# BF 1 and Teamwork

**URL:** <https://battlefieldforum.co/t/bf-1-and-teamwork/101815>\
**Category:** General Discussion\
**Created:** [June 12, 2016, 1:38pm UTC](https://battlefieldforum.co/t/bf-1-and-teamwork/101815 "2016-06-12T13:38:00Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 12, 2016, 1:38pm UTC](https://battlefieldforum.co/t/bf-1-and-teamwork/101815/1 "2016-06-12T13:38:00Z")

</div>

Do you guys want to have the game based heavily on teamwork or should it play a smaller part in the game?

---

<div class="post-metadata">

**Author:** ![rock1obsta](https://battlefieldforum.co/user_avatar/battlefieldforum.co/rock1obsta/32/103288_2.png) [@rock1obsta](https://battlefieldforum.co/u/rock1obsta)\
**Post date:** [June 12, 2016, 6:56pm UTC](https://battlefieldforum.co/t/bf-1-and-teamwork/101815/2 "2016-06-12T18:56:00Z")

</div>

Teamwork should define the game. Solo players out for personal gain should get the least amount of points/accolades as possible

---

<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 12, 2016, 7:18pm UTC](https://battlefieldforum.co/t/bf-1-and-teamwork/101815/3 "2016-06-12T19:18:00Z")

</div>

> [@rock1obsta](#):
>
> Teamwork should define the game. Solo players out for personal gain should get the least amount of points/accolades as possible

There are too few people like you. Keep up the teamwork! I will back you.

---

<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [June 12, 2016, 7:25pm UTC](https://battlefieldforum.co/t/bf-1-and-teamwork/101815/4 "2016-06-12T19:25:00Z")

</div>

Teamwork should be a primary core mechanic to a degree. It should be promoted and provide high scoring when achieved.

e.g. Teamwork ribbons/medals/bonuses for stuff like soflam kills.

---

<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 12, 2016, 7:27pm UTC](https://battlefieldforum.co/t/bf-1-and-teamwork/101815/5 "2016-06-12T19:27:00Z")

</div>

> [@Rev0verDrive](#):
>
> Teamwork should be a primary core mechanic to a degree.

It should be the main mechanic. Games that have been fun to play and have lasted time are those that focus on team play ie DOTA

---

<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [June 12, 2016, 7:29pm UTC](https://battlefieldforum.co/t/bf-1-and-teamwork/101815/6 "2016-06-12T19:29:00Z")

</div>

> [@MartinBabl](#):
>
> > [@Rev0verDrive](#):
> >
> > Teamwork should be a primary core mechanic to a degree.
> 
> It should be the main mechanic. Games that have been fun to play and have lasted time are those that focus on team play ie DOTA

If it’s over extended you end up with tanks requiring 4-5 players to take it out.

---

<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 12, 2016, 7:30pm UTC](https://battlefieldforum.co/t/bf-1-and-teamwork/101815/7 "2016-06-12T19:30:00Z")

</div>

> [@Rev0verDrive](#):
>
> > [@MartinBabl](#):
> >
> > > [@Rev0verDrive](#):
> > >
> > > Teamwork should be a primary core mechanic to a degree.
> > 
> > It should be the main mechanic. Games that have been fun to play and have lasted time are those that focus on team play ie DOTA
> 
> If it’s over extended you end up with tanks requiring 4-5 players to take it out.

Thats where game balance comes in. Tanks should not have thermal optics.

---

<div class="post-metadata">

**Author:** ![AFROSRB](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/53a042/32.png) [@AFROSRB](https://battlefieldforum.co/u/AFROSRB)\
**Post date:** [June 12, 2016, 7:32pm UTC](https://battlefieldforum.co/t/bf-1-and-teamwork/101815/8 "2016-06-12T19:32:00Z")

</div>

Teamwork self understandable

---

<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 12, 2016, 7:35pm UTC](https://battlefieldforum.co/t/bf-1-and-teamwork/101815/9 "2016-06-12T19:35:00Z")

</div>

Sadly there is a large group of casual players that do not understand the gravity of the necessity of teamwork.

---

<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [June 12, 2016, 7:37pm UTC](https://battlefieldforum.co/t/bf-1-and-teamwork/101815/10 "2016-06-12T19:37:00Z")

</div>

> [@MartinBabl](#):
>
> > [@Rev0verDrive](#):
> >
> > > [@MartinBabl](#):
> > >
> > > > [@Rev0verDrive](#):
> > > >
> > > > Teamwork should be a primary core mechanic to a degree.
> > > 
> > > It should be the main mechanic. Games that have been fun to play and have lasted time are those that focus on team play ie DOTA
> > 
> > If it’s over extended you end up with tanks requiring 4-5 players to take it out.
> 
> Thats where game balance comes in. Tanks should not have thermal optics.

A lot of Teamwork based stuff here. Mainly PTFO mechanics though.  
[https://www.reddit.com/r/Battlefield\_4\_CTE/comments/4dd1d7/discussion\_regarding\_ptfo\_what\_if\_the\_losing\_team/d1simzw](https://www.reddit.com/r/Battlefield_4_CTE/comments/4dd1d7/discussion_regarding_ptfo_what_if_the_losing_team/d1simzw)

---

<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 12, 2016, 7:42pm UTC](https://battlefieldforum.co/t/bf-1-and-teamwork/101815/11 "2016-06-12T19:42:00Z")

</div>

Lets hope DICE implements this.

---

<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [June 12, 2016, 7:49pm UTC](https://battlefieldforum.co/t/bf-1-and-teamwork/101815/12 "2016-06-12T19:49:00Z")

</div>

> [@MartinBabl](#):
>
> Lets hope DICE implements this.

Highly doubtful, but one can hope.

---

<div class="post-metadata">

**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 12, 2016, 8:27pm UTC](https://battlefieldforum.co/t/bf-1-and-teamwork/101815/13 "2016-06-12T20:27:00Z")

</div>

Anytime you have a game where gamers can play camping snipers, you have a game that doesn’t care about teamwork.

---

<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [June 12, 2016, 8:36pm UTC](https://battlefieldforum.co/t/bf-1-and-teamwork/101815/14 "2016-06-12T20:36:00Z")

</div>

> [@Lordmang4](#):
>
> Anytime you have a game where gamers can play camping snipers, you have a game that doesn’t care about teamwork.

Except 1942, vietnam. Didn’t need squad/team point boosting schemes or mechanics. Teamwork was a given and came naturally to the majority.

---

<div class="post-metadata">

**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 12, 2016, 8:57pm UTC](https://battlefieldforum.co/t/bf-1-and-teamwork/101815/15 "2016-06-12T20:57:00Z")

</div>

I think that’s more a consequence of the era of gamers (who were more teamwork-focused) than it was the games themselves.

---

<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 12, 2016, 9:10pm UTC](https://battlefieldforum.co/t/bf-1-and-teamwork/101815/16 "2016-06-12T21:10:00Z")

</div>

Humanity would not be this far if it weren’t for teamwork.

---

<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [June 12, 2016, 9:14pm UTC](https://battlefieldforum.co/t/bf-1-and-teamwork/101815/17 "2016-06-12T21:14:00Z")

</div>

> [@Lordmang4](#):
>
> I think that’s more a consequence of the era of gamers (who were more teamwork-focused) than it was the games themselves.

exactly. We didn’t need any of this garbage. Removing it and forcing the new gen to either adapt or get slaughtered should be the approach.

---

<div class="post-metadata">

**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 12, 2016, 9:17pm UTC](https://battlefieldforum.co/t/bf-1-and-teamwork/101815/18 "2016-06-12T21:17:00Z")

</div>

No, DICE/EA are businesses that need to sell games to make money.  
Doing what you propose would put both companies out of business.  
DICE/EA’s approach (catering to the mass market of gamers) is the sound one.

---

<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [June 12, 2016, 9:18pm UTC](https://battlefieldforum.co/t/bf-1-and-teamwork/101815/19 "2016-06-12T21:18:00Z")

</div>

BF6 will be hello kitty: Island warfare at this rate.

---

<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 12, 2016, 9:25pm UTC](https://battlefieldforum.co/t/bf-1-and-teamwork/101815/20 "2016-06-12T21:25:00Z")

</div>

> [@Lordmang4](#):
>
> No, DICE/EA are businesses that need to sell games to make money.  
> Doing what you propose would put both companies out of business.  
> DICE/EA’s approach (catering to the mass market of gamers) is the sound one.

> [@Rev0verDrive](#):
>
> BF6 will be hello kitty: Island warfare at this rate.

This is hilarious! Lordmang4 I wish the world could be all sweet and nice and there ain’t any problems in the world and everyone wins but its just not real. If you want to win at Battlefield you will have to put the effort in. Catering to the mass market will lead to the downfall of humanity.

[Next page](https://battlefieldforum.co/t/bf-1-and-teamwork/101815.md?page=2)
