. Utilize the med packs to heal if caught up in a firefight in route to objectives. Med bays/crates cannot revive players.

Supply feeding heavy ammo to players in the hills not playing the objective is counterproductive toward the game mode.

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<div class="post-metadata">

**Author:** ![decimation420x](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/3be4f8/32.png) [@decimation420x](https://battlefieldforum.co/u/decimation420x)\
**Post date:** [May 17, 2016, 2:45am UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/77 "2016-05-17T02:45:00Z")

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Nah this is definitely coming to the game because its an obvious positive addition that has already proven to be successful & anyone against this change is a massive & they just don’t know it. You still drop your meds & look for dropped meds 90% of the time. Anyone who is doesn’t want this a

You will see. & I’ll come back & laugh

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<div class="post-metadata">

**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [May 17, 2016, 3:07am UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/78 "2016-05-17T03:07:00Z")

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Yo… just grab some ammo/medic out of my bag so I can continu boosting my KPM, score in minute and most importantly KD !  
VS this: Yo…guy you got some killing skills, I will keep you alive/supplied so you can continu killing  
Or  
egoplayer vs supportiveplayer  
McDonalds vs a good meal  
Intant gradification VS efford  
Lock on VS skill  
Cheap vs class  
More rewards vs less rewards  
Complicated gameplay VS simple gameplay  
Tetris with more shapes than original VS normal tetris  
Rubicks cube with more rows VS normal Rubicks cube  
Short sighted VS long term vision  
COD vs Battlefield  
Lonewolf VS Teamplayer  
Clowning around vs strategy  
Cannonfodder VS General  
Boy VS Man

Did I make myself clear? I will no longer tolerate that blatantly stupid people with the brain the size of an egg dominate these forums . These people need to be taken out. They damage the franchise beyond borders. They need to get a seperate Battlefield. A Battlefield that is miles away from my Battlefield. Unless you educate these sheep in the form of [url=“/[/t/singleplayer-2-0/101232/3”]/t/singleplayer-2-0/101232/3[/url]](https://battlefieldforum.co/t/singleplayer-2-0/101232/3%22%5D/t/singleplayer-2-0/101232/3%5B/url%5D) So they can learn from there stupid strategies because it farts right back in theire face

Although everyone has it’s place on the Battlefield I don’t think the two can co exist

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<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [May 17, 2016, 3:11am UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/79 "2016-05-17T03:11:00Z")

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> [@decimation420x](#):
>
> Nah this is definitely coming to the game because its an obvious positive addition that has already proven to be successful & anyone against this change is a massive & they just don’t know it. You still drop your meds & look for dropped meds 90% of the time. Anyone who is doesn’t want this a
> 
> You will see. & I’ll come back & laugh

What exactly are you referring to?

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<div class="post-metadata">

**Author:** ![Bertominus\_Rex](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/71c47a/32.png) [@Bertominus\_Rex](https://battlefieldforum.co/u/Bertominus_Rex)\
**Post date:** [May 17, 2016, 3:14am UTC](https://battlefieldforum.co/t/being-able-to-take-ammo-or-health-from-teammates/101334/80 "2016-05-17T03:14:00Z")

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> [@Rev0verDrive](#):
>
> If you’re on a flag that resupply isn’t an issue. You have the same access level as the flag controller to the ammo and meds. I have 10,583 M320 Kills in BF3 and 4,822 in BF4. And this setup doesn’t bother me. In BF4 I mainly play as Assault (19,667 heals) or Support (16,055 resupplies).
> 
> BF3: [http://battlelog.battlefield.com/bf3/soldier/Rev0verDrive/stats/188850079/pc/](http://battlelog.battlefield.com/bf3/soldier/Rev0verDrive/stats/188850079/pc/)
> 
> Same username for every game since 99’.
> 
> > [@Bertominus\_Rex](#):
> >
> > As far as limiting the medic bags… I can’t really see any good reason for that outside of making the med crates more meaningful. Seems like it would just diminish the role of medics. I’d like to see ammo crates, and vehicle repair/resupply zones, though.
> 
> The medics role doesn’t get diminished at all. Utilize the med packs to heal if caught up in a firefight in route to objectives. Med bays/crates cannot revive players.
> 
> Supply feeding heavy ammo to players in the hills not playing the objective is counterproductive toward the game mode.

What problem would this ultimately aid or solve? With ammo/health crates, they could offer additional incentives to stay at objectives. The nerfs to medics and support players? That’s where I’m having troubles figuring out it’s purpose.

Encouraging players to stay near objectives can be done through a change in scoring. We both have similar ideas for how objective rewards should function. Diminishing the effectiveness of medic and support players just doesn’t seem to solve anything, other than increase the usefulness of crates. Crates in turn would encourage players to stay near objectives, but where does it help team play? How does nerfing the roles help team play?

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