Being put in trash team is getting worse by day

I get what you’re saying but it isn’t quite accurate.

One player shouldn’t have to do everything you just listed. If they do have to it means their team is trash.

In any game anywhere the entire team relying on one crutch player means the team is trash.

Even if what you’re saying is 100% the fact the game doesn’t mix up the teams after constant 350-0 scores shows poor team balance.

People complained about the catch up mechanic being too aggressive (it was), so DICE changed it to uselessness. Instead of the close games, we had at the launch, we now have what we have.

Even if teams were scrambled and balanced (numbers-wise) before every match, it’s still nonsense imo to expect a truly balanced experience from a 64p pub lobby that people of any skill level and experience with BF games can join randomly through the server browser, and when most of the team is comprised of completely random players who don’t communicate, against an enemy team with a communicating full squad of guys in a party who have been playing together for 5 years, or even more than one whole squad.

Sorry to break to any doubters, but this is just not the pub match environment designed for balance and competition. Hell, I can hop on Overwatch right now as a solo bronze tier player who hasn’t played in a month, and I guarantee my first match will be against at least a group of 3 or 4 with several gold and platinum tier players that will run over my team in less than 2 minutes. And that game is 6v6 and you can only find matches via matchmaking.

I stopped expecting balanced matches from BF long ago. That’s not to say they couldn’t definitely work on thier scrambling of teams and balancing the number of players before every match, but I doubt it’d help very much in terms of getting a truly balanced experience in a random, public 64p server.

I mean, come on, there were rented server admins who would hand pick and choose thier server team balance and manually move players from one side to the other to enforce that environment, and sometimes players were even kicked for doing too well and throwing the server balance off. Something tells me that server experience wouldn’t translate well to a public environment.

I have no idea how this works, but I wonder if it’s as simple as over time a team gains a critical mass of decent players that team is likely to stay together cuz people are winning. The opposing team keeps losing because their decent players dont want to wait around and lose so they quit, not allowing that team time to gain enough better players to compete. Which means there are always more open slots on losing teams.

I have some simple rules for myself for that:

if one team wins with a large difference, I quit the server, since I know there is no rebalance at the end of the round and next round will be the same and I prefer balanced games.

if I join a server and see multiple Platoons with level 50 players on one side and non on the other side, I instantly leave the server.
The advantage of Platoons with voice com is insane (even more than in BF1) and that advantage should be divided on both teams.

These rules I also applied in BF1 and I will keep on using them until squads get mixed at the end of a round/start of the next round if a game was really unbalanced.

Your logic is astounding. You are one of those quoted as being “too uneducated” to play

I think you are right. When i am lucky enough to get a good team i stay around for 3 or more rounds which normaly lead to decisive victories, but when i am in a losing team i stay till the end of the round at best or quit even earlier. I guess that many people act the same.

BF3? You couldn’t even get back to main menu without quitting in that game since there was no in between round exit.

Again I agree and understand but when the end round screen gives the top squad to the same 3 squads on the same side for 4 rounds in a row you KNOW the game could mix it up by switching squads around.

I don’t see the your point when the same squad would be top squad on the opposite team. If teams are switched around, how is the top squad from the past 3 matches being on the other team going to balance things out? It won’t. A skilled full squad who communicate in party chat are already inherently imbalancing a server if they’re the only full, communicating squad in the server. The server will be unbalanced no matter which side said squad is playing on. That’s aside from the fact that inbetween these hypothetical matches, a myriad of players could have been quitting and joining any team that has an open slot, again further imbalancing the game regardless of what team the stacked squad is in.

Again, BF pub matches don’t seem like a place balance is achievable. On top of team balance being thrown out the window when a decent squad joins a server, people of all skill levels join random servers via matchmaking and the server browser. Imo the server browser makes the already impossible task of balancing 64 random players in squads even moreso impossible. How can you possibly balance matches when at any given time completely random players are quitting and joining 32-man teams that are already made up of 32 random, non-communicating players?

Like I said before, games like CoD, Overwatch, Rainbow Six, etc can’t even consistently provide balanced matchmaking in games with a max player count of 12 or less. When matchmaking is the sole way to get into a match. How could this supposed team balance happen in random BF servers when random people join via the browser all the time, when full communicating squads can join the match of thier choosing?

Imo it’s not possible. Not in a random pub environment. The only time I’ve ever seen team balance in BF was in a rented server where some hyper-comp server admin meticulously looks through the stats and performance of everyone who joins the server, and picks and chooses who can or can’t play in thier server and which team they will play on, in order to ENFORCE a more balanced competitive environment, and even then it wasn’t perfect, even then admins would kick players who were too good or better than them because they supposedly “ruin it for everyone”. Again, that wouldn’t translate well to randon pub servers.

Excuse me? I provided numbers, stats and arguments to refute OP’s points. I fear I am a bit too educated for this thread and forum. Most other guys just bring a biased opinion and/or a flawed perception here while calling it a fact.

Your “facts” are nonesense. 1 player cannot win a game. Your team may be garbage but that does not equate to everyone on it being garbage. Small gloves dont fit large hands